From 8769d1678b6f735cd6da5b37f9b5ec518846fef0 Mon Sep 17 00:00:00 2001 From: Chris Jennewein Date: Sat, 25 Jan 2020 20:20:52 -0700 Subject: [PATCH] no message --- FightClub5eXML/Sources/EberronRisingFromTheLastWar.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/FightClub5eXML/Sources/EberronRisingFromTheLastWar.xml b/FightClub5eXML/Sources/EberronRisingFromTheLastWar.xml index 6280721..7507714 100644 --- a/FightClub5eXML/Sources/EberronRisingFromTheLastWar.xml +++ b/FightClub5eXML/Sources/EberronRisingFromTheLastWar.xml @@ -436,7 +436,7 @@ At 11th level, you learn how to store a spell in an object. Whenever you finish a long rest, you can touch one simple or martial weapon or one item that you can use as a spellcasting focus, and you store a spell in it, choosing a 1st- or 2nd-level spell from the artificer spell list that requires 1 action to cast (you needn't have it prepared). While holding the object, a creature can take an action to produce the spell's effect from it, using your spellcasting ability modifier. If the spell requires concentration, the creature must concentrate. The spell stays in the object until it's been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object. - + Source: Eberron Rising From the Last War, p. 58