Update root-level README and reorganize sources

In an effort to mitigate questions from new, inexperienced users on how
to import data into Fight Club 5e, I rewrote and reorganized the
root-level README file to include detailed instructions on how to
compile their own compendiums using the sources found within this
repository. Some existing data, such as how to create your own
collection file, was moved into other READMEs under the Collections and
Sources directories.

I also took some liberty in reorganizing the directory structure of this
repository and renamed some of the top-level directories. In my view,
having sources under the "FightClub5eXML" folder didn't make a lot of
sense, so I moved those sources into the top-level "Sources" folder. I
made sure to update all of the collection files, along with the
"travis.yml" config file, to properly point to the correct folders.

Finally, while updating the "travis.yml" config file, I changed the
output folder of those build compendiums to be under a top-level
"Compendiums" folder. This folder is ignored by git.
This commit is contained in:
Z. Charles Dziura
2021-11-03 10:55:25 -04:00
parent 94441f22ff
commit cd2e289641
399 changed files with 1648 additions and 1636 deletions

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<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<monster>
<name>Homarid</name>
<size>M</size>
<type>monstrosity</type>
<alignment>Chaotic Evil</alignment>
<ac>14 (natural armor)</ac>
<hp>44 (8d8+8)</hp>
<speed>walk 20 ft., swim 30 ft.</speed>
<str>13</str>
<dex>8</dex>
<con>13</con>
<int>9</int>
<wis>14</wis>
<cha>10</cha>
<save></save>
<skill>Perception +4, Stealth +3</skill>
<passive>14</passive>
<languages>Homarid</languages>
<cr>1</cr>
<resist></resist>
<immune></immune>
<vulnerable></vulnerable>
<conditionImmune></conditionImmune>
<senses>darkvision 60 ft.</senses>
<trait>
<name>Amphibious</name>
<text>The homarid can breathe air and water.</text>
</trait>
<action>
<name>Multiattack</name>
<text>The homarid makes two claw attacks.</text>
</action>
<action>
<name>Claw</name>
<text>Melee Weapon Attack: +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage, and the target is grappled (escape DC 11). The homarid has two claws, each of which can grapple only one target.</text>
<attack>Claw|+3|1d8+1</attack>
</action>
<description>
Source: Plane Shift: Dominaria p. 15</description>
<environment></environment>
</monster>
<monster>
<name>Kavu Predator</name>
<size>L</size>
<type>beast</type>
<alignment>Unaligned</alignment>
<ac>15 (natural armor)</ac>
<hp>75 (10d10+20)</hp>
<speed>walk 30 ft., climb 30 ft.</speed>
<str>18</str>
<dex>12</dex>
<con>15</con>
<int>6</int>
<wis>14</wis>
<cha>8</cha>
<save></save>
<skill>Perception +4, Stealth +5</skill>
<passive>14</passive>
<languages>understands Elvish</languages>
<cr>2</cr>
<resist></resist>
<immune></immune>
<vulnerable></vulnerable>
<conditionImmune></conditionImmune>
<senses>darkvision 60 ft.</senses>
<trait>
<name>Pounce</name>
<text>If the kavu moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the kavu can make one bite attack against it as a bonus action.</text>
</trait>
<action>
<name>Multiattack</name>
<text>The kavu makes two claw attacks.</text>
</action>
<action>
<name>Bite</name>
<text>Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 9 (1d10 + 4) piercing damage.</text>
<attack>Bite|+6|1d10+4</attack>
</action>
<action>
<name>Claw</name>
<text>Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage.</text>
<attack>Claw|+6|1d6+4</attack>
</action>
<description>
Source: Plane Shift: Dominaria p. 24</description>
<environment></environment>
</monster>
<monster>
<name>Steel Leaf Kavu</name>
<size>L</size>
<type>beast</type>
<alignment>Unaligned</alignment>
<ac>16 (natural armor)</ac>
<hp>142 (15d10+60)</hp>
<speed>walk 40 ft.</speed>
<str>20</str>
<dex>12</dex>
<con>18</con>
<int>6</int>
<wis>14</wis>
<cha>8</cha>
<save></save>
<skill>Perception +4</skill>
<passive>14</passive>
<languages>understands Elvish</languages>
<cr>4</cr>
<resist></resist>
<immune></immune>
<vulnerable></vulnerable>
<conditionImmune></conditionImmune>
<senses>darkvision 60 ft.</senses>
<trait>
<name>Raking Charge</name>
<text>If the kavu moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the kavu can make one rend attack against it as a bonus action.</text>
</trait>
<action>
<name>Bite</name>
<text>Melee Weapon Attack: +7 to hit, reach 5 ft., one target. 14 (2d8 + 5) piercing damage.</text>
<attack>Bite|+7|2d8+5</attack>
</action>
<action>
<name>Rend</name>
<text>Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. 23 (4d8 + 5) slashing damage.</text>
<attack>Rend|+7|4d8+5</attack>
</action>
<description>
Source: Plane Shift: Dominaria p. 24</description>
<environment></environment>
</monster>
<monster>
<name>Zombie Horse</name>
<size>L</size>
<type>undead</type>
<alignment>Neutral Evil</alignment>
<ac>8</ac>
<hp>22 (3d8+9)</hp>
<speed>walk 20 ft.</speed>
<str>13</str>
<dex>6</dex>
<con>16</con>
<int>3</int>
<wis>6</wis>
<cha>5</cha>
<save>Wis +0</save>
<skill></skill>
<passive>8</passive>
<languages>understands all languages it spoke in life but can't speak</languages>
<cr>1/4</cr>
<resist></resist>
<immune>poison</immune>
<vulnerable></vulnerable>
<conditionImmune>poisoned</conditionImmune>
<senses>darkvision 60 ft.</senses>
<trait>
<name>Undead Fortitude</name>
<text>If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.</text>
</trait>
<action>
<name>Slam</name>
<text>Melee Weapon Attack: +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage.</text>
<attack>Slam|+3|1d6+1</attack>
</action>
<description>
Source: Plane Shift: Dominaria p. 17</description>
<environment>urban</environment>
</monster>
</compendium>