In an effort to mitigate questions from new, inexperienced users on how to import data into Fight Club 5e, I rewrote and reorganized the root-level README file to include detailed instructions on how to compile their own compendiums using the sources found within this repository. Some existing data, such as how to create your own collection file, was moved into other READMEs under the Collections and Sources directories. I also took some liberty in reorganizing the directory structure of this repository and renamed some of the top-level directories. In my view, having sources under the "FightClub5eXML" folder didn't make a lot of sense, so I moved those sources into the top-level "Sources" folder. I made sure to update all of the collection files, along with the "travis.yml" config file, to properly point to the correct folders. Finally, while updating the "travis.yml" config file, I changed the output folder of those build compendiums to be under a top-level "Compendiums" folder. This folder is ignored by git.
155 lines
5.5 KiB
XML
Executable File
155 lines
5.5 KiB
XML
Executable File
<?xml version='1.0' encoding='utf-8'?>
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<compendium version="5" auto_indent="NO">
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<monster>
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<name>Expert</name>
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<size>M</size>
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<type>humanoid</type>
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<alignment>Any alignment</alignment>
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<ac>14 (studded leather armor)</ac>
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<hp>11 (2d8+2)</hp>
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<speed>walk 30 ft.</speed>
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<str>10</str>
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<dex>15</dex>
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<con>12</con>
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<int>13</int>
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<wis>10</wis>
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<cha>14</cha>
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<save>Dex +4</save>
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<skill>Acrobatics +4, Performance +4, Persuasion +4, Sleight of hand +4, Stealth +4</skill>
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<passive>10</passive>
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<languages>Common, plus one of your choice</languages>
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<cr></cr>
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<resist></resist>
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<immune></immune>
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<vulnerable></vulnerable>
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<conditionImmune></conditionImmune>
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<senses></senses>
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<trait>
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<name>Helpful</name>
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<text>The expert can take the Help action as a bonus action.</text>
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</trait>
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<trait>
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<name>Tools</name>
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<text>The expert has thieves' tools and a musical instrument.</text>
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</trait>
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<action>
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<name>Shortsword</name>
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<text>Melee Weapon Attack: +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage.</text>
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<attack>Shortsword|+4|1d6+2</attack>
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</action>
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<action>
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<name>Dagger</name>
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<text>Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage.</text>
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<attack>Dagger|+4|1d4+2</attack>
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</action>
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<action>
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<name>Shortbow</name>
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<text>Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. 5 (1d6 + 2) piercing damage.</text>
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<attack>Shortbow|+4|1d6+2</attack>
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</action>
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<description>
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Source: Essentials Kit p. 63</description>
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<environment></environment>
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</monster>
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<monster>
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<name>Spellcaster</name>
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<size>M</size>
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<type>humanoid</type>
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<alignment>Any alignment</alignment>
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<ac>12 (leather armor)</ac>
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<hp>9 (2d8)</hp>
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<speed>walk 30 ft.</speed>
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<str>10</str>
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<dex>12</dex>
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<con>10</con>
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<int>15</int>
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<wis>14</wis>
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<cha>13</cha>
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<save>Wis +4</save>
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<skill>Arcana +4, Investigation +4, Religion +4</skill>
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<passive>12</passive>
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<languages>Common, plus one of your choice</languages>
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<cr></cr>
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<resist></resist>
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<immune></immune>
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<vulnerable></vulnerable>
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<conditionImmune></conditionImmune>
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<senses></senses>
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<trait>
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<name>Magical Role</name>
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<text>Choose a role for the spellcaster: healer or mage. Your choice determines which Spellcasting trait to use below.</text>
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</trait>
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<action>
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<name>Quarterstaff</name>
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<text>Melee Weapon Attack: +2 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.</text>
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<attack>Quarterstaff|+2|1d6</attack>
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</action>
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<trait>
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<name>Spellcasting (Healer)</name>
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<text>The spellcaster's spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The spellcaster has following cleric spells prepared:</text>
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<text>Cantrips (at will): guidance, sacred flame</text>
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<text>• 1st level (2 slots): cure wounds</text>
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</trait>
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<slots>2</slots>
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<trait>
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<name>Spellcasting (Mage)</name>
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<text>The spellcaster's spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The spellcaster has following wizard spells prepared:</text>
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<text>Cantrips (at will): fire bolt, light</text>
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<text>• 1st level (2 slots): sleep</text>
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</trait>
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<slots>2</slots>
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<spells>guidance, sacred flame, cure wounds, fire bolt, light, sleep</spells>
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<description>
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Source: Essentials Kit p. 63</description>
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<environment></environment>
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</monster>
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<monster>
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<name>Warrior</name>
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<size>M</size>
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<type>humanoid</type>
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<alignment>Any alignment</alignment>
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<ac>16 (chain shirt, shield)</ac>
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<hp>13 (2d8+4)</hp>
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<speed>walk 30 ft.</speed>
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<str>15</str>
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<dex>13</dex>
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<con>14</con>
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<int>10</int>
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<wis>12</wis>
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<cha>10</cha>
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<save>Con +4</save>
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<skill>Athletics +4, Perception +3, Survival +3</skill>
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<passive>13</passive>
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<languages>Common, plus one of your choice</languages>
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<cr></cr>
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<resist></resist>
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<immune></immune>
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<vulnerable></vulnerable>
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<conditionImmune></conditionImmune>
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<senses></senses>
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<trait>
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<name>Martial Role</name>
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<text>The warrior has one of the following traits of your choice:</text>
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<text>• Attacker: The warrior gains a +2 bonus to attack rolls.</text>
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<text>• Defender: The warrior gains the Protection reaction below.</text>
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</trait>
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<action>
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<name>Longsword</name>
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<text>Melee Weapon Attack: +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.</text>
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<attack>Longsword|+4|1d8+2</attack>
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</action>
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<action>
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<name>Longbow</name>
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<text>Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. 5 (1d8 + 1) piercing damage.</text>
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<attack>Longbow|+3|1d8+1</attack>
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</action>
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<reaction>
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<name>Protection (Defender Only)</name>
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<text>The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn't the warrior. The warrior must be able to see the attacker.</text>
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</reaction>
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<description>
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Source: Essentials Kit p. 63</description>
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<environment></environment>
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</monster>
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</compendium>
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