Typos and Fixes

Updating Typos and Fixes for Wizard level.

Removing Armblade in favour of adding trait to warforged
pull/56/head
Sash Man 2020-03-05 12:59:27 +00:00
parent cb1f108c3e
commit 9add494a03
5 changed files with 916 additions and 5804 deletions

File diff suppressed because it is too large Load Diff

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@ -394,7 +394,7 @@
3rd | clairvoyance, speak with plants 3rd | clairvoyance, speak with plants
4th | divination, locate creature 4th | divination, locate creature
5th | commune with nature 5th | commune with nature
</text> </text>
</trait> </trait>
<trait> <trait>
@ -475,7 +475,7 @@
3rd | glyph of warding, magic circle 3rd | glyph of warding, magic circle
4th | Leomund's secret chest, Mordenkainen's faithful hound 4th | Leomund's secret chest, Mordenkainen's faithful hound
5th | antilife shell 5th | antilife shell
</text> </text>
</trait> </trait>
<trait> <trait>
@ -752,7 +752,7 @@
3rd | beacon of hope, conjure animals 3rd | beacon of hope, conjure animals
4th | aura of life, dominate beast 4th | aura of life, dominate beast
5th | awaken 5th | awaken
</text> </text>
</trait> </trait>
<trait> <trait>
@ -866,7 +866,7 @@
3rd | conjure barrage, elemental weapon 3rd | conjure barrage, elemental weapon
4th | fabricate, stone shape 4th | fabricate, stone shape
5th | creation 5th | creation
</text> </text>
</trait> </trait>
<trait> <trait>
@ -981,7 +981,7 @@
3rd | blink, phantom steed 3rd | blink, phantom steed
4th | dimension door, freedom of movement 4th | dimension door, freedom of movement
5th | teleportation circle 5th | teleportation circle
</text> </text>
</trait> </trait>
<trait> <trait>
@ -1095,7 +1095,7 @@
3rd | counterspell, protection from energy 3rd | counterspell, protection from energy
4th | death ward, guardian of faith 4th | death ward, guardian of faith
5th | Bigby's hand 5th | Bigby's hand
</text> </text>
</trait> </trait>
<trait> <trait>
@ -1177,7 +1177,7 @@
3rd | aura of vitality, mass healing word 3rd | aura of vitality, mass healing word
4th | aura of purity, aura of life 4th | aura of purity, aura of life
5th | greater restoration 5th | greater restoration
</text> </text>
</trait> </trait>
<trait> <trait>
@ -1291,7 +1291,7 @@
3rd | create food and water, Leomund's tiny hut 3rd | create food and water, Leomund's tiny hut
4th | aura of purity, Mordenkainen's private sanctum 4th | aura of purity, Mordenkainen's private sanctum
5th | hallow 5th | hallow
</text> </text>
</trait> </trait>
<trait> <trait>
@ -2129,6 +2129,10 @@
Although they were manufactured, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other humanoids. Although they were manufactured, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other humanoids.
</text> </text>
</trait> </trait>
<trait>
<name>Armblade Equipping</name>
<text>An armblade is a weapon designed to integrate with the forearm of a warforged. If youre a warforged, you can attach an armblade by attuning to it. An attached armblade cannot be disarmed or removed from you against your will, but while the weapon is attached you cannot use that hand for other actions. You can spend one minute to end the attunement and remove the armblade. An armblade isnt inherently considered to be a magic weapon for purposes of overcoming damage resistance. However, any sort of magical melee weapon could be created as an armblade, so you could acquire a vicious armblade or a vorpal armblade.</text>
</trait>
<trait> <trait>
<name>Warforged Personality</name> <name>Warforged Personality</name>
<text>The warforged were built to serve and to fight. For most of their existence, warforged had a clearly defined function and were encouraged to focus purely on that role. The Treaty of Thronehold gave them freedom, but many still struggle both to find a place in the post-war world and to relate to the creatures who created them. <text>The warforged were built to serve and to fight. For most of their existence, warforged had a clearly defined function and were encouraged to focus purely on that role. The Treaty of Thronehold gave them freedom, but many still struggle both to find a place in the post-war world and to relate to the creatures who created them.
@ -2149,7 +2153,7 @@
6 | You don't understand clothing beyond its utility and assume it denotes a person's function. 6 | You don't understand clothing beyond its utility and assume it denotes a person's function.
7 | You are obsessed with your appearance and constantly polish and buff yourself. 7 | You are obsessed with your appearance and constantly polish and buff yourself.
8 | War is the only thing that makes sense to you, and you're always looking for a fight. 8 | War is the only thing that makes sense to you, and you're always looking for a fight.
</text> </text>
</trait> </trait>
<trait> <trait>
@ -2227,7 +2231,7 @@
</text> </text>
</trait> </trait>
</race> </race>
<!-- Classes --> <!-- Classes -->
<class> <class>
<name>Artificer</name> <name>Artificer</name>
@ -2239,7 +2243,7 @@
<weapons>simple weapons</weapons> <weapons>simple weapons</weapons>
<tools>Thieves' tools, tinker's tools, one type of artisan's tools of your choice</tools> <tools>Thieves' tools, tinker's tools, one type of artisan's tools of your choice</tools>
<wealth>5d4x10</wealth> <wealth>5d4x10</wealth>
<autolevel level="1"> <autolevel level="1">
<feature optional="YES"> <feature optional="YES">
<name>Starting Artificer</name> <name>Starting Artificer</name>
@ -2262,7 +2266,7 @@
<text>Source: Eberron Rising From the Last War, p. 54</text> <text>Source: Eberron Rising From the Last War, p. 54</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="1"> <autolevel level="1">
<feature optional="YES"> <feature optional="YES">
<name>Multiclass Artificer</name> <name>Multiclass Artificer</name>
@ -2278,7 +2282,7 @@
<text>Source: Eberron Rising From the Last War, p. 54</text> <text>Source: Eberron Rising From the Last War, p. 54</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="1"> <autolevel level="1">
<feature optional="YES"> <feature optional="YES">
<name>Optional Rule: Firearm Proficiency</name> <name>Optional Rule: Firearm Proficiency</name>
@ -2289,7 +2293,7 @@
</text> </text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="1"> <autolevel level="1">
<feature> <feature>
<name>Magical Tinkering</name> <name>Magical Tinkering</name>
@ -2306,11 +2310,11 @@
<text>Source: Eberron Rising From the Last War, p. 55</text> <text>Source: Eberron Rising From the Last War, p. 55</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="1"> <autolevel level="1">
<slots>2, 2</slots> <slots>2, 2</slots>
</autolevel> </autolevel>
<autolevel level="1"> <autolevel level="1">
<feature> <feature>
<name>Spellcasting</name> <name>Spellcasting</name>
@ -2350,11 +2354,11 @@
<text>Source: Eberron Rising From the Last War, p. 55</text> <text>Source: Eberron Rising From the Last War, p. 55</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="2"> <autolevel level="2">
<slots>2, 2</slots> <slots>2, 2</slots>
</autolevel> </autolevel>
<autolevel level="2"> <autolevel level="2">
<feature> <feature>
<name>Infuse Item</name> <name>Infuse Item</name>
@ -2378,7 +2382,7 @@
<text>Source: Eberron Rising From the Last War, p. 56</text> <text>Source: Eberron Rising From the Last War, p. 56</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="3"> <autolevel level="3">
<slots>2, 3</slots> <slots>2, 3</slots>
<feature> <feature>
@ -2525,7 +2529,7 @@
<text>Source: Eberron Rising From the Last War, p. 59</text> <text>Source: Eberron Rising From the Last War, p. 59</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="3"> <autolevel level="3">
<feature> <feature>
<name>The Right Tool for the Job</name> <name>The Right Tool for the Job</name>
@ -2534,7 +2538,7 @@
<text>Source: Eberron Rising From the Last War, p. 57</text> <text>Source: Eberron Rising From the Last War, p. 57</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="4"> <autolevel level="4">
<slots>2, 3</slots> <slots>2, 3</slots>
<feature> <feature>
@ -2546,7 +2550,7 @@
<text>Source: Eberron Rising From the Last War, p. 57</text> <text>Source: Eberron Rising From the Last War, p. 57</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="5"> <autolevel level="5">
<slots>2, 4, 2</slots> <slots>2, 4, 2</slots>
<feature> <feature>
@ -2576,7 +2580,7 @@
<text>Source: Eberron Rising From the Last War, p. 61</text> <text>Source: Eberron Rising From the Last War, p. 61</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="6"> <autolevel level="6">
<slots>2, 4, 2</slots> <slots>2, 4, 2</slots>
<feature> <feature>
@ -2586,7 +2590,7 @@
<text>Source: Eberron Rising From the Last War, p. 57</text> <text>Source: Eberron Rising From the Last War, p. 57</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="7"> <autolevel level="7">
<slots>2, 4, 3</slots> <slots>2, 4, 3</slots>
<feature> <feature>
@ -2598,7 +2602,7 @@
<text>Source: Eberron Rising From the Last War, p. 57</text> <text>Source: Eberron Rising From the Last War, p. 57</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="8"> <autolevel level="8">
<slots>2, 4, 3</slots> <slots>2, 4, 3</slots>
<feature> <feature>
@ -2610,7 +2614,7 @@
<text>Source: Eberron Rising From the Last War, p. 57</text> <text>Source: Eberron Rising From the Last War, p. 57</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="9"> <autolevel level="9">
<slots>2, 4, 3, 2</slots> <slots>2, 4, 3, 2</slots>
<feature optional="YES"> <feature optional="YES">
@ -2643,7 +2647,7 @@
<text>Source: Eberron Rising From the Last War, p. 61</text> <text>Source: Eberron Rising From the Last War, p. 61</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="10"> <autolevel level="10">
<slots>3, 4, 3, 2</slots> <slots>3, 4, 3, 2</slots>
<feature> <feature>
@ -2656,7 +2660,7 @@
<text>Source: Eberron Rising From the Last War, p. 57</text> <text>Source: Eberron Rising From the Last War, p. 57</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="11"> <autolevel level="11">
<slots>3, 4, 3, 3</slots> <slots>3, 4, 3, 3</slots>
<feature> <feature>
@ -2668,7 +2672,7 @@
<text>Source: Eberron Rising From the Last War, p. 58</text> <text>Source: Eberron Rising From the Last War, p. 58</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="12"> <autolevel level="12">
<slots>3, 4, 3, 3</slots> <slots>3, 4, 3, 3</slots>
<feature> <feature>
@ -2680,11 +2684,11 @@
<text>Source: Eberron Rising From the Last War, p. 57</text> <text>Source: Eberron Rising From the Last War, p. 57</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="13"> <autolevel level="13">
<slots>3, 4, 3, 3, 1</slots> <slots>3, 4, 3, 3, 1</slots>
</autolevel> </autolevel>
<autolevel level="14"> <autolevel level="14">
<slots>4, 4, 3, 3, 1</slots> <slots>4, 4, 3, 3, 1</slots>
<feature> <feature>
@ -2697,7 +2701,7 @@
<text>Source: Eberron Rising From the Last War, p. 58</text> <text>Source: Eberron Rising From the Last War, p. 58</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="15"> <autolevel level="15">
<slots>4, 4, 3, 3, 2</slots> <slots>4, 4, 3, 3, 2</slots>
<feature optional="YES"> <feature optional="YES">
@ -2729,7 +2733,7 @@
<text>Source: Eberron Rising From the Last War, p. 61</text> <text>Source: Eberron Rising From the Last War, p. 61</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="16"> <autolevel level="16">
<slots>4, 4, 3, 3, 2</slots> <slots>4, 4, 3, 3, 2</slots>
<feature> <feature>
@ -2741,11 +2745,11 @@
<text>Source: Eberron Rising From the Last War, p. 57</text> <text>Source: Eberron Rising From the Last War, p. 57</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="17"> <autolevel level="17">
<slots>4, 4, 3, 3, 3, 1</slots> <slots>4, 4, 3, 3, 3, 1</slots>
</autolevel> </autolevel>
<autolevel level="18"> <autolevel level="18">
<slots>4, 4, 3, 3, 3, 1</slots> <slots>4, 4, 3, 3, 3, 1</slots>
<feature> <feature>
@ -2755,7 +2759,7 @@
<text>Source: Eberron Rising From the Last War, p. 58</text> <text>Source: Eberron Rising From the Last War, p. 58</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="19"> <autolevel level="19">
<slots>4, 4, 3, 3, 3, 2</slots> <slots>4, 4, 3, 3, 3, 2</slots>
<feature> <feature>
@ -2767,7 +2771,7 @@
<text>Source: Eberron Rising From the Last War, p. 57</text> <text>Source: Eberron Rising From the Last War, p. 57</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="20"> <autolevel level="20">
<slots>4, 4, 3, 3, 3, 2</slots> <slots>4, 4, 3, 3, 3, 2</slots>
<feature> <feature>
@ -2781,7 +2785,7 @@
</feature> </feature>
</autolevel> </autolevel>
</class> </class>
<!-- Feats --> <!-- Feats -->
<feat> <feat>
<name>Revenant Blade</name> <name>Revenant Blade</name>
@ -2808,11 +2812,11 @@
6 | You have a mood swing any time you use your mark. 6 | You have a mood swing any time you use your mark.
7 | Your looks change slightly whenever you use the mark. 7 | Your looks change slightly whenever you use the mark.
8 | You have horrific nightmares after you use your mark. 8 | You have horrific nightmares after you use your mark.
Source: Eberron: Rising from the Last War p. 52</text> Source: Eberron: Rising from the Last War p. 52</text>
<modifier category="ability score">Constitution +1</modifier> <modifier category="ability score">Constitution +1</modifier>
</feat> </feat>
<!-- Backgrounds --> <!-- Backgrounds -->
<background> <background>
<name>House Agent</name> <name>House Agent</name>
@ -2868,7 +2872,7 @@
4 | I'm enthusiastic about everything my house does. 4 | I'm enthusiastic about everything my house does.
5 | I represent my house and take pride in my looks. 5 | I represent my house and take pride in my looks.
6 | I'm critical of monarchies and limits on the houses. 6 | I'm critical of monarchies and limits on the houses.
d6 | Ideal d6 | Ideal
1 | Common Good. My house serves a vital function, and its prosperity will help everyone. (Good) 1 | Common Good. My house serves a vital function, and its prosperity will help everyone. (Good)
2 | Tradition. I uphold traditions of my house and bring honor to my family. (Lawful) 2 | Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
@ -2876,7 +2880,7 @@
4 | Power. I want to ensure the prosperity of my house and wield its power myself. (Evil) 4 | Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)
5 | Discovery. I want to learn all I can, both for my house and for my own curiosity. (Any) 5 | Discovery. I want to learn all I can, both for my house and for my own curiosity. (Any)
6 | Comfort. I want to ensure that me and mine enjoy the best things in life. (Any) 6 | Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
d6 | Bond d6 | Bond
1 | My house is my family. I would do anything for it. 1 | My house is my family. I would do anything for it.
2 | I love someone from another house, but the relationship is forbidden. 2 | I love someone from another house, but the relationship is forbidden.
@ -2884,7 +2888,7 @@
4 | I don't care about the house as a whole, but I would do anything for my old mentor. 4 | I don't care about the house as a whole, but I would do anything for my old mentor.
5 | My house must evolve, and I'll lead the evolution. 5 | My house must evolve, and I'll lead the evolution.
6 | I'm determined to impress the leaders of my house, and to become a leader myself. 6 | I'm determined to impress the leaders of my house, and to become a leader myself.
d6 | Flaw d6 | Flaw
1 | I'm fixated on following official protocols. 1 | I'm fixated on following official protocols.
2 | I'm obsessed with conspiracy theories and worried about secret societies and hidden demons. 2 | I'm obsessed with conspiracy theories and worried about secret societies and hidden demons.
@ -2895,7 +2899,7 @@
</text> </text>
</trait> </trait>
</background> </background>
<!-- Spells --> <!-- Spells -->
<spell> <spell>
<name>Absorb Elements</name> <name>Absorb Elements</name>
@ -3249,7 +3253,7 @@
<name>Web</name> <name>Web</name>
<classes>Artificer</classes> <classes>Artificer</classes>
</spell> </spell>
<!-- Monsters --> <!-- Monsters -->
<monster> <monster>
<name>Belashyrra</name> <name>Belashyrra</name>
@ -4524,7 +4528,7 @@
12 | Living burning hands 12 | Living burning hands
34 | Living lightning bolt 34 | Living lightning bolt
5 | Living cloudkill 5 | Living cloudkill
Now make the following changes to that stat block: Now make the following changes to that stat block:
Damage Immunity. Replace the living spell's damage immunity with immunity to the type (or types) of damage dealt by the chosen spell. Damage Immunity. Replace the living spell's damage immunity with immunity to the type (or types) of damage dealt by the chosen spell.
Magical Strike. Replace the damage that Magical Strike deals with one type of damage dealt by the chosen spell. Magical Strike. Replace the damage that Magical Strike deals with one type of damage dealt by the chosen spell.
@ -4588,7 +4592,7 @@
12 | Living burning hands 12 | Living burning hands
34 | Living lightning bolt 34 | Living lightning bolt
5 | Living cloudkill 5 | Living cloudkill
Now make the following changes to that stat block: Now make the following changes to that stat block:
Damage Immunity. Replace the living spell's damage immunity with immunity to the type (or types) of damage dealt by the chosen spell. Damage Immunity. Replace the living spell's damage immunity with immunity to the type (or types) of damage dealt by the chosen spell.
Magical Strike. Replace the damage that Magical Strike deals with one type of damage dealt by the chosen spell. Magical Strike. Replace the damage that Magical Strike deals with one type of damage dealt by the chosen spell.
@ -4652,7 +4656,7 @@
12 | Living burning hands 12 | Living burning hands
34 | Living lightning bolt 34 | Living lightning bolt
5 | Living cloudkill 5 | Living cloudkill
Now make the following changes to that stat block: Now make the following changes to that stat block:
Damage Immunity. Replace the living spell's damage immunity with immunity to the type (or types) of damage dealt by the chosen spell. Damage Immunity. Replace the living spell's damage immunity with immunity to the type (or types) of damage dealt by the chosen spell.
Magical Strike. Replace the damage that Magical Strike deals with one type of damage dealt by the chosen spell. Magical Strike. Replace the damage that Magical Strike deals with one type of damage dealt by the chosen spell.
@ -4710,7 +4714,7 @@
6 | Mediator | Guidance. Ritual only: comprehend languages, zone of truth. | Insight (+4), Persuasion (+3) 6 | Mediator | Guidance. Ritual only: comprehend languages, zone of truth. | Insight (+4), Persuasion (+3)
7 | Medium | Minor illusion. Ritual only: speak with dead. | Deception (+3), Religion (+4) 7 | Medium | Minor illusion. Ritual only: speak with dead. | Deception (+3), Religion (+4)
8 | Oracle | Guidance. Ritual only: augury, divination (1 hour). | History (+4), Religion (+4) 8 | Oracle | Guidance. Ritual only: augury, divination (1 hour). | History (+4), Religion (+4)
Source: Eberron: Rising from the Last War p. 318</description> Source: Eberron: Rising from the Last War p. 318</description>
<environment></environment> <environment></environment>
</monster> </monster>
@ -5143,7 +5147,7 @@
4 | Friends | Charm person (two creatures) 4 | Friends | Charm person (two creatures)
5 | Minor illusion | Thunderwave (2d8) 5 | Minor illusion | Thunderwave (2d8)
6 | Dancing lights | Sleep (7d8) 6 | Dancing lights | Sleep (7d8)
Source: Eberron: Rising from the Last War p. 320</description> Source: Eberron: Rising from the Last War p. 320</description>
<environment></environment> <environment></environment>
</monster> </monster>
@ -5506,7 +5510,7 @@
6 | Fey Step (1/Day). The animal, along with anything it is wearing or carrying, teleports up to 30 feet to an unoccupied space it can see. 6 | Fey Step (1/Day). The animal, along with anything it is wearing or carrying, teleports up to 30 feet to an unoccupied space it can see.
7 | Quickness (Recharge 6). The animal can take the Dodge action as a bonus action. 7 | Quickness (Recharge 6). The animal can take the Dodge action as a bonus action.
8 | Shrouded Step. The animal can't be tracked except by magical means, and it leaves behind no tracks or other traces of its passage. 8 | Shrouded Step. The animal can't be tracked except by magical means, and it leaves behind no tracks or other traces of its passage.
Source: Eberron: Rising from the Last War p. 312</description> Source: Eberron: Rising from the Last War p. 312</description>
<environment></environment> <environment></environment>
</monster> </monster>
@ -5561,7 +5565,7 @@
6 | Fey Step (1/Day). The animal, along with anything it is wearing or carrying, teleports up to 30 feet to an unoccupied space it can see. 6 | Fey Step (1/Day). The animal, along with anything it is wearing or carrying, teleports up to 30 feet to an unoccupied space it can see.
7 | Quickness (Recharge 6). The animal can take the Dodge action as a bonus action. 7 | Quickness (Recharge 6). The animal can take the Dodge action as a bonus action.
8 | Shrouded Step. The animal can't be tracked except by magical means, and it leaves behind no tracks or other traces of its passage. 8 | Shrouded Step. The animal can't be tracked except by magical means, and it leaves behind no tracks or other traces of its passage.
Source: Eberron: Rising from the Last War p. 312</description> Source: Eberron: Rising from the Last War p. 312</description>
<environment></environment> <environment></environment>
</monster> </monster>
@ -5612,7 +5616,7 @@
6 | Fey Step (1/Day). The animal, along with anything it is wearing or carrying, teleports up to 30 feet to an unoccupied space it can see. 6 | Fey Step (1/Day). The animal, along with anything it is wearing or carrying, teleports up to 30 feet to an unoccupied space it can see.
7 | Quickness (Recharge 6). The animal can take the Dodge action as a bonus action. 7 | Quickness (Recharge 6). The animal can take the Dodge action as a bonus action.
8 | Shrouded Step. The animal can't be tracked except by magical means, and it leaves behind no tracks or other traces of its passage. 8 | Shrouded Step. The animal can't be tracked except by magical means, and it leaves behind no tracks or other traces of its passage.
Source: Eberron: Rising from the Last War p. 313</description> Source: Eberron: Rising from the Last War p. 313</description>
<environment></environment> <environment></environment>
</monster> </monster>

View File

@ -112,7 +112,7 @@
<property>M,A,LD</property> <property>M,A,LD</property>
<range>80/320</range> <range>80/320</range>
</item> </item>
<class> <class>
<name>Blood Hunter</name> <name>Blood Hunter</name>
<hd>10</hd> <hd>10</hd>
@ -123,7 +123,7 @@
<weapons>Simple weapons, martial weapons</weapons> <weapons>Simple weapons, martial weapons</weapons>
<tools>Alchemist&#39;s supplies</tools> <tools>Alchemist&#39;s supplies</tools>
<wealth>4d4x10</wealth> <wealth>4d4x10</wealth>
<autolevel level="1"> <autolevel level="1">
<feature optional="YES"> <feature optional="YES">
<name>Starting Blood Hunter</name> <name>Starting Blood Hunter</name>
@ -172,7 +172,7 @@
</autolevel> </autolevel>
<autolevel level="1"> <autolevel level="1">
<feature> <feature>
<name>List of Blook Curses</name> <name>List of Blood Curses</name>
<text>Blood Curse of the Anxious</text> <text>Blood Curse of the Anxious</text>
<text>As a bonus action, you magnify the adrenaline in the body of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, all creatures have advantage on Charisma (Intimidation) checks directed at the target creature.</text> <text>As a bonus action, you magnify the adrenaline in the body of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, all creatures have advantage on Charisma (Intimidation) checks directed at the target creature.</text>
<text></text> <text></text>
@ -311,7 +311,7 @@
<text>At 3rd level, you commit to an order of blood hunter martial focus. Choose Order of the Ghostslayer, Order of the Profane Soul, Order of the Mutant, or Order of the Lycan. The order you choose grants you features at 3rd level, and again at 7th, 11th, 15th, and 18th level.</text> <text>At 3rd level, you commit to an order of blood hunter martial focus. Choose Order of the Ghostslayer, Order of the Profane Soul, Order of the Mutant, or Order of the Lycan. The order you choose grants you features at 3rd level, and again at 7th, 11th, 15th, and 18th level.</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="3"> <autolevel level="3">
<feature optional="YES"> <feature optional="YES">
<name>Blood Hunter Order: Order of the Ghostslayer</name> <name>Blood Hunter Order: Order of the Ghostslayer</name>
@ -334,7 +334,7 @@
<text>Beginning at 3rd level, your ancient order teaches advanced mastery over blood curses. You gain an additional use of your blood maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.</text> <text>Beginning at 3rd level, your ancient order teaches advanced mastery over blood curses. You gain an additional use of your blood maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="3"> <autolevel level="3">
<feature optional="YES"> <feature optional="YES">
<name>Blood Hunter Order: Order of the Profane Soul</name> <name>Blood Hunter Order: Order of the Profane Soul</name>
@ -387,7 +387,7 @@
<autolevel level="3"> <autolevel level="3">
<slots optional="YES">2, 1</slots> <slots optional="YES">2, 1</slots>
</autolevel> </autolevel>
<autolevel level="3"> <autolevel level="3">
<feature optional="YES"> <feature optional="YES">
<name>Blood Hunter Order: Order of the Mutant</name> <name>Blood Hunter Order: Order of the Mutant</name>
@ -476,7 +476,7 @@
<text>You gain an additional use of your Blood Maledict feature. As a side effect, you gain disadvantage on death saving throws.</text> <text>You gain an additional use of your Blood Maledict feature. As a side effect, you gain disadvantage on death saving throws.</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="3"> <autolevel level="3">
<feature optional="YES"> <feature optional="YES">
<name>Blood Hunter Order: Order of the Lycan</name> <name>Blood Hunter Order: Order of the Lycan</name>
@ -515,10 +515,10 @@
<reset>S</reset> <reset>S</reset>
</counter> </counter>
</autolevel> </autolevel>
<autolevel level="4" scoreImprovement="YES"> <autolevel level="4" scoreImprovement="YES">
</autolevel> </autolevel>
<autolevel level="5"> <autolevel level="5">
<feature> <feature>
<name>Extra Attack</name> <name>Extra Attack</name>
@ -788,10 +788,10 @@
</feature> </feature>
</autolevel> </autolevel>
</class> </class>
<class> <class>
<name>Fighter</name> <name>Fighter</name>
<autolevel level="3"> <autolevel level="3">
<feature optional="YES"> <feature optional="YES">
<name>Martial Archetype: Gunslinger</name> <name>Martial Archetype: Gunslinger</name>
@ -803,7 +803,7 @@
<text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.3 p. 1</text> <text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.3 p. 1</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="3"> <autolevel level="3">
<feature optional="YES"> <feature optional="YES">
<name>Firearm Proficiency (Gunslinger)</name> <name>Firearm Proficiency (Gunslinger)</name>
@ -812,7 +812,7 @@
<text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.3 p. 2</text> <text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.3 p. 2</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="3"> <autolevel level="3">
<feature optional="YES"> <feature optional="YES">
<name>Gunsmith (Gunslinger)</name> <name>Gunsmith (Gunslinger)</name>
@ -821,7 +821,7 @@
<text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.2 p. 2</text> <text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.2 p. 2</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="3"> <autolevel level="3">
<feature optional="YES"> <feature optional="YES">
<name>Firearm Properties</name> <name>Firearm Properties</name>
@ -834,7 +834,7 @@
<text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.2 p. 2</text> <text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.2 p. 2</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="3"> <autolevel level="3">
<feature optional="YES"> <feature optional="YES">
<name>Adept Marksman (Gunslinger)</name> <name>Adept Marksman (Gunslinger)</name>
@ -850,7 +850,7 @@
<text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.3 p. 2</text> <text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.3 p. 2</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="7"> <autolevel level="7">
<feature optional="YES"> <feature optional="YES">
<name>Quickdraw (Gunslinger)</name> <name>Quickdraw (Gunslinger)</name>
@ -859,7 +859,7 @@
<text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.3 p. 2</text> <text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.3 p. 2</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="10"> <autolevel level="10">
<feature optional="YES"> <feature optional="YES">
<name>Rapid Repair (Gunslinger)</name> <name>Rapid Repair (Gunslinger)</name>
@ -868,7 +868,7 @@
<text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.2 p. 2</text> <text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.2 p. 2</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="15"> <autolevel level="15">
<feature optional="YES"> <feature optional="YES">
<name>Lightning Reload (Gunslinger)</name> <name>Lightning Reload (Gunslinger)</name>
@ -877,7 +877,7 @@
<text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.2 p. 2</text> <text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.2 p. 2</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="18"> <autolevel level="18">
<feature optional="YES"> <feature optional="YES">
<name>Vicious Intent (Gunslinger)</name> <name>Vicious Intent (Gunslinger)</name>
@ -886,7 +886,7 @@
<text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.2 p. 2</text> <text>Source: Matthew Mercer - Gunslinger Martial Archetype 1.2 p. 2</text>
</feature> </feature>
</autolevel> </autolevel>
<autolevel level="10"> <autolevel level="10">
<feature optional="YES"> <feature optional="YES">
<name>Hemorrrhaging Critical (Gunslinger)</name> <name>Hemorrrhaging Critical (Gunslinger)</name>
@ -896,7 +896,7 @@
</feature> </feature>
</autolevel> </autolevel>
</class> </class>
<spell> <spell>
<name>Bullying Shot</name> <name>Bullying Shot</name>
<level>1</level> <level>1</level>

View File

@ -2,7 +2,7 @@
<compendium version="5" auto_indent="NO"> <compendium version="5" auto_indent="NO">
<!-- Monsters --> <!-- Monsters -->
<monster> <monster>
<name>"The Demogorgon"</name> <name>The Demogorgon (Ettin)</name>
<size>L</size> <size>L</size>
<type>giant</type> <type>giant</type>
<alignment>Chaotic Neutral</alignment> <alignment>Chaotic Neutral</alignment>

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