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FightClub5eXML/Sources/DungeonMastersGuide/bestiary-dmg.xml
Z. Charles Dziura cd2e289641 Update root-level README and reorganize sources
In an effort to mitigate questions from new, inexperienced users on how
to import data into Fight Club 5e, I rewrote and reorganized the
root-level README file to include detailed instructions on how to
compile their own compendiums using the sources found within this
repository. Some existing data, such as how to create your own
collection file, was moved into other READMEs under the Collections and
Sources directories.

I also took some liberty in reorganizing the directory structure of this
repository and renamed some of the top-level directories. In my view,
having sources under the "FightClub5eXML" folder didn't make a lot of
sense, so I moved those sources into the top-level "Sources" folder. I
made sure to update all of the collection files, along with the
"travis.yml" config file, to properly point to the correct folders.

Finally, while updating the "travis.yml" config file, I changed the
output folder of those build compendiums to be under a top-level
"Compendiums" folder. This folder is ignored by git.
2021-11-03 10:55:25 -04:00

109 lines
3.3 KiB
XML
Executable File

<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<monster>
<name>Avatar of Death</name>
<size>M</size>
<type>undead</type>
<alignment>Neutral Evil</alignment>
<ac>20</ac>
<hp>0</hp>
<speed>walk 60 ft., fly 60 ft.</speed>
<str>16</str>
<dex>16</dex>
<con>16</con>
<int>16</int>
<wis>16</wis>
<cha>16</cha>
<save></save>
<skill></skill>
<passive>13</passive>
<languages>all languages known to its summoner</languages>
<cr></cr>
<resist></resist>
<immune>necrotic, poison</immune>
<vulnerable></vulnerable>
<conditionImmune>charmed, frightened, paralyzed, petrified, poisoned, unconscious</conditionImmune>
<senses>darkvision 60 ft., truesight 60 ft.</senses>
<trait>
<name>Hit Points</name>
<text>half the hit point maximum of its summoner</text>
</trait>
<trait>
<name>Incorporeal Movement</name>
<text>The avatar can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.</text>
</trait>
<trait>
<name>Turn Immunity</name>
<text>The avatar is immune to features that turn undead.</text>
</trait>
<action>
<name>Reaping Scythe</name>
<text>The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing damage plus 4 (1d8) necrotic damage.</text>
</action>
<description>Summoned by the "Skull" card from the Deck of Many Things.
Source: Dungeon Master's Guide p. 164, Tasha's Cauldron of Everything</description>
<environment></environment>
</monster>
<monster>
<name>Giant Fly</name>
<size>L</size>
<type>beast</type>
<alignment>Unaligned</alignment>
<ac>11</ac>
<hp>19 (3d10+3)</hp>
<speed>walk 30 ft., fly 60 ft.</speed>
<str>14</str>
<dex>13</dex>
<con>13</con>
<int>2</int>
<wis>10</wis>
<cha>3</cha>
<save></save>
<skill></skill>
<passive>10</passive>
<languages></languages>
<cr></cr>
<resist></resist>
<immune></immune>
<vulnerable></vulnerable>
<conditionImmune></conditionImmune>
<senses>darkvision 60 ft.</senses>
<description>
Source: Dungeon Master's Guide p. 169</description>
<environment></environment>
</monster>
<monster>
<name>Larva</name>
<size>M</size>
<type>fiend</type>
<alignment>Neutral Evil</alignment>
<ac>9</ac>
<hp>9 (2d8)</hp>
<speed>walk 20 ft.</speed>
<str>9</str>
<dex>9</dex>
<con>10</con>
<int>6</int>
<wis>10</wis>
<cha>2</cha>
<save></save>
<skill></skill>
<passive>10</passive>
<languages>understands the languages it knew in life but can't speak</languages>
<cr>0</cr>
<resist></resist>
<immune></immune>
<vulnerable></vulnerable>
<conditionImmune></conditionImmune>
<senses></senses>
<action>
<name>Bite</name>
<text>Melee Weapon Attack: +1 to hit, reach 5 ft., one target. 1 (1d4 - 1) piercing damage.</text>
<attack>Bite|+1|1d4-1</attack>
</action>
<description>
Source: Dungeon Master's Guide p. 63, Baldur's Gate: Descent Into Avernus</description>
<environment></environment>
</monster>
</compendium>