In an effort to mitigate questions from new, inexperienced users on how to import data into Fight Club 5e, I rewrote and reorganized the root-level README file to include detailed instructions on how to compile their own compendiums using the sources found within this repository. Some existing data, such as how to create your own collection file, was moved into other READMEs under the Collections and Sources directories. I also took some liberty in reorganizing the directory structure of this repository and renamed some of the top-level directories. In my view, having sources under the "FightClub5eXML" folder didn't make a lot of sense, so I moved those sources into the top-level "Sources" folder. I made sure to update all of the collection files, along with the "travis.yml" config file, to properly point to the correct folders. Finally, while updating the "travis.yml" config file, I changed the output folder of those build compendiums to be under a top-level "Compendiums" folder. This folder is ignored by git.
34 lines
2.3 KiB
XML
34 lines
2.3 KiB
XML
<?xml version='1.0' encoding='utf-8'?>
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<compendium version="5" auto_indent="NO">
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<feat>
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<name>Aberrant Dragonmark</name>
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<prerequisite></prerequisite>
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<text>You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:
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• You learn a cantrip of your choice from the sorcerer spell list. In addition, choose a 1st-level spell from the sorcerer spell list. You learn that spell and can cast it through your mark. Once you cast it, you must finish a short or long rest before you can cast it again through the mark. Constitution is your spellcasting ability for these spells.
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• When you cast the 1st-level spell through your mark, you can expend one of your Hit Dice and roll it. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.
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You also develop a random flaw from the Aberrant Dragonmark Flaws table.
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Aberrant Dragonmark Flaws
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d8 | Flaw
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1 | Your mark is a source of constant physical pain.
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2 | Your mark whispers to you. Its meaning can be unclear.
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3 | When you're stressed, the mark hisses audibly.
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4 | The skin around the mark is burned, scaly, or withered.
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5 | Animals are uneasy around you.
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6 | You have a mood swing any time you use your mark.
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7 | Your looks change slightly whenever you use the mark.
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8 | You have horrific nightmares after you use your mark.
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Source: Eberron: Rising from the Last War p. 52, Wayfinder's Guide to Eberron p. 112</text>
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<modifier category="ability score">Constitution +1</modifier>
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</feat>
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<feat>
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<name>Revenant Blade</name>
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<prerequisite>Elf</prerequisite>
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<text>You are descended from a master of the double-bladed scimitar, and some of that mastery has passed on to you. You gain the following benefits:
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• Increase your Strength or Dexterity score by 1, to a maximum of 20
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• While you are holding a double-bladed scimitar with two hands, you gain a +1 bonus to Armor Class.
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• A double-bladed scimitar has the finesse property when you wield it.
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Source: Eberron: Rising from the Last War p. 22, Wayfinder's Guide to Eberron p. 74</text>
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</feat>
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</compendium>
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