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FightClub5eXML/Sources/IcewindDaleRimeOfTheFrostmaiden/spells-idrotf.xml
Z. Charles Dziura cd2e289641 Update root-level README and reorganize sources
In an effort to mitigate questions from new, inexperienced users on how
to import data into Fight Club 5e, I rewrote and reorganized the
root-level README file to include detailed instructions on how to
compile their own compendiums using the sources found within this
repository. Some existing data, such as how to create your own
collection file, was moved into other READMEs under the Collections and
Sources directories.

I also took some liberty in reorganizing the directory structure of this
repository and renamed some of the top-level directories. In my view,
having sources under the "FightClub5eXML" folder didn't make a lot of
sense, so I moved those sources into the top-level "Sources" folder. I
made sure to update all of the collection files, along with the
"travis.yml" config file, to properly point to the correct folders.

Finally, while updating the "travis.yml" config file, I changed the
output folder of those build compendiums to be under a top-level
"Compendiums" folder. This folder is ignored by git.
2021-11-03 10:55:25 -04:00

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3.3 KiB
XML

<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Blade of Disaster</name>
<classes>Wizard</classes>
<level>9</level>
<school>C</school>
<ritual>NO</ritual>
<time>1 bonus action</time>
<range>60 feet</range>
<components>V, S</components>
<duration>Concentration, up to 1 minute</duration>
<text>You create a blade-shaped planar rift about 3 feet long in an unoccupied space you can see within range. The blade lasts for the duration. When you cast this spell, you can make up to two melee spell attacks with the blade, each one against a creature, loose object, or structure within 5 feet of the blade. On a hit, the target takes 4d12 force damage. This attack scores a critical hit if the number on the d20 is 18 or higher. On a critical hit, the blade deals an extra 8d12 force damage (for a total of 12d12 force damage).
As a bonus action on your turn, you can move the blade up to 30 feet to an unoccupied space you can see and then make up to two melee spell attacks with it again.
The blade can harmlessly pass through any barrier, including a wall of force.
Source: Icewind Dale: Rime of the Frostmaiden p. 318</text>
<roll>4d12</roll>
<roll>8d12</roll>
<roll>12d12</roll>
</spell>
<spell>
<name>Create Magen</name>
<classes>Wizard</classes>
<level>7</level>
<school>T</school>
<ritual>NO</ritual>
<time>1 hour</time>
<range>Touch</range>
<components>V, S, M (a vial of quicksilver worth 500 gp and a life-sized human doll, both of which the spell consumes, and an intricate crystal rod worth at least 1,500 gp that is not consumed)</components>
<duration>Instantaneous</duration>
<text>While casting the spell, you place a vial of quicksilver in the chest of a life-sized human doll stuffed with ash or dust. You then stitch up the doll and drip your blood on it. At the end of the casting, you tap the doll with a crystal rod, transforming it into a magen clothed in whatever the doll was wearing. The type of magen is chosen by you during the casting of the spell. See appendix C for different kinds of magen and their statistics.
When the magen appears, your hit point maximum decreases by an amount equal to the magen's challenge rating (minimum reduction of 1). Only a wish spell can undo this reduction to your hit point maximum.
Any magen you create with this spell obeys your commands without question.
Source: Icewind Dale: Rime of the Frostmaiden p. 318</text>
</spell>
<spell>
<name>Frost Fingers</name>
<classes>Wizard</classes>
<level>1</level>
<school>EV</school>
<ritual>NO</ritual>
<time>1 action</time>
<range>Self (15-foot cone)</range>
<components>V, S</components>
<duration>Instantaneous</duration>
<text>Freezing cold blasts from your fingertips in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one.
The cold freezes nonmagical liquids in the area that aren't being worn or carried.
At Higher Levels:
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Source: Icewind Dale: Rime of the Frostmaiden p. 318</text>
<roll>2d8</roll>
</spell>
</compendium>