Update root-level README and reorganize sources

In an effort to mitigate questions from new, inexperienced users on how
to import data into Fight Club 5e, I rewrote and reorganized the
root-level README file to include detailed instructions on how to
compile their own compendiums using the sources found within this
repository. Some existing data, such as how to create your own
collection file, was moved into other READMEs under the Collections and
Sources directories.

I also took some liberty in reorganizing the directory structure of this
repository and renamed some of the top-level directories. In my view,
having sources under the "FightClub5eXML" folder didn't make a lot of
sense, so I moved those sources into the top-level "Sources" folder. I
made sure to update all of the collection files, along with the
"travis.yml" config file, to properly point to the correct folders.

Finally, while updating the "travis.yml" config file, I changed the
output folder of those build compendiums to be under a top-level
"Compendiums" folder. This folder is ignored by git.
This commit is contained in:
Z. Charles Dziura
2021-11-03 10:55:25 -04:00
parent 94441f22ff
commit cd2e289641
399 changed files with 1648 additions and 1636 deletions

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<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<background>
<name>House Agent</name>
<proficiency>Investigation, Persuasion</proficiency>
<trait>
<name>Description</name>
<text>You have sworn fealty to a dragonmarked house. If you have a dragonmark, you're likely a member of one of the house's influential families; otherwise you're an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.
• Skill Proficiencies: Investigation, Persuasion
• Tool Proficiency: Two proficiencies from the House Tool Proficiencies table
• Equipment: A set of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.
House Tool Proficiencies
Your House | Proficiencies
Cannith | Alchemist's supplies and tinker's tools
Deneith | One gaming set and vehicles (land)
Ghallanda | Brewer's supplies and cook's utensils
Jorasco | Alchemist's supplies and herbalism kit
Kundarak | Thieves' tools and tinker's tools
Lyrandar | Navigator's tools and vehicles (sea and air)
Medani | Disguise kit and thieves' tools
Orien | One gaming set and vehicles (land)
Phiarlan | Disguise kit and one musical instrument
Sivis | Calligrapher's supplies and forgery kit
Tharashk | One gaming set and thieves' tools
Thuranni | One musical instrument and poisoner's kit
Vadalis | herbalism kit and vehicles (land)
Source: Eberron: Rising from the Last War p. 53, Wayfinder's Guide to Eberron p. 94</text>
</trait>
<trait>
<name>Role</name>
<text>You always gather information for your house, but when a baron give you a specific mission, what sort of work do you do? The House Agent Role table gives possibilities.
House Agent Role
d8 | Role
1 | Acquisition
2 | Investigation
3 | Research &amp; Development
4 | Security
5 | Intimidation
6 | Exploration
7 | Negotiation
8 | Covert Operations
</text>
</trait>
<trait>
<name>Feature: House Connections</name>
<text>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.
</text>
</trait>
<trait>
<name>Suggested Characteristics</name>
<text>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
Personality Traits
d6 | Personality Trait
1 | I'm always looking to improve efficiency.
2 | I love to share trivia about my house's business.
3 | I never forget an insult against me or my house.
4 | I'm enthusiastic about everything my house does.
5 | I represent my house and take pride in my looks.
6 | I'm critical of monarchies and limits on the houses.
Ideals
d6 | Ideal
1 | Common Good. My house serves a vital function, and its prosperity will help everyone. (Good)
2 | Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
3 | Innovation. Abandon old traditions and find better ways to do things. (Chaotic)
4 | Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)
5 | Discovery. I want to learn all I can, both for my house and for my own curiosity. (Any)
6 | Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
Bonds
d6 | Bond
1 | My house is my family. I would do anything for it.
2 | I love someone from another house, but the relationship is forbidden.
3 | Someone I love was killed by a rival faction within my house, and I will have revenge.
4 | I don't care about the house as a whole, but I would do anything for my old mentor.
5 | My house must evolve, and I'll lead the evolution.
6 | I'm determined to impress the leaders of my house, and to become a leader myself.
Flaws
d6 | Flaw
1 | I'm fixated on following official protocols.
2 | I'm obsessed with conspiracy theories and worried about secret societies and hidden demons.
3 | My house and bloodline make me the best!
4 | My secret could get me expelled from my house.
5 | My religious beliefs aren't widespread in my house.
6 | I'm working for a hidden faction in my house that gives me secret assignments.
</text>
</trait>
</background>
</compendium>