In an effort to mitigate questions from new, inexperienced users on how to import data into Fight Club 5e, I rewrote and reorganized the root-level README file to include detailed instructions on how to compile their own compendiums using the sources found within this repository. Some existing data, such as how to create your own collection file, was moved into other READMEs under the Collections and Sources directories. I also took some liberty in reorganizing the directory structure of this repository and renamed some of the top-level directories. In my view, having sources under the "FightClub5eXML" folder didn't make a lot of sense, so I moved those sources into the top-level "Sources" folder. I made sure to update all of the collection files, along with the "travis.yml" config file, to properly point to the correct folders. Finally, while updating the "travis.yml" config file, I changed the output folder of those build compendiums to be under a top-level "Compendiums" folder. This folder is ignored by git.
103 lines
4.3 KiB
XML
Executable File
103 lines
4.3 KiB
XML
Executable File
<?xml version='1.0' encoding='utf-8'?>
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<compendium version="5" auto_indent="NO">
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<monster>
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<name>Alchemical Homunculus (UA)</name>
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<size>T</size>
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<type>construct</type>
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<alignment>Neutral</alignment>
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<ac>13 (natural armor)</ac>
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<hp>0</hp>
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<speed>walk 20 ft., fly 30 ft.</speed>
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<str>4</str>
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<dex>15</dex>
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<con>11</con>
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<int>10</int>
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<wis>10</wis>
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<cha>7</cha>
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<save></save>
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<skill>Perception +4, Stealth +4</skill>
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<passive>10</passive>
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<languages>understands the languages you speak</languages>
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<cr></cr>
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<resist></resist>
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<immune>acid, poison</immune>
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<vulnerable></vulnerable>
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<conditionImmune>charmed, exhaustion, poisoned</conditionImmune>
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<senses>darkvision 60 ft.</senses>
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<trait>
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<name>Hit Points</name>
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<text>equal to five times your level in this class + your Intelligence modifier</text>
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</trait>
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<trait>
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<name>Might of the Master</name>
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<text>The following numbers increase by 1 when your proficiency bonus increases by 1: the homunculus's skill bonuses and the bonuses to hit and damage of its Acidic Spittle.</text>
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</trait>
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<action>
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<name>Acidic Spittle</name>
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<text>Ranged Weapon Attack: +4 to hit, range 30 ft., one target you can see. 1d6 + 2 acid damage.</text>
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</action>
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<action>
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<name>Alchemical Salve (3/Day)</name>
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<text>The homunculus produces a salve and touches one creature you designate. The target receives one of the following magical benefits of your choice:</text>
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<text>• Buoyancy: The target gains a flying speed of 10 feet for 10 minutes.</text>
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<text>• Inspiration: The target feels giddy and effective, gaining advantage on certain ability checks in the next hour. The target chooses the checks before or after rolling. The magic runs out after the target has used it on a number of checks equal to your Intelligence modifier (minimum of 1).</text>
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<text>• Resilience: The target gains a number of temporary hit points equal to 2d6 + your Intelligence modifier.</text>
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</action>
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<description>
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Source: Unearthed Arcana: Artificer Revisited p. 6</description>
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<environment></environment>
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</monster>
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<monster>
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<name>Iron Defender (UA)</name>
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<size>M</size>
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<type>construct</type>
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<alignment>Neutral</alignment>
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<ac>15 (natural armor)</ac>
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<hp>0</hp>
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<speed>walk 40 ft.</speed>
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<str>14</str>
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<dex>12</dex>
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<con>14</con>
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<int>4</int>
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<wis>10</wis>
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<cha>6</cha>
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<save></save>
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<skill>Perception +4</skill>
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<passive>10</passive>
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<languages>understands the languages you speak</languages>
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<cr></cr>
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<resist></resist>
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<immune>poison</immune>
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<vulnerable></vulnerable>
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<conditionImmune>charmed, exhaustion, poisoned</conditionImmune>
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<senses>darkvision 60 ft.</senses>
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<trait>
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<name>Hit Points</name>
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<text>equal to five times your level in this class + your Intelligence modifier + the Iron Defender (UA)'s Constitution modifier</text>
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</trait>
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<trait>
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<name>Might of the Master</name>
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<text>The following numbers increase by 1 when your proficiency bonus increases by 1: the Iron Defender (UA)'s skill bonuses, the bonuses to hit and damage of its bite, and the number of hit points restored by its Repair action.</text>
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</trait>
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<trait>
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<name>Vigilant</name>
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<text>The Iron Defender (UA) can't be surprised.</text>
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</trait>
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<action>
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<name>Bite</name>
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<text>Melee Weapon Attack: +4 to hit, reach 5 ft., one target you can see. 1d8 + 2 piercing damage.</text>
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</action>
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<action>
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<name>Repair (3/Day)</name>
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<text>The magical mechanisms inside the Iron Defender (UA) restore 2d8 + 2 hit points to itself or to one construct or object within 5 feet of it.</text>
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</action>
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<reaction>
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<name>Defensive Pounce</name>
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<text>The Iron Defender (UA) imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the Iron Defender (UA).</text>
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</reaction>
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<description>
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Source: Unearthed Arcana: Artificer Revisited p. 11</description>
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<environment></environment>
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</monster>
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</compendium>
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