FightClub5eXML/Sources/PlayersHandbook/bestiary-phb.xml

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<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<monster>
<name>Animated Object (Huge)</name>
<size>H</size>
<type>construct</type>
<alignment>Unaligned</alignment>
<ac>10 (natural armor)</ac>
<hp>80 (80d1)</hp>
<speed>walk 30 ft.</speed>
<str>18</str>
<dex>6</dex>
<con>10</con>
<int>3</int>
<wis>3</wis>
<cha>1</cha>
<save></save>
<skill></skill>
<passive>6</passive>
<languages></languages>
<cr></cr>
<resist></resist>
<immune></immune>
<vulnerable></vulnerable>
<conditionImmune></conditionImmune>
<senses>blindsight 30 ft. (blind beyond this radius)</senses>
<trait>
<name>Animated</name>
<text>If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0.</text>
<text>When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.</text>
<text>The DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form.</text>
</trait>
<action>
<name>Slam</name>
<text>Melee Weapon Attack: +8 to hit, reach 5 ft., one target. 16 (2d12 + 4) bludgeoning damage.</text>
<attack>Slam|+8|2d12+4</attack>
</action>
<description>
Source: Player's Handbook p. 213</description>
<environment></environment>
</monster>
<monster>
<name>Animated Object (Large)</name>
<size>L</size>
<type>construct</type>
<alignment>Unaligned</alignment>
<ac>10 (natural armor)</ac>
<hp>50 (50d1)</hp>
<speed>walk 30 ft.</speed>
<str>14</str>
<dex>10</dex>
<con>10</con>
<int>3</int>
<wis>3</wis>
<cha>1</cha>
<save></save>
<skill></skill>
<passive>6</passive>
<languages></languages>
<cr></cr>
<resist></resist>
<immune></immune>
<vulnerable></vulnerable>
<conditionImmune></conditionImmune>
<senses>blindsight 30 ft. (blind beyond this radius)</senses>
<trait>
<name>Animated</name>
<text>If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0.</text>
<text>When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.</text>
<text>The DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form.</text>
</trait>
<action>
<name>Slam</name>
<text>Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 12 (2d10 + 2) bludgeoning damage.</text>
<attack>Slam|+6|2d10+2</attack>
</action>
<description>
Source: Player's Handbook p. 213</description>
<environment></environment>
</monster>
<monster>
<name>Animated Object (Medium)</name>
<size>M</size>
<type>construct</type>
<alignment>Unaligned</alignment>
<ac>13 (natural armor)</ac>
<hp>40 (40d1)</hp>
<speed>walk 30 ft.</speed>
<str>10</str>
<dex>12</dex>
<con>10</con>
<int>3</int>
<wis>3</wis>
<cha>1</cha>
<save></save>
<skill></skill>
<passive>6</passive>
<languages></languages>
<cr></cr>
<resist></resist>
<immune></immune>
<vulnerable></vulnerable>
<conditionImmune></conditionImmune>
<senses>blindsight 30 ft. (blind beyond this radius)</senses>
<trait>
<name>Animated</name>
<text>If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0.</text>
<text>When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.</text>
<text>The DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form.</text>
</trait>
<action>
<name>Slam</name>
<text>Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 7 (2d6 + 1) bludgeoning damage.</text>
<attack>Slam|+5|2d6+1</attack>
</action>
<description>
Source: Player's Handbook p. 213</description>
<environment></environment>
</monster>
<monster>
<name>Animated Object (Small)</name>
<size>S</size>
<type>construct</type>
<alignment>Unaligned</alignment>
<ac>16 (natural armor)</ac>
<hp>25 (25d1)</hp>
<speed>walk 30 ft.</speed>
<str>6</str>
<dex>14</dex>
<con>10</con>
<int>3</int>
<wis>3</wis>
<cha>1</cha>
<save></save>
<skill></skill>
<passive>6</passive>
<languages></languages>
<cr></cr>
<resist></resist>
<immune></immune>
<vulnerable></vulnerable>
<conditionImmune></conditionImmune>
<senses>blindsight 30 ft. (blind beyond this radius)</senses>
<trait>
<name>Animated</name>
<text>If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0.</text>
<text>When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.</text>
<text>The DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form.</text>
</trait>
<action>
<name>Slam</name>
<text>Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 6 (1d8 + 2) bludgeoning damage.</text>
<attack>Slam|+6|1d8+2</attack>
</action>
<description>
Source: Player's Handbook p. 213</description>
<environment></environment>
</monster>
<monster>
<name>Animated Object (Tiny)</name>
<size>T</size>
<type>construct</type>
<alignment>Unaligned</alignment>
<ac>18 (natural armor)</ac>
<hp>20 (20d1)</hp>
<speed>walk 30 ft.</speed>
<str>4</str>
<dex>18</dex>
<con>10</con>
<int>3</int>
<wis>3</wis>
<cha>1</cha>
<save></save>
<skill></skill>
<passive>6</passive>
<languages></languages>
<cr></cr>
<resist></resist>
<immune></immune>
<vulnerable></vulnerable>
<conditionImmune></conditionImmune>
<senses>blindsight 30 ft. (blind beyond this radius)</senses>
<trait>
<name>Animated</name>
<text>If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0.</text>
<text>When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.</text>
<text>The DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form.</text>
</trait>
<action>
<name>Slam</name>
<text>Melee Weapon Attack: +8 to hit, reach 5 ft., one target. 6 (1d4 + 4) bludgeoning damage.</text>
<attack>Slam|+8|1d4+4</attack>
</action>
<description>
Source: Player's Handbook p. 213</description>
<environment></environment>
</monster>
</compendium>