Update root-level README and reorganize sources
In an effort to mitigate questions from new, inexperienced users on how to import data into Fight Club 5e, I rewrote and reorganized the root-level README file to include detailed instructions on how to compile their own compendiums using the sources found within this repository. Some existing data, such as how to create your own collection file, was moved into other READMEs under the Collections and Sources directories. I also took some liberty in reorganizing the directory structure of this repository and renamed some of the top-level directories. In my view, having sources under the "FightClub5eXML" folder didn't make a lot of sense, so I moved those sources into the top-level "Sources" folder. I made sure to update all of the collection files, along with the "travis.yml" config file, to properly point to the correct folders. Finally, while updating the "travis.yml" config file, I changed the output folder of those build compendiums to be under a top-level "Compendiums" folder. This folder is ignored by git.
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Sources/UnearthedArcana/bestiary-ua-cfv.xml
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Sources/UnearthedArcana/bestiary-ua-cfv.xml
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<?xml version='1.0' encoding='utf-8'?>
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<compendium version="5" auto_indent="NO">
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<monster>
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<name>Beast of the Air (UA)</name>
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<size>S</size>
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<type>beast</type>
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<alignment>Neutral</alignment>
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<ac>13</ac>
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<hp>1</hp>
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<speed>walk 10 ft., fly 60 ft.</speed>
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<str>6</str>
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<dex>16</dex>
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<con>13</con>
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<int>8</int>
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<wis>14</wis>
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<cha>11</cha>
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<save>Dex +5, Con +3, Wis +4</save>
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<skill>Perception +4, Stealth +5</skill>
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<passive>14</passive>
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<languages>understands the languages you speak</languages>
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<cr></cr>
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<resist></resist>
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<immune></immune>
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<vulnerable></vulnerable>
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<conditionImmune></conditionImmune>
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<senses>darkvision 60 ft.</senses>
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<trait>
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<name>Hit Points</name>
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<text>equal the beast's Constitution modifier + your Wisdom modifier + five times your ranger level (the beast has a number of Hit Dice [d6s] equal to your ranger level)</text>
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</trait>
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<trait>
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<name>Flyby</name>
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<text>The beast doesn't provoke opportunity attacks when it flies out of an enemy's reach.</text>
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</trait>
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<trait>
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<name>Primal Rebirth</name>
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<text>If the beast has died within the last hour, you can use your action to touch it and expend a spell slot of 1st level or higher. The beast returns to life after 1 minute with all its hit points restored.</text>
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</trait>
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<trait>
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<name>Ready Companion</name>
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<text>As a bonus action, you can command the beast to make its shred attack or to Hide.</text>
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</trait>
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<action>
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<name>Shred</name>
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<text>Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 1d6 + 3 slashing damage.</text>
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</action>
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<description>
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Source: Unearthed Arcana: Class Feature Variants p. 8</description>
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<environment></environment>
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</monster>
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<monster>
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<name>Beast of the Earth (UA)</name>
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<size>M</size>
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<type>beast</type>
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<alignment>Neutral</alignment>
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<ac>12</ac>
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<hp>2</hp>
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<speed>walk 40 ft., climb or swim 40 ft. (your choice when you bond with the beast)</speed>
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<str>14</str>
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<dex>14</dex>
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<con>15</con>
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<int>8</int>
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<wis>14</wis>
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<cha>11</cha>
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<save>Dex +4, Con +4, Wis +4</save>
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<skill>Perception +4, Stealth +4</skill>
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<passive>14</passive>
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<languages>understands the languages you speak</languages>
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<cr></cr>
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<resist></resist>
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<immune></immune>
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<vulnerable></vulnerable>
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<conditionImmune></conditionImmune>
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<senses>darkvision 60 ft.</senses>
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<trait>
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<name>Hit Points</name>
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<text>equal the beast's Constitution modifier + your Wisdom modifier + five times your ranger level (the beast has a number of Hit Dice [d8s] equal to your ranger level)</text>
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</trait>
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<trait>
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<name>Charge</name>
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<text>If the beast moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 1d6 slashing damage. The DC equals your spell save DC. If the target is a creature, it must succeed on a Strength saving throw against your spell save DC or be knocked prone.</text>
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</trait>
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<trait>
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<name>Primal Rebirth</name>
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<text>If the beast has died within the last hour, you can use your action to touch it and expend a spell slot of 1st level or higher. The beast returns to life after 1 minute with all its hit points restored.</text>
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</trait>
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<trait>
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<name>Ready Companion</name>
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<text>As a bonus action, you can command the beast to make its maul attack or to Hide.</text>
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</trait>
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<action>
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<name>Maul</name>
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<text>Melee Weapon Attack: +4 to hit, reach 5 ft., one target. 1d6 + 2 slashing damage.</text>
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</action>
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<description>
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Source: Unearthed Arcana: Class Feature Variants p. 9</description>
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<environment></environment>
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</monster>
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</compendium>
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