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HorrorTroll
76330b10b4
Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426)
* Implement B5G6R5Unorm & BGR5A1Unorm
* Fix R8G8 Unorm to G8R8 Unorm
* Added back R8G8 Unorm
* Fix G8R8Unorm, add R8G8B8A8
* Add D24_S8 Uint
* Add R8Uint & R32Uint
* Another fixed
* Reverting back
* R8G8B8A8 change to B8G8R8A8
* Add G8R8 Snorm
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2018-10-14 18:23:23 -03:00 |
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ASTCDecoder.cs
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Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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2018-09-08 14:51:50 -03:00 |
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ASTCPixel.cs
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Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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2018-09-08 14:51:50 -03:00 |
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BitArrayStream.cs
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Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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2018-09-08 14:51:50 -03:00 |
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BlockLinearSwizzle.cs
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Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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2018-09-08 14:51:50 -03:00 |
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ISwizzle.cs
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Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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2018-09-08 14:51:50 -03:00 |
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ImageConverter.cs
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Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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2018-09-08 14:51:50 -03:00 |
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ImageUtils.cs
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Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426)
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2018-10-14 18:23:23 -03:00 |
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IntegerEncoded.cs
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Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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2018-09-08 14:51:50 -03:00 |
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LinearSwizzle.cs
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Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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2018-09-08 14:51:50 -03:00 |
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TextureFactory.cs
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Quads, QuadStrip, const attributes and half-float attributes support (#447)
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2018-10-13 01:37:01 +00:00 |
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TextureHelper.cs
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Allow "reinterpretation" of framebuffer/zeta formats (#418)
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2018-09-18 01:30:35 -03:00 |
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TextureSwizzle.cs
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Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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2018-09-08 14:51:50 -03:00 |