Homarid M monstrosity Chaotic Evil 14 (natural armor) 44 (8d8+8) walk 20 ft., swim 30 ft. 13 8 13 9 14 10 Perception +4, Stealth +3 14 Homarid 1 darkvision 60 ft. Amphibious The homarid can breathe air and water. Multiattack The homarid makes two claw attacks. Claw Melee Weapon Attack: +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage, and the target is grappled (escape DC 11). The homarid has two claws, each of which can grapple only one target. Claw|+3|1d8+1 Source: Plane Shift: Dominaria p. 15 Kavu Predator L beast Unaligned 15 (natural armor) 75 (10d10+20) walk 30 ft., climb 30 ft. 18 12 15 6 14 8 Perception +4, Stealth +5 14 understands Elvish 2 darkvision 60 ft. Pounce If the kavu moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the kavu can make one bite attack against it as a bonus action. Multiattack The kavu makes two claw attacks. Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 9 (1d10 + 4) piercing damage. Bite|+6|1d10+4 Claw Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage. Claw|+6|1d6+4 Source: Plane Shift: Dominaria p. 24 Steel Leaf Kavu L beast Unaligned 16 (natural armor) 142 (15d10+60) walk 40 ft. 20 12 18 6 14 8 Perception +4 14 understands Elvish 4 darkvision 60 ft. Raking Charge If the kavu moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the kavu can make one rend attack against it as a bonus action. Bite Melee Weapon Attack: +7 to hit, reach 5 ft., one target. 14 (2d8 + 5) piercing damage. Bite|+7|2d8+5 Rend Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. 23 (4d8 + 5) slashing damage. Rend|+7|4d8+5 Source: Plane Shift: Dominaria p. 24 Zombie Horse L undead Neutral Evil 8 22 (3d8+9) walk 20 ft. 13 6 16 3 6 5 Wis +0 8 understands all languages it spoke in life but can't speak 1/4 poison poisoned darkvision 60 ft. Undead Fortitude If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. Slam Melee Weapon Attack: +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage. Slam|+3|1d6+1 Source: Plane Shift: Dominaria p. 17 urban