Wizard Artificer (UA): Artificer Artificers are a key part of the world of Eberron. They illustrate the evolution of magic from a wild, unpredictable force to one that is becoming available to the masses. Magic items are part of everyday life in the Five Nations of Khorvaire; with an artificer in your party, they become part of every adventuring expedition. The artificer was a separate class in prior editions of the Eberron setting, a melee combatant who specialized in mystically enhanced arms and armor. The fifth edition rules treat the artificer as a new wizard tradition that focuses on mystical invention, which you can choose starting at 2nd level. Source: Unearthed Arcana: Eberron p. 3 Artificer (UA): Infuse Potions Starting at 2nd level, you can produce magic potions. You spend 10 minutes focusing your magic on a vial of mundane water and expend a spell slot to transform it into a potion. Once you have expended a spell slot to create a potion, you cannot regain that slot until the potion is consumed or after 1 week, at which time the potion loses its effectiveness. You can create up to three potions at a time; creating a fourth potion causes the oldest currently active one to immediately lose its potency. If that potion has been consumed, its effects immediately end. The spell slot you expend determines the type of potion you can create. Infuse Potions Spell Slot | Potion Created 1st | Climbing, growth, or healing 2nd | Mind reading or greater healing 3rd | Invisibility, superior healing, or water breathing 4th | Resistance Source: Unearthed Arcana: Eberron p. 3 Artificer (UA): Infuse Scrolls At 2nd level, you can also tap into your reserves of magical energy to create spell scrolls. You can use your Arcane Recovery ability to create a scroll instead of regaining expended spell slots. You must finish a short rest, then spend 10 minutes with parchment, quill, and ink to create a spell scroll containing one spell chosen from those you know. Subtract the spell's level from the total levels worth of slots you regain using Arcane Recovery. This reduction to your Arcane Recovery applies until you use the scroll and then finish a long rest. Source: Unearthed Arcana: Eberron p. 3 Artificer (UA): Infuse Weapons and Armor Beginning at 6th level, you can produce magic weapons and armor. You spend 10 minutes focusing your magic on a mundane weapon, suit of armor, shield, or bundle of twenty pieces of ammunition, and expend a spell slot to infuse it with magical energy. The magic item retains its enhancement for 8 hours or until used (in the case of magic ammunition). You can infuse only one item at a time; if you infuse a second one, the first immediately loses its potency. Once you have expended a spell slot to create such an item, you cannot regain that slot until the item becomes nonmagical. The spell slot you expend determines the type of weapon, armor, or shield you can create. Infuse Weapons and Armor Spell Level | Item Created 2nd | +1 ammunition (20 pieces) 3rd | +1 weapon or +1 shield 4th | +1 armor 5th | +2 weapon or +2 ammunition (20 pieces) 6th | +2 armor Source: Unearthed Arcana: Eberron p. 3 Artificer (UA): Superior Artificer Starting at 10th level, you can create a second magic weapon, suit of armor, shield, or bundle of ammunition using your Infuse Weapons and Armor ability. Attempting to infuse a third item causes the oldest one to immediately lose its potency. You can also create one additional potion or scroll using Infuse Potions or Infuse Scrolls. Source: Unearthed Arcana: Eberron p. 3 Artificer (UA): Master Artificer On reaching 14th level, your mastery of arcane magic allows you to produce a variety of magic items. You can create a single item chosen from Magic Item Tables A and B in chapter 7 of the Dungeon Master's Guide (shown below). It takes you 1 week to produce such an item, and you must rest for 1 month before using this ability to craft another item. Magic Item Table A d100 | Magic Item 01-50 | Potion of healing 51-60 | Spell scroll (cantrip) 61-70 | Potion of climbing 71-90 | Spell scroll (1st level) 91-94 | Spell scroll (2nd level) 95-98 | Potion of greater healing 99 | Bag of holding 00 | Driftglobe Magic Item Table B d100 | Magic Item 01-15 | Potion of greater healing 16-22 | Potion of fire breath 23-29 | Potion of resistance 30-34 | Ammunition +1 35-39 | Potion of animal friendship 40-44 | Potion of hill giant strength 45-49 | Potion of growth 50-54 | Potion of water breathing 55-59 | Spell scroll (2nd level) 60-64 | Spell scroll (3rd level) 65-67 | Bag of holding 68-70 | Keoghtom's ointment 71-73 | Oil of slipperiness 74-75 | Dust of disappearance 76-77 | Dust of dryness 78-79 | Dust of sneezing and choking 80-81 | Elemental gem 82-83 | Philter of love 84 | Alchemy jug 85 | Cap of water breathing 86 | Cloak of the manta ray 87 | Driftglobe 88 | Goggles of night 89 | Helm of comprehending languages 90 | Immovable rod 91 | Lantern of revealing 92 | Mariner's armor 93 | Mithral armor 94 | Potion of poison 95 | Ring of swimming 96 | Robe of useful items 97 | Rope of climbing 98 | Saddle of the cavalier 99 | Wand of magic detection 00 | Wand of secret Source: Unearthed Arcana: Eberron p. 3