Do not try to create a texture pool if shader does not use textures

pull/7379/head
gdkchan 2024-09-30 00:08:59 -03:00
parent d86249cb0a
commit 56b10f37d7
1 changed files with 1 additions and 1 deletions

View File

@ -743,7 +743,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
constantBufferUsePerStageMask &= ~(1 << index); constantBufferUsePerStageMask &= ~(1 << index);
} }
if (checkTextures) if (checkTextures && _allTextures.Length > 0)
{ {
TexturePool pool = channel.TextureManager.GetTexturePool(poolState.TexturePoolGpuVa, poolState.TexturePoolMaximumId); TexturePool pool = channel.TextureManager.GetTexturePool(poolState.TexturePoolGpuVa, poolState.TexturePoolMaximumId);