From dfc17e2dc517a3173422fab430526fd02cf61314 Mon Sep 17 00:00:00 2001 From: Sash Man Date: Sun, 8 Sep 2019 21:03:58 +0100 Subject: [PATCH] Update - fixing failed validation errors --- FightClub5eXML/Sources/CorePlusUnearthedArcana.xml | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/FightClub5eXML/Sources/CorePlusUnearthedArcana.xml b/FightClub5eXML/Sources/CorePlusUnearthedArcana.xml index 2152c0b..af7520b 100644 --- a/FightClub5eXML/Sources/CorePlusUnearthedArcana.xml +++ b/FightClub5eXML/Sources/CorePlusUnearthedArcana.xml @@ -74952,7 +74952,7 @@ true magic. Other savants are generous teachers, knowledge and good humor.20 ft. 81916191215 Int +7, Cha +5 - Deception +5, Perception +4, plus one of the following Arcana +7, History +7, Nature +7, or Religion +7 + Deception +5, Perception +4, Arcana +7, History +7, Nature +7, Religion +7 @@ -90100,7 +90100,7 @@ true magic. Other savants are generous teachers, knowledge and good humor.M undead any alignment - 9() + 9 (natural armor) 63 (18d8+18) 0 ft., fly 40 ft. (hover) 789141916 @@ -104731,7 +104731,7 @@ true magic. Other savants are generous teachers, knowledge and good humor.341 (22d20+110) 50 ft. 212220101019 - Con +12, Wis +7. Cha +11 + Con +12, Wis +7, Cha +11 bludgeoning, piercing, and slashing from nonmagical attacks @@ -105857,7 +105857,7 @@ true magic. Other savants are generous teachers, knowledge and good humor.0 ft., 50 ft. swim 2112172147 Str +8, Con +6 - Atlehtics +8, Perception +5 + Athletics +8, Perception +5 @@ -105892,6 +105892,7 @@ true magic. Other savants are generous teachers, knowledge and good humor.Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit 9 (1d8+5) bludgeoning damage. + Legendary Actions The maw of Sekolah can take 3. legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The maw regains spent legendary actions at the start of its turn. @@ -107421,6 +107422,7 @@ true magic. Other savants are generous teachers, knowledge and good humor.The peryton chooses up to three creatures within 60 feet of it that it can see. Each creature must succeed on a DC 14 Wisdom saving throw or become cursed. While cursed, whenever the creature makes an attack roll, an ability check, or a saving throw, it must roll a d4 and subtract that number from the roll. A cursed creature can repeat this saving throw at the end of each of its turns, ending the effect on itself with a success. A creature that succeeds on this saving throw is immune to this peryton's Warp Shadow for 24 hours. + Legendary Actions The peryton can take 3 legendary actions, choose from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The peryton regains spent legendary actions at the start of its turn.