Homarid
M
monstrosity
Chaotic Evil
14 (natural armor)
44 (8d8+8)
walk 20 ft., swim 30 ft.
13
8
13
9
14
10
Perception +4, Stealth +3
14
Homarid
1
darkvision 60 ft.
Amphibious
The homarid can breathe air and water.
Multiattack
The homarid makes two claw attacks.
Claw
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage, and the target is grappled (escape DC 11). The homarid has two claws, each of which can grapple only one target.
Claw|+3|1d8+1
Source: Plane Shift: Dominaria p. 15
Kavu Predator
L
beast
Unaligned
15 (natural armor)
75 (10d10+20)
walk 30 ft., climb 30 ft.
18
12
15
6
14
8
Perception +4, Stealth +5
14
understands Elvish
2
darkvision 60 ft.
Pounce
If the kavu moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the kavu can make one bite attack against it as a bonus action.
Multiattack
The kavu makes two claw attacks.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 9 (1d10 + 4) piercing damage.
Bite|+6|1d10+4
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage.
Claw|+6|1d6+4
Source: Plane Shift: Dominaria p. 24
Steel Leaf Kavu
L
beast
Unaligned
16 (natural armor)
142 (15d10+60)
walk 40 ft.
20
12
18
6
14
8
Perception +4
14
understands Elvish
4
darkvision 60 ft.
Raking Charge
If the kavu moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the kavu can make one rend attack against it as a bonus action.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. 14 (2d8 + 5) piercing damage.
Bite|+7|2d8+5
Rend
Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. 23 (4d8 + 5) slashing damage.
Rend|+7|4d8+5
Source: Plane Shift: Dominaria p. 24
Zombie Horse
L
undead
Neutral Evil
8
22 (3d8+9)
walk 20 ft.
13
6
16
3
6
5
Wis +0
8
understands all languages it spoke in life but can't speak
1/4
poison
poisoned
darkvision 60 ft.
Undead Fortitude
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage.
Slam|+3|1d6+1
Source: Plane Shift: Dominaria p. 17
urban