FightClub5eXML/Sources/PlaneShift/bestiary-ps-k.xml

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<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<monster>
<name>Gremlin</name>
<size>S</size>
<type>beast</type>
<alignment>Unaligned</alignment>
<ac>11</ac>
<hp>27 (5d8+5)</hp>
<speed>walk 40 ft.</speed>
<str>12</str>
<dex>13</dex>
<con>13</con>
<int>3</int>
<wis>13</wis>
<cha>6</cha>
<save></save>
<skill></skill>
<passive>11</passive>
<languages></languages>
<cr>1/2</cr>
<resist></resist>
<immune></immune>
<vulnerable></vulnerable>
<conditionImmune></conditionImmune>
<senses>darkvision 60 ft.</senses>
<trait>
<name>Aether Scent</name>
<text>The gremlin can pinpoint, by scent, the location of refined or unrefined aether within 30 feet of it.</text>
</trait>
<action>
<name>Claws</name>
<text>Melee Weapon Attack: +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage.</text>
<attack>Claws|+3|1d8+1</attack>
</action>
<action>
<name>Siphon</name>
<text>The gremlin drains aether from an aether-powered device it can see within 5 feet of it. If the object isn't being worn or carried, the touch automatically drains aether. If the object is being worn or carried by a creature, the creature must succeed on a DC 11 Dexterity saving throw to keep it out of the gremlin's reach.</text>
<text>If the aether-powered device grants any bonus (to attack rolls, damage rolls, Armor Class, and so on), that bonus is reduced by 1. If the device has charges, it loses 1 charge. Otherwise, it stops functioning for 1 round. Left unhindered, a gremlin can completely destroy an aether-powered device.</text>
</action>
<description>
Source: Plane Shift: Kaladesh p. 26</description>
<environment></environment>
</monster>
<monster>
<name>Servo</name>
<size>T</size>
<type>construct</type>
<alignment>Unaligned</alignment>
<ac>11 (natural armor)</ac>
<hp>10 (3d4+3)</hp>
<speed>walk 20 ft.</speed>
<str>4</str>
<dex>11</dex>
<con>12</con>
<int>3</int>
<wis>10</wis>
<cha>7</cha>
<save></save>
<skill></skill>
<passive>10</passive>
<languages></languages>
<cr>0</cr>
<resist></resist>
<immune>poison</immune>
<vulnerable></vulnerable>
<conditionImmune>charmed, poisoned</conditionImmune>
<senses></senses>
<action>
<name>Claw</name>
<text>Melee Weapon Attack: +0 to hit, reach 5 ft., one target. 1 slashing damage.</text>
</action>
<description>
Source: Plane Shift: Kaladesh p. 32</description>
<environment></environment>
</monster>
<monster>
<name>Sky Leviathan</name>
<size>G</size>
<type>beast</type>
<alignment>Unaligned</alignment>
<ac>14 (natural armor)</ac>
<hp>247 (15d20+90)</hp>
<speed>fly 50 ft.</speed>
<str>28</str>
<dex>7</dex>
<con>22</con>
<int>1</int>
<wis>8</wis>
<cha>4</cha>
<save>Con +10, Wis +3</save>
<skill></skill>
<passive>9</passive>
<languages></languages>
<cr>10</cr>
<resist></resist>
<immune></immune>
<vulnerable></vulnerable>
<conditionImmune></conditionImmune>
<senses></senses>
<action>
<name>Bite</name>
<text>Melee Weapon Attack: +9 to hit, reach 10 ft., one target. 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the leviathan. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the leviathan, and it takes 21 (6d6) acid damage at the start of each of the leviathan's turns.</text>
<attack>Bite|+9|3d8+9</attack>
<attack>Bite||6d6</attack>
<text>If the leviathan takes 30 damage or more on a single turn from a creature inside it, the leviathan must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the leviathan. If the leviathan dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.</text>
</action>
<description>
Source: Plane Shift: Kaladesh p. 28</description>
<environment></environment>
</monster>
</compendium>