17 lines
1.0 KiB
XML
17 lines
1.0 KiB
XML
<?xml version='1.0' encoding='utf-8'?>
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<compendium version="5" auto_indent="NO">
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<item>
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<name>Concertina</name>
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<detail>Wondrous item</detail>
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<type>W</type>
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<magic>1</magic>
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<weight></weight>
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<property></property>
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<text>A concertina is a less charming kind of accordion.
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In addition to knocking out a killer polka, a creature playing the concertina can use an action to cause an area of mist or water up to 30 feet in diameter and 6 inches deep to freeze solid.
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Once used, this feature of the concertina can't be used again until the next dawn.
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Any creatures touching the floor must succeed on a DC 20 Dexterity saving throw or be restrained by the ice. As an action, a restrained creature can attempt to free itself or another creature within its reach from the ice, doing so with a successful DC 20 Strength (Athletics) check. A character freed from the ice is no longer restrained by it. The ice melts in an hour.
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Source: The Lost Dungeon of Rickedness: Big Rick Energy p. 26</text>
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</item>
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</compendium>
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