Animated Object (Huge)
H
construct
Unaligned
10 (natural armor)
80 (80d1)
walk 30 ft.
18
6
10
3
3
1
6
blindsight 30 ft. (blind beyond this radius)
Animated
If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0.
When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.
The DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form.
Slam
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. 16 (2d12 + 4) bludgeoning damage.
Slam|+8|2d12+4
Source: Player's Handbook p. 213
Animated Object (Large)
L
construct
Unaligned
10 (natural armor)
50 (50d1)
walk 30 ft.
14
10
10
3
3
1
6
blindsight 30 ft. (blind beyond this radius)
Animated
If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0.
When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.
The DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form.
Slam
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 12 (2d10 + 2) bludgeoning damage.
Slam|+6|2d10+2
Source: Player's Handbook p. 213
Animated Object (Medium)
M
construct
Unaligned
13 (natural armor)
40 (40d1)
walk 30 ft.
10
12
10
3
3
1
6
blindsight 30 ft. (blind beyond this radius)
Animated
If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0.
When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.
The DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form.
Slam
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 7 (2d6 + 1) bludgeoning damage.
Slam|+5|2d6+1
Source: Player's Handbook p. 213
Animated Object (Small)
S
construct
Unaligned
16 (natural armor)
25 (25d1)
walk 30 ft.
6
14
10
3
3
1
6
blindsight 30 ft. (blind beyond this radius)
Animated
If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0.
When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.
The DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form.
Slam
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 6 (1d8 + 2) bludgeoning damage.
Slam|+6|1d8+2
Source: Player's Handbook p. 213
Animated Object (Tiny)
T
construct
Unaligned
18 (natural armor)
20 (20d1)
walk 30 ft.
4
18
10
3
3
1
6
blindsight 30 ft. (blind beyond this radius)
Animated
If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0.
When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.
The DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form.
Slam
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. 6 (1d4 + 4) bludgeoning damage.
Slam|+8|1d4+4
Source: Player's Handbook p. 213