Animated Object (Huge) H construct Unaligned 10 (natural armor) 80 (80d1) walk 30 ft. 18 6 10 3 3 1 6 blindsight 30 ft. (blind beyond this radius) Animated If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. The DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form. Slam Melee Weapon Attack: +8 to hit, reach 5 ft., one target. 16 (2d12 + 4) bludgeoning damage. Slam|+8|2d12+4 Source: Player's Handbook p. 213 Animated Object (Large) L construct Unaligned 10 (natural armor) 50 (50d1) walk 30 ft. 14 10 10 3 3 1 6 blindsight 30 ft. (blind beyond this radius) Animated If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. The DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form. Slam Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 12 (2d10 + 2) bludgeoning damage. Slam|+6|2d10+2 Source: Player's Handbook p. 213 Animated Object (Medium) M construct Unaligned 13 (natural armor) 40 (40d1) walk 30 ft. 10 12 10 3 3 1 6 blindsight 30 ft. (blind beyond this radius) Animated If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. The DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form. Slam Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 7 (2d6 + 1) bludgeoning damage. Slam|+5|2d6+1 Source: Player's Handbook p. 213 Animated Object (Small) S construct Unaligned 16 (natural armor) 25 (25d1) walk 30 ft. 6 14 10 3 3 1 6 blindsight 30 ft. (blind beyond this radius) Animated If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. The DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form. Slam Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 6 (1d8 + 2) bludgeoning damage. Slam|+6|1d8+2 Source: Player's Handbook p. 213 Animated Object (Tiny) T construct Unaligned 18 (natural armor) 20 (20d1) walk 30 ft. 4 18 10 3 3 1 6 blindsight 30 ft. (blind beyond this radius) Animated If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. The DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form. Slam Melee Weapon Attack: +8 to hit, reach 5 ft., one target. 6 (1d4 + 4) bludgeoning damage. Slam|+8|1d4+4 Source: Player's Handbook p. 213