misc: Reformat Ryujinx.Audio with dotnet-format (#3485)

This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
pull/3488/head 1.1.192
Mary-nyan 2022-07-25 20:46:33 +02:00 committed by GitHub
parent 62f8ceb60b
commit 1825bd87b4
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
200 changed files with 306 additions and 309 deletions

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@ -41,7 +41,7 @@ namespace Ryujinx.Audio.Renderer.Common
return Memory<byte>.Empty; return Memory<byte>.Empty;
} }
public Memory<T> Allocate<T>(ulong count, int align) where T: unmanaged public Memory<T> Allocate<T>(ulong count, int align) where T : unmanaged
{ {
Memory<byte> allocatedMemory = Allocate((ulong)Unsafe.SizeOf<T>() * count, align); Memory<byte> allocatedMemory = Allocate((ulong)Unsafe.SizeOf<T>() * count, align);
@ -53,7 +53,7 @@ namespace Ryujinx.Audio.Renderer.Common
return SpanMemoryManager<T>.Cast(allocatedMemory); return SpanMemoryManager<T>.Cast(allocatedMemory);
} }
public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T: unmanaged public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T : unmanaged
{ {
return BitUtils.AlignUp(currentSize, align) + (ulong)Unsafe.SizeOf<T>() * count; return BitUtils.AlignUp(currentSize, align) + (ulong)Unsafe.SizeOf<T>() * count;
} }

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@ -87,7 +87,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain , delayFeedbackCrossGain, Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain, delayFeedbackCrossGain,
delayFeedbackCrossGain, delayFeedbackBaseGain); delayFeedbackCrossGain, delayFeedbackBaseGain);
for (int i = 0; i < sampleCount; i++) for (int i = 0; i < sampleCount; i++)
@ -124,10 +124,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain,
delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain); 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
for (int i = 0; i < sampleCount; i++) for (int i = 0; i < sampleCount; i++)
@ -171,12 +171,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain , 0.0f , 0.0f , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain,
0.0f , delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f , 0.0f, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain, 0.0f , 0.0f , delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f,
0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , 0.0f , 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f,
delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f , 0.0f , delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackBaseGain, 0.0f,
0.0f , 0.0f , 0.0f , 0.0f , 0.0f , feedbackGain); 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, feedbackGain);
for (int i = 0; i < sampleCount; i++) for (int i = 0; i < sampleCount; i++)
{ {

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@ -25,6 +25,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
UpdateParameter(ref parameter); UpdateParameter(ref parameter);
} }
public void UpdateParameter(ref LimiterParameter parameter) {} public void UpdateParameter(ref LimiterParameter parameter) { }
} }
} }

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@ -81,7 +81,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// </summary> /// </summary>
/// <param name="parameter">The user parameter.</param> /// <param name="parameter">The user parameter.</param>
/// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns> /// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns>
public bool IsTypeValid<T>(ref T parameter) where T: unmanaged, IEffectInParameter public bool IsTypeValid<T>(ref T parameter) where T : unmanaged, IEffectInParameter
{ {
return parameter.Type == TargetEffectType; return parameter.Type == TargetEffectType;
} }
@ -140,14 +140,14 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// Initialize the given <paramref name="state"/> result state. /// Initialize the given <paramref name="state"/> result state.
/// </summary> /// </summary>
/// <param name="state">The state to initalize</param> /// <param name="state">The state to initalize</param>
public virtual void InitializeResultState(ref EffectResultState state) {} public virtual void InitializeResultState(ref EffectResultState state) { }
/// <summary> /// <summary>
/// Update the <paramref name="destState"/> result state with <paramref name="srcState"/>. /// Update the <paramref name="destState"/> result state with <paramref name="srcState"/>.
/// </summary> /// </summary>
/// <param name="destState">The destination result state</param> /// <param name="destState">The destination result state</param>
/// <param name="srcState">The source result state</param> /// <param name="srcState">The source result state</param>
public virtual void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState) {} public virtual void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState) { }
/// <summary> /// <summary>
/// Update the internal state from a user version 1 parameter. /// Update the internal state from a user version 1 parameter.
@ -215,7 +215,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// </summary> /// </summary>
/// <param name="outStatus">The given user output.</param> /// <param name="outStatus">The given user output.</param>
/// <param name="isAudioRendererActive">If set to true, the <see cref="AudioRenderSystem"/> is active.</param> /// <param name="isAudioRendererActive">If set to true, the <see cref="AudioRenderSystem"/> is active.</param>
public void StoreStatus<T>(ref T outStatus, bool isAudioRendererActive) where T: unmanaged, IEffectOutStatus public void StoreStatus<T>(ref T outStatus, bool isAudioRendererActive) where T : unmanaged, IEffectOutStatus
{ {
if (isAudioRendererActive) if (isAudioRendererActive)
{ {

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@ -46,7 +46,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
Update(out updateErrorInfo, ref parameter, mapper); Update(out updateErrorInfo, ref parameter, mapper);
} }
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T: unmanaged, IEffectInParameter public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{ {
Debug.Assert(IsTypeValid(ref parameter)); Debug.Assert(IsTypeValid(ref parameter));

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@ -1,8 +1,7 @@
using System; using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using DspAddress = System.UInt64;
using CpuAddress = System.UInt64; using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server.MemoryPool namespace Ryujinx.Audio.Renderer.Server.MemoryPool
{ {

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@ -1,8 +1,7 @@
using System; using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using DspAddress = System.UInt64;
using CpuAddress = System.UInt64; using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server.MemoryPool namespace Ryujinx.Audio.Renderer.Server.MemoryPool
{ {

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@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
/// <typeparam name="THeader">The header implementation of the performance frame.</typeparam> /// <typeparam name="THeader">The header implementation of the performance frame.</typeparam>
/// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam> /// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam>
/// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam> /// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam>
public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader: unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail: unmanaged, IPerformanceDetailEntry public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader : unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail : unmanaged, IPerformanceDetailEntry
{ {
/// <summary> /// <summary>
/// The magic used for the <see cref="THeader"/>. /// The magic used for the <see cref="THeader"/>.

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@ -172,7 +172,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{ {
unsafe unsafe
{ {
fixed (SplitterDestination *nextPtr = &next) fixed (SplitterDestination* nextPtr = &next)
{ {
_next = nextPtr; _next = nextPtr;
} }

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@ -21,7 +21,7 @@ namespace Ryujinx.Audio.Renderer.Server
public class StateUpdater public class StateUpdater
{ {
private readonly ReadOnlyMemory<byte> _inputOrigin; private readonly ReadOnlyMemory<byte> _inputOrigin;
private ReadOnlyMemory <byte> _outputOrigin; private ReadOnlyMemory<byte> _outputOrigin;
private ReadOnlyMemory<byte> _input; private ReadOnlyMemory<byte> _input;
private Memory<byte> _output; private Memory<byte> _output;
@ -207,7 +207,7 @@ namespace Ryujinx.Audio.Renderer.Server
return ResultCode.Success; return ResultCode.Success;
} }
private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T: unmanaged, IEffectInParameter private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{ {
effect.ForceUnmapBuffers(mapper); effect.ForceUnmapBuffers(mapper);

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@ -200,7 +200,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
SampleFormat = SampleFormat.Invalid; SampleFormat = SampleFormat.Invalid;
ChannelsCount = 0; ChannelsCount = 0;
Pitch = 0.0f; Pitch = 0.0f;
Volume= 0.0f; Volume = 0.0f;
PreviousVolume = 0.0f; PreviousVolume = 0.0f;
BiquadFilters.ToSpan().Fill(new BiquadFilterParameter()); BiquadFilters.ToSpan().Fill(new BiquadFilterParameter());
WaveBuffersCount = 0; WaveBuffersCount = 0;

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@ -1,7 +1,6 @@
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using DspAddress = System.UInt64;
using CpuAddress = System.UInt64; using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Utils namespace Ryujinx.Audio.Renderer.Utils
{ {