FightClub5eXML/FightClub5eXML/Sources/UnearthedArcana/2019-11-04_ClassFeatureVari...

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<?xml version="1.0" encoding="UTF-8"?>
<compendium version="5" auto_indent="NO">
<!-- Classes -->
<class>
<name>Artificer</name>
<autolevel level="4">
<feature>
<name>Proficiency Versatility</name>
<text>4th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature>
<name>Proficiency Versatility</name>
<text>8th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="12">
<feature>
<name>Proficiency Versatility</name>
<text>12th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="16">
<feature>
<name>Proficiency Versatility</name>
<text>16th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="18">
<feature>
<name>Proficiency Versatility</name>
<text>18th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
</class>
<class>
<name>Barbarian</name>
<autolevel level="2">
<feature>
<name>Survival Instincts</name>
<text>2nd-level barbarian feature (replaces Danger Sense)</text>
<text>You become proficient in your choice of two of the following skills: Animal Handling, Medicine, Nature, Perception, or Survival.</text>
<text>Your proficiency bonus is doubled for any ability check you make that uses either of those skills.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="4">
<feature>
<name>Proficiency Versatility</name>
<text>4th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="5">
<feature>
<name>Instinctive Pounce</name>
<text>5th-level barbarian feature (replaces Fast Movement)</text>
<text>When a creature ends its turn within 15 feet of you, you can use your reaction to move up to half your speed to a space closer to the creature. This movement doesn't provoke opportunity attacks.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature>
<name>Proficiency Versatility</name>
<text>8th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="12">
<feature>
<name>Proficiency Versatility</name>
<text>12th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="16">
<feature>
<name>Proficiency Versatility</name>
<text>16th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="19">
<feature>
<name>Proficiency Versatility</name>
<text>19th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
</class>
<class>
<name>Bard</name>
<autolevel level="1">
<feature>
<name>Magical Inspiration</name>
<text>1st-level bard feature (enhances Bardic Inspiration)</text>
<text>If a creature has a Bardic Inspiration die from you and casts a spell, the creature can roll that die and add the number rolled to one damage or healing roll of the spell. The Bardic Inspiration die is then lost.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="1">
<feature>
<name>Spell Versatility</name>
<text>1st-level bard feature (enhances Spellcasting)</text>
<text>Whenever you finish a long rest, you can replace one spell you learned from this Spellcasting feature with another spell from the bard spell list. The new spell must be the same level as the spell you replace.</text>
<text></text>
<text>Rule Tip: Cantrips Are Spells:</text>
<text> Cantrips are 0-level spells, which don't use spell slots. When a feature applies to spells, that feature applies to cantrips, unless the feature specifies that the spells must be of 1st level or higher or must expend a spell slot.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="4">
<feature>
<name>Proficiency Versatility</name>
<text>4th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature>
<name>Proficiency Versatility</name>
<text>8th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="12">
<feature>
<name>Proficiency Versatility</name>
<text>12th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="16">
<feature>
<name>Proficiency Versatility</name>
<text>16th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="19">
<feature>
<name>Proficiency Versatility</name>
<text>19th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
</class>
<class>
<name>Cleric</name>
<autolevel level="1">
<feature>
<name>Cantrip Versatility</name>
<text>1st-level cleric feature (enhances Spellcasting)</text>
<text>Whenever you gain a level in this class, you can replace one cantrip you learned from this Spellcasting feature with another cantrip from the cleric spell list.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="2">
<feature>
<name>Channel Divinity: Harness Divine Power</name>
<text>2nd-level cleric feature (enhances Channel Divinity)</text>
<text>You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended 1st-level spell slot.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="4">
<feature>
<name>Proficiency Versatility</name>
<text>4th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature>
<name>Proficiency Versatility</name>
<text>8th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature optional="YES">
<name>Blessed Strikes (Arcana Domain)</name>
<text> 8th-level cleric Divine Domain feature (replaces Potent Spellcasting)</text>
<text> In battle, you are blessed with divine might. When a creature takes damage from one of your spells or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature optional="YES">
<name>Blessed Strikes (City Domain (UA))</name>
<text> 8th-level cleric Divine Domain feature (replaces Divine Strike)</text>
<text> In battle, you are blessed with divine might. When a creature takes damage from one of your spells or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature optional="YES">
<name>Blessed Strikes (Death Domain)</name>
<text> 8th-level cleric Divine Domain feature (replaces Divine Strike)</text>
<text> In battle, you are blessed with divine might. When a creature takes damage from one of your spells or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature optional="YES">
<name>Blessed Strikes (Knowledge Domain)</name>
<text> 8th-level cleric Divine Domain feature (replaces Potent Spellcasting)</text>
<text> In battle, you are blessed with divine might. When a creature takes damage from one of your spells or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature optional="YES">
<name>Blessed Strikes (Life Domain)</name>
<text> 8th-level cleric Divine Domain feature (replaces Divine Strike)</text>
<text> In battle, you are blessed with divine might. When a creature takes damage from one of your spells or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature optional="YES">
<name>Blessed Strikes (Light Domain)</name>
<text> 8th-level cleric Divine Domain feature (replaces Potent Spellcasting)</text>
<text> In battle, you are blessed with divine might. When a creature takes damage from one of your spells or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature optional="YES">
<name>Blessed Strikes (Nature Domain)</name>
<text> 8th-level cleric Divine Domain feature (replaces Potent Spellcasting)</text>
<text> In battle, you are blessed with divine might. When a creature takes damage from one of your spells or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature optional="YES">
<name>Blessed Strikes (Tempest Domain)</name>
<text> 8th-level cleric Divine Domain feature (replaces Potent Spellcasting)</text>
<text> In battle, you are blessed with divine might. When a creature takes damage from one of your spells or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature optional="YES">
<name>Blessed Strikes (Trickery Domain)</name>
<text> 8th-level cleric Divine Domain feature (replaces Potent Spellcasting)</text>
<text> In battle, you are blessed with divine might. When a creature takes damage from one of your spells or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature optional="YES">
<name>Blessed Strikes (War Domain)</name>
<text> 8th-level cleric Divine Domain feature (replaces Potent Spellcasting)</text>
<text> In battle, you are blessed with divine might. When a creature takes damage from one of your spells or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature optional="YES">
<name>Blessed Strikes (Forge Domain)</name>
<text> 8th-level cleric Divine Domain feature (replaces Potent Spellcasting)</text>
<text> In battle, you are blessed with divine might. When a creature takes damage from one of your spells or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature optional="YES">
<name>Blessed Strikes (Grave Domain)</name>
<text> 8th-level cleric Divine Domain feature (replaces Potent Spellcasting)</text>
<text> In battle, you are blessed with divine might. When a creature takes damage from one of your spells or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature optional="YES">
<name>Blessed Strikes (Protection Domain (UA))</name>
<text> 8th-level cleric Divine Domain feature (replaces Potent Spellcasting)</text>
<text> In battle, you are blessed with divine might. When a creature takes damage from one of your spells or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature optional="YES">
<name>Blessed Strikes (Order Domain (UA))</name>
<text> 8th-level cleric Divine Domain feature (replaces Potent Spellcasting)</text>
<text> In battle, you are blessed with divine might. When a creature takes damage from one of your spells or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature optional="YES">
<name>Blessed Strikes (Order Domain)</name>
<text> 8th-level cleric Divine Domain feature (replaces Potent Spellcasting)</text>
<text> In battle, you are blessed with divine might. When a creature takes damage from one of your spells or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature optional="YES">
<name>Blessed Strikes (Twilight Domain (UA))</name>
<text> 8th-level cleric Divine Domain feature (replaces Potent Spellcasting)</text>
<text> In battle, you are blessed with divine might. When a creature takes damage from one of your spells or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="12">
<feature>
<name>Proficiency Versatility</name>
<text>12th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="16">
<feature>
<name>Proficiency Versatility</name>
<text>16th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="19">
<feature>
<name>Proficiency Versatility</name>
<text>19th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
</class>
<class>
<name>Druid</name>
<autolevel level="1">
<feature>
<name>Cantrip Versatility</name>
<text>1st-level druid feature (enhances Spellcasting)</text>
<text>Whenever you gain a level in this class, you can replace one cantrip you learned from this Spellcasting feature with another cantrip from the druid spell list.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="2">
<feature>
<name>Wild Companion</name>
<text>2nd-level druid feature (enhances Wild Shape)</text>
<text>You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the find familiar spell, without material components.</text>
<text>When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="4">
<feature>
<name>Proficiency Versatility</name>
<text>4th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature>
<name>Proficiency Versatility</name>
<text>8th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="12">
<feature>
<name>Proficiency Versatility</name>
<text>12th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="16">
<feature>
<name>Proficiency Versatility</name>
<text>16th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="19">
<feature>
<name>Proficiency Versatility</name>
<text>19th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
</class>
<class>
<name>Fighter</name>
<autolevel level="1">
<feature optional="YES">
<name>Fighting Style: Superior Technique</name>
<text>You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).</text>
<text>You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="1">
<feature optional="YES">
<name>Fighting Style: Blind Fighting</name>
<text>Being unable to see a creature doesn't impose disadvantage on your attack rolls against it, provided the creature isn't hidden from you.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="1">
<feature optional="YES">
<name>Fighting Style: Interception</name>
<text>When a creature you can see hits a target that is within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="1">
<feature optional="YES">
<name>Fighting Style: Thrown Weapon Fighting</name>
<text>You can draw a weapon that has the thrown property as part of the attack you make with the weapon.</text>
<text>In addition, when you hit with a ranged attack using a thrown weapon, you gain a +1 bonus to the damage roll.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="1">
<feature optional="YES">
<name>Fighting Style: Unarmed Fighting</name>
<text>Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier. If you strike with two free hands, the d6 becomes a d8.</text>
<text>When you successfully start a grapple, you can deal 1d4 bludgeoning damage to the grappled creature. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="1">
<feature>
<name>Martial Versatility</name>
<text>1st-level feature (enhances Fighting Style)</text>
<text>Whenever you gain a level in this class, you can replace a fighting style you know with another style available to your class. This change represents a shift of focus in your martial training and practice, causing you to lose the benefits of one style and gain the benefits of another style.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="1">
<feature>
<name>Maneuver Versatility</name>
<text>1st-level feature (enhances Maneuvers)</text>
<text>If you know any maneuvers from the fighter's Battle Master archetype, you can replace one maneuver you know with a different maneuver whenever you finish a long rest. This change reflects your physical and mental preparation for the day ahead.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="4">
<feature>
<name>Proficiency Versatility</name>
<text>4th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="6">
<feature>
<name>Proficiency Versatility</name>
<text>6th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature>
<name>Proficiency Versatility</name>
<text>8th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="10">
<feature optional="YES">
<name>Fighting Style: Superior Technique</name>
<text>You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).</text>
<text>You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="10">
<feature optional="YES">
<name>Fighting Style: Blind Fighting</name>
<text>Being unable to see a creature doesn't impose disadvantage on your attack rolls against it, provided the creature isn't hidden from you.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="10">
<feature optional="YES">
<name>Fighting Style: Interception</name>
<text>When a creature you can see hits a target that is within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="10">
<feature optional="YES">
<name>Fighting Style: Thrown Weapon Fighting</name>
<text>You can draw a weapon that has the thrown property as part of the attack you make with the weapon.</text>
<text>In addition, when you hit with a ranged attack using a thrown weapon, you gain a +1 bonus to the damage roll.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="10">
<feature optional="YES">
<name>Fighting Style: Unarmed Fighting</name>
<text>Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier. If you strike with two free hands, the d6 becomes a d8.</text>
<text>When you successfully start a grapple, you can deal 1d4 bludgeoning damage to the grappled creature. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="12">
<feature>
<name>Proficiency Versatility</name>
<text>12th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="14">
<feature>
<name>Proficiency Versatility</name>
<text>14th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="16">
<feature>
<name>Proficiency Versatility</name>
<text>16th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="19">
<feature>
<name>Proficiency Versatility</name>
<text>19th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
</class>
<class>
<name>Monk</name>
<autolevel level="1">
<feature>
<name>Monk Weapons</name>
<text>1st-level monk feature (enhances Martial Arts)</text>
<text>You can use this feature to define your monk weapons, rather than using the definition in Martial Arts.</text>
<text>You practice your martial arts with specially chosen weapons, which become monk weapons for you. You can choose a number of weapons to be your monk weapons equal to 5 + your Wisdom modifier (minimum of five weapons). The chosen weapons must each meet the following criteria:</text>
<text>• The weapon must be a simple or martial weapon.</text>
<text>• You must be proficient with the weapon.</text>
<text>• The weapon must lack these properties: heavy, special, or two-handed.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="2">
<feature>
<name>Ki-Fueled Strike</name>
<text>2nd-level monk feature (enhances Ki)</text>
<text>If you spend 1 ki or more as part of your action on your turn, you can then immediately make one unarmed strike as a bonus action.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="2">
<feature>
<name>Distant Eye</name>
<text>When you make a ranged weapon attack, you can spend 1 ki point to prevent attacking at long range from imposing disadvantage on your attack rolls until the end of the current turn.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="2">
<feature>
<name>Quickened Healing</name>
<text>As an action, you can spend 2 ki points and roll a Martial Arts die. You regain a number of hit points equal to the number rolled.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="4">
<feature>
<name>Proficiency Versatility</name>
<text>4th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature>
<name>Proficiency Versatility</name>
<text>8th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="12">
<feature>
<name>Proficiency Versatility</name>
<text>12th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="16">
<feature>
<name>Proficiency Versatility</name>
<text>16th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="19">
<feature>
<name>Proficiency Versatility</name>
<text>19th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
</class>
<class>
<name>Paladin</name>
<autolevel level="2">
<feature>
<name>Martial Versatility</name>
<text>1st-level feature (enhances Fighting Style)</text>
<text>Whenever you gain a level in this class, you can replace a fighting style you know with another style available to your class. This change represents a shift of focus in your martial training and practice, causing you to lose the benefits of one style and gain the benefits of another style.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="2">
<feature optional="YES">
<name>Fighting Style: Blind Fighting</name>
<text>Being unable to see a creature doesn't impose disadvantage on your attack rolls against it, provided the creature isn't hidden from you.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="2">
<feature optional="YES">
<name>Fighting Style: Interception</name>
<text>When a creature you can see hits a target that is within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="2">
<feature optional="YES">
<name>Fighting Style: Thrown Weapon Fighting</name>
<text>You can draw a weapon that has the thrown property as part of the attack you make with the weapon.</text>
<text>In addition, when you hit with a ranged attack using a thrown weapon, you gain a +1 bonus to the damage roll.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="2">
<feature optional="YES">
<name>Fighting Style: Unarmed Fighting</name>
<text>Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier. If you strike with two free hands, the d6 becomes a d8.</text>
<text>When you successfully start a grapple, you can deal 1d4 bludgeoning damage to the grappled creature. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="2">
<feature optional="YES">
<name>Fighting Style: Blessed Warrior</name>
<text>You learn two cantrips of your choice from the cleric spell list. They count as paladin spells for you, and Charisma is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the cleric spell list.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="4">
<feature>
<name>Proficiency Versatility</name>
<text>4th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature>
<name>Proficiency Versatility</name>
<text>8th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="12">
<feature>
<name>Proficiency Versatility</name>
<text>12th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="16">
<feature>
<name>Proficiency Versatility</name>
<text>16th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="19">
<feature>
<name>Proficiency Versatility</name>
<text>19th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
</class>
<class>
<name>Ranger</name>
<autolevel level="1">
<feature optional="YES">
<name>Favored Foe</name>
<text>1st-level ranger feature (replaces Favored Enemy)</text>
<text>You can call on your bond with nature to mark a creature as your favored enemy for a time: you know the hunter's mark spell, and Wisdom is your spellcasting ability for it. You can use it a certain number of times without expending a spell slot and without requiring concentration a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.</text>
<text>When you gain the Spellcasting feature at 2nd level, hunter's mark doesn't count against the number of ranger spells you know.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="1">
<feature optional="YES">
<name>Deft Explorer</name>
<text>1st-level ranger feature (replaces Natural Explorer)</text>
<text>You are an unsurpassed explorer and survivor. Choose one of the following benefits, and then choose another one at 6th and 10th level.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="1">
<feature optional="YES">
<name>Deft Explorer: Canny</name>
<text>Choose one skill: Animal Handling, Athletics, History, Insight, Investigation, Medicine, Nature, Perception, Stealth, or Survival. You gain proficiency in the chosen skill if you don't already have it, and you can add double your proficiency bonus to ability checks using that skill.</text>
<text>In addition, thanks to your extensive wandering, you are able to speak, read, and write two languages of your choice.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="1">
<feature optional="YES">
<name>Deft Explorer: Roving</name>
<text>Your walking speed increases by 5, and you gain a climbing speed and a swimming speed equal to your walking speed.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="1">
<feature optional="YES">
<name>Deft Explorer: Tireless</name>
<text>As an action, you can give yourself a number of temporary hit points equal to 1d10 + your Wisdom modifier. You can use this special action a number of times equal to your Wisdom modifier (a minimum of once), and you regain all expended uses when you finish a long rest.</text>
<text>In addition, whenever you finish a short rest, your exhaustion level, if any, is decreased by 1.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="2">
<feature>
<name>Spellcasting Focus</name>
<text>2nd-level ranger feature (enhances Spellcasting)</text>
<text>You can use a druidic focus as a spellcasting focus for your ranger spells. See chapter 5, "Equipment," of the Player's Handbook for a list of things that count as druidic focuses.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="2">
<feature>
<name>Spell Versatility</name>
<text>2nd-level ranger feature (enhances Spellcasting)</text>
<text>Whenever you finish a long rest, you can replace one spell you learned from this Spellcasting feature with another spell from the ranger spell list. The new spell must be the same level as the spell you replace.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="2">
<feature>
<name>Martial Versatility</name>
<text>1st-level feature (enhances Fighting Style)</text>
<text>Whenever you gain a level in this class, you can replace a fighting style you know with another style available to your class. This change represents a shift of focus in your martial training and practice, causing you to lose the benefits of one style and gain the benefits of another style.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="2">
<feature optional="YES">
<name>Fighting Style: Blind Fighting</name>
<text>Being unable to see a creature doesn't impose disadvantage on your attack rolls against it, provided the creature isn't hidden from you.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="2">
<feature optional="YES">
<name>Fighting Style: Interception</name>
<text>When a creature you can see hits a target that is within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="2">
<feature optional="YES">
<name>Fighting Style: Thrown Weapon Fighting</name>
<text>You can draw a weapon that has the thrown property as part of the attack you make with the weapon.</text>
<text>In addition, when you hit with a ranged attack using a thrown weapon, you gain a +1 bonus to the damage roll.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="2">
<feature optional="YES">
<name>Fighting Style: Unarmed Fighting</name>
<text>Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier. If you strike with two free hands, the d6 becomes a d8.</text>
<text>When you successfully start a grapple, you can deal 1d4 bludgeoning damage to the grappled creature. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="2">
<feature optional="YES">
<name>Fighting Style: Druidic Warrior</name>
<text>You learn two cantrips of your choice from the druid spell list. They count as druid spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the druid spell list.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="3">
<feature optional="YES">
<name>Ranger's Companion Options (Beast Master)</name>
<text>3rd-level Beast Master feature (enhances Ranger's Companion)</text>
<text> While wandering the wilds, a ranger encounters many sorts of animals, some of which the ranger might befriend. This friendship can arise from successful use of the Animal Handling skill or the animal friendship spell. If the resulting bond is strong enough, the animal might join the ranger on adventures.</text>
<text> A ranger who has the Beast Master archetype can form an even stronger bond, feeling almost like a sibling to an animal. A special type of beast awaits a Beast Master in the wilds, a creature whose lineage stretches back to the beginnings of the world: a primal beast known as a Beast of the Air or a Beast of the Earth. Such a creature seeks out the type of companionship that a Beast Master offers, ready for the two of them to battle the imbalances in the natural world.</text>
<text> The primal beast is a special creature that a Beast Master can choose for the Ranger's Companion feature. When choosing such a creature, you decide whether it is a Beast of the Air or the Earth, and you determine its appearance. Stories describe primal beasts that mystically change form to align with the spirit of their companion.</text>
<text> When a primal beast is met apart from a Beast Master, the creature takes the form a regular beast of challenge rating 1/4 or lower, as determined by the DM.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="3">
<feature>
<name>Primal Awareness</name>
<text>3rd-level ranger feature (replaces Primeval Awareness)</text>
<text>You can focus your awareness through the interconnections of nature: you learn additional spells when you reach certain levels in this class if you don't already know them, as shown in the Primal Awareness Spells table. These spells don't count against the number of ranger spells you know.</text>
<text></text>
<text>Ranger Level | Spell</text>
<text>3rd | detect magic, speak with animals</text>
<text>5th | beast sense, locate animals or plants</text>
<text>9th | speak with plants</text>
<text>13th | locate creature</text>
<text>17th | commune with nature</text>
<text></text>
<text>Ranger Level | Spell</text>
<text>3rd | detect magic, speak with animals</text>
<text>5th | beast sense, locate animals or plants</text>
<text>9th | speak with plants</text>
<text>13th | locate creature</text>
<text>17th | commune with nature</text>
<text></text>
<text>Ranger Level | Spell</text>
<text>3rd | detect magic, speak with animals</text>
<text>5th | beast sense, locate animals or plants</text>
<text>9th | speak with plants</text>
<text>13th | locate creature</text>
<text>17th | commune with nature</text>
<text></text>
<text>Ranger Level | Spell</text>
<text>3rd | detect magic, speak with animals</text>
<text>5th | beast sense, locate animals or plants</text>
<text>9th | speak with plants</text>
<text>13th | locate creature</text>
<text>17th | commune with nature</text>
<text></text>
<text>Ranger Level | Spell</text>
<text>3rd | detect magic, speak with animals</text>
<text>5th | beast sense, locate animals or plants</text>
<text>9th | speak with plants</text>
<text>13th | locate creature</text>
<text>17th | commune with nature</text>
<text>You can cast each of these spells once without expending a spell slot. Once you cast a spell in this way, you can't do so again until you finish a long rest.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="6">
<feature optional="YES">
<name>Deft Explorer</name>
<text>1st-level ranger feature (replaces Natural Explorer)</text>
<text>You are an unsurpassed explorer and survivor. Choose one of the following benefits, and then choose another one at 6th and 10th level.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="6">
<feature optional="YES">
<name>Deft Explorer: Canny</name>
<text>Choose one skill: Animal Handling, Athletics, History, Insight, Investigation, Medicine, Nature, Perception, Stealth, or Survival. You gain proficiency in the chosen skill if you don't already have it, and you can add double your proficiency bonus to ability checks using that skill.</text>
<text>In addition, thanks to your extensive wandering, you are able to speak, read, and write two languages of your choice.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="6">
<feature optional="YES">
<name>Deft Explorer: Roving</name>
<text>Your walking speed increases by 5, and you gain a climbing speed and a swimming speed equal to your walking speed.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="6">
<feature optional="YES">
<name>Deft Explorer: Tireless</name>
<text>As an action, you can give yourself a number of temporary hit points equal to 1d10 + your Wisdom modifier. You can use this special action a number of times equal to your Wisdom modifier (a minimum of once), and you regain all expended uses when you finish a long rest.</text>
<text>In addition, whenever you finish a short rest, your exhaustion level, if any, is decreased by 1.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="10">
<feature>
<name>Fade Away</name>
<text>10th-level ranger feature (replaces Hide in Plain Sight)</text>
<text>You can use a bonus action to magically become invisible, along with any equipment you are wearing or carrying, until the start of your next turn.</text>
<text>Once you use this feature, you can't use it again until you finish a short or long rest.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="10">
<feature optional="YES">
<name>Deft Explorer</name>
<text>1st-level ranger feature (replaces Natural Explorer)</text>
<text>You are an unsurpassed explorer and survivor. Choose one of the following benefits, and then choose another one at 6th and 10th level.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="10">
<feature optional="YES">
<name>Deft Explorer: Canny</name>
<text>Choose one skill: Animal Handling, Athletics, History, Insight, Investigation, Medicine, Nature, Perception, Stealth, or Survival. You gain proficiency in the chosen skill if you don't already have it, and you can add double your proficiency bonus to ability checks using that skill.</text>
<text>In addition, thanks to your extensive wandering, you are able to speak, read, and write two languages of your choice.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="10">
<feature optional="YES">
<name>Deft Explorer: Roving</name>
<text>Your walking speed increases by 5, and you gain a climbing speed and a swimming speed equal to your walking speed.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="10">
<feature optional="YES">
<name>Deft Explorer: Tireless</name>
<text>As an action, you can give yourself a number of temporary hit points equal to 1d10 + your Wisdom modifier. You can use this special action a number of times equal to your Wisdom modifier (a minimum of once), and you regain all expended uses when you finish a long rest.</text>
<text>In addition, whenever you finish a short rest, your exhaustion level, if any, is decreased by 1.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
</class>
<class>
<name>Rogue</name>
<autolevel level="2">
<feature>
<name>Cunning Action: Aim</name>
<text>2nd-level rogue feature (enhances Cunning Action)</text>
<text>You gain an additional way to use your Cunning Action: carefully aiming your next attack. As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="4">
<feature>
<name>Proficiency Versatility</name>
<text>4th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature>
<name>Proficiency Versatility</name>
<text>8th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="10">
<feature>
<name>Proficiency Versatility</name>
<text>10th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="12">
<feature>
<name>Proficiency Versatility</name>
<text>12th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="16">
<feature>
<name>Proficiency Versatility</name>
<text>16th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="19">
<feature>
<name>Proficiency Versatility</name>
<text>19th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
</class>
<class>
<name>Sorcerer</name>
<autolevel level="1">
<feature>
<name>Spell Versatility</name>
<text>1st-level sorcerer feature (enhances Spellcasting)</text>
<text>Whenever you finish a long rest, you can replace one spell you learned from this Spellcasting feature with another spell from the sorcerer spell list. The new spell must be the same level as the spell you replace.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="2">
<feature>
<name>Font of Magic Options</name>
<text>2nd-level sorcerer feature (enhances Font of Magic)</text>
<text>When you gain the Font of Magic feature, you get access to the following ways to spend your sorcery points.</text>
<text></text>
<text>Empowering Reserves:</text>
<text> When you make an ability check on your turn, you can spend 2 sorcery points to gain advantage on the check.</text>
<text></text>
<text>Imbuing Touch:</text>
<text> As an action, you can touch one nonmagical weapon and spend 2 sorcery points to imbue it with magic for 1 minute. For the duration, the weapon is considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks.</text>
<text></text>
<text>Sorcerous Fortitude:</text>
<text> As an action, you can spend any number of sorcery points to roll a d4 for each point expended. You gain a number of temporary hit points equal to the total rolled.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="3">
<feature>
<name>Metamagic Options</name>
<text>3rd-level sorcerer feature (enhances Metamagic)</text>
<text>When you choose Metamagic options, you have access to the following additional options.</text>
<text></text>
<text>Elemental Spell:</text>
<text> When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, thunder.</text>
<text></text>
<text>Seeking Spell:</text>
<text> When you cast a spell that requires you to make a spell attack roll or that forces a target to make a Dexterity saving throw, you can spend 1 sorcery point to ignore the effects of half- and three-quarters cover against targets of the spell.</text>
<text></text>
<text>Unerring Spell:</text>
<text> If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the attack roll. You must use the result of the second roll.</text>
<text> You can use Unerring Spell even if you have already used a different Metamagic option during the casting of the spell.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="4">
<feature>
<name>Proficiency Versatility</name>
<text>4th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature>
<name>Proficiency Versatility</name>
<text>8th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="12">
<feature>
<name>Proficiency Versatility</name>
<text>12th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="16">
<feature>
<name>Proficiency Versatility</name>
<text>16th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="19">
<feature>
<name>Proficiency Versatility</name>
<text>19th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
</class>
<class>
<name>Warlock</name>
<autolevel level="1">
<feature>
<name>Spell Versatility</name>
<text>1st-level warlock feature (enhances Pact Magic)</text>
<text>Whenever you finish a long rest, you can replace one spell you learned from this Pact Magic feature with another spell from the warlock spell list. The new spell must be the same level as the spell you replace.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="3">
<feature optional="YES">
<name>Pact Boon: Pact of the Talisman</name>
<text>Your patron gives you a special amulet, a talisman that can aid you, or anyone else who wears it, when the need is great. When the wearer makes an ability check with a skill in which they lack proficiency, they can add a d4 to the roll.</text>
<text> If you lose the talisman, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous amulet.</text>
<text> The talisman turns to ash when you die.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="4">
<feature>
<name>Proficiency Versatility</name>
<text>4th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature>
<name>Proficiency Versatility</name>
<text>8th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="12">
<feature>
<name>Proficiency Versatility</name>
<text>12th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="16">
<feature>
<name>Proficiency Versatility</name>
<text>16th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="19">
<feature>
<name>Proficiency Versatility</name>
<text>19th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
</class>
<class>
<name>Wizard</name>
<autolevel level="1">
<feature>
<name>Cantrip Versatility</name>
<text>1st-level wizard feature (enhances Spellcasting)</text>
<text>Whenever you gain a level in this class, you can replace one cantrip you learned from this Spellcasting feature with another cantrip from the wizard spell list.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="4">
<feature>
<name>Proficiency Versatility</name>
<text>4th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="8">
<feature>
<name>Proficiency Versatility</name>
<text>8th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="12">
<feature>
<name>Proficiency Versatility</name>
<text>12th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="16">
<feature>
<name>Proficiency Versatility</name>
<text>16th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
<autolevel level="19">
<feature>
<name>Proficiency Versatility</name>
<text>19th-level feature (enhances Ability Score Improvement)</text>
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</feature>
</autolevel>
</class>
<!-- Spells -->
<!-- Maneuvers -->
<spell>
<name>Commander's Strike</name>
<classes>Superior Technique</classes>
</spell>
<spell>
<name>Disarming Attack</name>
<classes>Superior Technique</classes>
</spell>
<spell>
<name>Distracting Strike</name>
<classes>Superior Technique</classes>
</spell>
<spell>
<name>Evasive Footwork</name>
<classes>Superior Technique</classes>
</spell>
<spell>
<name>Feinting Attack</name>
<classes>Superior Technique</classes>
</spell>
<spell>
<name>Goading Attack</name>
<classes>Superior Technique</classes>
</spell>
<spell>
<name>Lunging Attack</name>
<classes>Superior Technique</classes>
</spell>
<spell>
<name>Maneuvering Attack</name>
<classes>Superior Technique</classes>
</spell>
<spell>
<name>Menacing Attack</name>
<classes>Superior Technique</classes>
</spell>
<spell>
<name>Parry</name>
<classes>Superior Technique</classes>
</spell>
<spell>
<name>Precision Attack</name>
<classes>Superior Technique</classes>
</spell>
<spell>
<name>Pushing Attack</name>
<classes>Superior Technique</classes>
</spell>
<spell>
<name>Rally</name>
<classes>Superior Technique</classes>
</spell>
<spell>
<name>Riposte</name>
<classes>Superior Technique</classes>
</spell>
<spell>
<name>Sweeping Attack</name>
<classes>Superior Technique</classes>
</spell>
<spell>
<name>Trip Attack</name>
<classes>Superior Technique</classes>
</spell>
<spell>
<name>Ambush</name>
<level>1</level>
<ritual>NO</ritual>
<time></time>
<range></range>
<components>None</components>
<duration></duration>
<classes>Fighter (Battle Master), Martial Adept, Superior Technique</classes>
<text>When you make a Dexterity (Stealth) check or an initiative roll, you can expend one superiority die and add the die to the roll.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</spell>
<spell>
<name>Bait and Switch</name>
<level>1</level>
<ritual>NO</ritual>
<time></time>
<range></range>
<components>None</components>
<duration></duration>
<classes>Fighter (Battle Master), Martial Adept, Superior Technique</classes>
<text>When you're within 5 feet of an ally on your turn, you can expend one superiority die and switch places with that ally, provided you spend at least 5 feet of movement. This movement doesn't provoke opportunity attacks.</text>
<text>Roll the superiority die. Until the start of your next turn, the ally gains a bonus to AC equal to the number rolled.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</spell>
<spell>
<name>Brace</name>
<level>1</level>
<ritual>NO</ritual>
<time></time>
<range></range>
<components>None</components>
<duration></duration>
<classes>Fighter (Battle Master), Martial Adept, Superior Technique</classes>
<text>When an enemy you can see moves within 5 feet of you, you can use your reaction to expend one superiority die and make one weapon attack against that creature. If the attack hits, add the superiority die to the attack's damage roll.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</spell>
<spell>
<name>Restraining Strike</name>
<level>1</level>
<ritual>NO</ritual>
<time></time>
<range></range>
<components>None</components>
<duration></duration>
<classes>Fighter (Battle Master), Martial Adept, Superior Technique</classes>
<text>Immediately after you hit a creature with a melee weapon attack on your turn, you can expend one superiority die and use a bonus action to grapple the target (see chapter 9 in the Player's Handbook for rules on grappling). Add the superiority die to your Strength (Athletics) check. The target is also restrained while grappled in this way.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</spell>
<spell>
<name>Silver Tongue</name>
<level>1</level>
<ritual>NO</ritual>
<time></time>
<range></range>
<components>None</components>
<duration></duration>
<classes>Fighter (Battle Master), Martial Adept, Superior Technique</classes>
<text> When you make a Charisma (Deception) check or a Charisma (Persuasion) check, you can expend one superiority die, and add the superiority die to the ability check.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</spell>
<spell>
<name>Snipe</name>
<level>1</level>
<ritual>NO</ritual>
<time></time>
<range></range>
<components>None</components>
<duration></duration>
<classes>Fighter (Battle Master), Martial Adept, Superior Technique</classes>
<text>As a bonus action, you can expend one superiority die and make a ranged weapon attack. You can draw a thrown weapon as part of making this attack. If you hit, add the superiority die to the attack's damage roll.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</spell>
<spell>
<name>Studious Eye</name>
<level>1</level>
<ritual>NO</ritual>
<time></time>
<range></range>
<components>None</components>
<duration></duration>
<classes>Fighter (Battle Master), Martial Adept, Superior Technique</classes>
<text>When you make a Wisdom (Insight) check or an Intelligence (Investigation) check, you can expend one superiority die, and add the superiority die to the ability check.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</spell>
<!-- Invocations -->
<spell>
<name>Invocation: Bond of the Talisman</name>
<level>0</level>
<ritual>NO</ritual>
<time></time>
<range></range>
<components></components>
<duration></duration>
<classes>Eldritch Invocations</classes>
<text>Prerequisite: 12th level, Pact of the Talisman feature</text>
<text> </text>
<text>While someone else is wearing your talisman, you can use your action to teleport to the unoccupied space closest to them, provided the two of you are on the same plane of existence. The wearer of your talisman can do the same thing, using their action to teleport to you.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</spell>
<spell>
<name>Invocation: Chain Masters Fury</name>
<level>0</level>
<ritual>NO</ritual>
<time></time>
<range></range>
<components></components>
<duration></duration>
<classes>Eldritch Invocations</classes>
<text>Prerequisite: 9th level, Pact of the Chain feature</text>
<text> </text>
<text>As a bonus action, you can command your familiar to make one attack.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</spell>
<spell>
<name>Invocation: Eldritch Armor</name>
<level>0</level>
<ritual>NO</ritual>
<time></time>
<range></range>
<components></components>
<duration></duration>
<classes>Eldritch Invocations</classes>
<text>Prerequisite: Pact of the Blade feature</text>
<text> </text>
<text>As an action, you can touch a suit of armor that isnt being worn or carried by anyone and instantly don it, provided you arent wearing armor already. You are proficient with this suit of armor until its removed.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</spell>
<spell>
<name>Invocation: Eldritch Mind</name>
<level>0</level>
<ritual>NO</ritual>
<time></time>
<range></range>
<components></components>
<duration></duration>
<classes>Eldritch Invocations</classes>
<text>Prerequisite: Pact of the Tome feature</text>
<text> </text>
<text>You have advantage on Constitution saving throws that you make to maintain your concentration on a spell.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</spell>
<spell>
<name>Invocation: Far Scribe</name>
<level>0</level>
<ritual>NO</ritual>
<time></time>
<range></range>
<components></components>
<duration></duration>
<classes>Eldritch Invocations</classes>
<text>Prerequisite: 5th level, Pact of the Tome feature</text>
<text> </text>
<text>A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your Charisma modifier (minimum of 1).</text>
<text>You can cast the sending spell, targeting a creature whose name is on the page, without using a spell slot and without using material components. To do so, you must write the message on the page. The target hears the message in their mind, and if the target replies, their message appears on the page, rather than in your mind. The writing disappears after 1 minute.</text>
<text>As an action, you can magically erase a name on the page by touching the name on it.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</spell>
<spell>
<name>Invocation: Gift of the Protectors</name>
<level>0</level>
<ritual>NO</ritual>
<time></time>
<range></range>
<components></components>
<duration></duration>
<classes>Eldritch Invocations</classes>
<text>Prerequisite: 9th level, Pact of the Tome feature</text>
<text> </text>
<text>A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your Charisma modifier (minimum of 1).</text>
<text>When any creature whose name is on the page is reduced to 0 hit points but not killed outright, the creature magically drops to 1 hit point instead. Once this magic is triggered, no creature can benefit from it until you finish a long rest.</text>
<text>As an action, you can magically erase a name on the page by touching the name on it.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</spell>
<spell>
<name>Invocation: Investment of the Chain Master</name>
<level>0</level>
<ritual>NO</ritual>
<time></time>
<range></range>
<components></components>
<duration></duration>
<classes>Eldritch Invocations</classes>
<text>Prerequisite: Pact of the Chain feature</text>
<text> </text>
<text>When you cast find familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits:</text>
<text>• The familiar gains either a flying speed or a swimming speed (your choice) of 40 feet.</text>
<text>• The familiar no longer needs to breathe.</text>
<text>• The familiars weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks.</text>
<text>• If the familiar forces a creature to make a saving throw, it uses your spell save DC.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</spell>
<spell>
<name>Invocation: Protection of the Talisman</name>
<level>0</level>
<ritual>NO</ritual>
<time></time>
<range></range>
<components></components>
<duration></duration>
<classes>Eldritch Invocations</classes>
<text>Prerequisite: 9th level, Pact of the Talisman feature</text>
<text> </text>
<text>When the wearer of your talisman makes a saving throw in which they lack proficiency, they can add a d4 to the roll.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</spell>
<spell>
<name>Invocation: Rebuke of the Talisman</name>
<level>0</level>
<ritual>NO</ritual>
<time></time>
<range></range>
<components></components>
<duration></duration>
<classes>Eldritch Invocations</classes>
<text>Prerequisite: Pact of the Talisman feature</text>
<text> </text>
<text>When the wearer of your talisman is hit by an attacker you can see within 30 feet of you, you can use your reaction to deal psychic damage to the attacker equal to your Charisma modifier (minimum of 1 damage) and push it up to 10 feet away from the talismans wearer.</text>
<text></text>
<text>Source: Unearthed Arcana: Class Feature Variants</text>
</spell>
<!-- Cantrips -->
<spell>
<name>Acid Splash</name>
<classes>Druid</classes>
</spell>
<spell>
<name>Primal Savagery</name>
<classes>Sorcerer</classes>
</spell>
<!-- 1st -->
<spell>
<name>Cause Fear</name>
<classes>Bard, Cleric</classes>
</spell>
<spell>
<name>Ceremony (Ritual Only)</name>
<classes>Druid</classes>
</spell>
<spell>
<name>Color Spray</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Command</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Entangle</name>
<classes>Ranger</classes>
</spell>
<spell>
<name>Grease</name>
<classes>Sorcerer</classes>
</spell>
<spell>
<name>Protection from Evil and Good</name>
<classes>Druid, Sorcerer</classes>
</spell>
<spell>
<name>Searing Smite</name>
<classes>Ranger</classes>
</spell>
<spell>
<name>Thunderwave</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Wrathful Smite</name>
<classes>Cleric</classes>
</spell>
<!-- 2nd -->
<spell>
<name>Aid</name>
<classes>Bard, Ranger</classes>
</spell>
<spell>
<name>Augury (Ritual Only)</name>
<classes>Druid, Wizard</classes>
</spell>
<spell>
<name>Branding Smite</name>
<classes>Cleric</classes>
</spell>
<spell>
<name>Continual Flame</name>
<classes>Druid</classes>
</spell>
<spell>
<name>Enhance Ability</name>
<classes>Ranger, Wizard</classes>
</spell>
<spell>
<name>Enlarge/Reduce</name>
<classes>Bard, Druid</classes>
</spell>
<spell>
<name>Flame Blade</name>
<classes>Sorcerer</classes>
</spell>
<spell>
<name>Flaming Sphere</name>
<classes>Sorcerer</classes>
</spell>
<spell>
<name>Gentle Repose</name>
<classes>Paladin</classes>
</spell>
<spell>
<name>Gust of Wind</name>
<classes>Ranger</classes>
</spell>
<spell>
<name>Knock</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Magic Weapon</name>
<classes>Ranger</classes>
</spell>
<spell>
<name>Mind Spike</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Mirror Image</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Prayer of Healing</name>
<classes>Paladin</classes>
</spell>
<spell>
<name>Warding Bond</name>
<classes>Paladin, Ranger</classes>
</spell>
<!-- 3rd -->
<spell>
<name>Animate dead</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Aura of Vitality</name>
<classes>Cleric, Druid</classes>
</spell>
<spell>
<name>Blinding Smite</name>
<classes>Ranger</classes>
</spell>
<spell>
<name>Elemental weapon</name>
<classes>Druid</classes>
</spell>
<spell>
<name>Life Transference</name>
<classes>Paladin, Warlock</classes>
</spell>
<spell>
<name>Mass Healing Word</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Meld into Stone</name>
<classes>Ranger</classes>
</spell>
<spell>
<name>Revivify</name>
<classes>Druid, Ranger</classes>
</spell>
<spell>
<name>Slow</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Speak with Dead</name>
<classes>Wizard</classes>
</spell>
<spell>
<name>Spirit Guardians</name>
<classes>Paladin</classes>
</spell>
<spell>
<name>Thunder Step</name>
<classes>Druid</classes>
</spell>
<spell>
<name>Tiny Servant</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Tongues</name>
<classes>Ranger</classes>
</spell>
<spell>
<name>Vampiric Touch</name>
<classes>Sorcerer</classes>
</spell>
<spell>
<name>Wall of Sand</name>
<classes>Druid</classes>
</spell>
<!-- 4th -->
<spell>
<name>Aura of Life</name>
<classes>Cleric</classes>
</spell>
<spell>
<name>Aura of Purity</name>
<classes>Cleric</classes>
</spell>
<spell>
<name>Death Ward</name>
<classes>Ranger</classes>
</spell>
<spell>
<name>Divination (Ritual Only)</name>
<classes>Druid, Wizard</classes>
</spell>
<spell>
<name>Dominate Beast</name>
<classes>Ranger</classes>
</spell>
<spell>
<name>Fire Shield</name>
<classes>Druid, Sorcerer</classes>
</spell>
<spell>
<name>Phantasmal Killer</name>
<classes>Bard</classes>
</spell>
<!-- 5th -->
<spell>
<name>Awaken</name>
<classes>Ranger</classes>
</spell>
<spell>
<name>Cone of Cold</name>
<classes>Druid</classes>
</spell>
<spell>
<name>Contact Other Plane (Ritual Only)</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Dawn</name>
<classes>Druid, Paladin</classes>
</spell>
<spell>
<name>Flame Strike</name>
<classes>Paladin</classes>
</spell>
<spell>
<name>Greater Restoration</name>
<classes>Ranger</classes>
</spell>
<spell>
<name>Immolation</name>
<classes>Druid</classes>
</spell>
<spell>
<name>Mislead</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Modify Memory</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Planar Binding</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Rarys Telepathic Bond (Ritual Only)</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Skill Empowerment</name>
<classes>Cleric</classes>
</spell>
<spell>
<name>Teleportation Circle</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Wall of Light</name>
<classes>Cleric</classes>
</spell>
<!-- 6th -->
<spell>
<name>Create Homunculus</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Flesh to Stone</name>
<classes>Druid, Sorcerer</classes>
</spell>
<spell>
<name>Heroes Feast</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Magic Jar</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Mental Prison</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Scatter</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Tensers Transformation</name>
<classes>Bard</classes>
</spell>
<!-- 7th -->
<spell>
<name>Power Word Pain</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Prismatic Spray</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Project Image</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Symbol</name>
<classes>Druid</classes>
</spell>
<!-- 8th -->
<spell>
<name>Abi-Dalzims Horrid Wilting</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Antipathy/Sympathy</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Demiplane</name>
<classes>Sorcerer</classes>
</spell>
<spell>
<name>Incendiary Cloud</name>
<classes>Druid</classes>
</spell>
<spell>
<name>Maze</name>
<classes>Bard</classes>
</spell>
<!-- 9th -->
<spell>
<name>Foresight</name>
<classes>Sorcerer</classes>
</spell>
<spell>
<name>Gate</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Mass Polymorph</name>
<classes>Druid</classes>
</spell>
<spell>
<name>Power Word Heal</name>
<classes>Cleric, Druid</classes>
</spell>
<spell>
<name>Prismatic Wall</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Shapechange</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Weird</name>
<classes>Warlock</classes>
</spell>
<!-- Monsters -->
<monster>
<name>Beast of the Air</name>
<size>S</size>
<type>beast</type>
<alignment>Neutral</alignment>
<ac>13</ac>
<hp>1</hp>
<speed>walk 10 ft., fly 60 ft.</speed>
<str>6</str>
<dex>16</dex>
<con>13</con>
<int>8</int>
<wis>14</wis>
<cha>11</cha>
<save>Dex +5, Con +3, Wis +4</save>
<skill>Perception +4, Stealth +5</skill>
<passive>14</passive>
<languages>understands the languages you speak</languages>
<cr></cr>
<resist></resist>
<immune></immune>
<vulnerable></vulnerable>
<conditionImmune></conditionImmune>
<senses>darkvision 60 ft.</senses>
<trait>
<name>Hit Points</name>
<text>equal the beast's Constitution modifier + your Wisdom modifier + five times your ranger level (the beast has a number of Hit Dice [d6s] equal to your ranger level)</text>
</trait>
<trait>
<name>Flyby</name>
<text>The beast doesn't provoke opportunity attacks when it flies out of an enemy's reach.</text>
</trait>
<trait>
<name>Primal Rebirth</name>
<text>If the beast has died within the last hour, you can use your action to touch it and expend a spell slot of 1st level or higher. The beast returns to life after 1 minute with all its hit points restored.</text>
</trait>
<trait>
<name>Ready Companion</name>
<text>As a bonus action, you can command the beast to make its shred attack or to Hide.</text>
</trait>
<action>
<name>Shred</name>
<text>Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 1d6 + 3 slashing damage.</text>
</action>
<description>Source: Unearthed Arcana: Class Feature Variants</description>
<environment></environment>
</monster>
<monster>
<name>Beast of the Earth</name>
<size>M</size>
<type>beast</type>
<alignment>Neutral</alignment>
<ac>12</ac>
<hp>2</hp>
<speed>walk 40 ft., climb or swim 40 ft. (your choice when you bond with the beast)</speed>
<str>14</str>
<dex>14</dex>
<con>15</con>
<int>8</int>
<wis>14</wis>
<cha>11</cha>
<save>Dex +4, Con +4, Wis +4</save>
<skill>Perception +4, Stealth +4</skill>
<passive>14</passive>
<languages>understands the languages you speak</languages>
<cr></cr>
<resist></resist>
<immune></immune>
<vulnerable></vulnerable>
<conditionImmune></conditionImmune>
<senses>darkvision 60 ft.</senses>
<trait>
<name>Hit Points</name>
<text>equal the beast's Constitution modifier + your Wisdom modifier + five times your ranger level (the beast has a number of Hit Dice [d8s] equal to your ranger level)</text>
</trait>
<trait>
<name>Charge</name>
<text>If the beast moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 1d6 slashing damage. The DC equals your spell save DC. If the target is a creature, it must succeed on a Strength saving throw against your spell save DC or be knocked prone.</text>
</trait>
<trait>
<name>Primal Rebirth</name>
<text>If the beast has died within the last hour, you can use your action to touch it and expend a spell slot of 1st level or higher. The beast returns to life after 1 minute with all its hit points restored.</text>
</trait>
<trait>
<name>Ready Companion</name>
<text>As a bonus action, you can command the beast to make its maul attack or to Hide.</text>
</trait>
<action>
<name>Maul</name>
<text>Melee Weapon Attack: +4 to hit, reach 5 ft., one target. 1d6 + 2 slashing damage.</text>
</action>
<description>Source: Unearthed Arcana: Class Feature Variants</description>
<environment></environment>
</monster>
</compendium>