206 lines
14 KiB
XML
206 lines
14 KiB
XML
<?xml version='1.0' encoding='utf-8'?>
|
||
<compendium version="5" auto_indent="NO">
|
||
<feat>
|
||
<name>Invocation: Blessed Warrior (UA)</name>
|
||
<prerequisite></prerequisite>
|
||
<text>You learn two cantrips of your choice from the cleric spell list. They count as paladin spells for you, and Charisma is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the cleric spell list.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 6</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Invocation: Blind Fighting (UA)</name>
|
||
<prerequisite></prerequisite>
|
||
<text>Being unable to see a creature doesn't impose disadvantage on your attack rolls against it, provided the creature isn't hidden from you.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 12</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Invocation: Bond of the Talisman (UA)</name>
|
||
<prerequisite>12th level, Pact of the Talisman</prerequisite>
|
||
<text>While someone else is wearing your talisman, you can use your action to teleport to the unoccupied space closest to them, provided the two of you are on the same plane of existence. The wearer of your talisman can do the same thing, using their action to teleport to you.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 11</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Invocation: Chain Master's Fury (UA)</name>
|
||
<prerequisite>9th level, Pact of the Chain</prerequisite>
|
||
<text>As a bonus action, you can command your familiar to make one attack.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 11</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Invocation: Druidic Warrior (UA)</name>
|
||
<prerequisite></prerequisite>
|
||
<text>You learn two cantrips of your choice from the druid spell list. They count as druid spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the druid spell list.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 7</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Invocation: Eldritch Armor (UA)</name>
|
||
<prerequisite>Pact of the Blade</prerequisite>
|
||
<text>As an action, you can touch a suit of armor that isn't being worn or carried by anyone and instantly don it, provided you aren't wearing armor already. You are proficient with this suit of armor until it's removed.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 11</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Invocation: Eldritch Mind (UA)</name>
|
||
<prerequisite>Pact of the Tome</prerequisite>
|
||
<text>You have advantage on Constitution saving throws that you make to maintain your concentration on a spell.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 11</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Invocation: Far Scribe (UA)</name>
|
||
<prerequisite>5th level, Pact of the Tome</prerequisite>
|
||
<text>A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your Charisma modifier (minimum of 1).
|
||
You can cast the sending spell, targeting a creature whose name is on the page, without using a spell slot and without using material components. To do so, you must write the message on the page. The target hears the message in their mind, and if the target replies, their message appears on the page, rather than in your mind. The writing disappears after 1 minute.
|
||
As an action, you can magically erase a name on the page by touching the name on it.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 11</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Invocation: Gift of the Protectors (UA)</name>
|
||
<prerequisite>9th level, Pact of the Tome</prerequisite>
|
||
<text>A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your Charisma modifier (minimum of 1).
|
||
When any creature whose name is on the page is reduced to 0 hit points but not killed outright, the creature magically drops to 1 hit point instead. Once this magic is triggered, no creature can benefit from it until you finish a long rest.
|
||
As an action, you can magically erase a name on the page by touching the name on it.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 11</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Invocation: Interception (UA)</name>
|
||
<prerequisite></prerequisite>
|
||
<text>When a creature you can see hits a target that is within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 12</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Invocation: Investment of the Chain Master (UA)</name>
|
||
<prerequisite>Pact of the Chain</prerequisite>
|
||
<text>When you cast find familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits:
|
||
• The familiar gains either a flying speed or a swimming speed (your choice) of 40 feet.
|
||
• The familiar no longer needs to breathe.
|
||
• The familiar's weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks.
|
||
• If the familiar forces a creature to make a saving throw, it uses your spell save DC.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 11</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Invocation: Protection of the Talisman (UA)</name>
|
||
<prerequisite>9th level, Pact of the Talisman</prerequisite>
|
||
<text>When the wearer of your talisman makes a saving throw in which they lack proficiency, they can add a d4 to the roll.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 12</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Invocation: Rebuke of the Talisman (UA)</name>
|
||
<prerequisite>Pact of the Talisman</prerequisite>
|
||
<text>When the wearer of your talisman is hit by an attacker you can see within 30 feet of you, you can use your reaction to deal psychic damage to the attacker equal to your Charisma modifier (minimum of 1 damage) and push it up to 10 feet away from the talisman's wearer.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 12</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Invocation: Superior Technique (UA)</name>
|
||
<prerequisite></prerequisite>
|
||
<text>You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
|
||
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 5</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Invocation: Thrown Weapon Fighting (UA)</name>
|
||
<prerequisite></prerequisite>
|
||
<text>You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
|
||
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +1 bonus to the damage roll.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 13</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Invocation: Unarmed Fighting (UA)</name>
|
||
<prerequisite></prerequisite>
|
||
<text>Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier. If you strike with two free hands, the d6 becomes a d8.
|
||
When you successfully start a grapple, you can deal 1d4 bludgeoning damage to the grappled creature. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 13</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Maneuver: Ambush (UA)</name>
|
||
<prerequisite></prerequisite>
|
||
<text>When you make a Dexterity (Stealth) check or an initiative roll, you can expend one superiority die and add the die to the roll.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 5</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Maneuver: Bait and Switch (UA)</name>
|
||
<prerequisite></prerequisite>
|
||
<text>When you're within 5 feet of an ally on your turn, you can expend one superiority die and switch places with that ally, provided you spend at least 5 feet of movement. This movement doesn't provoke opportunity attacks.
|
||
Roll the superiority die. Until the start of your next turn, the ally gains a bonus to AC equal to the number rolled.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 5</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Maneuver: Blessed Warrior (UA) (UA)</name>
|
||
<prerequisite></prerequisite>
|
||
<text>You learn two cantrips of your choice from the cleric spell list. They count as paladin spells for you, and Charisma is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the cleric spell list.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 6
|
||
Source: Unearthed Arcana: Class Feature Variants p. 6</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Maneuver: Blind Fighting (UA) (UA)</name>
|
||
<prerequisite></prerequisite>
|
||
<text>Being unable to see a creature doesn't impose disadvantage on your attack rolls against it, provided the creature isn't hidden from you.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 12
|
||
Source: Unearthed Arcana: Class Feature Variants p. 12</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Maneuver: Brace (UA)</name>
|
||
<prerequisite></prerequisite>
|
||
<text>When an enemy you can see moves within 5 feet of you, you can use your reaction to expend one superiority die and make one weapon attack against that creature. If the attack hits, add the superiority die to the attack's damage roll.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 5</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Maneuver: Druidic Warrior (UA) (UA)</name>
|
||
<prerequisite></prerequisite>
|
||
<text>You learn two cantrips of your choice from the druid spell list. They count as druid spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the druid spell list.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 7
|
||
Source: Unearthed Arcana: Class Feature Variants p. 7</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Maneuver: Interception (UA) (UA)</name>
|
||
<prerequisite></prerequisite>
|
||
<text>When a creature you can see hits a target that is within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 12
|
||
Source: Unearthed Arcana: Class Feature Variants p. 12</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Maneuver: Restraining Strike (UA)</name>
|
||
<prerequisite></prerequisite>
|
||
<text>Immediately after you hit a creature with a melee weapon attack on your turn, you can expend one superiority die and use a bonus action to grapple the target (see chapter 9 in the Player's Handbook for rules on grappling). Add the superiority die to your Strength (Athletics) check. The target is also restrained while grappled in this way.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 5</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Maneuver: Silver Tongue (UA)</name>
|
||
<prerequisite></prerequisite>
|
||
<text>When you make a Charisma (Deception) check or a Charisma (Persuasion) check, you can expend one superiority die, and add the superiority die to the ability check.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 5</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Maneuver: Snipe (UA)</name>
|
||
<prerequisite></prerequisite>
|
||
<text>As a bonus action, you can expend one superiority die and make a ranged weapon attack. You can draw a thrown weapon as part of making this attack. If you hit, add the superiority die to the attack's damage roll.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 5</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Maneuver: Studious Eye (UA)</name>
|
||
<prerequisite></prerequisite>
|
||
<text>When you make a Wisdom (Insight) check or an Intelligence (Investigation) check, you can expend one superiority die, and add the superiority die to the ability check.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 5</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Maneuver: Superior Technique (UA) (UA)</name>
|
||
<prerequisite></prerequisite>
|
||
<text>You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
|
||
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 5
|
||
Source: Unearthed Arcana: Class Feature Variants p. 5</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Maneuver: Thrown Weapon Fighting (UA) (UA)</name>
|
||
<prerequisite></prerequisite>
|
||
<text>You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
|
||
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +1 bonus to the damage roll.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 13
|
||
Source: Unearthed Arcana: Class Feature Variants p. 13</text>
|
||
</feat>
|
||
<feat>
|
||
<name>Maneuver: Unarmed Fighting (UA) (UA)</name>
|
||
<prerequisite></prerequisite>
|
||
<text>Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier. If you strike with two free hands, the d6 becomes a d8.
|
||
When you successfully start a grapple, you can deal 1d4 bludgeoning damage to the grappled creature. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack.
|
||
Source: Unearthed Arcana: Class Feature Variants p. 13
|
||
Source: Unearthed Arcana: Class Feature Variants p. 13</text>
|
||
</feat>
|
||
</compendium>
|