FightClub5eXML/Sources/DragonOfIcespirePeak/bestiary-esk.xml

155 lines
5.5 KiB
XML
Executable File

<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<monster>
<name>Expert</name>
<size>M</size>
<type>humanoid</type>
<alignment>Any alignment</alignment>
<ac>14 (studded leather armor)</ac>
<hp>11 (2d8+2)</hp>
<speed>walk 30 ft.</speed>
<str>10</str>
<dex>15</dex>
<con>12</con>
<int>13</int>
<wis>10</wis>
<cha>14</cha>
<save>Dex +4</save>
<skill>Acrobatics +4, Performance +4, Persuasion +4, Sleight of hand +4, Stealth +4</skill>
<passive>10</passive>
<languages>Common, plus one of your choice</languages>
<cr></cr>
<resist></resist>
<immune></immune>
<vulnerable></vulnerable>
<conditionImmune></conditionImmune>
<senses></senses>
<trait>
<name>Helpful</name>
<text>The expert can take the Help action as a bonus action.</text>
</trait>
<trait>
<name>Tools</name>
<text>The expert has thieves' tools and a musical instrument.</text>
</trait>
<action>
<name>Shortsword</name>
<text>Melee Weapon Attack: +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage.</text>
<attack>Shortsword|+4|1d6+2</attack>
</action>
<action>
<name>Dagger</name>
<text>Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage.</text>
<attack>Dagger|+4|1d4+2</attack>
</action>
<action>
<name>Shortbow</name>
<text>Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. 5 (1d6 + 2) piercing damage.</text>
<attack>Shortbow|+4|1d6+2</attack>
</action>
<description>
Source: Essentials Kit p. 63</description>
<environment></environment>
</monster>
<monster>
<name>Spellcaster</name>
<size>M</size>
<type>humanoid</type>
<alignment>Any alignment</alignment>
<ac>12 (leather armor)</ac>
<hp>9 (2d8)</hp>
<speed>walk 30 ft.</speed>
<str>10</str>
<dex>12</dex>
<con>10</con>
<int>15</int>
<wis>14</wis>
<cha>13</cha>
<save>Wis +4</save>
<skill>Arcana +4, Investigation +4, Religion +4</skill>
<passive>12</passive>
<languages>Common, plus one of your choice</languages>
<cr></cr>
<resist></resist>
<immune></immune>
<vulnerable></vulnerable>
<conditionImmune></conditionImmune>
<senses></senses>
<trait>
<name>Magical Role</name>
<text>Choose a role for the spellcaster: healer or mage. Your choice determines which Spellcasting trait to use below.</text>
</trait>
<action>
<name>Quarterstaff</name>
<text>Melee Weapon Attack: +2 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.</text>
<attack>Quarterstaff|+2|1d6</attack>
</action>
<trait>
<name>Spellcasting (Healer)</name>
<text>The spellcaster's spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The spellcaster has following cleric spells prepared:</text>
<text>Cantrips (at will): guidance, sacred flame</text>
<text>• 1st level (2 slots): cure wounds</text>
</trait>
<slots>2</slots>
<trait>
<name>Spellcasting (Mage)</name>
<text>The spellcaster's spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The spellcaster has following wizard spells prepared:</text>
<text>Cantrips (at will): fire bolt, light</text>
<text>• 1st level (2 slots): sleep</text>
</trait>
<slots>2</slots>
<spells>guidance, sacred flame, cure wounds, fire bolt, light, sleep</spells>
<description>
Source: Essentials Kit p. 63</description>
<environment></environment>
</monster>
<monster>
<name>Warrior</name>
<size>M</size>
<type>humanoid</type>
<alignment>Any alignment</alignment>
<ac>16 (chain shirt, shield)</ac>
<hp>13 (2d8+4)</hp>
<speed>walk 30 ft.</speed>
<str>15</str>
<dex>13</dex>
<con>14</con>
<int>10</int>
<wis>12</wis>
<cha>10</cha>
<save>Con +4</save>
<skill>Athletics +4, Perception +3, Survival +3</skill>
<passive>13</passive>
<languages>Common, plus one of your choice</languages>
<cr></cr>
<resist></resist>
<immune></immune>
<vulnerable></vulnerable>
<conditionImmune></conditionImmune>
<senses></senses>
<trait>
<name>Martial Role</name>
<text>The warrior has one of the following traits of your choice:</text>
<text>• Attacker: The warrior gains a +2 bonus to attack rolls.</text>
<text>• Defender: The warrior gains the Protection reaction below.</text>
</trait>
<action>
<name>Longsword</name>
<text>Melee Weapon Attack: +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.</text>
<attack>Longsword|+4|1d8+2</attack>
</action>
<action>
<name>Longbow</name>
<text>Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. 5 (1d8 + 1) piercing damage.</text>
<attack>Longbow|+3|1d8+1</attack>
</action>
<reaction>
<name>Protection (Defender Only)</name>
<text>The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn't the warrior. The warrior must be able to see the attacker.</text>
</reaction>
<description>
Source: Essentials Kit p. 63</description>
<environment></environment>
</monster>
</compendium>