Update root-level README and reorganize sources

In an effort to mitigate questions from new, inexperienced users on how
to import data into Fight Club 5e, I rewrote and reorganized the
root-level README file to include detailed instructions on how to
compile their own compendiums using the sources found within this
repository. Some existing data, such as how to create your own
collection file, was moved into other READMEs under the Collections and
Sources directories.

I also took some liberty in reorganizing the directory structure of this
repository and renamed some of the top-level directories. In my view,
having sources under the "FightClub5eXML" folder didn't make a lot of
sense, so I moved those sources into the top-level "Sources" folder. I
made sure to update all of the collection files, along with the
"travis.yml" config file, to properly point to the correct folders.

Finally, while updating the "travis.yml" config file, I changed the
output folder of those build compendiums to be under a top-level
"Compendiums" folder. This folder is ignored by git.
This commit is contained in:
Z. Charles Dziura
2021-11-03 10:55:25 -04:00
parent 94441f22ff
commit cd2e289641
399 changed files with 1648 additions and 1636 deletions

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<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<feat>
<name>Infusion: Armor of Magical Strength (UA)</name>
<prerequisite>10th level, A suit of armor (requires attunement)</prerequisite>
<text>While wearing this armor, a creature can use its Intelligence modifier in place of its Strength modifier when making Strength checks and Strength saving throws.
The armor has 4 charges. As a reaction when it would be knocked prone, the wearer can expend 1 charge to not be knocked prone. The armor regains 1d4 expended charges daily at dawn.
Source: Unearthed Arcana: 2020 Subclasses Pt3 p. 3</text>
</feat>
<feat>
<name>Infusion: Armor of Tools (UA)</name>
<prerequisite>A suit of armor</prerequisite>
<text>As an action, a creature wearing this infused armor can integrate into it artisan's tools or thieves' tools. The tools remain integrated in the armor for 8 hours or until the wearer removes the tools as an action. The armor can have only one tool integrated at a time.
The wearer can add its Intelligence modifier to any ability checks it makes with the integrated tool. The wearer must have a hand free to use the tool.
Source: Unearthed Arcana: 2020 Subclasses Pt3 p. 3</text>
</feat>
<feat>
<name>Infusion: Helm of Awareness (UA)</name>
<prerequisite>10th level, A helmet (requires attunement)</prerequisite>
<text>While wearing this helmet, a creature has advantage on initiative rolls. In addition, the wearer can't be surprised, provided it isn't incapacitated.
Source: Unearthed Arcana: 2020 Subclasses Pt3 p. 3</text>
</feat>
<feat>
<name>Infusion: Mind Sharpener (UA)</name>
<prerequisite>A suit of armor or robes</prerequisite>
<text>The infused item can send a jolt to the wearer to refocus their mind. While wearing this infused item, whenever the creature fails a Constitution saving throw to maintain concentration on a spell, it can use its reaction to succeed instead.
Source: Unearthed Arcana: 2020 Subclasses Pt3 p. 3</text>
</feat>
<feat>
<name>Infusion: Spell-Refueling Ring (UA)</name>
<prerequisite>6th level, A ring (requires attunement)</prerequisite>
<text>While wearing this ring, the creature can recover one expended spell slot as an action. The maximum level of the recovered slot is equal to the number of magic items the wearer is currently attuned to. Once used, the ring can't be used again until the next dawn.
Source: Unearthed Arcana: 2020 Subclasses Pt3 p. 3</text>
</feat>
</compendium>