Update BaldursGateDescentIntoAvernus.xml

Adding more monsters
pull/20/head
Sash Man 2019-11-25 09:15:56 +00:00 committed by GitHub
parent 85c847c12f
commit 6cad6a3838
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1 changed files with 125 additions and 16 deletions

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@ -581,6 +581,7 @@ Cantrips (at will): guidance, sacred flame, thaumaturgy
<text>Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft., or range 20/60 ft., one target. Hit 4 (1d4+2) piercing damage,</text> <text>Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft., or range 20/60 ft., one target. Hit 4 (1d4+2) piercing damage,</text>
<attack>Dagger|4|1d4+2</attack> <attack>Dagger|4|1d4+2</attack>
</action> </action>
<environment>underdark</environment>
</monster> </monster>
<monster> <monster>
@ -626,4 +627,112 @@ Cantrips (at will): guidance, sacred flame, thaumaturgy
<environment>underdark</environment> <environment>underdark</environment>
</monster> </monster>
<monster>
<name>Death's Head of Bhaal</name>
<size>M</size>
<type>humanoid (chaotic evil)</type>
<speed>50</speed>
<ac>15</ac>
<cr>5</cr><str>20</str><dex>20</dex><con>20</con><wis>13</wis><int>14</int><cha>16</cha>
<passive>14</passive>
<hp>76 (8d8+40)</hp>
<senses>darkvision 60 ft.</senses>
<languages>common</languages>
<skill>Intimidation +6,Perception +4,Persuasion +6</skill>
<trait>
<name>Source</name>
<text>Baldur's Gate Descent Into Avernus, p. 233</text>
</trait>
<trait>
<name>Aura of Murder</name>
<text>As long as the reaper is not incapacitated, hostile creatures within 5 feet of it gains vulnerability to piercing damage unless they have resistance or immunity to such damage.</text>
</trait>
<trait>
<name>Magic Resistance</name>
<text>The death's head has advantage on saving throws against spells and other magical effects.</text>
</trait>
<action>
<name>Multiattack</name>
<text>The death's head uses Stunning Gaze and makes two dagger attacks.</text>
</action>
<action>
<name>Dagger</name>
<text>Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft., or range 20/60 ft., one target. Hit 7 (1d4+5) piercing damage.</text>
<attack>Dagger|7|1d4+5</attack>
</action>
<action>
<name>Stunning Gaze</name>
<text>The death's head targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be stunned until the end of its next turn.</text>
</action>
<reaction>
<name>Unstoppable (3/Day)</name>
<text>The death's head reduces the damage it takes from an attack to 0.</text>
</reaction>
<environment>underdark</environment>
</monster>
<monster>
<name>Necromite of Myrkul</name>
<size>M</size>
<type>humanoid (neutral evil)</type>
<speed>30 ft.</speed>
<ac>11</ac>
<cr>1/2</cr>
<str>10</str><dex>13</dex><con>15</con><wis>11</wis><int>16</int><cha>10</cha>
<passive>10</passive>
<hp>13 (2d8+4)</hp>
<languages>abyssal, common, infernal</languages>
<skill>Arcana +5,Religion +5</skill>
<trait>
<name>Source</name>
<text>Baldur's Gate Descent Into Avernus, p. 234</text>
</trait>
<action>
<name>Skull Flail</name>
<text>Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit 4 (1d8) bludgeoning damage.</text>
<attack>Skull Flail|2|1d8</attack>
</action>
</monster>
<monster>
<name>Skull Lasher of Myrkul</name>
<size>M</size>
<type>humanoid (neutral evil)</type>
<speed>30 ft.</speed>
<ac>12</ac>
<cr>1</cr>
<str>10</str><dex>14</dex><con>15</con><wis>13</wis><int>16</int><cha>10</cha>
<passive>11</passive>
<languages>abyssal, common, infernal</languages>
<save>Wis +5</save>
<skill>Arcana +5,Religion +5</skill>
<trait>
<name>Source</name>
<text>Baldur's Gate Descent Into Avernus, p. 234</text>
</trait>
<trait>
<name>Spellcasting</name>
<text>The skull lasher is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): mage hand, message, prestidigitation
1st level (4 slots): detect magic, protection from evil and good, ray of sickness (see "Actions" below), shield
2nd level (2 slots): darkness, misty step </text>
</trait>
<action>
<name>Multiattack</name>
<text>The skull lasher makes two attacks with its flail. </text>
</action>
<trait>
<name>Iron Skull Flail</name>
<text>Melee Weapon Attack: +2 to hit, reach 5 ft., onetarget. Hit: 4 (ld8) bludgeoning damage plus 7 (2d6) necrotic damage, and the target has disadvantage on all saving throws until the end of the skull lasher's next turn. </text>
<attack>Flail|2|1d8+2d6</attack>
</trait>
<action>
<name>Ray of Sickness (1st-Level Spell; Requires a Spell Slot)</name>
<text>Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 9 (2d8) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned until the end of the skull lasher's next turn. If the skull lasher casts this spell using a
spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st. </text>
<attack>Ray of Sickness|5|2d8</attack>
</action>
<spells>mage hand, message, prestidigitation,detect magic,protection from evil and good,ray of sickness,shield,darkness,misty step</spells>
<environment>underdark</environment>
</monster>
</compendium> </compendium>