In an effort to mitigate questions from new, inexperienced users on how to import data into Fight Club 5e, I rewrote and reorganized the root-level README file to include detailed instructions on how to compile their own compendiums using the sources found within this repository. Some existing data, such as how to create your own collection file, was moved into other READMEs under the Collections and Sources directories. I also took some liberty in reorganizing the directory structure of this repository and renamed some of the top-level directories. In my view, having sources under the "FightClub5eXML" folder didn't make a lot of sense, so I moved those sources into the top-level "Sources" folder. I made sure to update all of the collection files, along with the "travis.yml" config file, to properly point to the correct folders. Finally, while updating the "travis.yml" config file, I changed the output folder of those build compendiums to be under a top-level "Compendiums" folder. This folder is ignored by git.
66 lines
2.4 KiB
XML
66 lines
2.4 KiB
XML
<?xml version='1.0' encoding='utf-8'?>
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<compendium version="5" auto_indent="NO">
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<race>
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<name>Minotaur (Krynn) (UA)</name>
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<size>M</size>
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<speed>30</speed>
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<ability>Str 1</ability>
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<proficiency></proficiency>
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<spellAbility></spellAbility>
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<trait>
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<name>Description</name>
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<text>Source: Unearthed Arcana: Waterborne Adventures p. 1</text>
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</trait>
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<trait>
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<name>Age</name>
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<text>Minotaurs enter adulthood at around the age of 17 and can live up to 150 years.
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</text>
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</trait>
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<trait>
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<name>Alignment</name>
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<text>Minotaurs believe in a strict code of honor, and thus tend toward law. They are loyal to the death and make implacable enemies, even as their brutal culture and disdain for weakness push them toward evil.
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</text>
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</trait>
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<trait>
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<name>Size</name>
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<text>Minotaurs typically stand well over 6 feet tall and weigh an average of 300 pounds. Your size is Medium.
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</text>
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</trait>
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<trait>
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<name>Conqueror's Virtue</name>
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<text>From a young age, you focused on one of the three virtues of strength, cunning, or intellect. Your choice of your Strength, Intelligence, or Wisdom score increases by 1.
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</text>
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</trait>
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<trait>
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<name>Horns</name>
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<text>You are never unarmed. You are proficient with your horns, which are a melee weapon that deals 1d10 piercing damage. Your horns grant you advantage on all checks made to shove a creature, but not to avoid being shoved yourself.
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</text>
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</trait>
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<trait>
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<name>Goring Rush</name>
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<text>When you use the Dash action during your turn, you can make a melee attack with your horns as a bonus action.
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</text>
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</trait>
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<trait>
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<name>Hammering Horns</name>
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<text>When you use the Attack action during your turn to make a melee attack, you can attempt to shove a creature with your horns as a bonus action. You cannot use this shove attempt to knock a creature prone.
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</text>
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</trait>
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<trait>
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<name>Labyrinthine Recall</name>
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<text>You can perfectly recall any path you have traveled.
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</text>
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</trait>
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<trait>
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<name>Sea Reaver</name>
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<text>You gain proficiency with navigator's tools and vehicles (water).
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</text>
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</trait>
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<trait>
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<name>Languages</name>
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<text>You can speak, read, and write Common.
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</text>
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</trait>
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</race>
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</compendium>
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