21 lines
1.1 KiB
XML
21 lines
1.1 KiB
XML
<?xml version='1.0' encoding='utf-8'?>
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<compendium version="5" auto_indent="NO">
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<spell>
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<name>Arcane Weapon</name>
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<classes>Artificer (Revisited) (UA)</classes>
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<level>1</level>
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<school>T</school>
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<ritual>NO</ritual>
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<time>1 bonus action</time>
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<range>Self</range>
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<components>V, S</components>
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<duration>Concentration, up to 1 hour</duration>
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<text>You channel arcane energy into one simple or martial weapon you're holding, and choose one damage type: acid, cold, fire, lightning, poison, or thunder. Until the spell ends, you deal an extra 1d6 damage of the chosen type to any target you hit with the weapon. If the weapon isn't magical, it becomes a magic weapon for the spell's duration.
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As a bonus action, you can change the damage type, choosing from the options above.
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At Higher Levels:
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When you cast this spell using a spell slot of 3rd level or higher, you can maintain your concentration on the spell for up to 8 hours.
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Source: Unearthed Arcana: Artificer Revisited p. 10</text>
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<roll>1d6</roll>
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</spell>
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</compendium>
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