Commit Graph

4 Commits (4cd15cb1a68b5f6313ca6de7bafad1e1baaf79ad)

Author SHA1 Message Date
Isaac Marovitz 4cd15cb1a6 Shader Extra Set Support + Cleanup (#36)
Separate samplers are now supported and arrays in constant sets are bound
2024-09-28 19:03:01 -04:00
Isaac Marovitz e42e4931a8 Shader Gen Fixes
Fixes Luigi’s Mansion 2 HD
2024-09-28 19:03:01 -04:00
Isaac Marovitz 4e5cf38009 Image shader gen support 2024-09-28 19:03:01 -04:00
Isaac Marovitz c8308d27f1 Argument Buffers (#24)
* Stuff

* More arg buffer stuff

* Fixes

* Rebase

* Pass storage buffers to inline functions

* Fix binding

* Fix typo + Fix a couple shaders

* Enforce ids

* Dispose

* Mark used buffers as resident

* Update depth clear shader

* Fix non-contiguous struct defs

* Update ChangeBufferStride

* Fix StorageBuffer assignments

* Fix odyssey crash

* Retain buffer bindings

* Pad Std140

* Set texture data with safe buffers

* Clone buffers

* Always declare vert in

* Stop clears from breaking OpenGL games

* Fix depth clear

* Use invariant position

* Horribly inefficient texture & sampler arg buffers

* Fix missing struct access

* Minimise rebinds as much as possible

* Build arg buffers on staging buffer
2024-09-28 19:03:01 -04:00