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FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-barbarian-scag.xml
Z. Charles Dziura cd2e289641 Update root-level README and reorganize sources
In an effort to mitigate questions from new, inexperienced users on how
to import data into Fight Club 5e, I rewrote and reorganized the
root-level README file to include detailed instructions on how to
compile their own compendiums using the sources found within this
repository. Some existing data, such as how to create your own
collection file, was moved into other READMEs under the Collections and
Sources directories.

I also took some liberty in reorganizing the directory structure of this
repository and renamed some of the top-level directories. In my view,
having sources under the "FightClub5eXML" folder didn't make a lot of
sense, so I moved those sources into the top-level "Sources" folder. I
made sure to update all of the collection files, along with the
"travis.yml" config file, to properly point to the correct folders.

Finally, while updating the "travis.yml" config file, I changed the
output folder of those build compendiums to be under a top-level
"Compendiums" folder. This folder is ignored by git.
2021-11-03 10:55:25 -04:00

58 lines
3.4 KiB
XML

<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<class>
<name>Barbarian</name>
<autolevel level="3">
<feature optional="YES">
<name>Primal Path: Path of the Battlerager</name>
<text>Known as Kuldjargh (literally "axe idiot") in Dwarvish, battleragers are dwarf followers of the gods of war and take the Path of the Battlerager. They specialize in wearing bulky, spiked armor and throwing themselves into combat, striking with their body itself and giving themselves over to the fury of battle.</text>
<text></text>
<text>Source: Sword Coast Adventurer's Guide p. 121</text>
</feature>
</autolevel>
<autolevel level="3">
<feature optional="YES">
<name>Path of the Battlerager: Battlerager Armor</name>
<text>When you choose this path at 3rd level, you gain the ability to use spiked armor as a weapon.</text>
<text>While you are wearing spiked armor and are raging, you can use a bonus action to make one melee weapon attack with your armor spikes at a target within 5 feet of you. If the attack hits, the spikes deal 1d4 piercing damage. You use your Strength modifier for the attack and damage rolls.</text>
<text>Additionally, when you use the Attack action to grapple a creature, the target takes 3 piercing damage if your grapple check succeeds.</text>
<text></text>
<text>Source: Sword Coast Adventurer's Guide p. 121</text>
</feature>
</autolevel>
<autolevel level="3">
<feature optional="YES">
<name>Path of the Battlerager: Restriction - Dwarves Only</name>
<text>Only dwarves can follow the Path of the Battlerager. The battlerager fills a particular niche in dwarven society and culture.</text>
<text>Your DM can lift this restriction to better suit the campaign. The restriction exists for the Forgotten Realms. It might not apply to your DM's setting or your DM's version of the Realms.</text>
<text></text>
<text>Source: Sword Coast Adventurer's Guide p. 121</text>
</feature>
</autolevel>
<autolevel level="6">
<feature optional="YES">
<name>Path of the Battlerager: Reckless Abandon</name>
<text>Beginning at 6th level, when you use Reckless Attack while raging, you also gain temporary hit points equal to your Constitution modifier (minimum of 1). They vanish if any of them are left when your rage ends.</text>
<text></text>
<text>Source: Sword Coast Adventurer's Guide p. 121</text>
</feature>
</autolevel>
<autolevel level="10">
<feature optional="YES">
<name>Path of the Battlerager: Battlerager Charge</name>
<text>Beginning at 10th level, you can take the Dash action as a bonus action while you are raging.</text>
<text></text>
<text>Source: Sword Coast Adventurer's Guide p. 121</text>
</feature>
</autolevel>
<autolevel level="14">
<feature optional="YES">
<name>Path of the Battlerager: Spiked Retribution</name>
<text>Starting at 14th level, when a creature within 5 feet of you hits you with a melee attack, the attacker takes 3 piercing damage if you are raging, aren't incapacitated, and are wearing spiked armor.</text>
<text></text>
<text>Source: Sword Coast Adventurer's Guide p. 121</text>
</feature>
</autolevel>
</class>
</compendium>