Files
FightClub5eXML/Sources/LostMineOfPhandelver/items-lmop.xml
Z. Charles Dziura cd2e289641 Update root-level README and reorganize sources
In an effort to mitigate questions from new, inexperienced users on how
to import data into Fight Club 5e, I rewrote and reorganized the
root-level README file to include detailed instructions on how to
compile their own compendiums using the sources found within this
repository. Some existing data, such as how to create your own
collection file, was moved into other READMEs under the Collections and
Sources directories.

I also took some liberty in reorganizing the directory structure of this
repository and renamed some of the top-level directories. In my view,
having sources under the "FightClub5eXML" folder didn't make a lot of
sense, so I moved those sources into the top-level "Sources" folder. I
made sure to update all of the collection files, along with the
"travis.yml" config file, to properly point to the correct folders.

Finally, while updating the "travis.yml" config file, I changed the
output folder of those build compendiums to be under a top-level
"Compendiums" folder. This folder is ignored by git.
2021-11-03 10:55:25 -04:00

71 lines
3.7 KiB
XML

<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<item>
<name>Dragonguard</name>
<detail>Medium Armor</detail>
<type>MA</type>
<weight>20</weight>
<property></property>
<ac>14</ac>
<text>You have a +1 bonus to AC while wearing this armor.
This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.
Source: Lost Mine of Phandelver p. 48</text>
</item>
<item>
<name>Hew</name>
<detail>Melee Weapon</detail>
<type>M</type>
<weight>4</weight>
<property>V</property>
<dmg1>1d8</dmg1>
<dmg2>1d10</dmg2>
<dmgType>S</dmgType>
<text>This +1 battleaxe deals maximum damage when the wielder hits a plant creature or an object made of wood. The axe's creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood. Whoever carries the axe feels uneasy whenever he or she travels through a forest.
Source: Lost Mine of Phandelver p. 33</text>
</item>
<item>
<name>Lightbringer</name>
<detail>Melee Weapon</detail>
<type>M</type>
<weight>4</weight>
<property></property>
<dmg1>1d6</dmg1>
<dmgType>B</dmgType>
<text>This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.
Source: Lost Mine of Phandelver p. 48</text>
<roll>1d6</roll>
</item>
<item>
<name>Spider Staff</name>
<detail>Staff</detail>
<type>ST</type>
<weight>6</weight>
<property>V</property>
<dmg1>1d6</dmg1>
<dmg2>1d8</dmg2>
<dmgType>B</dmgType>
<text>The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells. The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required.
The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.
Source: Lost Mine of Phandelver p. 53</text>
<roll>1d6</roll>
<roll>1d6+4</roll>
</item>
<item>
<name>Staff of Defense</name>
<detail>Staff</detail>
<type>ST</type>
<weight>3</weight>
<property>V</property>
<dmg1>1d6</dmg1>
<dmg2>1d8</dmg2>
<dmgType>B</dmgType>
<text>This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
While holding the staff, you have a +1 bonus to your Armor Class.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). No components are required.
The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed.
Source: Lost Mine of Phandelver p. 53</text>
<roll>1d6+4</roll>
</item>
</compendium>