Typos and Fixes
Updating Typos and Fixes for Wizard level. Removing Armblade in favour of adding trait to warforgedpull/56/head
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@ -394,7 +394,7 @@
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3rd | clairvoyance, speak with plants
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4th | divination, locate creature
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5th | commune with nature
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</text>
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</trait>
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<trait>
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@ -475,7 +475,7 @@
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3rd | glyph of warding, magic circle
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4th | Leomund's secret chest, Mordenkainen's faithful hound
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5th | antilife shell
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</text>
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</trait>
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<trait>
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@ -752,7 +752,7 @@
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3rd | beacon of hope, conjure animals
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4th | aura of life, dominate beast
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5th | awaken
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</text>
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</trait>
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<trait>
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@ -866,7 +866,7 @@
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3rd | conjure barrage, elemental weapon
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4th | fabricate, stone shape
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5th | creation
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</text>
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</trait>
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<trait>
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@ -981,7 +981,7 @@
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3rd | blink, phantom steed
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4th | dimension door, freedom of movement
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5th | teleportation circle
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</text>
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</trait>
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<trait>
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@ -1095,7 +1095,7 @@
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3rd | counterspell, protection from energy
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4th | death ward, guardian of faith
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5th | Bigby's hand
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</text>
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</trait>
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<trait>
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@ -1177,7 +1177,7 @@
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3rd | aura of vitality, mass healing word
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4th | aura of purity, aura of life
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5th | greater restoration
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</text>
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</trait>
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<trait>
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@ -1291,7 +1291,7 @@
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3rd | create food and water, Leomund's tiny hut
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4th | aura of purity, Mordenkainen's private sanctum
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5th | hallow
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</text>
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</trait>
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<trait>
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@ -2129,6 +2129,10 @@
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Although they were manufactured, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other humanoids.
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</text>
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</trait>
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<trait>
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<name>Armblade Equipping</name>
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<text>An armblade is a weapon designed to integrate with the forearm of a warforged. If you’re a warforged, you can attach an armblade by attuning to it. An attached armblade cannot be disarmed or removed from you against your will, but while the weapon is attached you cannot use that hand for other actions. You can spend one minute to end the attunement and remove the armblade. An armblade isn’t inherently considered to be a magic weapon for purposes of overcoming damage resistance. However, any sort of magical melee weapon could be created as an armblade, so you could acquire a vicious armblade or a vorpal armblade.</text>
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</trait>
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<trait>
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<name>Warforged Personality</name>
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<text>The warforged were built to serve and to fight. For most of their existence, warforged had a clearly defined function and were encouraged to focus purely on that role. The Treaty of Thronehold gave them freedom, but many still struggle both to find a place in the post-war world and to relate to the creatures who created them.
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@ -2149,7 +2153,7 @@
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6 | You don't understand clothing beyond its utility and assume it denotes a person's function.
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7 | You are obsessed with your appearance and constantly polish and buff yourself.
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8 | War is the only thing that makes sense to you, and you're always looking for a fight.
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</text>
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</trait>
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<trait>
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@ -2227,7 +2231,7 @@
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</text>
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</trait>
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</race>
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<!-- Classes -->
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<class>
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<name>Artificer</name>
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@ -2239,7 +2243,7 @@
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<weapons>simple weapons</weapons>
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<tools>Thieves' tools, tinker's tools, one type of artisan's tools of your choice</tools>
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<wealth>5d4x10</wealth>
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<autolevel level="1">
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<feature optional="YES">
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<name>Starting Artificer</name>
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@ -2262,7 +2266,7 @@
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<text>Source: Eberron Rising From the Last War, p. 54</text>
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</feature>
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</autolevel>
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<autolevel level="1">
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<feature optional="YES">
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<name>Multiclass Artificer</name>
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@ -2278,7 +2282,7 @@
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<text>Source: Eberron Rising From the Last War, p. 54</text>
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</feature>
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</autolevel>
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<autolevel level="1">
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<feature optional="YES">
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<name>Optional Rule: Firearm Proficiency</name>
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@ -2289,7 +2293,7 @@
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</text>
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</feature>
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</autolevel>
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<autolevel level="1">
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<feature>
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<name>Magical Tinkering</name>
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@ -2306,11 +2310,11 @@
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<text>Source: Eberron Rising From the Last War, p. 55</text>
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</feature>
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</autolevel>
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<autolevel level="1">
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<slots>2, 2</slots>
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</autolevel>
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<autolevel level="1">
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<feature>
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<name>Spellcasting</name>
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@ -2350,11 +2354,11 @@
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<text>Source: Eberron Rising From the Last War, p. 55</text>
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</feature>
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</autolevel>
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<autolevel level="2">
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<slots>2, 2</slots>
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</autolevel>
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<autolevel level="2">
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<feature>
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<name>Infuse Item</name>
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@ -2378,7 +2382,7 @@
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<text>Source: Eberron Rising From the Last War, p. 56</text>
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</feature>
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</autolevel>
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<autolevel level="3">
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<slots>2, 3</slots>
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<feature>
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@ -2525,7 +2529,7 @@
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<text>Source: Eberron Rising From the Last War, p. 59</text>
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</feature>
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</autolevel>
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<autolevel level="3">
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<feature>
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<name>The Right Tool for the Job</name>
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@ -2534,7 +2538,7 @@
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<text>Source: Eberron Rising From the Last War, p. 57</text>
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</feature>
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</autolevel>
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<autolevel level="4">
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<slots>2, 3</slots>
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<feature>
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@ -2546,7 +2550,7 @@
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<text>Source: Eberron Rising From the Last War, p. 57</text>
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</feature>
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</autolevel>
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<autolevel level="5">
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<slots>2, 4, 2</slots>
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<feature>
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@ -2576,7 +2580,7 @@
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<text>Source: Eberron Rising From the Last War, p. 61</text>
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</feature>
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</autolevel>
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<autolevel level="6">
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<slots>2, 4, 2</slots>
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<feature>
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@ -2586,7 +2590,7 @@
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<text>Source: Eberron Rising From the Last War, p. 57</text>
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</feature>
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</autolevel>
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<autolevel level="7">
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<slots>2, 4, 3</slots>
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<feature>
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@ -2598,7 +2602,7 @@
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<text>Source: Eberron Rising From the Last War, p. 57</text>
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</feature>
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</autolevel>
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<autolevel level="8">
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<slots>2, 4, 3</slots>
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<feature>
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@ -2610,7 +2614,7 @@
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<text>Source: Eberron Rising From the Last War, p. 57</text>
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</feature>
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</autolevel>
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<autolevel level="9">
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<slots>2, 4, 3, 2</slots>
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<feature optional="YES">
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@ -2643,7 +2647,7 @@
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<text>Source: Eberron Rising From the Last War, p. 61</text>
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</feature>
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</autolevel>
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<autolevel level="10">
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<slots>3, 4, 3, 2</slots>
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<feature>
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@ -2656,7 +2660,7 @@
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<text>Source: Eberron Rising From the Last War, p. 57</text>
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</feature>
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</autolevel>
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<autolevel level="11">
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<slots>3, 4, 3, 3</slots>
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<feature>
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@ -2668,7 +2672,7 @@
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<text>Source: Eberron Rising From the Last War, p. 58</text>
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</feature>
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</autolevel>
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<autolevel level="12">
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<slots>3, 4, 3, 3</slots>
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<feature>
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@ -2680,11 +2684,11 @@
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<text>Source: Eberron Rising From the Last War, p. 57</text>
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</feature>
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</autolevel>
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<autolevel level="13">
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<slots>3, 4, 3, 3, 1</slots>
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</autolevel>
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<autolevel level="14">
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<slots>4, 4, 3, 3, 1</slots>
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<feature>
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@ -2697,7 +2701,7 @@
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<text>Source: Eberron Rising From the Last War, p. 58</text>
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</feature>
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</autolevel>
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<autolevel level="15">
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<slots>4, 4, 3, 3, 2</slots>
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<feature optional="YES">
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@ -2729,7 +2733,7 @@
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<text>Source: Eberron Rising From the Last War, p. 61</text>
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</feature>
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</autolevel>
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<autolevel level="16">
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<slots>4, 4, 3, 3, 2</slots>
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<feature>
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@ -2741,11 +2745,11 @@
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<text>Source: Eberron Rising From the Last War, p. 57</text>
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</feature>
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</autolevel>
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<autolevel level="17">
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<slots>4, 4, 3, 3, 3, 1</slots>
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</autolevel>
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<autolevel level="18">
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<slots>4, 4, 3, 3, 3, 1</slots>
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<feature>
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@ -2755,7 +2759,7 @@
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<text>Source: Eberron Rising From the Last War, p. 58</text>
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</feature>
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</autolevel>
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<autolevel level="19">
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<slots>4, 4, 3, 3, 3, 2</slots>
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<feature>
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@ -2767,7 +2771,7 @@
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<text>Source: Eberron Rising From the Last War, p. 57</text>
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</feature>
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</autolevel>
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<autolevel level="20">
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<slots>4, 4, 3, 3, 3, 2</slots>
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<feature>
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</feature>
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</autolevel>
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</class>
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<!-- Feats -->
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<feat>
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<name>Revenant Blade</name>
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6 | You have a mood swing any time you use your mark.
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7 | Your looks change slightly whenever you use the mark.
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8 | You have horrific nightmares after you use your mark.
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Source: Eberron: Rising from the Last War p. 52</text>
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<modifier category="ability score">Constitution +1</modifier>
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</feat>
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<!-- Backgrounds -->
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<background>
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<name>House Agent</name>
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4 | I'm enthusiastic about everything my house does.
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5 | I represent my house and take pride in my looks.
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6 | I'm critical of monarchies and limits on the houses.
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d6 | Ideal
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1 | Common Good. My house serves a vital function, and its prosperity will help everyone. (Good)
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2 | Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
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4 | Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)
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5 | Discovery. I want to learn all I can, both for my house and for my own curiosity. (Any)
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6 | Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
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d6 | Bond
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1 | My house is my family. I would do anything for it.
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2 | I love someone from another house, but the relationship is forbidden.
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4 | I don't care about the house as a whole, but I would do anything for my old mentor.
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5 | My house must evolve, and I'll lead the evolution.
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6 | I'm determined to impress the leaders of my house, and to become a leader myself.
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d6 | Flaw
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1 | I'm fixated on following official protocols.
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2 | I'm obsessed with conspiracy theories and worried about secret societies and hidden demons.
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</text>
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</trait>
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</background>
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<!-- Spells -->
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<spell>
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<name>Absorb Elements</name>
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<name>Web</name>
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<classes>Artificer</classes>
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</spell>
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<!-- Monsters -->
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<monster>
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<name>Belashyrra</name>
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1–2 | Living burning hands
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3–4 | Living lightning bolt
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5 | Living cloudkill
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Now make the following changes to that stat block:
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Damage Immunity. Replace the living spell's damage immunity with immunity to the type (or types) of damage dealt by the chosen spell.
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Magical Strike. Replace the damage that Magical Strike deals with one type of damage dealt by the chosen spell.
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1–2 | Living burning hands
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3–4 | Living lightning bolt
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5 | Living cloudkill
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Now make the following changes to that stat block:
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Damage Immunity. Replace the living spell's damage immunity with immunity to the type (or types) of damage dealt by the chosen spell.
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Magical Strike. Replace the damage that Magical Strike deals with one type of damage dealt by the chosen spell.
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1–2 | Living burning hands
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3–4 | Living lightning bolt
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5 | Living cloudkill
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Now make the following changes to that stat block:
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Damage Immunity. Replace the living spell's damage immunity with immunity to the type (or types) of damage dealt by the chosen spell.
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Magical Strike. Replace the damage that Magical Strike deals with one type of damage dealt by the chosen spell.
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6 | Mediator | Guidance. Ritual only: comprehend languages, zone of truth. | Insight (+4), Persuasion (+3)
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7 | Medium | Minor illusion. Ritual only: speak with dead. | Deception (+3), Religion (+4)
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8 | Oracle | Guidance. Ritual only: augury, divination (1 hour). | History (+4), Religion (+4)
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Source: Eberron: Rising from the Last War p. 318</description>
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<environment></environment>
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</monster>
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4 | Friends | Charm person (two creatures)
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5 | Minor illusion | Thunderwave (2d8)
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6 | Dancing lights | Sleep (7d8)
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Source: Eberron: Rising from the Last War p. 320</description>
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<environment></environment>
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</monster>
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6 | Fey Step (1/Day). The animal, along with anything it is wearing or carrying, teleports up to 30 feet to an unoccupied space it can see.
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7 | Quickness (Recharge 6). The animal can take the Dodge action as a bonus action.
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8 | Shrouded Step. The animal can't be tracked except by magical means, and it leaves behind no tracks or other traces of its passage.
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Source: Eberron: Rising from the Last War p. 312</description>
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<environment></environment>
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</monster>
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6 | Fey Step (1/Day). The animal, along with anything it is wearing or carrying, teleports up to 30 feet to an unoccupied space it can see.
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7 | Quickness (Recharge 6). The animal can take the Dodge action as a bonus action.
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8 | Shrouded Step. The animal can't be tracked except by magical means, and it leaves behind no tracks or other traces of its passage.
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Source: Eberron: Rising from the Last War p. 312</description>
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<environment></environment>
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</monster>
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6 | Fey Step (1/Day). The animal, along with anything it is wearing or carrying, teleports up to 30 feet to an unoccupied space it can see.
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7 | Quickness (Recharge 6). The animal can take the Dodge action as a bonus action.
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8 | Shrouded Step. The animal can't be tracked except by magical means, and it leaves behind no tracks or other traces of its passage.
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Source: Eberron: Rising from the Last War p. 313</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
|
|
|
|||
|
|
@ -112,7 +112,7 @@
|
|||
<property>M,A,LD</property>
|
||||
<range>80/320</range>
|
||||
</item>
|
||||
|
||||
|
||||
<class>
|
||||
<name>Blood Hunter</name>
|
||||
<hd>10</hd>
|
||||
|
|
@ -123,7 +123,7 @@
|
|||
<weapons>Simple weapons, martial weapons</weapons>
|
||||
<tools>Alchemist's supplies</tools>
|
||||
<wealth>4d4x10</wealth>
|
||||
|
||||
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Starting Blood Hunter</name>
|
||||
|
|
@ -172,7 +172,7 @@
|
|||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>List of Blook Curses</name>
|
||||
<name>List of Blood Curses</name>
|
||||
<text>Blood Curse of the Anxious</text>
|
||||
<text>As a bonus action, you magnify the adrenaline in the body of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, all creatures have advantage on Charisma (Intimidation) checks directed at the target creature.</text>
|
||||
<text></text>
|
||||
|
|
@ -311,7 +311,7 @@
|
|||
<text>At 3rd level, you commit to an order of blood hunter martial focus. Choose Order of the Ghostslayer, Order of the Profane Soul, Order of the Mutant, or Order of the Lycan. The order you choose grants you features at 3rd level, and again at 7th, 11th, 15th, and 18th level.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
|
||||
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Blood Hunter Order: Order of the Ghostslayer</name>
|
||||
|
|
@ -334,7 +334,7 @@
|
|||
<text>Beginning at 3rd level, your ancient order teaches advanced mastery over blood curses. You gain an additional use of your blood maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
|
||||
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Blood Hunter Order: Order of the Profane Soul</name>
|
||||
|
|
@ -387,7 +387,7 @@
|
|||
<autolevel level="3">
|
||||
<slots optional="YES">2, 1</slots>
|
||||
</autolevel>
|
||||
|
||||
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Blood Hunter Order: Order of the Mutant</name>
|
||||
|
|
@ -476,7 +476,7 @@
|
|||
<text>You gain an additional use of your Blood Maledict feature. As a side effect, you gain disadvantage on death saving throws.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
|
||||
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Blood Hunter Order: Order of the Lycan</name>
|
||||
|
|
@ -515,10 +515,10 @@
|
|||
<reset>S</reset>
|
||||
</counter>
|
||||
</autolevel>
|
||||
|
||||
|
||||
<autolevel level="4" scoreImprovement="YES">
|
||||
</autolevel>
|
||||
|
||||
|
||||
<autolevel level="5">
|
||||
<feature>
|
||||
<name>Extra Attack</name>
|
||||
|
|
@ -788,10 +788,10 @@
|
|||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
|
||||
|
||||
<class>
|
||||
<name>Fighter</name>
|
||||
|
||||
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Martial Archetype: Gunslinger</name>
|
||||
|
|
@ -803,7 +803,7 @@
|
|||
<text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.3 p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
|
||||
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Firearm Proficiency (Gunslinger)</name>
|
||||
|
|
@ -812,7 +812,7 @@
|
|||
<text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.3 p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
|
||||
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Gunsmith (Gunslinger)</name>
|
||||
|
|
@ -821,7 +821,7 @@
|
|||
<text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.2 p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
|
||||
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Firearm Properties</name>
|
||||
|
|
@ -834,7 +834,7 @@
|
|||
<text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.2 p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
|
||||
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Adept Marksman (Gunslinger)</name>
|
||||
|
|
@ -850,7 +850,7 @@
|
|||
<text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.3 p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
|
||||
|
||||
<autolevel level="7">
|
||||
<feature optional="YES">
|
||||
<name>Quickdraw (Gunslinger)</name>
|
||||
|
|
@ -859,7 +859,7 @@
|
|||
<text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.3 p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
|
||||
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Rapid Repair (Gunslinger)</name>
|
||||
|
|
@ -868,7 +868,7 @@
|
|||
<text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.2 p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
|
||||
|
||||
<autolevel level="15">
|
||||
<feature optional="YES">
|
||||
<name>Lightning Reload (Gunslinger)</name>
|
||||
|
|
@ -877,7 +877,7 @@
|
|||
<text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.2 p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
|
||||
|
||||
<autolevel level="18">
|
||||
<feature optional="YES">
|
||||
<name>Vicious Intent (Gunslinger)</name>
|
||||
|
|
@ -886,7 +886,7 @@
|
|||
<text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.2 p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
|
||||
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Hemorrrhaging Critical (Gunslinger)</name>
|
||||
|
|
@ -896,7 +896,7 @@
|
|||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
|
||||
|
||||
<spell>
|
||||
<name>Bullying Shot</name>
|
||||
<level>1</level>
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
<compendium version="5" auto_indent="NO">
|
||||
<!-- Monsters -->
|
||||
<monster>
|
||||
<name>"The Demogorgon"</name>
|
||||
<name>The Demogorgon (Ettin)</name>
|
||||
<size>L</size>
|
||||
<type>giant</type>
|
||||
<alignment>Chaotic Neutral</alignment>
|
||||
|
|
|
|||
File diff suppressed because it is too large
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Reference in New Issue