Typos and Fixes

Updating Typos and Fixes for Wizard level.

Removing Armblade in favour of adding trait to warforged
pull/56/head
Sash Man 2020-03-05 12:59:27 +00:00
parent cb1f108c3e
commit 9add494a03
5 changed files with 916 additions and 5804 deletions

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@ -25440,11 +25440,11 @@
</autolevel> </autolevel>
<autolevel level="5"> <autolevel level="5">
<slots>3, 4, 3, 2</slots> <slots>4, 4, 3, 2</slots>
</autolevel> </autolevel>
<autolevel level="6"> <autolevel level="6">
<slots>3, 4, 3, 3</slots> <slots>4, 4, 3, 3</slots>
</autolevel> </autolevel>
<autolevel level="6"> <autolevel level="6">
@ -25623,11 +25623,11 @@
</autolevel> </autolevel>
<autolevel level="7"> <autolevel level="7">
<slots>3, 4, 3, 3, 1</slots> <slots>4, 4, 3, 3, 1</slots>
</autolevel> </autolevel>
<autolevel level="8" scoreImprovement="YES"> <autolevel level="8" scoreImprovement="YES">
<slots>3, 4, 3, 3, 2</slots> <slots>4, 4, 3, 3, 2</slots>
</autolevel> </autolevel>
<autolevel level="8" scoreImprovement="YES"> <autolevel level="8" scoreImprovement="YES">
@ -25641,7 +25641,7 @@
</autolevel> </autolevel>
<autolevel level="9"> <autolevel level="9">
<slots>3, 4, 3, 3, 3, 1</slots> <slots>4, 4, 3, 3, 3, 1</slots>
</autolevel> </autolevel>
<autolevel level="10"> <autolevel level="10">

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@ -2129,6 +2129,10 @@
Although they were manufactured, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other humanoids. Although they were manufactured, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other humanoids.
</text> </text>
</trait> </trait>
<trait>
<name>Armblade Equipping</name>
<text>An armblade is a weapon designed to integrate with the forearm of a warforged. If youre a warforged, you can attach an armblade by attuning to it. An attached armblade cannot be disarmed or removed from you against your will, but while the weapon is attached you cannot use that hand for other actions. You can spend one minute to end the attunement and remove the armblade. An armblade isnt inherently considered to be a magic weapon for purposes of overcoming damage resistance. However, any sort of magical melee weapon could be created as an armblade, so you could acquire a vicious armblade or a vorpal armblade.</text>
</trait>
<trait> <trait>
<name>Warforged Personality</name> <name>Warforged Personality</name>
<text>The warforged were built to serve and to fight. For most of their existence, warforged had a clearly defined function and were encouraged to focus purely on that role. The Treaty of Thronehold gave them freedom, but many still struggle both to find a place in the post-war world and to relate to the creatures who created them. <text>The warforged were built to serve and to fight. For most of their existence, warforged had a clearly defined function and were encouraged to focus purely on that role. The Treaty of Thronehold gave them freedom, but many still struggle both to find a place in the post-war world and to relate to the creatures who created them.

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@ -172,7 +172,7 @@
</autolevel> </autolevel>
<autolevel level="1"> <autolevel level="1">
<feature> <feature>
<name>List of Blook Curses</name> <name>List of Blood Curses</name>
<text>Blood Curse of the Anxious</text> <text>Blood Curse of the Anxious</text>
<text>As a bonus action, you magnify the adrenaline in the body of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, all creatures have advantage on Charisma (Intimidation) checks directed at the target creature.</text> <text>As a bonus action, you magnify the adrenaline in the body of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, all creatures have advantage on Charisma (Intimidation) checks directed at the target creature.</text>
<text></text> <text></text>

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@ -2,7 +2,7 @@
<compendium version="5" auto_indent="NO"> <compendium version="5" auto_indent="NO">
<!-- Monsters --> <!-- Monsters -->
<monster> <monster>
<name>"The Demogorgon"</name> <name>The Demogorgon (Ettin)</name>
<size>L</size> <size>L</size>
<type>giant</type> <type>giant</type>
<alignment>Chaotic Neutral</alignment> <alignment>Chaotic Neutral</alignment>

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