Airship (Unearthed Arcana) G vehicle (80 ft. x 20 ft.) Unaligned 13 300 9 miles per hour (216 miles per day) 14 14 12 0 0 0 poison, psychic blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious Hit Points 300 Hull: Armor Class: 13 Hit Points: 300 Control: Helm Armor Class: 16 Hit Points: 50 Move up to the speed of its elemental engine, with one 90-degree turn. If the helm is destroyed, the Airship (Unearthed Arcana) can't turn. Movement: Elemental Engine Armor Class: 18 Hit Points: 100; -20 ft. speed per 25 damage taken Locomotion (air): elemental power, speed 80 ft. If the engine is destroyed, the ship immediately crashes. Weapons: Ballistas (4) Armor Class: 15 Hit Points: 50 each Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. 16 (3d10) piercing damage. Weapons:|+6|3d10 Source: Unearthed Arcana: Of Ships And Sea p. 2 Galley (Unearthed Arcana) G vehicle (130 ft. x 20 ft.) Unaligned 15 500 4 miles per hour (96 miles per day) 24 4 20 0 0 0 poison, psychic blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious Hit Points 500 Hull: Armor Class: 15 Hit Points: 500 (damage threshold 20) Control: Helm Armor Class: 16 Hit Points: 50 Move up to the speed of one of its movement components, with one 90-degree turn. If the helm is destroyed, the Galley (Unearthed Arcana) can't turn. Movement: Sails Armor Class: 12 Hit Points: 100; -10 ft. speed per 25 damage taken Locomotion (water): sails, speed 35 ft.; 15 ft. while sailing into the wind; 50 ft. while sailing with the wind. Movement: Oars Armor Class: 12 Hit Points: 100; -5 ft. speed per 25 damage taken Locomotion (water): oars, speed 30 ft. Weapons: Ballistas (4) Armor Class: 15 Hit Points: 50 each Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. 16 (3d10) piercing damage. Weapons:|+6|3d10 Weapons: Mangonels (2) Armor Class: 15 Hit Points: 100 each Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can't hit targets within 60 ft. of it), one target. 27 (5d10) bludgeoning damage. Weapons:|+5|5d10 Weapons: Ram Armor Class: 20 Hit Points: 100 (damage threshold 10) The Galley (Unearthed Arcana) has advantage on all saving throws relating to crashing when it crashes into a creature or object, and any damage it suffers from the crash is instead applied to the ram. These benefits do not apply if a vehicle crashes into the Galley (Unearthed Arcana). Source: Unearthed Arcana: Of Ships And Sea p. 2 Keelboat (Unearthed Arcana) G vehicle (60 ft. x 20 ft.) Unaligned 15 100 3 miles per hour (72 miles per day) 16 7 13 0 0 0 poison, psychic blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious Hit Points 100 Hull: Armor Class: 15 Hit Points: 100 (damage threshold 10) Control: Helm Armor Class: 12 Hit Points: 50 Move up to the speed of one of its movement components, with one 90-degree turn. If the helm is destroyed, the Keelboat (Unearthed Arcana) can't turn. Movement: Sails Armor Class: 12 Hit Points: 100; -5 ft. speed per 20 damage taken Locomotion (water): sails, speed 25 ft.; 15 ft. while sailing into the wind; 35 ft. while sailing with the wind. Movement: Oars Armor Class: 12 Hit Points: 100; -5 ft. speed per 25 damage taken Locomotion (water): oars, speed 20 ft. Weapons: Ballista Armor Class: 15 Hit Points: 50 Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. 16 (3d10) piercing damage. Keelboat (Unearthed Arcana)s typically include a ballista only when they are equipped for combat. Weapons:|+6|3d10 Source: Unearthed Arcana: Of Ships And Sea p. 3 Longship (Unearthed Arcana) G vehicle (70 ft. x 20 ft.) Unaligned 15 300 5 miles per hour (120 miles per day) 20 6 17 0 0 0 poison, psychic blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious Hit Points 300 Hull: Armor Class: 15 Hit Points: 300 (damage threshold 15) Control: Helm Armor Class: 16 Hit Points: 50 Move up to the speed of one of its movement components, with one 90-degree turn. If the helm is destroyed, the Longship (Unearthed Arcana) can't turn. Movement: Sails Armor Class: 12 Hit Points: 100; -10 ft. speed per 25 damage taken Locomotion (water): sails, speed 45 ft.; 15 ft. while sailing into the wind; 60 ft. while sailing with the wind. Movement: Oars Armor Class: 12 Hit Points: 100; -5 ft. speed per 25 damage taken Locomotion (water): oars, speed 20 ft. Source: Unearthed Arcana: Of Ships And Sea p. 4 Rowboat (Unearthed Arcana) L vehicle (10 ft. x 5 ft.) Unaligned 11 50 3 miles per hour (72 miles per day) 11 8 11 0 0 0 poison, psychic blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious Hit Points 50 Hull: Armor Class: 11 Hit Points: 50 (damage threshold 0) Movement: Oars Armor Class: 12 Hit Points: 25 Locomotion (water): oars, speed 15 ft. Move up to its speed, with one 90-degree turn. Without oars, the Rowboat (Unearthed Arcana)'s speed is 0. Source: Unearthed Arcana: Of Ships And Sea p. 4 Sailing Ship (Unearthed Arcana) G vehicle (80 ft. x 20 ft.) Unaligned 15 300 5 miles per hour (120 miles per day) 20 7 17 0 0 0 poison, psychic blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious Hit Points 300 Hull: Armor Class: 15 Hit Points: 300 (damage threshold 15) Control: Helm Armor Class: 18 Hit Points: 50 Move up to the speed of its sails, with one 90-degree turn. If the helm is destroyed, the ship can't turn. Movement: Sails Armor Class: 12 Hit Points: 100; -5 ft. speed per 25 damage taken Locomotion (water): sails, speed 45 ft.; 15 ft. while sailing into the wind; 60 ft. while sailing with the wind. Weapons: Ballista Armor Class: 15 Hit Points: 50 Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. 16 (3d10) piercing damage. Weapons:|+6|3d10 Weapons: Mangonel Armor Class: 15 Hit Points: 100 Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can't hit targets within 60 ft. of it), one target. 27 (5d10) bludgeoning damage. Weapons:|+5|5d10 Source: Unearthed Arcana: Of Ships And Sea p. 4 Warship (Unearthed Arcana) G vehicle (100 ft. x 20 ft.) Unaligned 15 500 4 miles per hour (96 miles per day) 20 4 20 0 0 0 poison, psychic blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious Hit Points 500 Hull: Armor Class: 15 Hit Points: 500 (damage threshold 20) Control: Helm Armor Class: 18 Hit Points: 50 Move up to the speed of one of its movement components, with one 90-degree turn. If the helm is destroyed, the Warship (Unearthed Arcana) can't turn. Movement: Sails Armor Class: 12 Hit Points: 100; -10 ft. speed per 25 damage taken Locomotion (water): sails, speed 35 ft.; 15 ft. while sailing into the wind; 50 ft. while sailing with the wind. Movement: Oars Armor Class: 12 Hit Points: 100; -5 ft. speed per 25 damage taken Locomotion (water): oars, speed 20 ft. with 80 or more rowers, 10 feet with 40 or more rowers, 5 ft. with 20 or more rowers. Weapons: Ballistas (2) Armor Class: 15 Hit Points: 50 each Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. 16 (3d10) piercing damage. Weapons:|+6|3d10 Weapons: Mangonels (2) Armor Class: 15 Hit Points: 100 each Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can't hit targets within 60 ft. of it), one target. 27 (5d10) bludgeoning damage. Weapons:|+5|5d10 Weapons: Ram Armor Class: 20 Hit Points: 100 (damage threshold 10) The Warship (Unearthed Arcana) has advantage on all saving throws relating to crashing when it crashes into a creature or object. Any damage it suffers from the crash is instead applied to the ram. These benefits do not apply if another vessel crashes into the Warship (Unearthed Arcana). Source: Unearthed Arcana: Of Ships And Sea p. 5