In an effort to mitigate questions from new, inexperienced users on how to import data into Fight Club 5e, I rewrote and reorganized the root-level README file to include detailed instructions on how to compile their own compendiums using the sources found within this repository. Some existing data, such as how to create your own collection file, was moved into other READMEs under the Collections and Sources directories. I also took some liberty in reorganizing the directory structure of this repository and renamed some of the top-level directories. In my view, having sources under the "FightClub5eXML" folder didn't make a lot of sense, so I moved those sources into the top-level "Sources" folder. I made sure to update all of the collection files, along with the "travis.yml" config file, to properly point to the correct folders. Finally, while updating the "travis.yml" config file, I changed the output folder of those build compendiums to be under a top-level "Compendiums" folder. This folder is ignored by git.
453 lines
16 KiB
XML
453 lines
16 KiB
XML
<?xml version='1.0' encoding='utf-8'?>
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<compendium version="5" auto_indent="NO">
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<monster>
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<name>Airship (Unearthed Arcana)</name>
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<size>G</size>
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<type>vehicle (80 ft. x 20 ft.)</type>
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<alignment>Unaligned</alignment>
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<ac>13</ac>
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<hp>300</hp>
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<speed>9 miles per hour (216 miles per day)</speed>
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<str>14</str>
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<dex>14</dex>
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<con>12</con>
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<int>0</int>
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<wis>0</wis>
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<cha>0</cha>
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<save></save>
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<skill></skill>
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<languages></languages>
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<cr></cr>
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<resist></resist>
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<immune>poison, psychic</immune>
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<vulnerable></vulnerable>
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<conditionImmune>blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious</conditionImmune>
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<senses></senses>
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<trait>
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<name>Hit Points</name>
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<text>300</text>
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</trait>
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<trait>
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<name>Hull:</name>
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<text>Armor Class: 13</text>
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<text>Hit Points: 300</text>
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</trait>
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<trait>
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<name>Control:</name>
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<text>Helm</text>
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<text>Armor Class: 16</text>
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<text>Hit Points: 50</text>
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<text>Move up to the speed of its elemental engine, with one 90-degree turn. If the helm is destroyed, the Airship (Unearthed Arcana) can't turn.</text>
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</trait>
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<trait>
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<name>Movement:</name>
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<text>Elemental Engine</text>
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<text>Armor Class: 18</text>
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<text>Hit Points: 100; -20 ft. speed per 25 damage taken</text>
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<text>Locomotion (air): elemental power, speed 80 ft. If the engine is destroyed, the ship immediately crashes.</text>
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</trait>
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<action>
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<name>Weapons:</name>
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<text>Ballistas (4)</text>
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<text>Armor Class: 15</text>
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<text>Hit Points: 50 each</text>
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<text>Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. 16 (3d10) piercing damage.</text>
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<attack>Weapons:|+6|3d10</attack>
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</action>
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<description>
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Source: Unearthed Arcana: Of Ships And Sea p. 2</description>
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<environment></environment>
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</monster>
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<monster>
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<name>Galley (Unearthed Arcana)</name>
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<size>G</size>
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<type>vehicle (130 ft. x 20 ft.)</type>
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<alignment>Unaligned</alignment>
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<ac>15</ac>
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<hp>500</hp>
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<speed>4 miles per hour (96 miles per day)</speed>
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<str>24</str>
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<dex>4</dex>
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<con>20</con>
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<int>0</int>
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<wis>0</wis>
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<cha>0</cha>
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<save></save>
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<skill></skill>
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<languages></languages>
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<cr></cr>
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<resist></resist>
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<immune>poison, psychic</immune>
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<vulnerable></vulnerable>
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<conditionImmune>blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious</conditionImmune>
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<senses></senses>
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<trait>
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<name>Hit Points</name>
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<text>500</text>
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</trait>
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<trait>
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<name>Hull:</name>
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<text>Armor Class: 15</text>
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<text>Hit Points: 500 (damage threshold 20)</text>
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</trait>
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<trait>
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<name>Control:</name>
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<text>Helm</text>
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<text>Armor Class: 16</text>
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<text>Hit Points: 50</text>
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<text>Move up to the speed of one of its movement components, with one 90-degree turn. If the helm is destroyed, the Galley (Unearthed Arcana) can't turn.</text>
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</trait>
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<trait>
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<name>Movement:</name>
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<text>Sails</text>
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<text>Armor Class: 12</text>
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<text>Hit Points: 100; -10 ft. speed per 25 damage taken</text>
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<text>Locomotion (water): sails, speed 35 ft.; 15 ft. while sailing into the wind; 50 ft. while sailing with the wind.</text>
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</trait>
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<trait>
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<name>Movement:</name>
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<text>Oars</text>
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<text>Armor Class: 12</text>
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<text>Hit Points: 100; -5 ft. speed per 25 damage taken</text>
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<text>Locomotion (water): oars, speed 30 ft.</text>
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</trait>
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<action>
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<name>Weapons:</name>
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<text>Ballistas (4)</text>
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<text>Armor Class: 15</text>
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<text>Hit Points: 50 each</text>
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<text>Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. 16 (3d10) piercing damage.</text>
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<attack>Weapons:|+6|3d10</attack>
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</action>
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<action>
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<name>Weapons:</name>
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<text>Mangonels (2)</text>
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<text>Armor Class: 15</text>
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<text>Hit Points: 100 each</text>
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<text>Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can't hit targets within 60 ft. of it), one target. 27 (5d10) bludgeoning damage.</text>
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<attack>Weapons:|+5|5d10</attack>
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</action>
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<action>
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<name>Weapons:</name>
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<text>Ram</text>
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<text>Armor Class: 20</text>
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<text>Hit Points: 100 (damage threshold 10)</text>
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<text>The Galley (Unearthed Arcana) has advantage on all saving throws relating to crashing when it crashes into a creature or object, and any damage it suffers from the crash is instead applied to the ram. These benefits do not apply if a vehicle crashes into the Galley (Unearthed Arcana).</text>
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</action>
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<description>
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Source: Unearthed Arcana: Of Ships And Sea p. 2</description>
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<environment></environment>
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</monster>
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<monster>
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<name>Keelboat (Unearthed Arcana)</name>
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<size>G</size>
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<type>vehicle (60 ft. x 20 ft.)</type>
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<alignment>Unaligned</alignment>
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<ac>15</ac>
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<hp>100</hp>
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<speed>3 miles per hour (72 miles per day)</speed>
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<str>16</str>
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<dex>7</dex>
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<con>13</con>
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<int>0</int>
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<wis>0</wis>
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<cha>0</cha>
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<save></save>
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<skill></skill>
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<languages></languages>
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<cr></cr>
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<resist></resist>
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<immune>poison, psychic</immune>
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<vulnerable></vulnerable>
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<conditionImmune>blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious</conditionImmune>
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<senses></senses>
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<trait>
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<name>Hit Points</name>
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<text>100</text>
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</trait>
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<trait>
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<name>Hull:</name>
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<text>Armor Class: 15</text>
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<text>Hit Points: 100 (damage threshold 10)</text>
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</trait>
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<trait>
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<name>Control:</name>
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<text>Helm</text>
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<text>Armor Class: 12</text>
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<text>Hit Points: 50</text>
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<text>Move up to the speed of one of its movement components, with one 90-degree turn. If the helm is destroyed, the Keelboat (Unearthed Arcana) can't turn.</text>
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</trait>
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<trait>
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<name>Movement:</name>
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<text>Sails</text>
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<text>Armor Class: 12</text>
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<text>Hit Points: 100; -5 ft. speed per 20 damage taken </text>
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<text>Locomotion (water): sails, speed 25 ft.; 15 ft. while sailing into the wind; 35 ft. while sailing with the wind.</text>
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</trait>
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<trait>
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<name>Movement:</name>
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<text>Oars</text>
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<text>Armor Class: 12</text>
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<text>Hit Points: 100; -5 ft. speed per 25 damage taken</text>
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<text>Locomotion (water): oars, speed 20 ft.</text>
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</trait>
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<action>
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<name>Weapons:</name>
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<text>Ballista</text>
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<text>Armor Class: 15</text>
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<text>Hit Points: 50</text>
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<text>Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. 16 (3d10) piercing damage. Keelboat (Unearthed Arcana)s typically include a ballista only when they are equipped for combat.</text>
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<attack>Weapons:|+6|3d10</attack>
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</action>
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<description>
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Source: Unearthed Arcana: Of Ships And Sea p. 3</description>
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<environment></environment>
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</monster>
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<monster>
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<name>Longship (Unearthed Arcana)</name>
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<size>G</size>
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<type>vehicle (70 ft. x 20 ft.)</type>
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<alignment>Unaligned</alignment>
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<ac>15</ac>
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<hp>300</hp>
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<speed>5 miles per hour (120 miles per day)</speed>
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<str>20</str>
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<dex>6</dex>
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<con>17</con>
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<int>0</int>
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<wis>0</wis>
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<cha>0</cha>
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<save></save>
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<skill></skill>
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<languages></languages>
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<cr></cr>
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<resist></resist>
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<immune>poison, psychic</immune>
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<vulnerable></vulnerable>
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<conditionImmune>blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious</conditionImmune>
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<senses></senses>
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<trait>
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<name>Hit Points</name>
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<text>300</text>
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</trait>
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<trait>
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<name>Hull:</name>
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<text>Armor Class: 15</text>
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<text>Hit Points: 300 (damage threshold 15)</text>
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</trait>
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<trait>
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<name>Control:</name>
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<text>Helm</text>
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<text>Armor Class: 16</text>
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<text>Hit Points: 50</text>
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<text>Move up to the speed of one of its movement components, with one 90-degree turn. If the helm is destroyed, the Longship (Unearthed Arcana) can't turn.</text>
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</trait>
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<trait>
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<name>Movement:</name>
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<text>Sails</text>
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<text>Armor Class: 12</text>
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<text>Hit Points: 100; -10 ft. speed per 25 damage taken</text>
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<text>Locomotion (water): sails, speed 45 ft.; 15 ft. while sailing into the wind; 60 ft. while sailing with the wind.</text>
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</trait>
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<trait>
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<name>Movement:</name>
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<text>Oars</text>
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<text>Armor Class: 12</text>
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<text>Hit Points: 100; -5 ft. speed per 25 damage taken</text>
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<text>Locomotion (water): oars, speed 20 ft.</text>
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</trait>
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<description>
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Source: Unearthed Arcana: Of Ships And Sea p. 4</description>
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<environment></environment>
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</monster>
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<monster>
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<name>Rowboat (Unearthed Arcana)</name>
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<size>L</size>
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<type>vehicle (10 ft. x 5 ft.)</type>
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<alignment>Unaligned</alignment>
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<ac>11</ac>
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<hp>50</hp>
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<speed>3 miles per hour (72 miles per day)</speed>
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<str>11</str>
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<dex>8</dex>
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<con>11</con>
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<int>0</int>
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<wis>0</wis>
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<cha>0</cha>
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<save></save>
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<skill></skill>
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<languages></languages>
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<cr></cr>
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<resist></resist>
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<immune>poison, psychic</immune>
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<vulnerable></vulnerable>
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<conditionImmune>blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious</conditionImmune>
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<senses></senses>
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<trait>
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<name>Hit Points</name>
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<text>50</text>
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</trait>
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<trait>
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<name>Hull:</name>
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<text>Armor Class: 11</text>
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<text>Hit Points: 50 (damage threshold 0)</text>
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</trait>
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<trait>
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<name>Movement:</name>
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<text>Oars</text>
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<text>Armor Class: 12</text>
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<text>Hit Points: 25</text>
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<text>Locomotion (water): oars, speed 15 ft. Move up to its speed, with one 90-degree turn. Without oars, the Rowboat (Unearthed Arcana)'s speed is 0.</text>
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</trait>
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<description>
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Source: Unearthed Arcana: Of Ships And Sea p. 4</description>
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<environment></environment>
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</monster>
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<monster>
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<name>Sailing Ship (Unearthed Arcana)</name>
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<size>G</size>
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<type>vehicle (80 ft. x 20 ft.)</type>
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<alignment>Unaligned</alignment>
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<ac>15</ac>
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<hp>300</hp>
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<speed>5 miles per hour (120 miles per day)</speed>
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<str>20</str>
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<dex>7</dex>
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<con>17</con>
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<int>0</int>
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<wis>0</wis>
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<cha>0</cha>
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<save></save>
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<skill></skill>
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<languages></languages>
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<cr></cr>
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<resist></resist>
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<immune>poison, psychic</immune>
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<vulnerable></vulnerable>
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<conditionImmune>blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious</conditionImmune>
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<senses></senses>
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<trait>
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<name>Hit Points</name>
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<text>300</text>
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</trait>
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<trait>
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<name>Hull:</name>
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<text>Armor Class: 15</text>
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<text>Hit Points: 300 (damage threshold 15)</text>
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</trait>
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<trait>
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<name>Control:</name>
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<text>Helm</text>
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<text>Armor Class: 18</text>
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<text>Hit Points: 50</text>
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<text>Move up to the speed of its sails, with one 90-degree turn. If the helm is destroyed, the ship can't turn.</text>
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</trait>
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<trait>
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<name>Movement:</name>
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<text>Sails</text>
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<text>Armor Class: 12</text>
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<text>Hit Points: 100; -5 ft. speed per 25 damage taken</text>
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<text>Locomotion (water): sails, speed 45 ft.; 15 ft. while sailing into the wind; 60 ft. while sailing with the wind.</text>
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</trait>
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<action>
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<name>Weapons:</name>
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<text>Ballista</text>
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<text>Armor Class: 15</text>
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<text>Hit Points: 50</text>
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<text>Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. 16 (3d10) piercing damage.</text>
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<attack>Weapons:|+6|3d10</attack>
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</action>
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<action>
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<name>Weapons:</name>
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<text>Mangonel</text>
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<text>Armor Class: 15</text>
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<text>Hit Points: 100</text>
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<text>Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can't hit targets within 60 ft. of it), one target. 27 (5d10) bludgeoning damage.</text>
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<attack>Weapons:|+5|5d10</attack>
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</action>
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<description>
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Source: Unearthed Arcana: Of Ships And Sea p. 4</description>
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<environment></environment>
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</monster>
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<monster>
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<name>Warship (Unearthed Arcana)</name>
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<size>G</size>
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<type>vehicle (100 ft. x 20 ft.)</type>
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<alignment>Unaligned</alignment>
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<ac>15</ac>
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<hp>500</hp>
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<speed>4 miles per hour (96 miles per day)</speed>
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<str>20</str>
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<dex>4</dex>
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<con>20</con>
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<int>0</int>
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<wis>0</wis>
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<cha>0</cha>
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<save></save>
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<skill></skill>
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<languages></languages>
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<cr></cr>
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<resist></resist>
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<immune>poison, psychic</immune>
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<vulnerable></vulnerable>
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<conditionImmune>blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious</conditionImmune>
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<senses></senses>
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<trait>
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<name>Hit Points</name>
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<text>500</text>
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</trait>
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<trait>
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<name>Hull:</name>
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<text>Armor Class: 15</text>
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<text>Hit Points: 500 (damage threshold 20)</text>
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</trait>
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<trait>
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<name>Control:</name>
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<text>Helm</text>
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<text>Armor Class: 18</text>
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<text>Hit Points: 50</text>
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<text>Move up to the speed of one of its movement components, with one 90-degree turn. If the helm is destroyed, the Warship (Unearthed Arcana) can't turn.</text>
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</trait>
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<trait>
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<name>Movement:</name>
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<text>Sails</text>
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<text>Armor Class: 12</text>
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<text>Hit Points: 100; -10 ft. speed per 25 damage taken</text>
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<text>Locomotion (water): sails, speed 35 ft.; 15 ft. while sailing into the wind; 50 ft. while sailing with the wind.</text>
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</trait>
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<trait>
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<name>Movement:</name>
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<text>Oars</text>
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<text>Armor Class: 12</text>
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<text>Hit Points: 100; -5 ft. speed per 25 damage taken</text>
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<text>Locomotion (water): oars, speed 20 ft. with 80 or more rowers, 10 feet with 40 or more rowers, 5 ft. with 20 or more rowers.</text>
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</trait>
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<action>
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<name>Weapons:</name>
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<text>Ballistas (2)</text>
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<text>Armor Class: 15</text>
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<text>Hit Points: 50 each</text>
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<text>Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. 16 (3d10) piercing damage.</text>
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<attack>Weapons:|+6|3d10</attack>
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</action>
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<action>
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<name>Weapons:</name>
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<text>Mangonels (2)</text>
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<text>Armor Class: 15</text>
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<text>Hit Points: 100 each</text>
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<text>Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can't hit targets within 60 ft. of it), one target. 27 (5d10) bludgeoning damage.</text>
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<attack>Weapons:|+5|5d10</attack>
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</action>
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<action>
|
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<name>Weapons:</name>
|
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<text>Ram</text>
|
|
<text>Armor Class: 20</text>
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<text>Hit Points: 100 (damage threshold 10)</text>
|
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<text>The Warship (Unearthed Arcana) has advantage on all saving throws relating to crashing when it crashes into a creature or object. Any damage it suffers from the crash is instead applied to the ram. These benefits do not apply if another vessel crashes into the Warship (Unearthed Arcana).</text>
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</action>
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<description>
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Source: Unearthed Arcana: Of Ships And Sea p. 5</description>
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<environment></environment>
|
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</monster>
|
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</compendium>
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