Update root-level README and reorganize sources
In an effort to mitigate questions from new, inexperienced users on how to import data into Fight Club 5e, I rewrote and reorganized the root-level README file to include detailed instructions on how to compile their own compendiums using the sources found within this repository. Some existing data, such as how to create your own collection file, was moved into other READMEs under the Collections and Sources directories. I also took some liberty in reorganizing the directory structure of this repository and renamed some of the top-level directories. In my view, having sources under the "FightClub5eXML" folder didn't make a lot of sense, so I moved those sources into the top-level "Sources" folder. I made sure to update all of the collection files, along with the "travis.yml" config file, to properly point to the correct folders. Finally, while updating the "travis.yml" config file, I changed the output folder of those build compendiums to be under a top-level "Compendiums" folder. This folder is ignored by git.
This commit is contained in:
65
Sources/Miscellaneous/bestiary-mag.xml
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Sources/Miscellaneous/bestiary-mag.xml
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<?xml version='1.0' encoding='utf-8'?>
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<compendium version="5" auto_indent="NO">
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<monster>
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<name>Spider Shark</name>
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<size>L</size>
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<type>monstrosity</type>
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<alignment>Neutral</alignment>
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<ac>18 (natural armor)</ac>
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<hp>162 (13d12+78)</hp>
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<speed>walk 30 ft., climb 30 ft.</speed>
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<str>16</str>
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<dex>17</dex>
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<con>16</con>
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<int>4</int>
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<wis>14</wis>
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<cha>8</cha>
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<save></save>
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<skill></skill>
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<passive>15</passive>
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<languages></languages>
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<cr>9</cr>
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<resist></resist>
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<immune></immune>
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<vulnerable></vulnerable>
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<conditionImmune></conditionImmune>
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<senses>blindsight 60 ft.</senses>
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<trait>
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<name>Spider Climb</name>
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<text>The spider shark can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</text>
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</trait>
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<trait>
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<name>Web Sense</name>
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<text>While in contact with a web, the spider shark knows the exact location of any other creature in contact with the same web.</text>
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</trait>
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<trait>
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<name>Web Walker</name>
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<text>The spider shark ignores movement restrictions caused by webbing.</text>
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</trait>
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<action>
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<name>Multiattack</name>
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<text>The spider shark can make a hooked claw attack, a burrowing tooth attack, and a barbed web attack.</text>
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</action>
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<action>
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<name>Burrowing Tooth</name>
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<text>Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. 16 (3d8 + 3) damage, and the target must make a DC 18 Constitution saving throw, or take an additional 4 (1d8) damage at the beginning of its turn each round. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</text>
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<attack>Burrowing Tooth|+7|3d8+3</attack>
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</action>
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<action>
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<name>Hooked Claw</name>
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<text>Melee Weapon Attack: +7 to hit, range 10 ft., one creature. 12 (2d8 + 3) damage, and the target must make a DC 18 Strength saving throw, or be grappled and pulled towards the spider shark. While the target is grappled, attacks against it have advantage.</text>
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</action>
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<action>
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<name>Barbed Web Attack</name>
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<text>Ranged Weapon Attack: +7 to hit, range 90/90 ft., one creature. 18 (3d10 + 2) damage, and the target is retrained. As an action, the restrained creature can make a DC 18 Strength check, destroying from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 15; 25 hit points; is vulnerable to fire damage; and is immune to bludgeoning, poison, and psychic damage.</text>
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<attack>Barbed Web Attack|+7|3d10+2</attack>
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</action>
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<action>
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<name>Web Net (Recharge 5-6)</name>
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<text>The spider shark launches webs at a 30-foot radius area within 90 feet. Each creature in that area must succeed on a DC 16 Dexterity save. On a failed save, the creature takes 18 (3d10 + 2) damage and is restrained by webbing. As an action, the restrained creature can make a DC 18 Strength check, destroying from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 15; 25 hit points; is vulnerable to fire damage; and is immune to bludgeoning, poison, and psychic damage.</text>
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</action>
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<description>
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Source: Dragon Magazine p. 32</description>
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<environment></environment>
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</monster>
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</compendium>
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129
Sources/Miscellaneous/bestiary-sads.xml
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Sources/Miscellaneous/bestiary-sads.xml
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<?xml version='1.0' encoding='utf-8'?>
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<compendium version="5" auto_indent="NO">
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<monster>
|
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<name>Adult Sapphire Dragon</name>
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<size>H</size>
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<type>dragon</type>
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<alignment>Lawful Neutral</alignment>
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<ac>19 (natural armor)</ac>
|
||||
<hp>207 (18d12+60)</hp>
|
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<speed>walk 40 ft., climb 40 ft., fly 80 ft., burrow 40 ft.</speed>
|
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<str>23</str>
|
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<dex>16</dex>
|
||||
<con>21</con>
|
||||
<int>18</int>
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||||
<wis>17</wis>
|
||||
<cha>18</cha>
|
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<save>Dex +8, Con +10, Wis +8, Cha +9</save>
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<skill>History +9, Perception +13, Persuasion +14, Stealth +8</skill>
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<passive>23</passive>
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<languages>telepathy 120 ft., Common, Draconic</languages>
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<cr>15</cr>
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<resist></resist>
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<immune>thunder</immune>
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<vulnerable></vulnerable>
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<conditionImmune>frightened</conditionImmune>
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<senses>blindsight 60 ft., darkvision 120 ft.</senses>
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<trait>
|
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<name>Legendary Resistance (2/Day)</name>
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<text>If the dragon fails a saving throw, it can choose to succeed instead.</text>
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</trait>
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<trait>
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<name>Spider Climb</name>
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<text>The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</text>
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</trait>
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<trait>
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<name>Tunneler</name>
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<text>The dragon can burrow through solid rock at half its burrow speed and can choose to leave a 10-foot-diameter tunnel in its wake.</text>
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</trait>
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<action>
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<name>Multiattack</name>
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<text>The dragon can use its Frightful Presence. It then makes two melee attacks, one with its bite and one with its claws.</text>
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</action>
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<action>
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<name>Bite</name>
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<text>Melee Weapon Attack: +11 to hit, reach 10 ft., one target. 17 (2d10 + 6) piercing damage plus 3 (1d6) thunder damage.</text>
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<attack>Bite|+11|2d10+6</attack>
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</action>
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<action>
|
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<name>Claws</name>
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<text>Melee Weapon Attack: +11 to hit, reach 10 ft., one target. 19 (3d8 + 6) slashing damage.</text>
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<attack>Claws|+11|3d8+6</attack>
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</action>
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<action>
|
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<name>Tail</name>
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<text>Melee Weapon Attack: +11 to hit, reach 10 ft., one target. 15 (2d8 + 6) bludgeoning damage.</text>
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<attack>Tail|+11|2d8+6</attack>
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</action>
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<action>
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<name>Frightful Presence</name>
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<text>Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</text>
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</action>
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<action>
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<name>Debilitating Breath (Recharge 5-6)</name>
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<text>The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 60-foot-cone. Each creature in that cone must make a DC 18 Constitution saving throw. On a failed save, the creature takes 45 (13d6) thunder damage and is incapacitated until the end of its next turn. On a successful save, the creature takes half as much damage and isn't incapacitated.</text>
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<attack>Debilitating Breath (Recharge 5-6)||13d6</attack>
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</action>
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<legendary>
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<text>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.</text>
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</legendary>
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<legendary>
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<name>Tail Attack</name>
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<text>The dragon makes a tail attack.</text>
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</legendary>
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<legendary>
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<name>Telekinetic Fling</name>
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<text>The dragon chooses a Small or smaller object that isn't being worn or carried that it can see within 60 feet of it, and magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 17 Dexterity saving throw or take 15 (4d6) bludgeoning damage.</text>
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</legendary>
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<legendary>
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<name>Teleport (Costs 2 Actions)</name>
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<text>The dragon magically teleports to an unoccupied space it can see within 30 feet of it.</text>
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</legendary>
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<legendary>
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<name>Lair Actions</name>
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</legendary>
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<legendary>
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<text>On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row:</text>
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<text>• The dragon targets a creature within 120 feet of it that can hear and understand it. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the following round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn't directly harmful to itself.</text>
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<text>• The dragon touches a section of stone up to 10 feet in any dimension. The dragon can form the stone into any shape that suits its purpose.</text>
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<text>• A wall of stone springs into existence on a solid surface within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 1 foot thick. When the wall appears, each creature in its space is pushed to either side of the wall the creature wants. Each 5-foot section of wall has AC 17, 20 hit points, vulnerability to thunder damage, and immunity to poison and psychic damage. The wall vanishes when the dragon uses this lair action again or when the dragon dies.</text>
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</legendary>
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<legendary>
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<name>Regional Effects</name>
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</legendary>
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<legendary>
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<text>The region surrounding a legendary sapphire dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:</text>
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<text>• Giant spider are attracted to the area within 6 miles of the lair and settle there in large numbers.</text>
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<text>• Natural stone within 6 miles of the lair grows plentiful crystal formations and sapphire gemstone veins, particularly underground.</text>
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<text>• Natural stone within 6 miles of the lair becomes a conduit for the dragon's psionic presence. As an action, the dragon can cast the clairvoyance spell, requiring no components, targeting any natural stone formation in that region.</text>
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</legendary>
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<trait>
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<name>Innate Spellcasting (Psionics)</name>
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<text>The dragon's innate spellcasting ability is Intelligence (spell save DC 17). It can innately cast the following spells, requiring no components:</text>
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<text>1/day each: scrying, telekinesis, teleportation circle</text>
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</trait>
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<spells>scrying, telekinesis, teleportation circle</spells>
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<description>The glittering sapphire dragons are the most territorial of all the gem dragons to a dangerous degree. They collect magical weapons and armor as the centerpieces of their hoards and vault them away in isolated caverns.
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A sapphire dragon's psionic nature is evident in horn and bone structures of their body. Their tail barbs and horn tips are all separate pieces, but they float in places, held aloft by the dragon's psychic force while the dragon lives. These levitating horns and spines shift slightly with the dragon's mood, bobbing in amusement or flaring dangerously with anger. Its scales and wing membranes are varied shades of blue, ranging from the light tones of a spring sky, to the rich crystalline azure of sapphire gems and compressed glacial ice. In the light, many of their scales glitter and shine with luminous starburst images.
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Unlike most dragons, hatchling sapphire dragons' scales are the rich shades of blue, and sparkling luster they will have for their entire lives.
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Cavern Dwellers. Sapphire dragons dwell in massive caverns and tunnel networks deep within the earth. They sculpt and excavate secret passages and hidden blinds they can use to navigate their lair, and to stalk and ambush intruders. As the dragons grow older and more powerful, there might be no accessible entrance or exit. Those have been long sealed with natural-looking stone thanks to the dragon's command over its lair's substance.
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Giant spiders are the favorite food of sapphire dragons, and the dragons take great delight in hunting the creatures in their subterranean homes.
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Martial and Territorial. Sapphire dragons are militaristic and warlike, defending their territory with fervor seen in few other dragon kinds. They devise strategies and ambushes utilizing their natural abilities to maneuver underground, and when they reach a certain age, their magical command over the stone that comprises their lairs. Despite this, they don't strike immediately, instead preferring to watch and gauge intruders to devise the most advantageous approach.
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Rivals and Vassals. Peoples that dwell and delve deep into the earth easily find themselves at odds with sapphire dragons, as a result, the dragons often despise both drow and dwarves in addition to their animosity toward aberrations.
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Sapphire dragons sometimes form peaceful contact with communities of rock or deep homes, using their influence to shape the gnome settlements into militant groups that help protect the territory surrounding the dragon's lair.
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Hoarded Armory. Gold and jewels, art and magical artifacts are as coveted by sapphire dragons as by any other kind, but they most highly prize magical weapons and armor, as well as written accounts of military history and tactics. The centerpiece of a sapphire's hoard is a catalogued, orderly collection of its accumulated war gear, often containing ancient relics of immense power.
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A Sapphire Dragon's Lair. Sapphire dragons make their lairs in sprawling caverns and tunnels. As they grow older, the make extensive renovations and customization to their lairs thanks to their command over the stone's substance, and their natural tunneling abilities.
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The dragons eventually create a dizzying honeycomb of hidden passages, thin walls, and secret chambers that allow them to traverse their entire lair unseen by intruders. There might be no easily accessible entrances or exists in the lair itself, without using magic or tunneling.
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Gem Dragons
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While the metallic dragons follow Bahamut and the chromatic ones owe fealty to Tiamat, the gem dragons are disciples of the enigmatic ruby dragon Sardior. Gem dragons include amethyst crystal, emerald, sapphire, and topaz dragons.
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Reclusive Sentinels. Gem dragons set themselves apart from the affairs of other beings, even their own kind. They search out lairs far from established populations which they can tend in solitude, or so they can carefully cultivate a circle of servants or vassals to tend their interests in the surrounding region.
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Gem dragons break their natural inclination to solitude to mate and protect their clutches of eggs, but rarely for any other reason.
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Charismatic and Suave. Despite their isolationist tendencies, when gem dragons do interact with other creatures, they can be scintillating hosts and conversationalists. They have a way with making their guests feel at home and relaxed, such that the dragons can often convince a guest of ideas they would never ordinarily entertain.
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Powerful Minds. Gem dragons are all inherently psionic creatures. They develop telepathic abilities shortly after hatching—sometimes even before—that grow in strength as they age. Some hone these mental powers further, manifesting powerful magical abilities through their minds.
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These psychically adept dragons often find themselves at odds with aberrations, particularly mind flayers and aboleths. The gem dragons are skilled at at locating areas where the Far Realm intrudes upon the Material PLane and set themselves against the alien creatures spawned or twisted in such places.
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Sovereign of Gem Dragons. Of all the gem dragons, the unique ruby dragon, Sardior, is the greatest. He is the king of the gem dragons, and dwells in a floating castle carved of ruby and red gold. His ruby citadel flies far above the surface of the world, always in the night sky. When glimpsed, it crosses the sky like a crimson star, invading the constellations wheeling slowly overhead.
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Sardior is attended in his hold by a council of five, composed of witheringly powerful ancient dragons of each of the gem dragon kinds.
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Source: Sapphire Anniversary Dice Set p. 1</description>
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<environment></environment>
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</monster>
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</compendium>
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45
Sources/Miscellaneous/bestiary-stream.xml
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Sources/Miscellaneous/bestiary-stream.xml
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<?xml version='1.0' encoding='utf-8'?>
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<compendium version="5" auto_indent="NO">
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||||
<monster>
|
||||
<name>Blazing Skeleton</name>
|
||||
<size>M</size>
|
||||
<type>undead</type>
|
||||
<alignment>Chaotic Evil</alignment>
|
||||
<ac>14</ac>
|
||||
<hp>27 (5d8+5)</hp>
|
||||
<speed>walk 40 ft.</speed>
|
||||
<str>7</str>
|
||||
<dex>18</dex>
|
||||
<con>13</con>
|
||||
<int>8</int>
|
||||
<wis>10</wis>
|
||||
<cha>14</cha>
|
||||
<save>Dex +6, Cha +4</save>
|
||||
<skill></skill>
|
||||
<passive>10</passive>
|
||||
<languages>Common, Abyssal</languages>
|
||||
<cr>1</cr>
|
||||
<resist></resist>
|
||||
<immune>fire, poison</immune>
|
||||
<vulnerable>bludgeoning</vulnerable>
|
||||
<conditionImmune>exhaustion, poisoned</conditionImmune>
|
||||
<senses>darkvision 60 ft.</senses>
|
||||
<trait>
|
||||
<name>Fiery Aura</name>
|
||||
<text>A creature that enters the area or begins its turn within 5 feet of the blazing skeleton takes 3 (1d6) fire damage.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Fiery Touch</name>
|
||||
<text>Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 6 (1d4 + 4) fire damage.</text>
|
||||
<attack>Fiery Touch|+6|1d4+4</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Explosive Ember</name>
|
||||
<text>Ranged Weapon Attack: +6 to hit, range 120 ft., one target. 7 (1d6 + 4) fire damage, and creatures within 5 feet of the target take 3 (1d6) fire damage.</text>
|
||||
<attack>Explosive Ember|+6|1d6+4</attack>
|
||||
</action>
|
||||
<description>
|
||||
Source: Livestream p. -1</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
</compendium>
|
||||
225
Sources/Miscellaneous/class-cleric-twitter.xml
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Sources/Miscellaneous/class-cleric-twitter.xml
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<?xml version='1.0' encoding='utf-8'?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<class>
|
||||
<name>Cleric</name>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Divine Domain: Darkness Domain (Twitter)</name>
|
||||
<text>[Note: this subclass is likely not intended as official content: "For the curious, when building stuff for my own campaign I kind of don't care about balance. Anything I can break in design I can counterbreak five times as bad during a session, as needed. Plus, IMO stuff going sideways and weird is why I play the game."—Mike Mearls (https://twitter.com/mikemearls/status/1015752965213204480)]</text>
|
||||
<text>Custom built for clerics of Zehir, and perhaps Lolth.</text>
|
||||
<text>At each indicated cleric level, you add the listed spells to your spells prepared.</text>
|
||||
<text></text>
|
||||
<text>Darkness Domain Spells</text>
|
||||
<text>Cleric Level | Spells</text>
|
||||
<text>1st | arms of hadar, hex</text>
|
||||
<text>3rd | blindness/deafness, darkness</text>
|
||||
<text>5th | fear, vampiric touch</text>
|
||||
<text>7th | blight, Evard's black tentacles</text>
|
||||
<text>9th | contagion, enervation</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Darkness Domain (Twitter): Child of Night</name>
|
||||
<text>When you choose this domain at 1st level, you gain the chill touch cantrip. If you do not have darkvision, you gain it with a range of 30 feet.</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Darkness Domain (Twitter): Shield of Ineffable Darkness</name>
|
||||
<text>Starting at 1st level, you can invoke the power of darkness to punish anyone fool enough to harm you. As a reaction when a creature you can see damages you, you cause that creature to become blinded until the end of your next turn.</text>
|
||||
<text>Once you use this feature, you can't use it again until you complete a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Divine Domain: Destruction Domain (Twitter)</name>
|
||||
<text>[Note: this subclass is likely not intended as official content: "For the curious, when building stuff for my own campaign I kind of don't care about balance. Anything I can break in design I can counterbreak five times as bad during a session, as needed. Plus, IMO stuff going sideways and weird is why I play the game."—Mike Mearls (https://twitter.com/mikemearls/status/1015752965213204480)]</text>
|
||||
<text>Custom built for clerics of Gruumsh, and perhaps Tiamat.</text>
|
||||
<text>At each indicated cleric level, you add the listed spells to your spells prepared.</text>
|
||||
<text></text>
|
||||
<text>Destruction Domain Spells</text>
|
||||
<text>Cleric Level | Spells</text>
|
||||
<text>1st | inflict wounds, wrathful smite</text>
|
||||
<text>3rd | enlarge/reduce, shatter</text>
|
||||
<text>5th | fireball, lightning bolt</text>
|
||||
<text>7th | ice storm, staggering smite</text>
|
||||
<text>9th | cloudkill, destructive wave</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Destruction Domain (Twitter): Armed for Destruction</name>
|
||||
<text>When you choose this domain at 1st level, you gain proficiency with martial weapons.</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Destruction Domain (Twitter): Destructive Fury</name>
|
||||
<text>Starting at 1st level, you can channel divine energy to enter a destructive frenzy. As a bonus action, you gain 5 temporary hit points and a +1 bonus to weapon damage rolls. This benefit lasts for one minute. Once you use this ability, you cannot use it again until you complete a short or long rest.</text>
|
||||
<text>When you use this ability, you can expend a spell slot to augment its effects. You gain additional temporary hit points equal to three times the slot's level and a bonus to weapon damage rolls equal to half the slot's level (minimum 1). This benefit lasts for one minute.</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Divine Domain: Beauty Domain (Twitter)</name>
|
||||
<text>[Note: this subclass is likely not intended as official content: "For the curious, when building stuff for my own campaign I kind of don't care about balance. Anything I can break in design I can counterbreak five times as bad during a session, as needed. Plus, IMO stuff going sideways and weird is why I play the game."—Mike Mearls (https://twitter.com/mikemearls/status/1015752965213204480)]</text>
|
||||
<text>Beauty can both bend minds and inspire hearts. It is the force that compels others to lose control and give in to their impulses, but it can also awaken strength and determination to steel a forlorn heart.</text>
|
||||
<text>Clerics of Beauty bring joy and hope to the world. They are the beacon of light that reminds us that some things are worth fighting for. They seek to bring peace and amity among the world's folk. They fight only when they must, and prefer to use their magic to end fights with as little bloodshed as possible.</text>
|
||||
<text>At each indicated cleric level, you add the listed spells to your spells prepared.</text>
|
||||
<text></text>
|
||||
<text>Beauty Domain Spells</text>
|
||||
<text>Cleric Level | Spells</text>
|
||||
<text>1st | charm person, heroism</text>
|
||||
<text>3rd | enthrall, suggestion</text>
|
||||
<text>5th | beacon of hope, hypnotic pattern</text>
|
||||
<text>7th | charm monster, compulsion</text>
|
||||
<text>9th | dominate person, hold monster</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Beauty Domain (Twitter): Beauty's Refuge</name>
|
||||
<text>Starting at 1st level, your mere presence is enough to inspire hope and determination in others. When you complete a short or long rest, up to 12 allies of your choice gain temporary hit points equal to your Charisma modifier (minimum 1).</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Beauty Domain (Twitter): Rebuke the Defiler</name>
|
||||
<text>When you select this domain at 1st level, you gain the ability to rebuke those who lash out at your in violence.</text>
|
||||
<text>As a reaction when a creature you can see within 30 feet of you inflicts damage, you force that creature to make a Wisdom save. On a failed saving throw, it takes psychic damage equal to the damage dealt. On a successful save, it takes half that damage.</text>
|
||||
<text>If the creature made multiple attacks, select one attack to determine the damage dealt. If the creature used one or more effects that damaged multiple targets, choose the damage take by one of those targets from one of the effects.</text>
|
||||
<text>Once you use this feature, you can't use it again until you complete a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature optional="YES">
|
||||
<name>Darkness Domain (Twitter): Channel Divinity: Shadow Spawn</name>
|
||||
<text>Starting at 2nd level, you can use your Channel Divinity to fade into the darkness.</text>
|
||||
<text>As a bonus action, you become a creature of darkness that can blend into the shadows. You gain advantage on all Dexterity (Stealth) checks. If a creature cannot see you, your spells and attacks deal maximum damage to them. The shadows seem to draw around, as if they seek to protect you. This benefit lasts for one minute.</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature optional="YES">
|
||||
<name>Destruction Domain (Twitter): Channel Divinity: Sundering Invocation</name>
|
||||
<text>Starting at 2nd level, you can use your Channel Divinity to channel destructive energy.</text>
|
||||
<text>As an action, you touch a creature or a an unattended object within reach. A creature must make a Constitution saving throw, taking 5 times your cleric level thunder damage on a failed saving throw and half as much on a successful one. An unattended object takes 5 times your cleric level thunder damage.</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature optional="YES">
|
||||
<name>Beauty Domain (Twitter): Channel Divinity: Beauty's Truce</name>
|
||||
<text>Starting at 2nd level, you can use your Channel Divinity to quell the flame of violence.</text>
|
||||
<text>As an action, you force all creatures within 100 feet of you to make Charisma saving throws. Each creature that fails this saved is charmed by every other creature that also failed the saving throw. This benefit lasts for one hour. While charmed by this ability, creatures consider all other creatures charmed by it to be their allies. They fight to defend them from attackers.</text>
|
||||
<text>While this ability persists, absent any threat creatures charmed by it will rest, talk among themselves, share stories of their lives, create a communal feast using food and drink they carry, and generally act as if they are old friends, long separated and brought together again for a joyous reunion.</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Darkness Domain (Twitter): Hungry Darkness</name>
|
||||
<text>Starting at 6th level, your Shield of Ineffable Darkness becomes more powerful. When you use it, you can select up to three additional, hostile creatures you can see within 30 feet of you. They are also blinded until the end of your next turn.</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Destruction Domain (Twitter): Appetite for Destruction</name>
|
||||
<text>Starting at 6th level, your destructive acts fuel further expressions of devastation. If you kill a creature or destroy an object with a weapon attack, you can use your reaction to immediately make one additional weapon attack.</text>
|
||||
<text>You can use this ability a number of times equal to your Wisdom modifier (minimum 1). You regain all expended uses when you complete a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Beauty Domain (Twitter): Superior Refuge</name>
|
||||
<text>Starting at 6th level, the temporary hit points granted by your Beauty's Refuge ability increase to 5 + your Charisma modifier (minimum 1).</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="8">
|
||||
<feature optional="YES">
|
||||
<name>Darkness Domain (Twitter): Potent Cantrip</name>
|
||||
<text>Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="8">
|
||||
<feature optional="YES">
|
||||
<name>Destruction Domain (Twitter): Blessed Strikes</name>
|
||||
<text>8th-level cleric Divine Domain feature (replaces Divine Strike)</text>
|
||||
<text>In battle, you are blessed with divine might. When a creature takes damage from one of your spells or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="8">
|
||||
<feature optional="YES">
|
||||
<name>Destruction Domain (Twitter): Divine Strike</name>
|
||||
<text>Starting at 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. When you reach 14th level, the extra damage increases to 2d8.</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="8">
|
||||
<feature optional="YES">
|
||||
<name>Beauty Domain (Twitter): Potent Cantrip</name>
|
||||
<text>Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="17">
|
||||
<feature optional="YES">
|
||||
<name>Darkness Domain (Twitter): Soul of Darkness</name>
|
||||
<text>Starting at 17th level, you gain strength from darkness. As a bonus action, you fade into the shadows. You regain hit points equal to your cleric level and gain resistance to all damage for one minute. In addition, while this duration lasts you can use a bonus action to teleport up to 30 feet to an unoccupied space you can see that is in dim light or darkness.</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="17">
|
||||
<feature optional="YES">
|
||||
<name>Destruction Domain (Twitter): Hand of Devastation</name>
|
||||
<text>Starting at 17th level, your spells deliver exceptional power. When you roll damage for a spell, roll twice the listed number of dice. You then choose from among the rolled dice the results you wish to use to determine the spell's damage. You must select dice that match the quantity and type normally rolled to determine the spell's damage.</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="17">
|
||||
<feature optional="YES">
|
||||
<name>Beauty Domain (Twitter): Soul of Beauty</name>
|
||||
<text>Starting at 17th level, you become an avatar of unearthly beauty. Your enemies attack with uncertainty, fearful of damaging the wondrous being they behold, while your magic draws upon your presence to augment its power.</text>
|
||||
<text>As a reaction, you can impose a penalty on a creature's attacks against you or on its saving throws against your spells and abilities. This benefit lasts until the end of the current turn The penalty equals your Charisma modifier (minimum 1).</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
</compendium>
|
||||
418
Sources/Miscellaneous/class-fighter-stream.xml
Normal file
418
Sources/Miscellaneous/class-fighter-stream.xml
Normal file
@@ -0,0 +1,418 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<class>
|
||||
<name>Fighter</name>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Martial Archetype: Warlord (Livestream)</name>
|
||||
<text>Transcribed on 2018-03-28. [Square bracketed text] denotes transcriber's annotations.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Warlord (Livestream): Tactical Focus</name>
|
||||
<text>At 3rd level, your tactical acumen allows you to study an area of a battlefield and provide direction to your allies that can tilt a battle in your favor.</text>
|
||||
<text>As a bonus action or as part of the attack action, you can select an area on the ground that measures 10 feet on each side. This area is your tactical focus. It remains your tactical focus until you use this ability again or you are unable to take actions.</text>
|
||||
<text>When you select an area as your tactical focus, you choose one of your tactics to apply to that area. You gain three tactics at 3rd level. You gain an additional tactic at 7th and 15 level. Each time you complete a long rest, you can swap one of your tactics for a different one.</text>
|
||||
<text></text>
|
||||
<text>Tactics</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Warlord (Livestream): Tactician's Insight</name>
|
||||
<text>Starting at 3rd level, you can grant your allies useful tactical insights while they are in the area of your tactical focus.</text>
|
||||
<text>You gain a number of uses of insight based on your fighter level.</text>
|
||||
<text>As a bonus action or as a part of an attack action you grant insight to yourself or allies in your tactical focus. You grant this benefit to yourself and as many allies as you wish in your focus, but you cannot expend more uses than you currently have [or more than the maximum in the table below. A creature can receive more than one Tactician's Insight when you take this action.]</text>
|
||||
<text>A creature that gains your insight can use it in two ways. It can regain hit points immediately upon receiving it. Roll 2d10 and the creature regains that many hit points. If the creature would gain hit points that place it above its maximum, it gains the difference as temporary hit points.</text>
|
||||
<text>Alternatively, a creature can save the insight to use when it hits with an attack. It increases the attack's damage by 2d10.</text>
|
||||
<text>You regain expended uses of Tactician's Insight when you complete a long rest.</text>
|
||||
<text></text>
|
||||
<text>Tactician's Insight</text>
|
||||
<text>Fighter Level | Uses | Maximum | Gambits</text>
|
||||
<text>3 | 2 | 1 | 0</text>
|
||||
<text>4-6 | 3 | 1 | 0</text>
|
||||
<text>7-9 | 7 | 2 | 3</text>
|
||||
<text>10-12 | 9 | 2 | 4</text>
|
||||
<text>13-15 | 14 | 3 | 5</text>
|
||||
<text>16-18 | 16 | 3 | 6</text>
|
||||
<text>19-20 | 20 | 4 | 7</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Warlord (Livestream): Advance</name>
|
||||
<text>You and your allies can move 10 ft. in your tactical focus for every 5 feet of movement expended there. [Changed during stream to "You and your allies can basically teleport into your focus. Movement on allies turn." Specifically, the movement is not made as a reaction—your allies can use their movement on their turn(s) to move towards the focus, and gain bonuses to speed or other effects (for example, ignoring difficult terrain, or movement does not provoke opportunity attacks) to aid and incentivize this. Additionally, this may replace "Cover That Flank" in future.]</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Warlord (Livestream): Clear the area</name>
|
||||
<text>If an ally hits a creature in your tactical focus with an attack, the ally can move that creature 5 ft. in addition to the attack's other effects.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Warlord (Livestream): Cover That Flank</name>
|
||||
<text>When a hostile creature that you can see enters your tactical focus, up to three target creatures of your choice that can see the creature can use a reaction to move up to their speed. The targets must end their movement in the tactical focus. A target creature that ends this movement adjacent to the triggering creature regains its reaction.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Warlord (Livestream): Form Shield Wall</name>
|
||||
<text>Allies in your tactical focus gain a +2 bonus to AC while they are adjacent to an ally using a shield. [In future, this will likely be changed to benefit only creatures not already wielding a shield, and to affect each creature at most once.]</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Warlord (Livestream): Get Down</name>
|
||||
<text>If an allied creature in your tactical focus must make a Dexterity saving throw it can use its reaction to move up to its speed. If this movement takes it out of the range or area of the effect that caused the saving throw, it is no longer subjected to the effect. [In future, this may be changed to instead give advantage on the saving throw, or require the creature to drop prone, or cancel the creature's next move.]</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Warlord (Livestream): Reorder Ranks</name>
|
||||
<text>Allies in your tactical focus do not provoke opportunity attacks while they are within 5 feet of an ally. In addition, you and your allies can end movement in an ally's space. That ally immediately moves so that you do not occupy the same space, but it must end that move at least partially occupying your tactical focus. [Noted as requiring cleanup.]</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Weapon Master (Livestream): Paths of the Sublime Way</name>
|
||||
<text>Each path of the sublime way features a unique take on combat mastery. Many, but not all, require you to wield certain weapons to use their exploits.</text>
|
||||
<text>When you use a martial exploit, you can choose to use one of the special exploits listed under one of the paths you know. You choose the special exploit when you decide to use a martial exploit.</text>
|
||||
<text>Some of these abilities require you to roll fewer dice when using a martial exploit. You cannot use an ability that reduces the total dice you roll for the exploit to less than 1. Such an ability is beyond your skill.</text>
|
||||
<text>Some of these abilities require a creature to make a saving throw. The DC for such a save is 8 + your proficiency bonus + your Strength modifier.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Martial Archetype: Weapon Master (Livestream)</name>
|
||||
<text>Transcribed on 2018-10-13. [Square bracketed text] denotes transcriber's annotations.</text>
|
||||
<text>A weapon master follows the fighting techniques of the Sublime way. This martial discipline combines a variety of sources, from arcane and divine magic to the hardened resolve of a master warrior, to produce astounding battlefield effects.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Weapon Master (Livestream): Martial Exploits</name>
|
||||
<text>Starting at 3rd level, you gain the ability to use your tactical acumen, physical prowess, and sometimes a dash of mystic energy to achieve astounding feats of martial skill.</text>
|
||||
<text>You gain the ability to use martial exploits. You gain uses based on your fighter level, as shown on the Martial Exploits table. You regain all expended uses when you complete a long</text>
|
||||
<text>You also gain access to one path of the Sublime Way at 3rd level. The Martial Exploits table also shows when you get access to additional paths as you gain fighter levels.</text>
|
||||
<text>Whenever you gain a fighter level, you can choose to lose access to one path and replace it with access to a different one.</text>
|
||||
<text></text>
|
||||
<text>Martial Exploits</text>
|
||||
<text>Level | Path | Uses | Exploit Dice</text>
|
||||
<text>3 | 1 | 4 | 2d6</text>
|
||||
<text>4 | 2 | 5 | 2d6</text>
|
||||
<text>5 | 2 | 5 | 2d6</text>
|
||||
<text>6 | 3 | 5 | 2d6</text>
|
||||
<text>7 | 3 | 7 | 3d6</text>
|
||||
<text>8 | 3 | 7 | 3d6</text>
|
||||
<text>9 | 3 | 7 | 3d6</text>
|
||||
<text>10 | 4 | 9 | 3d6</text>
|
||||
<text>11 | 4 | 9 | 3d6</text>
|
||||
<text>12 | 5 | 9 | 3d6</text>
|
||||
<text>13 | 5 | 10 | 4d6</text>
|
||||
<text>14 | 5 | 10 | 4d6</text>
|
||||
<text>15 | 5 | 10 | 4d6</text>
|
||||
<text>16 | 5 | 10 | 5d6</text>
|
||||
<text>17 | 5 | 10 | 5d6</text>
|
||||
<text>18 | 5 | 10 | 5d6</text>
|
||||
<text>19 | 5 | 10 | 6d6</text>
|
||||
<text>20 | 5 | 10 | 6d6</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Weapon Master (Livestream): Masterful Strike</name>
|
||||
<text>When you reach 3rd level, you gain the ability to use a martial exploit to land a telling blow. When you make a weapon attack, you can expend a martial exploit. Roll the dice for your exploit along with your attack. If your attack misses, you can use one or more of the exploit's dice results as a bonus to your attack. If the attack hits, apply any unused dice as a bonus to your weapon damage roll.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Weapon Master (Livestream): Path of the Shadow Harlequin</name>
|
||||
<text>The Shadow Harlequin path is a school of artful sword play and mesmerizing flourishes. Its practitioners attack a foe's mind and body, maneuvering their foes into tactical blunders with cunning feints and sudden, surprising moves.</text>
|
||||
<text>Shadow Harlequins typically fight with light, agile weapons, such as rapiers and short swords, but their talents are useful to almost any warrior.</text>
|
||||
<name>Weapon Master (Livestream): Come Forth to Dance</name>
|
||||
<text> Your weapon moves in a lazy, hypnotic pattern, luring your foe to blunder ahead and walk into your trap.</text>
|
||||
<text> As an action, expend a martial exploit and select a creature that can see you within 15 feet of you. The target must make a Wisdom saving throw. If it fails, it moves up to 15 feet closer to you. You then make a single melee attack against it using your martial exploit with one die fewer.</text>
|
||||
<name>Weapon Master (Livestream): Cutting Dialogue</name>
|
||||
<text> If this exchange of blows is a dramatic play, let your rejoinder be its final act.</text>
|
||||
<text> As a reaction when a creature makes a melee attack against you, you can expend a martial exploit and make a melee weapon attack against that creature. You can select one of the dice rolled and add it to your AC against the target's attack.</text>
|
||||
<name>Weapon Master (Livestream): Dramatic Exit</name>
|
||||
<text> Your overly dramatic strike distracts your opponent, allowing you to slip away from their grasp.</text>
|
||||
<text> When you expend a martial exploit when making a melee weapon attack, you can move up to 5 feet, without provoking opportunity attacks, per exploit die rolled after your attack.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Weapon Master (Livestream): Path of the Stone Dragon</name>
|
||||
<text>The Stone Dragon path focuses on brutal power and overwhelming toughness. Most of these exploits require you to attack with a two-handed melee weapon or a versatile melee weapon you wield in two hands.</text>
|
||||
<text>Warriors of the Stone Dragon are often cruel destroyers. They fight with the subtlety and irresistible force of an avalanche. Their punishing attacks render their enemies immobile, allowing them to then take careful aim for one, final executioner's blow.</text>
|
||||
<name>Weapon Master (Livestream): Adamantine Bones</name>
|
||||
<text> You focus your mind and grit your teeth, pushing aside pain and drawing on wellsprings of energy that blot out the pain of your wounds.</text>
|
||||
<text> When you expend a martial exploit when attacking with a two-handed melee weapon or a versatile one wielded in two hands, after rolling the dice you can select one or more of them. You gain temporary hit points equal to the total of the dice + your Constitution modifier (minimum of 1).</text>
|
||||
<text> You can also activate this ability as a bonus action. In that case, you roll your martial exploit dice and gain temporary hit points equal to their total + your Constitution modifier.</text>
|
||||
<name>Weapon Master (Livestream): Colossus Strike</name>
|
||||
<text> You swing your weapon in an upward arc, catching your foe in the chest and sending them flying across the battlefield.</text>
|
||||
<text> When you expend a martial exploit when attacking with a two-handed melee weapon or a versatile one wielded in two hands, after rolling the dice you can select one or more of them and disregard their result. For each die selected, you push the target 5 feet in a straight line along the ground if your attack hits.</text>
|
||||
<name>Weapon Master (Livestream): Jaws of the Stone Dragon</name>
|
||||
<text> Like a mighty dragon pouncing upon a helpless victim, you take stock of an immobilized foe before landing a crushing strike.</text>
|
||||
<text> When you expend a martial exploit when attacking a target that cannot move or with a speed of 0 with a two-handed melee weapon or a versatile one wielded in two hands, you gain an additional +2 bonus per die used as a bonus to your weapon damage roll.</text>
|
||||
<name>Weapon Master (Livestream): Mountain's Grasp</name>
|
||||
<text> Your blows land with such force that your enemy is left off balance, unable to escape your brutal assault.</text>
|
||||
<text> When you expend a martial exploit when attacking with a two-handed melee weapon or a versatile one wielded in two hands, after rolling the dice you can select at least two of them and disregard their results. The target must make a Constitution saving throw. If it fails, its speed is reduced to 0 until the end of your next turn.</text>
|
||||
<name>Weapon Master (Livestream): Sweeping Bludgeon</name>
|
||||
<text> As you ready to strike your enemy, you sweep your weapon around you in a great arc that builds momentum and forces your enemies to dive to the ground to avoid a crushing blow.</text>
|
||||
<text> When you expend a martial exploit when attacking with a two-handed melee weapon or a versatile one wielded in two hands, after rolling the dice you can select one or more of them and disregard their result. For each die selected, pick a creature within reach of your attack. Each chosen creature must make a Strength saving throw or be knocked prone.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Slayer (Livestream): Slayer</name>
|
||||
<text>A slayer is a fighter who specializes in bringing down the mightiest monsters wth a few, resounding blows. Some slayers target specific types of monsters, such as dwarven giant slayers who patrol the mountain's peaks or human dragon slayers who train to defeat wyrms of all types.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Slayer (Livestream): Martial Exploits</name>
|
||||
<text>Starting at 3rd level, you gain the ability to use your tactical acumen and physical prowess to achieve astounding feats of martial skill.</text>
|
||||
<text>You gain the ability to use martial exploits. You gain uses of martial exploits based on your fighter level, as shown in the Martial Exploits table. You retain all expenses uses when you complete a long rest.</text>
|
||||
<text>You can apply the benefits of only one exploit to any given attack. If more than one exploit applies to an attack, you select which one to use. Some exploits require a creature to make a saving throw. The DC for such a save is 8 + your proficiency bonus + your Strength modifier.</text>
|
||||
<text></text>
|
||||
<text>Martial Exploits</text>
|
||||
<text>Level | Uses</text>
|
||||
<text>3 | 3</text>
|
||||
<text>4-6 | 5</text>
|
||||
<text>7-9 | 7</text>
|
||||
<text>11-12 | 9</text>
|
||||
<text>13+ | 10</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Slayer (Livestream): Slayer's Exploits</name>
|
||||
<text>When you reach 3rd level, you gain several martial exploits that allow you to lay low even the mightiest foe. The ability to use a martial exploit to land a telling blow. You gain the Adamantine Bones, Bell Ringer, and Masterful Strike exploits.</text>
|
||||
<name>Slayer (Livestream): Adamantine Bones</name>
|
||||
<text> You focus your mind and grit your teeth, pushing aside pain and drawing on wellsprings of energy that blot out the pain of your wounds.</text>
|
||||
<text> During your turn, you can expend a martial exploit to gain temporary hit points. You gain temporary hit points equal to 5 times your proficiency bonus.</text>
|
||||
<name>Slayer (Livestream): Bellringer</name>
|
||||
<text> You take careful aim at your foe's head or other sensitive point, unleashing a brutal attack that knocks the target senseless.</text>
|
||||
<text> You can expend a martial exploit when you hit with a melee weapon attack. The target of the attack must make a Constitution saving throw. If it fails, it is paralyzed. At the end of each of its turns, it can make a Constitution saving throw to end this effect.</text>
|
||||
<name>Slayer (Livestream): Masterful Strike</name>
|
||||
<text> You strike with overwhelming strength and accuracy, battering aside your foe's defense to deliver a deadly strike.</text>
|
||||
<text> When you make an attack, you can expend a martial exploit and roll a number of d6s equal to your proficiency bonus.</text>
|
||||
<text> If the attack misses, you learn the target's AC and can use the result of one or more d6s of your choice as a bonus to your attack roll, possibly turning the miss into a hit. Any remaining dice are used as a bonus to your weapon's damage roll.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="7">
|
||||
<feature optional="YES">
|
||||
<name>Warlord (Livestream): Additional Tactic</name>
|
||||
<text>At 7th level, you learn an additional tactic of your choice.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="7">
|
||||
<feature optional="YES">
|
||||
<name>Warlord (Livestream): Tactical Gambits</name>
|
||||
<text>Starting at 7th level, your tactical cunning allows you to seize the moment in battle.</text>
|
||||
<text>At 7th level, you learn two gambits. You learn an additional gambit at 10th and 18th level.</text>
|
||||
<text>You use a gambit as an action. You can use your gambits a number of times based on your fighter level.</text>
|
||||
<text>Each time you complete a long rest, you regain all expended uses of your gambits and can swap one of your gambits for a different one.</text>
|
||||
<name>Warlord (Livestream): Saving Throws</name>
|
||||
<text> A gambit sometimes requires a saving throw. The saving throw DC is calculated as follows:</text>
|
||||
<name>Warlord (Livestream): Gambits</name>
|
||||
<text> The gambits are presented in alphabetical order.</text>
|
||||
<name>Warlord (Livestream): Aggressive Advance</name>
|
||||
<text> You and your allies howl in rage and glower at your foes, making a display that sends fear into their hearts.</text>
|
||||
<text> Hostile creatures within 60 feet of you that can see you must make a Wisdom saving throw. On a failed save, a creature is frightened of your tactical focus. A creature frightened by this effect can repeat the saving throw at the end of each of its turns, ending the effect on a successful save. As part of this gambit, you may take the attack action. [In future, may be changed to require you or an ally to be present within the focus.]</text>
|
||||
<name>Warlord (Livestream): Cut Them Down!</name>
|
||||
<text> You direct your allies to strike with perfect timing. Landing blows just as your enemies are of balance to send them tumbling to the ground.</text>
|
||||
<text> Until the end of your next turn, hostile creatures in your tactical focus that you can see must make Strength saves each time they are hit by an attack. On a failed save, they are knocked prone. As part of this gambit, you may take the attack action.</text>
|
||||
<name>Warlord (Livestream): Luring Gambit</name>
|
||||
<text> You entangle your weapon with a chosen foe, luring it to duel you as your allies close in for the kill.</text>
|
||||
<text> As part of this gambit, you may take the attack action. If you hit a creature with a weapon attack during your turn, it must make a Wisdom saving throw. On a failed save, your allies are invisible to it until the end of your next turn.</text>
|
||||
<name>Warlord (Livestream): Pile On</name>
|
||||
<text> You direct your allies' attacks against a target, each blow building on the next to build a devastating result. Select a creature in your tactical focus that you can see. At the start of your next turn, that creature must make a Constitution saving throw if you or an ally has hit it with an attack since you used this ability. It suffers disadvantage on the saving throw if it has been hit by three or more attacks [in future, this may be changed to "hit by three or more creatures"]. On a failed saving throw, the creature is stunned until the end of your next turn.</text>
|
||||
<text> As part of this gambit, you may take the attack action.</text>
|
||||
<name>Warlord (Livestream): Pincer Movement</name>
|
||||
<text> With precise timing, you order your allies to charge into the enemy, dealing body checks that leave your foes entangled and helpless.</text>
|
||||
<text> Up to two allies that can see or hear you can use their reactions to move up to their speed. Any creature adjacent to both of your allies or to you and one of the chosen allies at the end of their movement must make a Strength saving throw or become restrained until the end of your next turn. As part of this gambit, you may take the attack action.</text>
|
||||
<name>Warlord (Livestream): Vexing Maneuvers</name>
|
||||
<text> With precise movements, you and your allies dash around the foes to leave them confused and unable to pick out their most dangerous targets.</text>
|
||||
<text> Each enemy in your tactical focus that you can see must make an Intelligence saving throw. On a failed save, it cannot leave your tactical focus using its move until the end of your next turn. As part of this gambit you may take the attack action.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="7">
|
||||
<feature optional="YES">
|
||||
<name>Weapon Master (Livestream): Way of the Blade</name>
|
||||
<text>Starting at 7th level, you blend your martial talent with the softer skills needed to navigate the world. If you are holding a weapon when you make a Strength (Athletics), Dexterity (Acrobatics), or Charisma (Intimidation) check, you gain a bonus to the roll equal to half your proficiency bonus. You use your weapon to assist in your check, such as pole vaulting with a staff, using your sword to aid your balance, or menacing an enemy with your bloodied flail.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="7">
|
||||
<feature optional="YES">
|
||||
<name>Slayer (Livestream): Slayer's Diplomacy</name>
|
||||
<text>Starting at 7th level, you blend your martial talent with the softer skills needed to navigate the world. If you are holding a weapon when you make a Charisma (Intimidation) check, you gain a bonus to the roll equal to your proficiency bonus. You use your weapon to assist in your check, such as pole vaulting with your staff, using your sword to aid your balance, or menacing an enemy with a bloodied flail.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Warlord (Livestream): Additional Gambit</name>
|
||||
<text>At 10th level, you learn an additional gambit of your choice.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Warlord (Livestream): Lead from the Front</name>
|
||||
<text>At 10th level you strike with a cunning insight that allows your allies to make effective follow up attacks.</text>
|
||||
<text>If you hit a creature with a weapon attack, it has disadvantage on all saving throws against your gambits until the end of your next turn.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Weapon Master (Livestream): Superior Fighting Style</name>
|
||||
<text>Starting at 10th level, your mastery of your fighting style deepens. You can choose a second option from the Fighting Style feature you gain at 2nd level, or you can choose an improved version of a fighting style you already know as detailed below.</text>
|
||||
<name>Weapon Master (Livestream): Superior Archery</name>
|
||||
<text> You gain a +3 bonus to attack rolls you make with ranged weapons.</text>
|
||||
<name>Weapon Master (Livestream): Superior Defense</name>
|
||||
<text> While you are wearing armor, you gain a +1 bonus to AC. You also gain a +1 bonus to all saving throws.</text>
|
||||
<name>Weapon Master (Livestream): Superior Dueling</name>
|
||||
<text> When you are wielding a melee weapon in one hand and no other weapons, you gain a +4 bonus to damage rolls with that weapon.</text>
|
||||
<name>Weapon Master (Livestream): Superior Great Weapon Fighting</name>
|
||||
<text> When you roll a 1, 2, or 3 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is 1, 2, or 3. The weapon must have the two-handed or versatile property for you to gain this benefit.</text>
|
||||
<name>Weapon Master (Livestream): Superior Protection</name>
|
||||
<text> When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll and make an opportunity attack against the attacker. You must be wielding a shield.</text>
|
||||
<name>Weapon Master (Livestream): Superior Two-Weapon Fighting</name>
|
||||
<text> When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Slayer (Livestream): Superior Exploits</name>
|
||||
<text>Starting at 10th level, your mastery of your exploits allows you to maximize their effectiveness.</text>
|
||||
<name>Slayer (Livestream): Improved Adamantine Bones</name>
|
||||
<text> When you use Adamantine Bones, you gain advantage on all saving throws until the end of your next turn.</text>
|
||||
<name>Slayer (Livestream): Improved Bell Ringer</name>
|
||||
<text> If a target successfully saves against your Bell Ringer exploit or the attack misses, you can choose to not expend the use of your exploit. If you do so, you cannot use Bell Ringer again until the start of your next turn.</text>
|
||||
<name>Slayer (Livestream): Improved Masterful Strike</name>
|
||||
<text> You now roll d8s instead of d6s when using Masterful Strike.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="15">
|
||||
<feature optional="YES">
|
||||
<name>Warlord (Livestream): Additional Tactic</name>
|
||||
<text>At 15th level, you learn an additional tactic of your choice.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="15">
|
||||
<feature optional="YES">
|
||||
<name>Warlord (Livestream): Tactical Maneuvers</name>
|
||||
<text>At 15th level, you can provide leadership that allows your allies to move in perfect harmony.</text>
|
||||
<text>In place of moving, you can instead allow up to three allies who can see or hear you to move up to half their speed. The chosen allies must be capable of taking actions in order to move in this manner.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="15">
|
||||
<feature optional="YES">
|
||||
<name>Weapon Master (Livestream): Unknown</name>
|
||||
<text>[No content available.]</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="15">
|
||||
<feature optional="YES">
|
||||
<name>Slayer (Livestream): Bloodthirsty Rush</name>
|
||||
<text>Starting at 15th level, you strike with speed and certainty that catches others off guard. When rolling initiative, you add your proficiency bonus to the roll.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="18">
|
||||
<feature optional="YES">
|
||||
<name>Warlord (Livestream): Additional Gambit</name>
|
||||
<text>At 18th level, you learn an additional gambit of your choice.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="18">
|
||||
<feature optional="YES">
|
||||
<name>Warlord (Livestream): Perfect Coordination</name>
|
||||
<text>Starting at 18th level, you gain the ability to unleash a devastating combination of your allies' abilities. As a bonus action, select up to five allies who can see or hear you. They can use their reactions to immediately take actions.</text>
|
||||
<text>Once you use this ability, you cannot use it again until you complete a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="18">
|
||||
<feature optional="YES">
|
||||
<name>Weapon Master (Livestream): Unknown</name>
|
||||
<text>[No content available.]</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="18">
|
||||
<feature optional="YES">
|
||||
<name>Slayer (Livestream): Overwhelming Momentum</name>
|
||||
<text>Starting at 18th level, when you miss a foe with a melee attack, your next attack this turn against that target gains advantage.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
</compendium>
|
||||
76
Sources/Miscellaneous/class-monk-stream.xml
Normal file
76
Sources/Miscellaneous/class-monk-stream.xml
Normal file
@@ -0,0 +1,76 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<class>
|
||||
<name>Monk</name>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Monastic Tradition: Way of the Soul Knife (Livestream)</name>
|
||||
<text>Transcribed on 2018-10-13. [Square bracketed text] denotes transcriber's annotations.</text>
|
||||
<text>Monks of the Way of the Soul Knife are deadly assassins and bounty hunters. They use their psionic talents to manifest psionic blades that tear through their enemies' bodies and psychic auras. Their talents extend beyond combat, as their ability to perceive auras allows them to track down foes and see through their deceptions.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Way of the Soul Knife (Livestream): Psychic Slash</name>
|
||||
<text>At 3rd level, when you channel ki into your attacks you augment your soul knives to inflict devastating psionic attacks.</text>
|
||||
<text>Whenever you hit a creature with one of the attacks granted by your Flurry of Blows and that attack inflicts psychic damage, you can impose one of the following effects on the target:</text>
|
||||
<text></text>
|
||||
<text>Life Drain</text>
|
||||
<text> You gain temporary hit points equal to half the damage your attack deals.</text>
|
||||
<text></text>
|
||||
<text>Invoke Terror</text>
|
||||
<text> The target must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn.</text>
|
||||
<text></text>
|
||||
<text>Invoke Wrath</text>
|
||||
<text> The target suffers disadvantage on all attack rolls against targets other than you until the end of your next turn.</text>
|
||||
<text></text>
|
||||
<text>Astral Slide</text>
|
||||
<text> You teleport the target up to 10 feet to a destination you can see.</text>
|
||||
<text></text>
|
||||
<text>Synaptic Overload</text>
|
||||
<text> The target gains vulnerability to psychic damage until the end of your next turn.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Way of the Soul Knife (Livestream): Soul Knife</name>
|
||||
<text>Starting when you choose this tradition at 3rd level, you can use your psionic energy to manifest blades that disrupt your foes' minds.</text>
|
||||
<text>Your unarmed strikes deal your choice of psychic, piercing, slashing, or bludgeoning damage each time you hit.</text>
|
||||
<text>In addition, you can use a bonus action to increase the reach of your unarmed strikes by 30 feet until the end of your turn.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Way of the Soul Knife (Livestream): Aura Sight</name>
|
||||
<text>At 6th level, you gain the ability to perceive the auras of other creatures.</text>
|
||||
<text>As an action, select a creature that you can see. That creature makes a Wisdom saving throw, though it has no knowledge that you forced it to attempt this saving throw. On a failed save, you learn if the creature shares any aspects of its alignment with you, its current hit points, and its current attitude and intentions toward you or one other creature, object, or location of your choice. In addition, for the next 24 hours or until you use this ability again, you can use an action to determine the creature's distance and direction from you.</text>
|
||||
<text>If a creature succeeds on its saving throw against this ability, you cannot use this ability against that creature again until you complete a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="11">
|
||||
<feature optional="YES">
|
||||
<name>Way of the Soul Knife (Livestream): Spectral Blades</name>
|
||||
<text>At 11th level, you can cause your blades to phase through physical objects and defenses.</text>
|
||||
<text>Once during your turn, you can choose to forego one unarmed strike in place of forcing a creature within the reach of that attack to make a Dexterity saving throw. On a failed saving throw, it takes your unarmed strike's damage, or half that damage if it succeeds.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="17">
|
||||
<feature optional="YES">
|
||||
<name>Way of the Soul Knife (Livestream): Psychic Form</name>
|
||||
<text>At 17th level, you can transform your physical body into the same psychic energy that comprises your soul knives. As a bonus action, you gain resistance to all types of damage, a fly speed of 30 feet, and the ability to pass through solid objects but not end your movement within them. This benefit lasts for 1 minute. You cannot use it again until you complete a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
</compendium>
|
||||
48
Sources/Miscellaneous/class-rogue-stream.xml
Normal file
48
Sources/Miscellaneous/class-rogue-stream.xml
Normal file
@@ -0,0 +1,48 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<class>
|
||||
<name>Rogue</name>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Acrobat (Livestream): Acrobat</name>
|
||||
<text>Transcribed on 2018-04-07. [Square bracketed text] denotes transcriber's annotations.</text>
|
||||
<text>Your archetype grants you features at 3rd level and then again at 9th, 13th, and 17th level.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Acrobat (Livestream): Aerial Artistry</name>
|
||||
<text>Starting at 3rd level, you gain the ability [to] move with incredible speed, precision, and power, Few obstacles can prevent you from reaching your destination.</text>
|
||||
<text>When you move, you can instead take two short movements by flying. Each movement is half your speed, and you must end each one on a solid object or [the] ground. If you do not, you fall and your movement ends.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="9">
|
||||
<feature optional="YES">
|
||||
<name>Acrobat (Livestream): Fearless Aerialist</name>
|
||||
<text>Starting at 9th level, you no longer take damage from falling.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="13">
|
||||
<feature optional="YES">
|
||||
<name>Acrobat (Livestream): Unchained Agility</name>
|
||||
<text>At 13th level, your agility, speed and flexibility allow you to escape from almost any danger. You gain the benefits of freedom of movement.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="17">
|
||||
<feature optional="YES">
|
||||
<name>Acrobat (Livestream): Aerial Mastery</name>
|
||||
<text>At 17th level your Aerial Artistry ability improves. When you move you can instead take four short movements by flying. [Each short movement is still limited to half your speed, and between each movement you must still touch a solid object or the ground. If you do not, you fall and your movement ends.]</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
</compendium>
|
||||
75
Sources/Miscellaneous/class-warlock-stream.xml
Normal file
75
Sources/Miscellaneous/class-warlock-stream.xml
Normal file
@@ -0,0 +1,75 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<class>
|
||||
<name>Warlock</name>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Otherworldly Patron: The Kraken (Livestream)</name>
|
||||
<text>You made a pact with a Kraken somewhere in the world's ocean.</text>
|
||||
<text></text>
|
||||
<text>Expanded Spell List</text>
|
||||
<text> The Kraken lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.</text>
|
||||
<text></text>
|
||||
<text>Kraken Patron Expanded Spells</text>
|
||||
<text>Spell Level | Spells</text>
|
||||
<text>1st | thunderwave, create or destroy water</text>
|
||||
<text>2nd | augury, gust of wind</text>
|
||||
<text>3rd | call lightning, water breathing</text>
|
||||
<text>4th | evard's black tentacles, control water</text>
|
||||
<text>5th | commune with nature, cone of cold</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>The Kraken (Livestream): Grasp of the Kraken</name>
|
||||
<text>Starting at 1st level, you gain the ability to call forth spectral tentacles that grab at your foes. As an action, pick a point that you can see within 60 ft. of you. A horde of grasping tendrils appears at that point. Creatures of your choice within 10 ft. of that point must make a Strength saving throw against your Warlock spell save DC. Creatures that fail their saving throws are grappled for 1 minute or until you use this ability again. The spectral tentacle's Strength (Athletics) bonus is 2 + your proficiency bonus and its reach is 10 feet.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>The Kraken (Livestream): Inky Escape</name>
|
||||
<text>At 6th level, you gain the ability to call upon your patron to escape from your foes. As a reaction when you take damage, you can cast darkness centered on a point within 5 ft. of you. The spell lasts until the end of your next turn, and it has no effect on your vision.</text>
|
||||
<text>Once you use this ability, you cannot use it until you complete a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>The Kraken (Livestream): Scion of the Depths</name>
|
||||
<text>Starting at 10th level, your patron accepts you into his inner court of servitors. You gain the ability to breathe water, and a swim speed equal to your normal speed.</text>
|
||||
<text>You gain immunity to lightning damage. When your immunity reduces damage from an effect to 0, as a reaction you can cause creatures of your choice that you can see within 30 ft. of you to take lightning damage equal to your Charisma modifier + your proficiency bonus.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature optional="YES">
|
||||
<name>The Kraken (Livestream): Unleash the Kraken</name>
|
||||
<text>At 14th level, you gain the ability to call upon your patron for aid. As an action, you open a portal at a point you can see within 30 ft. of you and choose one of the following effects.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature optional="YES">
|
||||
<name>The Kraken (Livestream): Fury</name>
|
||||
<text>The tentacles slam into your foes. Pick up to 5 creatures that you can see within 30 ft. of the portal. Those creatures must make Dexterity saving throws against your Warlock spell save DC. Creatures that fail their saving throws take 10d6 bludgeoning damage and are restrained for 1 minute. Creatures that succeed take half the bludgeoning damage and are not restrained. On its turn, a restrained creature can use its action to attempt a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check to end its restrained condition.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature optional="YES">
|
||||
<name>The Kraken (Livestream): Transport</name>
|
||||
<text>You and up to 5 creatures of your choosing that you can see are grasped by tentacles that emerge from the portal. A second portal opens at a point of your choice within 100 miles that you have visited in the past 24 hours, depositing you and your chosen allies there.</text>
|
||||
<text></text>
|
||||
<text>Source: Livestream</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
</compendium>
|
||||
65
Sources/Miscellaneous/class-warlock-twitter.xml
Normal file
65
Sources/Miscellaneous/class-warlock-twitter.xml
Normal file
@@ -0,0 +1,65 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<class>
|
||||
<name>Warlock</name>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Otherworldly Patron: Lolth (Twitter)</name>
|
||||
<text>Your patron is Lolth, queen of the dark fey. She rules over the drow that dwell within the Feywild, and commands the loyalty of all hags. Evil fey pay her respect, though not all obey her edicts. She is a sworn enemy of Torog, due to the constant threat he and his minions pose to her Underdark domains.</text>
|
||||
<text></text>
|
||||
<text>Expanded Spell List</text>
|
||||
<text> Lolth lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.</text>
|
||||
<text></text>
|
||||
<text>Lolth Expanded Spells</text>
|
||||
<text>Spell Level | Spells</text>
|
||||
<text>1st | faerie fire, jump</text>
|
||||
<text>2nd | darkness, web</text>
|
||||
<text>3rd | fear, vampiric touch</text>
|
||||
<text>4th | dimension door, giant insect</text>
|
||||
<text>5th | cloudkill, hold monster</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Lolth (Twitter): Dark Queen's Servitor</name>
|
||||
<text>Starting at 1st level, you gain the ability to transform into Lolth's most beloved servitor, a giant spider. As a bonus action you turn into a spider. You gain a +2 bonus to AC. You gain 3 temporary hit points per level. You gain a climb speed equal to your normal speed. You can climb difficult surfaces, such as along a ceiling, without needing to make a check. You gain a bite attack. You are proficient with this attack and it inflicts poison damage based on your level. You can use your choice of Strength or Dexterity to modify your bite attack's attack and damage rolls. While in this form, you lack hands and cannot do anything that normally requires them. However, you can cast spells but can only cast the ones listed on your expanded spell list for Lolth.</text>
|
||||
<text>Once you use this ability, you cannot use it again until you complete a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Spider Form Bite Damage</text>
|
||||
<text>Level | Damage</text>
|
||||
<text>1st—4th | 1d10 poison</text>
|
||||
<text>5th—10th | 2d10 poison</text>
|
||||
<text>11th—16th | 3d10 poison</text>
|
||||
<text>17th+ | 4d10 poison</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Lolth (Twitter): Poisoned Beauty</name>
|
||||
<text>At 6th level, you gain the ability to use a shard of Lolth's alien beauty, causing other creatures to become enraptured by your appearance. As a bonus action, pick a creature you can see. That creature must succeed on a Charisma saving throw or become charmed by you. While charmed, it also gains vulnerability to poison damage. This benefit lasts for one minute or until you or your allies damages the creature. Once you use this ability, you cannot use it again until you complete a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Lolth (Twitter): Spider Queen's Chosen</name>
|
||||
<text>At 10th level, Lolth extends her protection to you while you are in her favored form. You gain resistance to bludgeoning, piercing, and slashing damage from non-magical sources while in your spider form.</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature optional="YES">
|
||||
<name>Lolth (Twitter): Kiss of the Spider Queen</name>
|
||||
<text>Starting at 14th level, you can channel Lolth's malevolence into a deadly kiss. As an action, you touch a creature within your reach. The target takes 12d10 poison or psychic damage (your choice), or half as much on a successful Constitution save. A creature charmed by you has disadvantage on its saving throw. After you use this ability, you cannot cast it again until you complete a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Twitter</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
</compendium>
|
||||
64
Sources/Miscellaneous/spells-stream.xml
Normal file
64
Sources/Miscellaneous/spells-stream.xml
Normal file
@@ -0,0 +1,64 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<spell>
|
||||
<name>Enter Mindscape</name>
|
||||
<classes>Psion</classes>
|
||||
<level>0</level>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 bonus action</time>
|
||||
<range>Self</range>
|
||||
<components></components>
|
||||
<duration>Concentration, up to 10 minutes</duration>
|
||||
<text>By shutting down your normal senses, you extend your mind into the psionics landscape around you. For the duration you can use a bonus action to sense the presence of creatures within a 60-foot cone. You learn the number of creatures within the cone and their creature type. You cannot detect undead or constructs with this spell.
|
||||
This spell is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead,or 3 feet of wood or dirt.
|
||||
This spell's duration cannot be ended due to damage.
|
||||
Source: Livestream</text>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Mind Fist</name>
|
||||
<classes>Psion</classes>
|
||||
<level>0</level>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 action</time>
|
||||
<range>60 feet</range>
|
||||
<components></components>
|
||||
<duration>Instantaneous</duration>
|
||||
<text>You point at one creature you can see within range and project a focused beam of telekinetic power at it. The target must succeed on a Strength saving throw or take 1d6 bludgeoning damage and be pushed up to 15 feet away from you.
|
||||
This spell's damage increases by one die when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
|
||||
Source: Livestream</text>
|
||||
<roll>1d6</roll>
|
||||
<roll>2d6</roll>
|
||||
<roll>3d6</roll>
|
||||
<roll>4d6</roll>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Mind Strike</name>
|
||||
<classes>Psion</classes>
|
||||
<level>0</level>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 action</time>
|
||||
<range>60 feet</range>
|
||||
<components></components>
|
||||
<duration>Instantaneous</duration>
|
||||
<text>You point at one creature you can see within range, and a psychic bolt pierces its mind. The target must succeed on an Intelligence saving throw or take 1d10 psychic damage.
|
||||
This spell's damage increases by one die when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
|
||||
Source: Livestream</text>
|
||||
<roll>1d10</roll>
|
||||
<roll>2d10</roll>
|
||||
<roll>3d10</roll>
|
||||
<roll>4d10</roll>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Psychic Step</name>
|
||||
<classes>Psion</classes>
|
||||
<level>0</level>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 action</time>
|
||||
<range>60 feet</range>
|
||||
<components></components>
|
||||
<duration>1 round</duration>
|
||||
<text>You alter the composition of your body in a subtle manner, allowing you to take seemingly impossible steps.
|
||||
Until the end of your turn, you speed increases by 10 feet and you can walk across vertical surfaces without falling. If you end your turn on such a surface, you immediately fall.
|
||||
Source: Livestream</text>
|
||||
</spell>
|
||||
</compendium>
|
||||
Reference in New Issue
Block a user