Update root-level README and reorganize sources
In an effort to mitigate questions from new, inexperienced users on how to import data into Fight Club 5e, I rewrote and reorganized the root-level README file to include detailed instructions on how to compile their own compendiums using the sources found within this repository. Some existing data, such as how to create your own collection file, was moved into other READMEs under the Collections and Sources directories. I also took some liberty in reorganizing the directory structure of this repository and renamed some of the top-level directories. In my view, having sources under the "FightClub5eXML" folder didn't make a lot of sense, so I moved those sources into the top-level "Sources" folder. I made sure to update all of the collection files, along with the "travis.yml" config file, to properly point to the correct folders. Finally, while updating the "travis.yml" config file, I changed the output folder of those build compendiums to be under a top-level "Compendiums" folder. This folder is ignored by git.
This commit is contained in:
108
Sources/DungeonMastersGuide/bestiary-dmg.xml
Executable file
108
Sources/DungeonMastersGuide/bestiary-dmg.xml
Executable file
@@ -0,0 +1,108 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<monster>
|
||||
<name>Avatar of Death</name>
|
||||
<size>M</size>
|
||||
<type>undead</type>
|
||||
<alignment>Neutral Evil</alignment>
|
||||
<ac>20</ac>
|
||||
<hp>0</hp>
|
||||
<speed>walk 60 ft., fly 60 ft.</speed>
|
||||
<str>16</str>
|
||||
<dex>16</dex>
|
||||
<con>16</con>
|
||||
<int>16</int>
|
||||
<wis>16</wis>
|
||||
<cha>16</cha>
|
||||
<save></save>
|
||||
<skill></skill>
|
||||
<passive>13</passive>
|
||||
<languages>all languages known to its summoner</languages>
|
||||
<cr></cr>
|
||||
<resist></resist>
|
||||
<immune>necrotic, poison</immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune>charmed, frightened, paralyzed, petrified, poisoned, unconscious</conditionImmune>
|
||||
<senses>darkvision 60 ft., truesight 60 ft.</senses>
|
||||
<trait>
|
||||
<name>Hit Points</name>
|
||||
<text>half the hit point maximum of its summoner</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Incorporeal Movement</name>
|
||||
<text>The avatar can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Turn Immunity</name>
|
||||
<text>The avatar is immune to features that turn undead.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Reaping Scythe</name>
|
||||
<text>The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing damage plus 4 (1d8) necrotic damage.</text>
|
||||
</action>
|
||||
<description>Summoned by the "Skull" card from the Deck of Many Things.
|
||||
Source: Dungeon Master's Guide p. 164, Tasha's Cauldron of Everything</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
<monster>
|
||||
<name>Giant Fly</name>
|
||||
<size>L</size>
|
||||
<type>beast</type>
|
||||
<alignment>Unaligned</alignment>
|
||||
<ac>11</ac>
|
||||
<hp>19 (3d10+3)</hp>
|
||||
<speed>walk 30 ft., fly 60 ft.</speed>
|
||||
<str>14</str>
|
||||
<dex>13</dex>
|
||||
<con>13</con>
|
||||
<int>2</int>
|
||||
<wis>10</wis>
|
||||
<cha>3</cha>
|
||||
<save></save>
|
||||
<skill></skill>
|
||||
<passive>10</passive>
|
||||
<languages></languages>
|
||||
<cr></cr>
|
||||
<resist></resist>
|
||||
<immune></immune>
|
||||
<vulnerable></vulnerable>
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||||
<conditionImmune></conditionImmune>
|
||||
<senses>darkvision 60 ft.</senses>
|
||||
<description>
|
||||
Source: Dungeon Master's Guide p. 169</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
<monster>
|
||||
<name>Larva</name>
|
||||
<size>M</size>
|
||||
<type>fiend</type>
|
||||
<alignment>Neutral Evil</alignment>
|
||||
<ac>9</ac>
|
||||
<hp>9 (2d8)</hp>
|
||||
<speed>walk 20 ft.</speed>
|
||||
<str>9</str>
|
||||
<dex>9</dex>
|
||||
<con>10</con>
|
||||
<int>6</int>
|
||||
<wis>10</wis>
|
||||
<cha>2</cha>
|
||||
<save></save>
|
||||
<skill></skill>
|
||||
<passive>10</passive>
|
||||
<languages>understands the languages it knew in life but can't speak</languages>
|
||||
<cr>0</cr>
|
||||
<resist></resist>
|
||||
<immune></immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune></conditionImmune>
|
||||
<senses></senses>
|
||||
<action>
|
||||
<name>Bite</name>
|
||||
<text>Melee Weapon Attack: +1 to hit, reach 5 ft., one target. 1 (1d4 - 1) piercing damage.</text>
|
||||
<attack>Bite|+1|1d4-1</attack>
|
||||
</action>
|
||||
<description>
|
||||
Source: Dungeon Master's Guide p. 63, Baldur's Gate: Descent Into Avernus</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
</compendium>
|
||||
72
Sources/DungeonMastersGuide/class-cleric-dmg.xml
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72
Sources/DungeonMastersGuide/class-cleric-dmg.xml
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|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<class>
|
||||
<name>Cleric</name>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Divine Domain: Death Domain</name>
|
||||
<text>The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and WeeJas are patrons of necromancers, death knights, liches, mummy lords, and vampires. Gods of the Death domain also embody murder (Anubis, Bhaal, and Pyremius), pain (Iuz or Loviatar), disease or poison (Incabulos, Talona, or Morgion), and the underworld (Hades and Hel).</text>
|
||||
<text>At each indicated cleric level, add the listed spells to your spells prepared. They do not count towards your limit.</text>
|
||||
<text></text>
|
||||
<text>Death Domain Spells</text>
|
||||
<text>Cleric Level | Spells</text>
|
||||
<text>1st | false life, ray of sickness</text>
|
||||
<text>3rd | blindness/deafness, ray of enfeeblement</text>
|
||||
<text>5th | animate dead, vampiric touch</text>
|
||||
<text>7th | blight, death ward</text>
|
||||
<text>9th | antilife shell, cloudkill</text>
|
||||
<text></text>
|
||||
<text>Source: Dungeon Master's Guide p. 96</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Death Domain: Bonus Proficiency</name>
|
||||
<text>When the cleric chooses this domain at 1st level, he or she gains proficiency with martial weapons.</text>
|
||||
<text></text>
|
||||
<text>Source: Dungeon Master's Guide p. 96</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Death Domain: Reaper</name>
|
||||
<text>At 1st level, the cleric learns one necromancy cantrip of his or her choice from any spell list. When the cleric casts a necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other.</text>
|
||||
<text></text>
|
||||
<text>Source: Dungeon Master's Guide p. 96</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature optional="YES">
|
||||
<name>Death Domain: Channel Divinity: Touch of Death</name>
|
||||
<text>Starting at 2nd level, the cleric can use Channel Divinity to destroy another creature's life force by touch.</text>
|
||||
<text>When the cleric hits a creature with a melee attack, the cleric can use Channel Divinity to deal extra necrotic damage to the target. The damage equals 5 + twice his or her cleric level.</text>
|
||||
<text></text>
|
||||
<text>Source: Dungeon Master's Guide p. 96</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Death Domain: Inescapable Destruction</name>
|
||||
<text>Starting at 6th level, the cleric's ability to channel negative energy becomes more potent. Necrotic damage dealt by the character's cleric spells and Channel Divinity options ignores resistance to necrotic damage.</text>
|
||||
<text></text>
|
||||
<text>Source: Dungeon Master's Guide p. 96</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="8">
|
||||
<feature optional="YES">
|
||||
<name>Death Domain: Divine Strike</name>
|
||||
<text>At 8th level, the cleric gains the ability to infuse his or her weapon strikes with necrotic energy. Once on each of the cleric's turns when he or she hits a creature with a weapon attack, the cleric can cause the attack to deal an extra 1d8 necrotic damage to the target. When the cleric reaches 14th level, the extra damage increases to 2d8.</text>
|
||||
<text></text>
|
||||
<text>Source: Dungeon Master's Guide p. 96</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="17">
|
||||
<feature optional="YES">
|
||||
<name>Death Domain: Improved Reaper</name>
|
||||
<text>Starting at 17th level, when the cleric casts a Necromancy spell of 1st through 5th-level that targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other. If the spell consumes its material components, the cleric must provide them for each target.</text>
|
||||
<text></text>
|
||||
<text>Source: Dungeon Master's Guide p. 96</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
</compendium>
|
||||
74
Sources/DungeonMastersGuide/class-paladin-dmg.xml
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74
Sources/DungeonMastersGuide/class-paladin-dmg.xml
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|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<class>
|
||||
<name>Paladin</name>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Sacred Oath: Oathbreaker</name>
|
||||
<text>An Oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin's heart has been extinguished. Only darkness remains.</text>
|
||||
<text>A paladin must be evil and at least 3rd level to become an Oathbreaker. The paladin replaces the features specific to his or her Sacred Oath with Oathbreaker features.</text>
|
||||
<text></text>
|
||||
<text>Source: Dungeon Master's Guide p. 97</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Oathbreaker: Oathbreaker Channel Divinity: Control Undead</name>
|
||||
<text>As an action, the paladin targets one undead creature he or she can see within 30 feet of him or her. The target must make a Wisdom saving throw. On a failed save, the target must obey the paladin's commands for the next 24 hours, or until the paladin uses this Channel Divinity option again. An undead whose challenge rating is equal to or greater than the paladin's level is immune to this effect.</text>
|
||||
<text></text>
|
||||
<text>Source: Dungeon Master's Guide p. 97</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Oathbreaker: Oathbreaker Channel Divinity: Dreadful Aspect</name>
|
||||
<text>As an action, the paladin channels the darkest emotions and focuses them into a burst of magical menace. Each creature of the paladin's choice within 30 feet of the paladin must make a Wisdom saving throw if it can see the paladin. On a failed save, the target is frightened of the paladin for 1 minute. If a creature frightened by this effect ends its turn more than 30 feet away from the paladin, it can attempt another Wisdom saving throw to end the effect on it.</text>
|
||||
<text></text>
|
||||
<text>Source: Dungeon Master's Guide p. 97</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Oathbreaker: Oathbreaker Spells</name>
|
||||
<text>You gain oathbreaker spells at the paladin levels listed.</text>
|
||||
<text></text>
|
||||
<text>Oathbreaker Spells</text>
|
||||
<text>Paladin Level | Spells</text>
|
||||
<text>3rd | hellish rebuke, inflict wounds</text>
|
||||
<text>5th | crown of madness, darkness</text>
|
||||
<text>9th | animate dead, bestow curse</text>
|
||||
<text>13th | blight, confusion</text>
|
||||
<text>17th | contagion, dominate person</text>
|
||||
<text></text>
|
||||
<text>Source: Dungeon Master's Guide p. 97</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="7">
|
||||
<feature optional="YES">
|
||||
<name>Oathbreaker: Aura of Hate</name>
|
||||
<text>Starting at 7th level, the paladin, as well any fiends and undead within 10 feet of the paladin, gains a bonus to melee weapon damage rolls equal to the paladin's Charisma modifier (minimum of +1). A creature can benefit from this feature from only one paladin at a time.</text>
|
||||
<text>At 18th level, the range of this aura increases to 30 feet.</text>
|
||||
<text></text>
|
||||
<text>Source: Dungeon Master's Guide p. 97</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="15">
|
||||
<feature optional="YES">
|
||||
<name>Oathbreaker: Supernatural Resistance</name>
|
||||
<text>At 15th level, the paladin gains resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.</text>
|
||||
<text></text>
|
||||
<text>Source: Dungeon Master's Guide p. 97</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="20">
|
||||
<feature optional="YES">
|
||||
<name>Oathbreaker: Dread Lord</name>
|
||||
<text>At 20th level, the paladin can, as an action, surround himself or herself with an aura of gloom that lasts for 1 minute. The aura reduces any bright light in a 30-foot radius around the paladin to dim light. Whenever an enemy that is frightened by the paladin starts its turn in the aura, it takes 4d10 psychic damage. Additionally, the paladin and creatures he or she chooses in the aura are draped in deeper shadow. Creatures that rely on sight have disadvantage on attack rolls against creatures draped in this shadow.</text>
|
||||
<text>While the aura lasts, the paladin can use a bonus action on his or her turn to cause the shadows in the aura to attack one creature. The paladin makes a melee spell attack against the target. If the attack hits, the target takes necrotic damage equal to 3d10 + the paladin's Charisma modifier.</text>
|
||||
<text>After activating the aura, the paladin can't do so again until he or she finishes a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Dungeon Master's Guide p. 97</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
</compendium>
|
||||
6667
Sources/DungeonMastersGuide/items-dmg.xml
Normal file
6667
Sources/DungeonMastersGuide/items-dmg.xml
Normal file
File diff suppressed because it is too large
Load Diff
545
Sources/DungeonMastersGuide/races-dmg.xml
Normal file
545
Sources/DungeonMastersGuide/races-dmg.xml
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|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<race>
|
||||
<name>Aarakocra (DMG)</name>
|
||||
<size>M</size>
|
||||
<speed>20</speed>
|
||||
<ability>Dex 2, Wis 2</ability>
|
||||
<proficiency></proficiency>
|
||||
<spellAbility></spellAbility>
|
||||
<trait>
|
||||
<name>Description</name>
|
||||
<text>Source: Dungeon Master's Guide p. 282</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Dive Attack</name>
|
||||
<text>If you are flying and dive at least 30 ft. straight toward a target and then hit it with a melee weapon attack, the attack deals an extra 1d6 damage to the target.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Talons</name>
|
||||
<text>You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Language</name>
|
||||
<text>You can speak, read, and write Auran.
|
||||
</text>
|
||||
</trait>
|
||||
</race>
|
||||
<race>
|
||||
<name>Aasimar (DMG)</name>
|
||||
<size>M</size>
|
||||
<speed>30</speed>
|
||||
<ability>Wis 1, Cha 2</ability>
|
||||
<proficiency></proficiency>
|
||||
<spellAbility>Charisma</spellAbility>
|
||||
<trait>
|
||||
<name>Description</name>
|
||||
<text>Source: Dungeon Master's Guide p. 286, Explorer's Guide to Wildemount p. 166</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Age</name>
|
||||
<text>Aasimar (DMG) mature at the same rate as humans but live a few years longer.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Alignment</name>
|
||||
<text>Due to their celestial heritage, Aasimar (DMG) are often good. However, some Aasimar (DMG) fall into evil, rejecting their heritage.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Size</name>
|
||||
<text>Aasimar (DMG) are built like well-proportioned humans. Your size is Medium.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Darkvision</name>
|
||||
<text>Thanks to your celestial heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Celestial Resistance</name>
|
||||
<text>You have resistance to necrotic and radiant damage.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Celestial Legacy</name>
|
||||
<text>You know the light cantrip. Once you reach 3rd level, you can cast the lesser restoration spell once with this trait, and you regain the ability to do so when you finish a long rest. Once you reach 5th level, you can cast the daylight spell once with this trait as a 3rd-level spell, and you regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Language</name>
|
||||
<text>You can speak, read, and write Common and Celestial.
|
||||
</text>
|
||||
</trait>
|
||||
</race>
|
||||
<race>
|
||||
<name>Bullywug (DMG)</name>
|
||||
<size>M</size>
|
||||
<speed>20</speed>
|
||||
<ability>Int -2, Cha -2</ability>
|
||||
<proficiency></proficiency>
|
||||
<spellAbility></spellAbility>
|
||||
<trait>
|
||||
<name>Description</name>
|
||||
<text>Source: Dungeon Master's Guide p. 282</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Amphibious</name>
|
||||
<text>You can breathe air and water.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Speak with Frogs and Toads</name>
|
||||
<text>You can communicate simple concepts to frogs and toads when you speak in Bullywug (DMG).
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Swamp Camouflage</name>
|
||||
<text>You have advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Standing Leap</name>
|
||||
<text>Your long jump is up to 20 feet and your high jump is up to 10 feet, with or without a running start.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Languages</name>
|
||||
<text>You can speak, read, and write Bullywug (DMG).
|
||||
</text>
|
||||
</trait>
|
||||
</race>
|
||||
<race>
|
||||
<name>Gnoll (DMG)</name>
|
||||
<size>M</size>
|
||||
<speed>30</speed>
|
||||
<ability>Str 2, Int -2</ability>
|
||||
<proficiency></proficiency>
|
||||
<spellAbility></spellAbility>
|
||||
<trait>
|
||||
<name>Description</name>
|
||||
<text>Source: Dungeon Master's Guide p. 282</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Bite</name>
|
||||
<text>Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Darkvision</name>
|
||||
<text>You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Rampage</name>
|
||||
<text>When you reduce a creature to 0 hit points with a melee attack on your turn, you can take a bonus action to move up to half your speed and make a bite attack.
|
||||
</text>
|
||||
</trait>
|
||||
</race>
|
||||
<race>
|
||||
<name>Gnome (Deep) (DMG)</name>
|
||||
<size>M</size>
|
||||
<speed>20</speed>
|
||||
<ability>Str 1, Dex 2</ability>
|
||||
<proficiency></proficiency>
|
||||
<spellAbility>Intelligence</spellAbility>
|
||||
<trait>
|
||||
<name>Description</name>
|
||||
<text>Source: Dungeon Master's Guide p. 282</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Innate Spellcasting</name>
|
||||
<text>You have an innate ability to cast the following spells, requiring no material components:
|
||||
• At will: nondetection (self only)
|
||||
• 1/day each: blindness/deafness, blur, disguise self
|
||||
Intelligence is your spellcasting ability for these spells.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Gnome Cunning</name>
|
||||
<text>You have advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Superior Darkvision</name>
|
||||
<text>Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Languages</name>
|
||||
<text>You can speak, read, and write Gnomish, Terran, and Undercommon.
|
||||
</text>
|
||||
</trait>
|
||||
</race>
|
||||
<race>
|
||||
<name>Goblin (DMG)</name>
|
||||
<size>S</size>
|
||||
<speed>30</speed>
|
||||
<ability>Str -2, Dex 2</ability>
|
||||
<proficiency></proficiency>
|
||||
<spellAbility></spellAbility>
|
||||
<trait>
|
||||
<name>Description</name>
|
||||
<text>Source: Dungeon Master's Guide p. 282</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Nimble Escape</name>
|
||||
<text>You can take the Disengage or Hide action as a bonus action on each of your turns.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Darkvision</name>
|
||||
<text>Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Languages</name>
|
||||
<text>You can speak, read, and write Common and Goblin (DMG).
|
||||
</text>
|
||||
</trait>
|
||||
</race>
|
||||
<race>
|
||||
<name>Grimlock (DMG)</name>
|
||||
<size>M</size>
|
||||
<speed>30</speed>
|
||||
<ability>Str 2, Cha -2</ability>
|
||||
<proficiency></proficiency>
|
||||
<spellAbility></spellAbility>
|
||||
<trait>
|
||||
<name>Description</name>
|
||||
<text>Source: Dungeon Master's Guide p. 282</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Blindsight</name>
|
||||
<text>You have no eyes, and cannot be blinded. You can perceive your surroundings within 30 ft., or 10 ft. while deafened. You are considered blind beyond this radius.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Keen Hearing and Smell</name>
|
||||
<text>You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Stone Camouflage</name>
|
||||
<text>You have advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Languages</name>
|
||||
<text>You can speak, read, and write Undercommon.
|
||||
</text>
|
||||
</trait>
|
||||
</race>
|
||||
<race>
|
||||
<name>Hobgoblin (DMG)</name>
|
||||
<size>M</size>
|
||||
<speed>30</speed>
|
||||
<ability></ability>
|
||||
<proficiency></proficiency>
|
||||
<spellAbility></spellAbility>
|
||||
<trait>
|
||||
<name>Description</name>
|
||||
<text>Source: Dungeon Master's Guide p. 282</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Martial Advantage</name>
|
||||
<text>Once per turn, you can deal an extra 2d6 damage to a creature you hit with a weapon attack if that creature is within 5 ft. of an ally of yours that isn't incapacitated.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Darkvision</name>
|
||||
<text>You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Languages</name>
|
||||
<text>You can speak, read, and write Common and Goblin.
|
||||
</text>
|
||||
</trait>
|
||||
</race>
|
||||
<race>
|
||||
<name>Kenku (DMG)</name>
|
||||
<size>M</size>
|
||||
<speed>30</speed>
|
||||
<ability>Dex 2</ability>
|
||||
<proficiency></proficiency>
|
||||
<spellAbility></spellAbility>
|
||||
<trait>
|
||||
<name>Description</name>
|
||||
<text>Source: Dungeon Master's Guide p. 282</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Ambusher</name>
|
||||
<text>In the first round of a combat, you have advantage on attack rolls against any creature who is surprised.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Mimicry</name>
|
||||
<text>You can mimic any sounds you have heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Languages</name>
|
||||
<text>You can read and write Common and Auran, but you can only speak using your Mimicry trait.
|
||||
</text>
|
||||
</trait>
|
||||
</race>
|
||||
<race>
|
||||
<name>Kobold (DMG)</name>
|
||||
<size>S</size>
|
||||
<speed>30</speed>
|
||||
<ability>Dex 2, Str -4</ability>
|
||||
<proficiency></proficiency>
|
||||
<spellAbility></spellAbility>
|
||||
<trait>
|
||||
<name>Description</name>
|
||||
<text>Source: Dungeon Master's Guide p. 282</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Pack Tactics</name>
|
||||
<text>You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Sunlight Sensitivity</name>
|
||||
<text>You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Darkvision</name>
|
||||
<text>Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Languages</name>
|
||||
<text>You can speak, read, and write Common and Draconic.
|
||||
</text>
|
||||
</trait>
|
||||
</race>
|
||||
<race>
|
||||
<name>Kuo-Toa (DMG)</name>
|
||||
<size>M</size>
|
||||
<speed>30</speed>
|
||||
<ability></ability>
|
||||
<proficiency></proficiency>
|
||||
<spellAbility></spellAbility>
|
||||
<trait>
|
||||
<name>Description</name>
|
||||
<text>Source: Dungeon Master's Guide p. 282</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Amphibious</name>
|
||||
<text>You can breathe air and water.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Otherworldly Perception</name>
|
||||
<text>You can sense the presence of any creature within 30 feet of you that is invisible or on the Ethereal Plane. You can pinpoint such a creature that is moving.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Slippery</name>
|
||||
<text>You have advantage on ability checks and saving throws made to escape a grapple.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Sunlight Sensitivity</name>
|
||||
<text>While in sunlight, you have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Superior Darkvision</name>
|
||||
<text>You have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Languages</name>
|
||||
<text>You can speak, read, and write Undercommon.
|
||||
</text>
|
||||
</trait>
|
||||
</race>
|
||||
<race>
|
||||
<name>Lizardfolk (DMG)</name>
|
||||
<size>M</size>
|
||||
<speed>30</speed>
|
||||
<ability>Str 2, Int -2</ability>
|
||||
<proficiency></proficiency>
|
||||
<spellAbility></spellAbility>
|
||||
<trait>
|
||||
<name>Description</name>
|
||||
<text>Source: Dungeon Master's Guide p. 282</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Hold Breath</name>
|
||||
<text>You can hold your breath for up to 15 minutes at a time.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Natural Armor</name>
|
||||
<text>Your scales function as natural armor, granting you a +3 bonus to Armor Class.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Languages</name>
|
||||
<text>You can speak, read, and write Draconic.
|
||||
</text>
|
||||
</trait>
|
||||
</race>
|
||||
<race>
|
||||
<name>Merfolk (DMG)</name>
|
||||
<size>M</size>
|
||||
<speed>10</speed>
|
||||
<ability></ability>
|
||||
<proficiency></proficiency>
|
||||
<spellAbility></spellAbility>
|
||||
<trait>
|
||||
<name>Description</name>
|
||||
<text>Source: Dungeon Master's Guide p. 282</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Amphibious</name>
|
||||
<text>You can breathe air and water.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Languages</name>
|
||||
<text>You can speak, read, and write Common and Aquan.
|
||||
</text>
|
||||
</trait>
|
||||
</race>
|
||||
<race>
|
||||
<name>Orc (DMG)</name>
|
||||
<size>M</size>
|
||||
<speed>30</speed>
|
||||
<ability>Str 2, Int -2</ability>
|
||||
<proficiency></proficiency>
|
||||
<spellAbility></spellAbility>
|
||||
<trait>
|
||||
<name>Description</name>
|
||||
<text>Source: Dungeon Master's Guide p. 282</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Aggressive</name>
|
||||
<text>As a bonus action, you can move up to your speed toward a hostile creature that you can see.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Darkvision</name>
|
||||
<text>Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Languages</name>
|
||||
<text>You can speak, read, and write Common and Orc (DMG).
|
||||
</text>
|
||||
</trait>
|
||||
</race>
|
||||
<race>
|
||||
<name>Skeleton (DMG)</name>
|
||||
<size>M</size>
|
||||
<speed>30</speed>
|
||||
<ability>Dex 2, Int -4, Cha -4</ability>
|
||||
<proficiency></proficiency>
|
||||
<spellAbility></spellAbility>
|
||||
<trait>
|
||||
<name>Description</name>
|
||||
<text>Source: Dungeon Master's Guide p. 282</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Brittle Bones</name>
|
||||
<text>You are vulnerable to bludgeoning damage.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Undead Nature</name>
|
||||
<text>You are immune to poison damage and exhaustion, and you can't be poisoned. You don't require air, food, drink, or sleep.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Darkvision</name>
|
||||
<text>You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Languages</name>
|
||||
<text>You can't speak, but you can understand the languages you knew in life.
|
||||
</text>
|
||||
</trait>
|
||||
</race>
|
||||
<race>
|
||||
<name>Troglodyte (DMG)</name>
|
||||
<size>M</size>
|
||||
<speed>30</speed>
|
||||
<ability>Str 2, Con 2, Int -4, Cha -4</ability>
|
||||
<proficiency></proficiency>
|
||||
<spellAbility></spellAbility>
|
||||
<trait>
|
||||
<name>Description</name>
|
||||
<text>Source: Dungeon Master's Guide p. 282</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Chameleon Skin</name>
|
||||
<text>You have advantage on Dexterity (Stealth) checks made to hide.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Stench</name>
|
||||
<text>Any creature other than a Troglodyte (DMG) that starts its turn within 5 ft. of you must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all Troglodyte (DMG)s for 1 hour.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Sunlight Sensitivity</name>
|
||||
<text>While in sunlight, you have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Natural Armor</name>
|
||||
<text>Your thick hide grants you a +1 bonus to Armor Class.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Darkvision</name>
|
||||
<text>You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Languages</name>
|
||||
<text>You can speak, read, and write Troglodyte (DMG).
|
||||
</text>
|
||||
</trait>
|
||||
</race>
|
||||
<race>
|
||||
<name>Zombie (DMG)</name>
|
||||
<size>M</size>
|
||||
<speed>30</speed>
|
||||
<ability>Str 1, Con 2, Int -6, Wis -4, Cha -4</ability>
|
||||
<proficiency></proficiency>
|
||||
<spellAbility></spellAbility>
|
||||
<trait>
|
||||
<name>Description</name>
|
||||
<text>Source: Dungeon Master's Guide p. 282</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Undead Fortitude</name>
|
||||
<text>If damage reduces you to 0 hit points, you must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, you drop to 1 hit point instead.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Undead Nature</name>
|
||||
<text>You are immune to poison damage and exhaustion, and you can't be poisoned. You don't require air, food, drink, or sleep.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Darkvision</name>
|
||||
<text>You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
|
||||
</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Languages</name>
|
||||
<text>You can't speak, but you can understand the languages you knew in life.
|
||||
</text>
|
||||
</trait>
|
||||
</race>
|
||||
</compendium>
|
||||
75
Sources/DungeonMastersGuide/spells-phb+dmg.xml
Normal file
75
Sources/DungeonMastersGuide/spells-phb+dmg.xml
Normal file
@@ -0,0 +1,75 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<spell>
|
||||
<name>Animate Dead</name>
|
||||
<classes>Cleric (Death), Paladin (Oathbreaker)</classes>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Antilife Shell</name>
|
||||
<classes>Cleric (Death)</classes>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Bestow Curse</name>
|
||||
<classes>Paladin (Oathbreaker)</classes>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Blight</name>
|
||||
<classes>Cleric (Death), Paladin (Oathbreaker)</classes>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Blindness/Deafness</name>
|
||||
<classes>Cleric (Death)</classes>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Cloudkill</name>
|
||||
<classes>Cleric (Death)</classes>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Confusion</name>
|
||||
<classes>Paladin (Oathbreaker)</classes>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Contagion</name>
|
||||
<classes>Paladin (Oathbreaker)</classes>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Crown of Madness</name>
|
||||
<classes>Paladin (Oathbreaker)</classes>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Darkness</name>
|
||||
<classes>Paladin (Oathbreaker)</classes>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Death Ward</name>
|
||||
<classes>Cleric (Death)</classes>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Dominate Person</name>
|
||||
<classes>Paladin (Oathbreaker)</classes>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>False Life</name>
|
||||
<classes>Cleric (Death)</classes>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Hellish Rebuke</name>
|
||||
<classes>Paladin (Oathbreaker)</classes>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Inflict Wounds</name>
|
||||
<classes>Paladin (Oathbreaker)</classes>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Ray of Enfeeblement</name>
|
||||
<classes>Cleric (Death)</classes>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Ray of Sickness</name>
|
||||
<classes>Cleric (Death)</classes>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Vampiric Touch</name>
|
||||
<classes>Cleric (Death)</classes>
|
||||
</spell>
|
||||
</compendium>
|
||||
Reference in New Issue
Block a user