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FightClub5eXML/Sources/SwordCoastAdventurersGuide/spells-scag.xml
Z. Charles Dziura cd2e289641 Update root-level README and reorganize sources
In an effort to mitigate questions from new, inexperienced users on how
to import data into Fight Club 5e, I rewrote and reorganized the
root-level README file to include detailed instructions on how to
compile their own compendiums using the sources found within this
repository. Some existing data, such as how to create your own
collection file, was moved into other READMEs under the Collections and
Sources directories.

I also took some liberty in reorganizing the directory structure of this
repository and renamed some of the top-level directories. In my view,
having sources under the "FightClub5eXML" folder didn't make a lot of
sense, so I moved those sources into the top-level "Sources" folder. I
made sure to update all of the collection files, along with the
"travis.yml" config file, to properly point to the correct folders.

Finally, while updating the "travis.yml" config file, I changed the
output folder of those build compendiums to be under a top-level
"Compendiums" folder. This folder is ignored by git.
2021-11-03 10:55:25 -04:00

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4.0 KiB
XML

<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Booming Blade</name>
<classes>Sorcerer, Warlock, Wizard</classes>
<level>0</level>
<school>EV</school>
<ritual>NO</ritual>
<time>1 action</time>
<range>Self (5-foot radius)</range>
<components>V, M (a melee weapon worth at least 1 sp)</components>
<duration>1 round</duration>
<text>You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends
This spell's damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8)
Source: Sword Coast Adventurer's Guide p. 142</text>
<roll>1d8</roll>
<roll>2d8</roll>
<roll>3d8</roll>
<roll>4d8</roll>
</spell>
<spell>
<name>Green-Flame Blade</name>
<classes>Sorcerer, Warlock, Wizard</classes>
<level>0</level>
<school>EV</school>
<ritual>NO</ritual>
<time>1 action</time>
<range>Self (5-foot radius)</range>
<components>V, M (a melee weapon worth at least 1 sp)</components>
<duration>Instantaneous</duration>
<text>You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.
This spell's damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).
Source: Sword Coast Adventurer's Guide p. 143</text>
<roll>1d8</roll>
<roll>1d8+SPELL</roll>
<roll>2d8</roll>
<roll>3d8</roll>
</spell>
<spell>
<name>Lightning Lure</name>
<classes>Sorcerer, Warlock, Wizard</classes>
<level>0</level>
<school>EV</school>
<ritual>NO</ritual>
<time>1 action</time>
<range>Self (15-foot radius)</range>
<components>V</components>
<duration>Instantaneous</duration>
<text>You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Source: Sword Coast Adventurer's Guide p. 143</text>
<roll>1d8</roll>
<roll>2d8</roll>
<roll>3d8</roll>
<roll>4d8</roll>
</spell>
<spell>
<name>Sword Burst</name>
<classes>Sorcerer, Warlock, Wizard</classes>
<level>0</level>
<school>C</school>
<ritual>NO</ritual>
<time>1 action</time>
<range>Self (5-foot radius)</range>
<components>V</components>
<duration>Instantaneous</duration>
<text>You create a momentary circle of spectral blades that sweep around you. All other creatures within 5 feet of you must succeed on a Dexterity saving throw or take 1d6 force damage
This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Source: Sword Coast Adventurer's Guide p. 143</text>
<roll>1d6</roll>
<roll>2d6</roll>
<roll>3d6</roll>
<roll>4d6</roll>
</spell>
</compendium>