199 lines
7.7 KiB
XML
Executable File
199 lines
7.7 KiB
XML
Executable File
<?xml version='1.0' encoding='utf-8'?>
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<compendium version="5" auto_indent="NO">
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<monster>
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<name>Animated Object (Huge)</name>
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<size>H</size>
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<type>construct</type>
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<alignment>Unaligned</alignment>
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<ac>10 (natural armor)</ac>
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<hp>80 (80d1)</hp>
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<speed>walk 30 ft.</speed>
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<str>18</str>
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<dex>6</dex>
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<con>10</con>
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<int>3</int>
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<wis>3</wis>
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<cha>1</cha>
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<save></save>
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<skill></skill>
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<passive>6</passive>
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<languages></languages>
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<cr></cr>
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<resist></resist>
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<immune></immune>
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<vulnerable></vulnerable>
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<conditionImmune></conditionImmune>
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<senses>blindsight 30 ft. (blind beyond this radius)</senses>
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<trait>
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<name>Animated</name>
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<text>If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0.</text>
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<text>When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.</text>
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<text>The DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form.</text>
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</trait>
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<action>
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<name>Slam</name>
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<text>Melee Weapon Attack: +8 to hit, reach 5 ft., one target. 16 (2d12 + 4) bludgeoning damage.</text>
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<attack>Slam|+8|2d12+4</attack>
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</action>
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<description>
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Source: Player's Handbook p. 213</description>
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<environment></environment>
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</monster>
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<monster>
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<name>Animated Object (Large)</name>
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<size>L</size>
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<type>construct</type>
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<alignment>Unaligned</alignment>
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<ac>10 (natural armor)</ac>
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<hp>50 (50d1)</hp>
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<speed>walk 30 ft.</speed>
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<str>14</str>
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<dex>10</dex>
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<con>10</con>
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<int>3</int>
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<wis>3</wis>
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<cha>1</cha>
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<save></save>
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<skill></skill>
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<passive>6</passive>
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<languages></languages>
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<cr></cr>
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<resist></resist>
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<immune></immune>
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<vulnerable></vulnerable>
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<conditionImmune></conditionImmune>
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<senses>blindsight 30 ft. (blind beyond this radius)</senses>
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<trait>
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<name>Animated</name>
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<text>If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0.</text>
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<text>When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.</text>
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<text>The DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form.</text>
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</trait>
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<action>
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<name>Slam</name>
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<text>Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 12 (2d10 + 2) bludgeoning damage.</text>
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<attack>Slam|+6|2d10+2</attack>
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</action>
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<description>
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Source: Player's Handbook p. 213</description>
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<environment></environment>
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</monster>
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<monster>
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<name>Animated Object (Medium)</name>
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<size>M</size>
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<type>construct</type>
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<alignment>Unaligned</alignment>
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<ac>13 (natural armor)</ac>
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<hp>40 (40d1)</hp>
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<speed>walk 30 ft.</speed>
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<str>10</str>
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<dex>12</dex>
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<con>10</con>
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<int>3</int>
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<wis>3</wis>
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<cha>1</cha>
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<save></save>
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<skill></skill>
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<passive>6</passive>
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<languages></languages>
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<cr></cr>
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<resist></resist>
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<immune></immune>
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<vulnerable></vulnerable>
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<conditionImmune></conditionImmune>
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<senses>blindsight 30 ft. (blind beyond this radius)</senses>
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<trait>
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<name>Animated</name>
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<text>If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0.</text>
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<text>When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.</text>
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<text>The DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form.</text>
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</trait>
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<action>
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<name>Slam</name>
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<text>Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 7 (2d6 + 1) bludgeoning damage.</text>
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<attack>Slam|+5|2d6+1</attack>
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</action>
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<description>
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Source: Player's Handbook p. 213</description>
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<environment></environment>
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</monster>
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<monster>
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<name>Animated Object (Small)</name>
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<size>S</size>
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<type>construct</type>
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<alignment>Unaligned</alignment>
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<ac>16 (natural armor)</ac>
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<hp>25 (25d1)</hp>
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<speed>walk 30 ft.</speed>
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<str>6</str>
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<dex>14</dex>
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<con>10</con>
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<int>3</int>
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<wis>3</wis>
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<cha>1</cha>
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<save></save>
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<skill></skill>
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<passive>6</passive>
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<languages></languages>
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<cr></cr>
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<resist></resist>
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<immune></immune>
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<vulnerable></vulnerable>
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<conditionImmune></conditionImmune>
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<senses>blindsight 30 ft. (blind beyond this radius)</senses>
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<trait>
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<name>Animated</name>
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<text>If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0.</text>
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<text>When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.</text>
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<text>The DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form.</text>
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</trait>
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<action>
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<name>Slam</name>
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<text>Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 6 (1d8 + 2) bludgeoning damage.</text>
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<attack>Slam|+6|1d8+2</attack>
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</action>
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<description>
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Source: Player's Handbook p. 213</description>
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<environment></environment>
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</monster>
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<monster>
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<name>Animated Object (Tiny)</name>
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<size>T</size>
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<type>construct</type>
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<alignment>Unaligned</alignment>
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<ac>18 (natural armor)</ac>
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<hp>20 (20d1)</hp>
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<speed>walk 30 ft.</speed>
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<str>4</str>
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<dex>18</dex>
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<con>10</con>
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<int>3</int>
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<wis>3</wis>
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<cha>1</cha>
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<save></save>
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<skill></skill>
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<passive>6</passive>
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<languages></languages>
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<cr></cr>
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<resist></resist>
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<immune></immune>
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<vulnerable></vulnerable>
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<conditionImmune></conditionImmune>
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<senses>blindsight 30 ft. (blind beyond this radius)</senses>
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<trait>
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<name>Animated</name>
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<text>If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0.</text>
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<text>When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.</text>
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<text>The DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form.</text>
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</trait>
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<action>
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<name>Slam</name>
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<text>Melee Weapon Attack: +8 to hit, reach 5 ft., one target. 6 (1d4 + 4) bludgeoning damage.</text>
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<attack>Slam|+8|1d4+4</attack>
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</action>
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<description>
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Source: Player's Handbook p. 213</description>
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<environment></environment>
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</monster>
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</compendium>
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