In an effort to mitigate questions from new, inexperienced users on how to import data into Fight Club 5e, I rewrote and reorganized the root-level README file to include detailed instructions on how to compile their own compendiums using the sources found within this repository. Some existing data, such as how to create your own collection file, was moved into other READMEs under the Collections and Sources directories. I also took some liberty in reorganizing the directory structure of this repository and renamed some of the top-level directories. In my view, having sources under the "FightClub5eXML" folder didn't make a lot of sense, so I moved those sources into the top-level "Sources" folder. I made sure to update all of the collection files, along with the "travis.yml" config file, to properly point to the correct folders. Finally, while updating the "travis.yml" config file, I changed the output folder of those build compendiums to be under a top-level "Compendiums" folder. This folder is ignored by git.
48 lines
2.0 KiB
XML
Executable File
48 lines
2.0 KiB
XML
Executable File
<?xml version='1.0' encoding='utf-8'?>
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<compendium version="5" auto_indent="NO">
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<monster>
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<name>Wildfire Spirit (UA)</name>
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<size>S</size>
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<type>elemental</type>
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<alignment>Any Chaotic Alignment</alignment>
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<ac>13 (natural armor)</ac>
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<hp>0</hp>
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<speed>walk 20 ft., fly 30 ft.</speed>
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<str>10</str>
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<dex>14</dex>
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<con>14</con>
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<int>13</int>
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<wis>15</wis>
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<cha>11</cha>
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<save>Dex +4, Con +4, Wis +4</save>
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<skill>Nature +4</skill>
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<passive>12</passive>
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<languages>understands the languages you speak</languages>
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<cr></cr>
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<resist></resist>
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<immune>fire</immune>
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<vulnerable></vulnerable>
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<conditionImmune>charmed, frightened, grappled, prone, restrained</conditionImmune>
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<senses>darkvision 60 ft.</senses>
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<trait>
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<name>Hit Points</name>
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<text>equal to the Wildfire Spirit (UA)'s Constitution modifier + your Wisdom modifier + five times your level in this class</text>
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</trait>
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<trait>
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<name>Soul Bond</name>
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<text>The following numbers increase by 1 when your proficiency bonus increases by 1: the spirit's skill and saving throw bonuses above, the bonuses to hit and damage of its Flame Seed, and the bonus to damage of its Fiery Teleportation.</text>
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</trait>
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<action>
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<name>Flame Seed</name>
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<text>Ranged Weapon Attack: +4 to hit, range 30 ft., one target you can see. 1d6 + 2 fire damage.</text>
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</action>
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<action>
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<name>Fiery Teleportation (Recharges after a Short or Long Rest)</name>
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<text>The spirit and each willing creature of your choice within 5 feet of it teleport up to 30 feet to unoccupied spaces you can see. Each creature within 10 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take 1d6 + 2 fire damage.</text>
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</action>
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<description>
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Source: Unearthed Arcana: Cleric Druid Wizard p. 3</description>
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<environment></environment>
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</monster>
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</compendium>
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