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This repository has been archived on
2026-01-05
. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
0663d29795d9af0ab615c8080db119958a0666c0
Ryujinx
/
Ryujinx.Graphics.OpenGL
History
gdkchan
9a208c4fb5
Keep sRGB enabled for texture blits (
#1009
)
2020-03-23 09:34:26 +11:00
..
Buffer.cs
Add a GetSpan method to the memory manager and use it on GPU (
#877
)
2020-01-13 10:27:50 +11:00
Counters.cs
Initial work
2020-01-09 02:13:00 +01:00
Debugger.cs
Change GPU errors to debug and reduce log messages
2020-01-09 02:13:00 +01:00
EnumConversion.cs
Enable stencil texturing (
fixes
#866
) (
#910
)
2020-01-31 14:42:03 +11:00
FormatInfo.cs
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
FormatTable.cs
Fix R5G6B5 in SurfaceFlinger (
#863
)
2020-01-09 19:12:47 +01:00
Framebuffer.cs
Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them
2020-01-09 02:13:00 +01:00
HwCapabilities.cs
Address PR feedback
2020-01-09 02:13:00 +01:00
Pipeline.cs
Support configurable point size (
#916
)
2020-02-02 10:19:46 +11:00
Program.cs
Use correct shader local memory size instead of a hardcoded size (
#914
)
2020-02-02 14:25:52 +11:00
Renderer.cs
Replace glFinish with barrier for WaitForIdle (
#878
)
2020-01-13 09:12:40 +11:00
Ryujinx.Graphics.OpenGL.csproj
Add inbuilt Opengl renderer to window (
#922
)
2020-02-12 01:56:19 +01:00
Sampler.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
Shader.cs
Initial work
2020-01-09 02:13:00 +01:00
TextureCopy.cs
Keep sRGB enabled for texture blits (
#1009
)
2020-03-23 09:34:26 +11:00
TextureCopyUnscaled.cs
Reduce copy destination size by target mipmap level, rather than source size. (
#959
)
2020-03-01 07:50:44 +11:00
TextureStorage.cs
Change GPU errors to debug and reduce log messages
2020-01-09 02:13:00 +01:00
TextureView.cs
Enable stencil texturing (
fixes
#866
) (
#910
)
2020-01-31 14:42:03 +11:00
VertexArray.cs
GPU resource disposal
2020-01-09 02:13:00 +01:00
VertexBuffer.cs
Initial work
2020-01-09 02:13:00 +01:00
Window.cs
Some fixes for the new GLRenderer (
#930
)
2020-02-13 14:43:29 -03:00