Airship (Unearthed Arcana)
G
vehicle (80 ft. x 20 ft.)
Unaligned
13
300
9 miles per hour (216 miles per day)
14
14
12
0
0
0
poison, psychic
blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Hit Points
300
Hull:
Armor Class: 13
Hit Points: 300
Control:
Helm
Armor Class: 16
Hit Points: 50
Move up to the speed of its elemental engine, with one 90-degree turn. If the helm is destroyed, the Airship (Unearthed Arcana) can't turn.
Movement:
Elemental Engine
Armor Class: 18
Hit Points: 100; -20 ft. speed per 25 damage taken
Locomotion (air): elemental power, speed 80 ft. If the engine is destroyed, the ship immediately crashes.
Weapons:
Ballistas (4)
Armor Class: 15
Hit Points: 50 each
Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. 16 (3d10) piercing damage.
Weapons:|+6|3d10
Source: Unearthed Arcana: Of Ships And Sea p. 2
Galley (Unearthed Arcana)
G
vehicle (130 ft. x 20 ft.)
Unaligned
15
500
4 miles per hour (96 miles per day)
24
4
20
0
0
0
poison, psychic
blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Hit Points
500
Hull:
Armor Class: 15
Hit Points: 500 (damage threshold 20)
Control:
Helm
Armor Class: 16
Hit Points: 50
Move up to the speed of one of its movement components, with one 90-degree turn. If the helm is destroyed, the Galley (Unearthed Arcana) can't turn.
Movement:
Sails
Armor Class: 12
Hit Points: 100; -10 ft. speed per 25 damage taken
Locomotion (water): sails, speed 35 ft.; 15 ft. while sailing into the wind; 50 ft. while sailing with the wind.
Movement:
Oars
Armor Class: 12
Hit Points: 100; -5 ft. speed per 25 damage taken
Locomotion (water): oars, speed 30 ft.
Weapons:
Ballistas (4)
Armor Class: 15
Hit Points: 50 each
Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. 16 (3d10) piercing damage.
Weapons:|+6|3d10
Weapons:
Mangonels (2)
Armor Class: 15
Hit Points: 100 each
Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can't hit targets within 60 ft. of it), one target. 27 (5d10) bludgeoning damage.
Weapons:|+5|5d10
Weapons:
Ram
Armor Class: 20
Hit Points: 100 (damage threshold 10)
The Galley (Unearthed Arcana) has advantage on all saving throws relating to crashing when it crashes into a creature or object, and any damage it suffers from the crash is instead applied to the ram. These benefits do not apply if a vehicle crashes into the Galley (Unearthed Arcana).
Source: Unearthed Arcana: Of Ships And Sea p. 2
Keelboat (Unearthed Arcana)
G
vehicle (60 ft. x 20 ft.)
Unaligned
15
100
3 miles per hour (72 miles per day)
16
7
13
0
0
0
poison, psychic
blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Hit Points
100
Hull:
Armor Class: 15
Hit Points: 100 (damage threshold 10)
Control:
Helm
Armor Class: 12
Hit Points: 50
Move up to the speed of one of its movement components, with one 90-degree turn. If the helm is destroyed, the Keelboat (Unearthed Arcana) can't turn.
Movement:
Sails
Armor Class: 12
Hit Points: 100; -5 ft. speed per 20 damage taken
Locomotion (water): sails, speed 25 ft.; 15 ft. while sailing into the wind; 35 ft. while sailing with the wind.
Movement:
Oars
Armor Class: 12
Hit Points: 100; -5 ft. speed per 25 damage taken
Locomotion (water): oars, speed 20 ft.
Weapons:
Ballista
Armor Class: 15
Hit Points: 50
Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. 16 (3d10) piercing damage. Keelboat (Unearthed Arcana)s typically include a ballista only when they are equipped for combat.
Weapons:|+6|3d10
Source: Unearthed Arcana: Of Ships And Sea p. 3
Longship (Unearthed Arcana)
G
vehicle (70 ft. x 20 ft.)
Unaligned
15
300
5 miles per hour (120 miles per day)
20
6
17
0
0
0
poison, psychic
blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Hit Points
300
Hull:
Armor Class: 15
Hit Points: 300 (damage threshold 15)
Control:
Helm
Armor Class: 16
Hit Points: 50
Move up to the speed of one of its movement components, with one 90-degree turn. If the helm is destroyed, the Longship (Unearthed Arcana) can't turn.
Movement:
Sails
Armor Class: 12
Hit Points: 100; -10 ft. speed per 25 damage taken
Locomotion (water): sails, speed 45 ft.; 15 ft. while sailing into the wind; 60 ft. while sailing with the wind.
Movement:
Oars
Armor Class: 12
Hit Points: 100; -5 ft. speed per 25 damage taken
Locomotion (water): oars, speed 20 ft.
Source: Unearthed Arcana: Of Ships And Sea p. 4
Rowboat (Unearthed Arcana)
L
vehicle (10 ft. x 5 ft.)
Unaligned
11
50
3 miles per hour (72 miles per day)
11
8
11
0
0
0
poison, psychic
blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Hit Points
50
Hull:
Armor Class: 11
Hit Points: 50 (damage threshold 0)
Movement:
Oars
Armor Class: 12
Hit Points: 25
Locomotion (water): oars, speed 15 ft. Move up to its speed, with one 90-degree turn. Without oars, the Rowboat (Unearthed Arcana)'s speed is 0.
Source: Unearthed Arcana: Of Ships And Sea p. 4
Sailing Ship (Unearthed Arcana)
G
vehicle (80 ft. x 20 ft.)
Unaligned
15
300
5 miles per hour (120 miles per day)
20
7
17
0
0
0
poison, psychic
blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Hit Points
300
Hull:
Armor Class: 15
Hit Points: 300 (damage threshold 15)
Control:
Helm
Armor Class: 18
Hit Points: 50
Move up to the speed of its sails, with one 90-degree turn. If the helm is destroyed, the ship can't turn.
Movement:
Sails
Armor Class: 12
Hit Points: 100; -5 ft. speed per 25 damage taken
Locomotion (water): sails, speed 45 ft.; 15 ft. while sailing into the wind; 60 ft. while sailing with the wind.
Weapons:
Ballista
Armor Class: 15
Hit Points: 50
Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. 16 (3d10) piercing damage.
Weapons:|+6|3d10
Weapons:
Mangonel
Armor Class: 15
Hit Points: 100
Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can't hit targets within 60 ft. of it), one target. 27 (5d10) bludgeoning damage.
Weapons:|+5|5d10
Source: Unearthed Arcana: Of Ships And Sea p. 4
Warship (Unearthed Arcana)
G
vehicle (100 ft. x 20 ft.)
Unaligned
15
500
4 miles per hour (96 miles per day)
20
4
20
0
0
0
poison, psychic
blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Hit Points
500
Hull:
Armor Class: 15
Hit Points: 500 (damage threshold 20)
Control:
Helm
Armor Class: 18
Hit Points: 50
Move up to the speed of one of its movement components, with one 90-degree turn. If the helm is destroyed, the Warship (Unearthed Arcana) can't turn.
Movement:
Sails
Armor Class: 12
Hit Points: 100; -10 ft. speed per 25 damage taken
Locomotion (water): sails, speed 35 ft.; 15 ft. while sailing into the wind; 50 ft. while sailing with the wind.
Movement:
Oars
Armor Class: 12
Hit Points: 100; -5 ft. speed per 25 damage taken
Locomotion (water): oars, speed 20 ft. with 80 or more rowers, 10 feet with 40 or more rowers, 5 ft. with 20 or more rowers.
Weapons:
Ballistas (2)
Armor Class: 15
Hit Points: 50 each
Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. 16 (3d10) piercing damage.
Weapons:|+6|3d10
Weapons:
Mangonels (2)
Armor Class: 15
Hit Points: 100 each
Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can't hit targets within 60 ft. of it), one target. 27 (5d10) bludgeoning damage.
Weapons:|+5|5d10
Weapons:
Ram
Armor Class: 20
Hit Points: 100 (damage threshold 10)
The Warship (Unearthed Arcana) has advantage on all saving throws relating to crashing when it crashes into a creature or object. Any damage it suffers from the crash is instead applied to the ram. These benefits do not apply if another vessel crashes into the Warship (Unearthed Arcana).
Source: Unearthed Arcana: Of Ships And Sea p. 5