diff --git a/FightClub5eXML/Sources/ThirdParty/TomeOfBeasts.xml b/FightClub5eXML/Sources/ThirdParty/TomeOfBeasts.xml index 58addd3..55672df 100644 --- a/FightClub5eXML/Sources/ThirdParty/TomeOfBeasts.xml +++ b/FightClub5eXML/Sources/ThirdParty/TomeOfBeasts.xml @@ -1,4 +1,4 @@ - + Aboleth, Nihilith @@ -6,7 +6,7 @@ undead,tome of Beasts chaotic evil 17 (natural armor) - 135 (18d10 + 36) + 135 (18d10+36) 10 ft., swim 40 ft., fly 40 ft. (ethereal only, hover) 21 9 @@ -15,7 +15,7 @@ 15 18 Con +6, Int +8, Wis +6 - History +12, Perception +10 + History +12, Perception +10 acid, fire, lightning, thunder (only when in ethereal form); bludgeoning, piercing and slashing from nonmagical weapons cold, necrotic, poison; bludgeoning, piercing and slashing from nonmagical weapons (only when in ethereal form) charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained @@ -121,7 +121,7 @@ undead,tome of Beasts neutral evil 9 (natural armor) - 22 (3d8 + 9) + 22 (3d8+9) 20 ft., swim 30 ft. 13 6 @@ -174,7 +174,7 @@ fey,tome of Beasts neutral evil 18 (natural armor) - 187 (22d8 + 88) + 187 (22d8+88) 30 ft. 17 18 @@ -183,7 +183,7 @@ 16 26 Dex +8, Con +8, Cha +12 - Deception +12, Perception +7, Performance +12, Persuasion +12 + Deception +12, Perception +7, Performance +12, Persuasion +12 fire 17 @@ -216,7 +216,7 @@ undead,tome of Beasts neutral evil 12 - 75 (10d8 + 30) + 75 (10d8+30) 30 ft. 19 14 @@ -224,7 +224,7 @@ 6 15 14 - Perception +4, Stealth +4 + Perception +4, Stealth +4 necrotic; bludgeoning, piercing, and slashing from nonmagical weapons poison charmed, exhaustion, frightened, poisoned @@ -247,7 +247,7 @@ Slam Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) bludgeoning damage. If a creature is hit by this attack twice in the same round (from the same or different accursed defilers), the target must make a DC 13 Constitution saving throw or gain one level of exhaustion. - Slam|6|2d6 + 4 + Slam|6|2d6+4 Sandslash (Recharge 5-6) @@ -260,7 +260,7 @@ fey,tome of Beasts chaotic evil 17 (natural armor) - 127 (15d8 + 60) + 127 (15d8+60) 30 ft., fly 40 ft. 20 16 @@ -268,7 +268,7 @@ 10 16 8 - Athletics +8, Perception +9, Stealth +6 + Athletics +8, Perception +9, Stealth +6 lightning, poison, thunder poisoned darkvision 60 ft. @@ -294,12 +294,12 @@ Bite Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage, and the target must succeed on a DC 16 saving throw or take 10 (3d6) poison damage. - Bite|8|1d10 + 5 + Bite|8|1d10+5 Claw Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage. - Claw|8|2d8 + 5 + Claw|8|2d8+5 Lightning's Kiss (Recharge 5-6) @@ -312,7 +312,7 @@ construct,tome of Beasts lawful neutral 18 (natural armor) - 136 (16d8 + 64) + 136 (16d8+64) 40 ft., fly 40 ft. 21 14 @@ -321,7 +321,7 @@ 16 18 Dex +6, Con +8, Wis +7, Cha +8 - Athletics +9, Insight +7, Investigation +5, Perception +7 + Athletics +9, Insight +7, Investigation +5, Perception +7 acid, cold, lightning poison charmed, exhaustion, frightened, paralyzed, petrified, poisoned @@ -347,7 +347,7 @@ Logic Razor Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 31 (4d12 + 5) force damage. - Logic Razor|9|4d12 + 5 + Logic Razor|9|4d12+5 Cone of Negation (Recharge 5-6) @@ -364,7 +364,7 @@ monstrosity,tome of Beasts chaotic neutral 14 (leather armor) - 49 (9d8 + 9) + 49 (9d8+9) 40 ft. 13 17 @@ -372,7 +372,7 @@ 8 16 8 - Nature +3, Perception +5, Stealth +5, Survival +5 + Nature +3, Perception +5, Stealth +5, Survival +5 darkvision 60 ft. 15 Common, Elvish, Sylvan @@ -384,7 +384,7 @@ Spear Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack. - Spear|3|1d6 + 1 + Spear|3|1d6+1 Shortbow @@ -398,7 +398,7 @@ monstrosity,tome of Beasts chaotic neutral 15 (studded leather Armor) - 71 (13d8 + 13) + 71 (13d8+13) 40 ft. 13 17 @@ -406,7 +406,7 @@ 8 16 8 - Nature +3, Perception +5, Stealth +5, Survival +5 + Nature +3, Perception +5, Stealth +5, Survival +5 darkvision 60 ft. 15 Common, Elvish, Sylvan @@ -426,7 +426,7 @@ Quarterstaff Melee Weapon Attack: +3 to hit (+5 with shillelagh), reach 5 ft., one creature.Hit: 4 (1d6 + 1) bludgeoning damage or 5 (1d8 + 1) bludgeoning damage if used in two hands, or 7 (1d8 + 3) bludgeoning damage with shillelagh. - Quarterstaff|3|+5 with shillelagh + Quarterstaff|3|1d6+1 Shortbow @@ -440,7 +440,7 @@ beast,tome of Beasts unaligned 15 (natural armor) - 60 (8d8 + 24) + 60 (8d8+24) 20 ft., climb 20 ft., fly 60 ft., swim 20 ft. 11 18 @@ -448,7 +448,7 @@ 2 16 6 - Perception +5 + Perception +5 blindsight 10 ft. 15 - @@ -468,12 +468,12 @@ Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage. - Bite|6|1d6 + 4 + Bite|6|1d6+4 Stinger Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage, and the target must make a successful DC 13 Constitution saving throw or be poisoned for 1 hour. - Stinger|6|1d6 + 4 + Stinger|6|1d6+4 @@ -482,7 +482,7 @@ celestial,tome of Beasts neutral 18 (natural armor) - 228 (13d20 + 91) + 228 (13d20+91) 60 ft., burrow 20 ft., climb 20 ft., swim 60 ft. 30 17 @@ -491,7 +491,7 @@ 18 23 Con +12, Wis +9, Cha +11 - Arcana +5, Perception +9, Religion +5 + Arcana +5, Perception +9, Religion +5 acid, cold, fire, lightning psychic darkvision 60 ft., tremorsense 120 ft. @@ -524,12 +524,12 @@ Bite Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 36 (4d12 + 10) piercing damage. - Bite|15|4d12 + 10 + Bite|15|4d12+10 Constrict Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 36 (4d12 + 10) bludgeoning damage, and the target is grappled (escape DC 20). Until this grapple ends the target is restrained, and the andrenjinyi can't constrict another target. - Constrict|15|4d12 + 10 + Constrict|15|4d12+10 Rainbow Arch @@ -550,7 +550,7 @@ undead,tome of Beasts neutral evil 17 (natural armor) - 85 (10d8 + 40) + 85 (10d8+40) 50 ft. 14 20 @@ -558,7 +558,7 @@ 8 12 15 - Perception +4, Stealth +8 + Perception +4, Stealth +8 necrotic; bludgeoning, piercing, and slashing from nonmagical weapons poison charmed, exhaustion, frightened, poisoned @@ -581,7 +581,7 @@ Claw Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 10 (2d4 + 5) piercing damage, and the creature must succeed on a DC 15 Constitution saving throw or be paralyzed by pain until the end of its next turn. - Claw|8|2d4 + 5 + Claw|8|2d4+5 @@ -590,7 +590,7 @@ celestial,tome of Beasts neutral evil 16 (natural armor) - 88 (16d8 + 16) + 88 (16d8+16) 30 ft., fly 60 ft. 18 16 @@ -598,8 +598,8 @@ 12 18 20 - Dex +6, Wis+7, Cha +8 - Perception +7 + Dex +6, Wis +7, Cha +8 + Perception +7 darkvision 200 ft. 17 piercing @@ -633,7 +633,7 @@ celestial,tome of Beasts lawful good 16 (natural armor) - 104 (16d8 + 32) + 104 (16d8+32) 40 ft., fly 40 ft. (angelic form), or 10 ft., fly 80 ft. (eagle form) 20 18 @@ -642,7 +642,7 @@ 16 18 Dex +7, Con +5, Int +5, Wis +6, Cha +7 - Insight +6, Perception +6 + Insight +6, Perception +6 fire, lightning, poison; bludgeoning, piercing, and slashing damage from nonmagical weapons acid, cold charmed, petrified, poisoned @@ -712,7 +712,7 @@ monstrosity,tome of Beasts unaligned 14 (natural armor) - 133 (14d12 + 42) + 133 (14d12+42) 20 ft., climb 20 ft. 14 5 @@ -724,7 +724,7 @@ blinded, charmed, deafened, poisoned, prone tremorsense 60 ft. 12 - -> + - 4 Spider Climb @@ -745,7 +745,7 @@ Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage plus 3 (1d6) acid damage. - Bite|4|2d6 + 2 + Bite|4|2d6+2 Coils @@ -763,7 +763,7 @@ beast,tome of Beasts unaligned 14 (natural armor) - 52 (7d10 + 14) + 52 (7d10+14) 40 ft. 15 13 @@ -786,12 +786,12 @@ Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and the giant ant can't bite a different target. - Bite|4|1d8 + 2 + Bite|4|1d8+2 Sting Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 22 (4d10) poison damage, or half as much poison damage with a successful DC 12 Constitution saving throw. - Sting|4|1d8 + 2 + Sting|4|1d8+2 @@ -800,7 +800,7 @@ beast,tome of Beasts unaligned 15 (natural armor) - 85 (10d10 + 30) + 85 (10d10+30) 40 ft. 17 13 @@ -827,12 +827,12 @@ Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the giant ant can't bite a different target. - Bite|5|1d8 + 3 + Bite|5|1d8+3 Sting Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 22 (4d10) poison damage, or half as much poison damage with a successful DC 14 Constitution saving throw. - Sting|5|1d8 + 3 + Sting|5|1d8+3 @@ -841,7 +841,7 @@ elemental,tome of Beasts chaotic evil 13 - 44 (8d8 + 8) + 44 (8d8+8) 30 ft. 12 16 @@ -849,7 +849,7 @@ 10 12 10 - Stealth +5 + Stealth +5 bludgeoning, piercing, and slashing from nonmagical weapons poison exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious @@ -876,7 +876,7 @@ Claw Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. - Claw|5|1d6 + 3 + Claw|5|1d6+3 Haboob (1/Day) @@ -889,7 +889,7 @@ aberration,tome of Beasts neutral evil 14 (natural armor) - 90 (12d8 + 36) + 90 (12d8+36) 10 ft., climb 40 ft. 16 16 @@ -897,7 +897,7 @@ 6 10 6 - Acrobatics +5, Stealth +5 + Acrobatics +5, Stealth +5 darkvision 60 ft. 10 - @@ -917,12 +917,12 @@ Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage. - Bite|5|1d6 + 3 + Bite|5|1d6+3 Tentacle Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained and the tentacle can't be used to attack a different target. The arboreal grappler has two tentacles, each of which can grapple one target. When the arboreal grappler moves, it can drag a Medium or smaller target it is grappling at full speed. - Tentacle|5|2d6 + 3 + Tentacle|5|2d6+3 @@ -931,7 +931,7 @@ fey,tome of Beasts neutral evil 15 - 82 (15d6 + 30) + 82 (15d6+30) 20 ft., fly 60 ft. 9 21 @@ -940,7 +940,7 @@ 11 16 Dex +8 - Acrobatics +11, Perception +3, Stealth +11 + Acrobatics +11, Perception +3, Stealth +11 darkvision 60 ft. 13 Common, Gnoll, Sylvan, Void Speech @@ -963,12 +963,12 @@ Short Sword Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage. - Short Sword|8|1d6 + 5 + Short Sword|8|1d6+5 Pixie Bow Ranged Weapon Attack: +8 to hit, range 40/160 ft., one target. Hit: 7 (1d4 + 5) piercing damage. - Pixie Bow|8|1d4 + 5 + Pixie Bow|8|1d4+5 Slaver Arrows @@ -997,7 +997,7 @@ aberration,tome of Beasts chaotic evil 14 (natural armor) - 102 (12d10 + 36) + 102 (12d10+36) 40 ft., climb 15 ft. 18 13 @@ -1005,7 +1005,7 @@ 11 10 5 - Acrobatics +4, Perception +3, Stealth +4 + Acrobatics +4, Perception +3, Stealth +4 darkvision 60 ft. 13 Giant @@ -1025,12 +1025,12 @@ Bite Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw against disease. If the saving throw fails, the target takes 11 (2d10) poison damage immediately and becomes poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw and reduce its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0. - Bite|7|2d10 + 4 + Bite|7|2d10+4 Claws Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained and the asanbosam can't claw a different target. If the target is a creature, it must succeed on a DC 14 Constitution saving throw against disease or contract the disease described in the bite attack. - Claws|7|3d10 + 4 + Claws|7|3d10+4 @@ -1072,7 +1072,7 @@ fey,tome of Beasts lawful neutral 20 (plate and shield) - 171 (18d8 + 90) + 171 (18d8+90) 30 ft. 22 11 @@ -1081,7 +1081,7 @@ 18 18 Dex +4, Wis +8 - Arcana +7, Athletics +10, History +7, Perception +8 + Arcana +7, Athletics +10, History +7, Perception +8 bludgeoning, piercing, and slashing damage from nonmagical weapons cold, lightning, poison exhaustion, paralyzed, poisoned @@ -1120,12 +1120,12 @@ Lance Melee Weapon Attack: +10 to hit, reach 10 ft. (disadvantage within 5 ft.), one target. Hit: 12 (1d12 + 6) piercing damage. - Lance|10|disadvantage within 5 ft. + Lance|10|1d12+6 Longsword Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage. - Longsword|10|1d8 + 6 + Longsword|10|1d8+6 Temporal Strike (recharge 5-6) @@ -1138,7 +1138,7 @@ fey,tome of Beasts lawful neutral 20 (plate and shield) - 171 (18d8 + 90) + 171 (18d8+90) 30 ft. 22 11 @@ -1147,7 +1147,7 @@ 18 18 Dex +4, Wis +8 - Arcana +7, Athletics +10, History +7, Perception +8 + Arcana +7, Athletics +10, History +7, Perception +8 bludgeoning, piercing, and slashing damage from nonmagical weapons, cold and fire lightning, poison exhaustion, paralyzed, poisoned @@ -1182,12 +1182,12 @@ Lance Melee Weapon Attack: +10 to hit, reach 10 ft. (disadvantage within 5 ft.), one target. Hit: 12 (1d12 + 6) piercing damage. - Lance|10|disadvantage within 5 ft. + Lance|10|1d12+6 Longsword Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage. - Longsword|10|1d8 + 6 + Longsword|10|1d8+6 Temporal Strike (recharge 5-6) @@ -1200,7 +1200,7 @@ fey,tome of Beasts lawful neutral 20 (plate and shield) - 171 (18d8 + 90) + 171 (18d8+90) 30 ft. 22 11 @@ -1209,7 +1209,7 @@ 18 18 Dex +4, Wis +8 - Arcana +7, Athletics +10, History +7, Perception +8 + Arcana +7, Athletics +10, History +7, Perception +8 bludgeoning, piercing, and slashing damage from nonmagical weapons fire, lightning, poison blinded, charmed, exhaustion, frightened, paralyzed, poisoned @@ -1243,12 +1243,12 @@ Lance Melee Weapon Attack: +10 to hit, reach 10 ft. (disadvantage within 5 ft.), one target. Hit: 12 (1d12 + 6) piercing damage. - Lance|10|disadvantage within 5 ft. + Lance|10|1d12+6 Longsword Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage. - Longsword|10|1d8 + 6 + Longsword|10|1d8+6 Temporal Strike (recharge 5-6) @@ -1261,7 +1261,7 @@ aberration,tome of Beasts chaotic neutral 15 (natural armor) - 75 (10d8 + 30) + 75 (10d8+30) 30 ft., swim 40 ft. 16 18 @@ -1269,7 +1269,7 @@ 9 16 11 - Perception +5 + Perception +5 darkvision 60 ft. 15 Common @@ -1285,12 +1285,12 @@ Claw Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage. - Claw|6|4d6 + 4 + Claw|6|4d6+4 Acid Spray Ranged Weapon Attack: +6 to hit, range 15 ft., one target. Hit: 14 (2d10 + 3) acid damage. The target must make a successful DC 13 Dexterity saving throw or fall prone in the slick oil, which covers an area 5 feet square. A creature that enters the oily area or ends its turn there must also make the Dexterity saving throw to avoid falling prone. A creature needs to make only one saving throw per 5-foot-square per turn, even if it enters and ends its turn in the area. The slippery effect lasts for 3 rounds. - Acid Spray|6|2d10 + 3 + Acid Spray|6|2d10+3 @@ -1299,7 +1299,7 @@ monstrosity,tome of Beasts chaotic neutral 14 - 40 (9d6 + 9) + 40 (9d6+9) 40 ft., climb 30 ft. 8 19 @@ -1307,7 +1307,7 @@ 12 16 18 - Perception +5, Stealth +6 + Perception +5, Stealth +6 darkvision 60 ft. 15 Common, Nurian, and Sylvan @@ -1334,12 +1334,12 @@ Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) piercing damage. - Bite|6|1d4 + 4 + Bite|6|1d4+4 Claws Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. - Claws|6|2d4 + 4 + Claws|6|2d4+4 Fascinating Lure @@ -1352,7 +1352,7 @@ humanoid (bearfolk),tome of Beasts chaotic good 14 (hide armor) - 45 (6d8 + 18) + 45 (6d8+18) 40 ft. 19 14 @@ -1379,17 +1379,17 @@ Battleaxe Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used two-handed. - Battleaxe|6|1d8 + 4 + Battleaxe|6|1d8+4 Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. - Bite|6|2d6 + 4 + Bite|6|2d6+4 Warhammer Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used two-handed. - Warhammer|6|1d8 + 4 + Warhammer|6|1d8+4 @@ -1398,7 +1398,7 @@ humanoid,tome of Beasts chaotic evil 14 (hide armor) - 52 (8d6 + 24) + 52 (8d6+24) 20 ft., climb 20 ft. 17 16 @@ -1407,7 +1407,7 @@ 11 7 Dex +5 - Athletics +5, Stealth +5 + Athletics +5, Stealth +5 cold, fire, lightning darkvision 60 ft. 10 @@ -1417,12 +1417,12 @@ Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. - Bite|5|1d6 + 3 + Bite|5|1d6+3 Shortspear Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. - Shortspear|5|1d4 + 3 + Shortspear|5|1d4+3 Fire Breath (Recharge 6) @@ -1439,7 +1439,7 @@ fey,tome of Beasts neutral evil 15 (natural armor) - 45 (10d6 + 10) + 45 (10d6+10) 30 ft., fly 30 ft. 11 16 @@ -1448,7 +1448,7 @@ 11 14 Dex +5 - Perception +4, Stealth +5 + Perception +4, Stealth +5 cold fire darkvision 60 ft. @@ -1476,12 +1476,12 @@ Ice Dagger Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 2 (1d4) cold damage. - Ice Dagger|5|1d4 + 3 + Ice Dagger|5|1d4+3 Icy Shortbow Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 2 (1d4) cold damage, and the target must make a successful DC 13 Constitution saving throw or gain 2 levels of exhaustion from the arrow's icy chill. If the save succeeds, the target also becomes immune to further exhaustion from beli arrows for 24 hours (but any levels of exhaustion already gained remain in effect). A character who gains a sixth level of exhaustion doesn't die automatically but drops to 0 hit points and must make death saving throws as normal. The exhaustion lasts until the target recovers fully from the cold damage. - Icy Shortbow|5|1d4 + 3 + Icy Shortbow|5|1d4+3 @@ -1490,7 +1490,7 @@ fey,tome of Beasts neutral evil 15 - 70 (20d4 + 20) + 70 (20d4+20) 20 ft., fly 60 ft. 14 20 @@ -1499,7 +1499,7 @@ 12 11 Dex +7 - Perception +5, Stealth +9 + Perception +5, Stealth +9 bludgeoning darkvision 60 ft. 15 @@ -1512,7 +1512,7 @@ Claw Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage. - Claw|7|1d8 + 5 + Claw|7|1d8+5 Smother @@ -1525,7 +1525,7 @@ monstrosity,tome of Beasts chaotic evil 15 (natural armor) - 168 (16d10 + 80) + 168 (16d10+80) 40 ft. 20 13 @@ -1533,7 +1533,7 @@ 7 12 5 - Intimidation +3 + Intimidation +3 darkvision 60 ft. 11 Giant @@ -1549,17 +1549,17 @@ Bite Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) piercing damage. If the target is a Medium or smaller incapacitated creature, that creature is swallowed. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects from outside the blemmyes, and it takes 14 (4d6) acid damage at the start of each of the blemmyes' turns. If the blemmyes takes 20 damage or more during a single turn from a creature inside it, the blemmyes must succeed on a DC 16 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in a space within 5 feet of the blemmyes. The blemmyes can have only one target swallowed at a time. If the blemmyes dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone. - Bite|8|4d6 + 5 + Bite|8|4d6+5 Slam Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or be stunned until the end of its next turn. - Slam|8|2d8 + 5 + Slam|8|2d8+5 Rock Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn. - Rock|8|4d10 + 5 + Rock|8|4d10+5 @@ -1568,7 +1568,7 @@ fey,tome of Beasts neutral evil 15 - 63 (14d4 + 28) + 63 (14d4+28) 20 ft., swim 60 ft. 12 20 @@ -1576,7 +1576,7 @@ 13 12 11 - Perception +3, Stealth +7 + Perception +3, Stealth +7 darkvision 60 ft. 13 Common, Primordial, Sylvan @@ -1599,7 +1599,7 @@ Dagger Melee Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage. - Dagger|7|1d4 + 5 + Dagger|7|1d4+5 Vortex (1/Day) @@ -1612,7 +1612,7 @@ undead,tome of Beasts chaotic evil 17 (natural armor) - 120 (16d6 + 64) + 120 (16d6+64) 30 ft. 10 20 @@ -1621,7 +1621,7 @@ 10 16 Dex +8 - Arcana +5, Deception +6, Perception +3, Stealth +11 + Arcana +5, Deception +6, Perception +3, Stealth +11 bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered necrotic, poison exhaustion, poisoned @@ -1650,17 +1650,17 @@ Bite Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 31 (4d12 + 5) piercing damage, and the target must make a DC 16 Constitution save or suffer the effects of Wyrmblood Venom. - Bite|8|4d12 + 5 + Bite|8|4d12+5 Claw Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 5) slashing damage. - Claw|8|3d12 + 5 + Claw|8|3d12+5 Swarm Melee Weapon Attack: +8 to hit, reach 0 ft., one creature in the swarm's space. Hit: 57 (8d12 + 5) piercing damage, or 31 (4d12 + 5) piercing damage if the bone collective has half its hit points or fewer. If the attack hits, the target must make a successful DC 15 Constitution save or suffer the effects of Wyrmblood Venom. - Swarm|8|8d12 + 5 + Swarm|8|8d12+5 Wyrmblood Venom (Injury) @@ -1673,7 +1673,7 @@ beast,tome of Beasts neutral 13 (natural armor) - 33 (6d6 + 12) + 33 (6d6+12) 20 ft., swim 10 ft. 10 14 @@ -1681,7 +1681,7 @@ 1 12 4 - Perception +3, Stealth +4 + Perception +3, Stealth +4 bludgeoning darkvision 60 ft. 13 @@ -1710,7 +1710,7 @@ Claw Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. - Claw|4|2d6 + 2 + Claw|4|2d6+2 White Ghost Shivers @@ -1732,7 +1732,7 @@ 15 20 Dex +8, Wis +6, Cha +9 - Acrobatics +8, Perception +6, Stealth +8 + Acrobatics +8, Perception +6, Stealth +8 bludgeoning piercing and slashing from nonmagical weapons poison @@ -1756,7 +1756,7 @@ Swirling Bones Melee Weapon Attack: +10 to hit, reach 0 ft., one creature in the swarm's space. Hit: 31 (5d8 + 9) bludgeoning, piercing, or slashing damage (includes Strength of Bone special ability). - Swirling Bones|10|5d8 + 9 + Swirling Bones|10|5d8+9 Death's Embrace (Recharge 5-6) @@ -1769,7 +1769,7 @@ elemental (shapechanger),tome of Beasts chaotic evil 20 (natural armor) - 168 (16d8 + 96) + 168 (16d8+96) 50 ft., fly 120 ft. 25 22 @@ -1778,7 +1778,7 @@ 19 21 Dex +12, Wis +10, Cha +11 - Deception +11, Nature +10, Perception +10, Stealth +12 + Deception +11, Nature +10, Perception +10, Stealth +12 acid cold, lightning, poison, thunder petrification, poisoned @@ -1850,7 +1850,7 @@ fiend (shapechanger),tome of Beasts neutral evil 15 (natural armor) - 93 (11d8 + 44) + 93 (11d8+44) 30 ft. 19 14 @@ -1858,8 +1858,8 @@ 10 12 15 - Dex+5, Con +7, Wis +4, Cha +5 - Athletics +7, Deception +5, Intimidation +5, Perception +4, Stealth +5 + Dex +5, Con +7, Wis +4, Cha +5 + Athletics +7, Deception +5, Intimidation +5, Perception +4, Stealth +5 acid, lightning; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered fire, poison charmed, exhaustion, poisoned @@ -1889,12 +1889,12 @@ Bite Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 10 (3d6) poison damage. - Bite|7|2d8 + 4 + Bite|7|2d8+4 Mephitic Claw Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, and the target must make a successful DC 15 Constitution saving throw or become poisoned for 1 round by the visible cloud of vermin swarming around the bouda's forearms. - Mephitic Claw|7|2d6 + 4 + Mephitic Claw|7|2d6+4 Ravenous Gorge @@ -1907,7 +1907,7 @@ construct,tome of Beasts neutral 13 (natural armor) - 55 (10d4 + 30) + 55 (10d4+30) 20 ft., climb 20 ft. 8 14 @@ -1915,7 +1915,7 @@ 2 10 6 - Perception +4, Stealth +6 + Perception +4, Stealth +6 bludgeoning, piercing, and slashing damage from nonmagical weapons poison charmed, exhaustion, frightened, paralyzed, petrified, poisoned @@ -1938,7 +1938,7 @@ Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. - Bite|4|1d10 + 2 + Bite|4|1d10+2 Attach @@ -1951,7 +1951,7 @@ fey,tome of Beasts neutral evil 14 (natural armor) - 27 (5d4 + 15) + 27 (5d4+15) 20 ft., fly 30 ft. 10 16 @@ -1959,7 +1959,7 @@ 13 9 16 - Perception +1, Sleight of Hand +7, Stealth +7 + Perception +1, Sleight of Hand +7, Stealth +7 darkvision 60 ft. 11 Darakhul, Dwarvish @@ -1989,7 +1989,7 @@ monstrosity,tome of Beasts neutral evil 16 (natural armor) - 199 (21d10 + 84) + 199 (21d10+84) 40 ft., swim 20 ft. 20 17 @@ -1998,7 +1998,7 @@ 15 12 Dex +7, Con +8 - Perception +10, Stealth +11 + Perception +10, Stealth +11 thunder darkvision 60 ft. 20 @@ -2019,17 +2019,17 @@ Bite Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage. - Bite|9|3d10 + 5 + Bite|9|3d10+5 Claw Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage and grapples (escape DC15). A bukavac can grapple up to 2 Medium size foes. - Claw|9|1d12 + 5 + Claw|9|1d12+5 Gore Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage. - Gore|9|3d10 + 5 + Gore|9|3d10+5 Croaking Blast (Recharge 5-6) @@ -2042,7 +2042,7 @@ celestial,tome of Beasts lawful good 17 - 152 (16d8 + 80) + 152 (16d8+80) 60 ft., fly 90 ft. 15 18 @@ -2051,7 +2051,7 @@ 18 20 Con +9, Wis +8, Cha +9 - History +8, Religion +8 + History +8, Religion +8 radiant; bludgeoning, piercing, and slashing from nonmagical weapons charmed, exhaustion, frightened truesight 120 ft. @@ -2084,7 +2084,7 @@ Hooves Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage. - Hooves|8|2d6 + 4 + Hooves|8|2d6+4 Teleport (1/Day) @@ -2097,7 +2097,7 @@ humanoid (burrowling),tome of Beasts lawful neutral 13 - 27 (6d6 + 6) + 27 (6d6+6) 30 ft., burrow 10 ft. 10 16 @@ -2105,7 +2105,7 @@ 9 12 13 - Perception +3 + Perception +3 darkvision 60 ft. 13 Common @@ -2125,17 +2125,17 @@ Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. - Bite|5|1d6 + 3 + Bite|5|1d6+3 Claw Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. - Claw|5|1d6 + 3 + Claw|5|1d6+3 Sling Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. - Sling|5|1d4 + 3 + Sling|5|1d4+3 @@ -2144,7 +2144,7 @@ plant,tome of Beasts unaligned 14 (natural armor) - 76 (8d10 + 32) + 76 (8d10+32) 5 ft. 16 8 @@ -2170,7 +2170,7 @@ Tendril Melee Weapon Attack: +5 to hit, reach 15 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) piercing damage, and a Medium or smaller target is grappled (escape DC 13). Until this grapple ends, the target is restrained. If the target is neither undead nor a construct, the cactid drains the target's body fluids; at the start of each of the target's turns, the target must make a DC 13 Constitution saving throw. On a failed save, the creature's hit point maximum is reduced by 3 (1d6). If a creature's hit point maximum is reduced to 0 by this effect, the creature dies. This reduction lasts until the creature finishes a long rest and drinks abundant water or until it receives a greater restoration spell or comparable magic. The cactid has two tendrils, each of which can grapple one target at a time. - Tendril|5|2d6 + 3 + Tendril|5|2d6+3 Reel @@ -2183,7 +2183,7 @@ fiend,tome of Beasts neutral evil 19 (natural armor) - 264 (23d10 + 138) + 264 (23d10+138) 40 ft. 21 16 @@ -2192,7 +2192,7 @@ 16 18 Dex +8, Con +11, Int +8, Wis +8, Cha +9 - Arcana +8, Deception +9, Insight +8, Medicine +8, Perception +8, Stealth +8 + Arcana +8, Deception +9, Insight +8, Medicine +8, Perception +8, Stealth +8 poison exhaustion, poisoned darkvision 60 ft. @@ -2214,7 +2214,7 @@ Needle Fingers Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage. In addition, the target must make a DC 19 Constitution saving throw; if it fails, the cambium can either inflict Ability Damage or Imbalance Humors. A target makes this saving throw just once per turn, even if struck by more than one needle fingers attack. - Needle Fingers|10|3d10 + 5 + Needle Fingers|10|3d10+5 Ability Damage (3/Day) @@ -2247,7 +2247,7 @@ beast,tome of Beasts neutral 15 (natural armor) - 127 (15d10 + 45) + 127 (15d10+45) 30 ft., burrow 20 ft., climb 10 ft. 19 12 @@ -2267,12 +2267,12 @@ Bite Melee Weapon Attack: +6 to hit, reach 10 ft, one target. Hit: 10 (1d12 + 4) piercing damage. - Bite|6|1d12 + 4 + Bite|6|1d12+4 Claws Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage. - Claws|6|1d6 + 4 + Claws|6|1d6+4 Acid Spit (Recharge 5-6) @@ -2285,7 +2285,7 @@ plant,tome of Beasts neutral 15 (natural armor) - 95 (10d10 + 40) + 95 (10d10+40) 5 ft., climb 5 ft. 24 10 @@ -2306,7 +2306,7 @@ Tendrils Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) bludgeoning damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the cavelight moss can't use its tendrils against another target. - Tendrils|9|4d12 + 7 + Tendrils|9|4d12+7 Strength Drain @@ -2319,7 +2319,7 @@ aberration,tome of Beasts neutral evil 16 (natural armor) - 153 (18d10 + 54) + 153 (18d10+54) 40 ft., climb 30 ft. 22 17 @@ -2328,7 +2328,7 @@ 15 14 Dex +6, Wis +5, Cha +5 - Acrobatics +6, Athletics +9, Perception +5, Stealth +6 + Acrobatics +6, Athletics +9, Perception +5, Stealth +6 poison charmed, poisoned darkvision 60 ft. @@ -2363,12 +2363,12 @@ Bite Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage, and the target is grappled (escape DC 16). The target must also make a successful DC 16 Constitution saving throw or become poisoned. While poisoned this way, the target is unconscious and takes 1d4 Strength damage at the start of each of its turns. The poisoning ends after 4 rounds or when the target makes a successful DC 16 Constitution save at the end of its turn. - Bite|9|2d10 + 6 + Bite|9|2d10+6 Claw Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage. - Claw|9|2d8 + 6 + Claw|9|2d8+6 @@ -2377,7 +2377,7 @@ fey,tome of Beasts neutral 13 - 32 (5d4 + 20) + 32 (5d4+20) 20 ft., fly 20 ft. 9 18 @@ -2385,7 +2385,7 @@ 12 11 16 - Acrobatics +6, Perception +2, Stealth +6 + Acrobatics +6, Perception +2, Stealth +6 bludgeoning, piercing, and slashing from nonmagical attacks not made with silver weapons darkvision 60 ft. 12 @@ -2400,7 +2400,7 @@ Scimitar Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. - Scimitar|6|1d6 + 4 + Scimitar|6|1d6+4 Shriek (Recharge 5-6) @@ -2421,7 +2421,7 @@ 13 10 14 - Perception +4, Stealth +7 + Perception +4, Stealth +7 fire darkvision 60 ft. 14 @@ -2438,7 +2438,7 @@ Claw Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. - Claw|5|1d6 + 3 + Claw|5|1d6+3 Spitdart Tongue (Recharge 4-6) @@ -2460,7 +2460,7 @@ elemental,tome of Beasts unaligned 17 (natural armor) - 152 (16d10 + 64) + 152 (16d10+64) 30 ft. 1 20 @@ -2485,7 +2485,7 @@ Slam Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. - Slam|8|2d10 + 5 + Slam|8|2d10+5 Steal Time (1/Day) @@ -2514,7 +2514,7 @@ 12 12 4 - Perception +5, Stealth +9 + Perception +5, Stealth +9 acid, fire, poison 15 @@ -2529,7 +2529,7 @@ Bite Melee Weapon Attack: +4 to hit, range 5 ft., one target. Hit: 7 (1d4 + 2) piercing damage. - Bite|4|1d4 + 2 + Bite|4|1d4+2 @@ -2538,7 +2538,7 @@ construct (devil),tome of Beasts lawful evil 16 (natural armor) - 76 (8d10 + 32) + 76 (8d10+32) 30 ft., climb 30 ft. 21 12 @@ -2546,8 +2546,8 @@ 10 10 12 - Dex +4 Con +7 - Athletics +9, Perception +4, Stealth +4 + Dex +4, Con +7 + Athletics +9, Perception +4, Stealth +4 acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical weapons poison charmed, exhaustion, frightened, paralyzed, petrified, poisoned @@ -2578,12 +2578,12 @@ Bite Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage. - Bite|9|2d8 + 6 + Bite|9|2d8+6 Slam Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage. - Slam|9|2d6 + 6 + Slam|9|2d6+6 Breath Weapon (Recharge 5-6) @@ -2605,7 +2605,7 @@ 12 7 Dex +5 - Stealth +5 + Stealth +5 poison, psychic charmed, exhaustion, frightened, paralyzed, petrified, poisoned darkvision 60 ft. @@ -2623,16 +2623,16 @@ Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) poison damage, or one-half poison damage with a successful DC 10 Constitution saving throw. - Bite|5|1d6 + 3 + Bite|5|1d6+3 Clockwork Beetle Swarm - A + L Large swarm of Tiny constructs,tome of Beasts neutral 14 (natural armor) - 52 (8d10 + 8) + 52 (8d10+8) 30 ft., fly 50 ft. 8 16 @@ -2663,7 +2663,7 @@ construct,tome of Beasts unaligned 12 (natural armor) - 71 (11d8 + 22) + 71 (11d8+22) 50 ft. 16 15 @@ -2672,7 +2672,7 @@ 10 1 Dex +4, Con +4 - Athletics +7, Perception +4 + Athletics +7, Perception +4 poison, psychic charmed, exhaustion, frightened, paralyzed, petrified, poisoned darkvision 60 ft. @@ -2694,12 +2694,12 @@ Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage. - Bite|5|2d10 + 5 + Bite|5|2d10+5 Tripping Tongue Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) slashing damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone. - Tripping Tongue|5|1d8 + 5 + Tripping Tongue|5|1d8+5 Explosive Core @@ -2712,7 +2712,7 @@ construct,tome of Beasts unaligned 14 - 110 (20d8 + 20) + 110 (20d8+20) 40 ft. 17 14 @@ -2721,7 +2721,7 @@ 10 1 Str +5, Dex +4 - Perception +4, Survival +4 + Perception +4, Survival +4 poison, psychic charmed, exhaustion, frightened, paralyzed, petrified, poisoned darkvision 60 ft. @@ -2739,17 +2739,17 @@ Longsword Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. - Longsword|5|1d8 + 3 + Longsword|5|1d8+3 Slam Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. - Slam|5|1d6 + 3 + Slam|5|1d6+3 Net Cannon Ranged Weapon Attack: +4 to hit, range 5/15 ft., one target, size Large or smaller. Hit: the target is restrained. A mechanism within the clockwork huntsman's chest can fire a net with a 20-foot trailing cable anchored within the huntsman's chest. A creature can free itself (or another creature) from the net by using its action to make a successful DC 10 Strength check or by dealing 5 slashing damage to the net. The huntsman can fire up to four nets before it must be reloaded. - Net Cannon|4|or another creature + Net Cannon|4| Explosive Core @@ -2771,7 +2771,7 @@ 10 1 Str +11, Dex +5 - Athletics +8, Perception +6 + Athletics +8, Perception +6 poison, psychic charmed, exhaustion, frightened, paralyzed, petrified, poisoned darkvision 60 ft. @@ -2793,12 +2793,12 @@ Heavy Pick Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage. - Heavy Pick|8|2d8 + 5 + Heavy Pick|8|2d8+5 Slam Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) bludgeoning damage. - Slam|8|1d12 + 5 + Slam|8|1d12+5 Alchemical Flame Jet (Recharge 5-6) @@ -2819,7 +2819,7 @@ construct,tome of Beasts unaligned 14 (natural armor) - 55 (10d8 + 10) + 55 (10d8+10) 30 ft. 14 12 @@ -2828,7 +2828,7 @@ 10 1 Con +3 - Athletics +4, Perception +4 + Athletics +4, Perception +4 poison, psychic charmed, exhaustion, frightened, paralyzed, petrified, poisoned darkvision 60 ft. @@ -2846,17 +2846,17 @@ Halberd Melee Weapon Attack: +4 to hit, reach 10 ft., onetarget. Hit: 7 (1d10 + 2) slashing damage. - Halberd|4|1d10 + 2 + Halberd|4|1d10+2 Slam Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. - Slam|4|1d6 + 2 + Slam|4|1d6+2 Net Cannon Ranged Weapon Attack: +3 to hit, range 5/15 ft., one target, size Large or smaller. Hit: the target is restrained. A mechanism within the clockwork huntsman's chest can fire a net with a 20-foot trailing cable anchored within the watchman's chest. A creature can free itself (or another creature) from the net by using its action to make a successful DC 10 Strength check or by dealing 5 slashing damage to the net at AC 10. The watchman can fire up to four nets before it must be reloaded. - Net Cannon|3|or another creature + Net Cannon|3| @@ -2894,12 +2894,12 @@ Trimming Blade Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage and possible unmaking. - Trimming Blade|5|2d6 + 3 + Trimming Blade|5|2d6+3 Poisoned Needle Shuttle Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become paralyzed. The target repeats the saving throw at the end of each of its turns, ending the effect on itself with a success. - Poisoned Needle Shuttle|5|1d8 + 3 + Poisoned Needle Shuttle|5|1d8+3 Unmaking @@ -2912,7 +2912,7 @@ fey,tome of Beasts chaotic neutral 14 - 22 (4d4 + 12) + 22 (4d4+12) 30 ft. 13 12 @@ -2921,7 +2921,7 @@ 8 16 Con +5 - Perception +1, Stealth +3 + Perception +1, Stealth +3 frightened, poisoned darkvision 60ft. 11 @@ -2944,12 +2944,12 @@ Unarmed Strike Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 2 (1 + 1) bludgeoning damage. - Unarmed Strike|3|1 + 1 + Unarmed Strike|3|1+1 Improvised Weapon Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 3 (1d4 + 1) bludgeoning, piercing, or slashing damage, depending on weapon. - Improvised Weapon|3|1d4 + 1 + Improvised Weapon|3|1d4+1 @@ -3000,7 +3000,7 @@ undead,tome of Beasts neutral evil 16 (natural armor) - 207 (18d12 + 90) + 207 (18d12+90) 30 ft. 24 11 @@ -3035,12 +3035,12 @@ Slam Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage plus 10 (3d6) necrotic damage and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained. - Slam|11|2d10 + 7 + Slam|11|2d10+7 Bone Shard Ranged Weapon Attack: +11 to hit, range 30/120 ft., one target. Hit: 14 (2d6 + 7) piercing damage and 10 (3d6) necrotic damage. When hit, the target must make a successful DC 17 Strength check or be knocked prone, pinned to the ground by the shard, and restrained. To end this restraint, the target or a creature adjacent to it must use an action to make a successful DC 17 Strength (Athletics) check to remove the shard. - Bone Shard|11|2d6 + 7 + Bone Shard|11|2d6+7 Envelop @@ -3053,7 +3053,7 @@ fey,tome of Beasts chaotic neutral 13 - 49 (9d6 + 18) + 49 (9d6+18) 20 ft., fly 60 ft. (hover) 7 17 @@ -3061,7 +3061,7 @@ 14 17 16 - Deception +5, Insight +5, Perception +5, Stealth +5 + Deception +5, Insight +5, Perception +5, Stealth +5 darkvision 60 ft. 15 Deep Speech, Primordial, Sylvan, telepathy 60 ft. @@ -3084,7 +3084,7 @@ Slam Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage, and the dau regains hit points equal to the necrotic damage dealt. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest. - Slam|5|1d6 + 3 + Slam|5|1d6+3 Tangible Illusion (1/Day) @@ -3134,7 +3134,7 @@ Bites Melee Weapon Attack: +3 to hit, reach 0 ft., every target in the swarm's space. Hit: 22 (6d6 +1) piercing damage, or 11 (3d6 + 1) piercing damage if the swarm has half of its hit points or fewer. The target also takes 10 (3d6) poison damage and becomes poisoned for 1d4 rounds; a successful DC 13 Constitution saving throw reduces poison damage by half and prevents the poisoned condition.. - Bites|3|6d6 +1 + Bites|3|6d6+1 @@ -3176,7 +3176,7 @@ Bites Melee Weapon Attack: +6 to hit, reach 0 ft., every target in the swarm's space. Hit: 24 (6d6 +3) piercing damage, or 13 (3d6 + 3) piercing damage if the swarm has half of its hit points or fewer. The target also takes 17 (5d6) poison damage and becomes poisoned for 1d4 rounds; a successful DC 15 Constitution saving throw reduces poison damage by half and prevents the poisoned condition. - Bites|6|6d6 +3 + Bites|6|6d6+3 @@ -3185,7 +3185,7 @@ undead,tome of Beasts neutral evil 15 - 82 (11d8 + 33) + 82 (11d8+33) 0 ft., fly 60 ft. (hover) 6 20 @@ -3194,7 +3194,7 @@ 16 20 Dex +8, Con +6, Wis +6 - Perception +6, Stealth +8 + Perception +6, Stealth +8 acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered necrotic, poison charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained @@ -3225,7 +3225,7 @@ Life Drain Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 36 (7d8 + 5) necrotic damage. The target must succeed on a DC 15 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. - Life Drain|8|7d8 + 5 + Life Drain|8|7d8+5 Create Deathwisp @@ -3238,7 +3238,7 @@ humanoid,tome of Beasts chaotic evil 13 (natural armor) - 91 (14d8 + 28) + 91 (14d8+28) 30 ft., swim 30 ft. 16 12 @@ -3280,7 +3280,7 @@ humanoid,tome of Beasts chaotic evil 14 (natural armor) - 120 (16d8 + 48) + 120 (16d8+48) 30 ft., swim 30 ft 18 14 @@ -3289,7 +3289,7 @@ 12 15 Con +5, Wis +3, Cha +4 - Athletics +6, Deception +4, Perception +3 + Athletics +6, Deception +4, Perception +3 fire cold darkvision 120 ft. @@ -3334,7 +3334,7 @@ humanoid,tome of Beasts chaotic evil 15 (natural armor) - 153 (18d10 + 54) + 153 (18d10+54) 40 ft., swim 40 ft. 20 15 @@ -3343,7 +3343,7 @@ 17 19 Dex +5, Wis +6, Cha +7 - Arcana +4, Perception +6 + Arcana +4, Perception +6 fire cold, thunder darkvision 240 ft. @@ -3388,7 +3388,7 @@ Unholy Trident Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 13 (2d12) necrotic damage. - Unholy Trident|8|2d8 + 5 + Unholy Trident|8|2d8+5 @@ -3397,7 +3397,7 @@ fiend (demon),tome of Beasts chaotic evil 16 (natural armor) - 95 (10d10 + 40) + 95 (10d10+40) 30 ft., climb 30 ft. 21 18 @@ -3406,7 +3406,7 @@ 12 15 Dex +7, Con +7, Wis +4 - Intimidation +5, Perception +4, Stealth +7 + Intimidation +5, Perception +4, Stealth +7 cold fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical weapons poison @@ -3435,12 +3435,12 @@ Bite Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage. - Bite|8|2d6 + 5 + Bite|8|2d6+5 Claws Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage. - Claws|8|2d8 + 5 + Claws|8|2d8+5 Variant: Demon Summoning @@ -3455,7 +3455,7 @@ fiend (demon),tome of Beasts chaotic evil 18 (natural armor) - 157 (15d10 + 75) + 157 (15d10+75) 40 ft., burrow 20 ft. 22 10 @@ -3464,7 +3464,7 @@ 14 19 Str +10, Wis +6, Cha +8 - Deception +8, Nature +10, Stealth +4 (+8 in forest terrain), Survival +6 + Deception +8, Nature +10, Stealth +4, Survival +6 acid, fire; bludgeoning, piercing, and slashing damage from nonmagical weapons lightning, poison poisoned @@ -3472,6 +3472,10 @@ 12 Abyssal, Common, Sylvan; telepathy 120 ft. 11 + + Stealth Improvement + Stealth +8 in forest terrain + False Presence The berstuc counts as a fey for purposes of spells and magical effects that detect otherworldly creatures. Beasts and plants are comfortable around the berstuc and will not attack it unless ordered to or provoked. @@ -3491,7 +3495,7 @@ Slam Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage and the target is grappled (escape DC 16). - Slam|10|2d8 + 5 + Slam|10|2d8+5 Absorb @@ -3504,7 +3508,7 @@ fiend (demon),tome of Beasts chaotic evil 18 (natural armor, shield) - 119 (14d8 + 56) + 119 (14d8+56) 50 ft. 19 20 @@ -3513,7 +3517,7 @@ 11 22 Dex +8, Con +7, Wis +3 - Deception +9, Perception +3, Performance +9 + Deception +9, Perception +3, Performance +9 cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical weapons poison poisoned @@ -3551,12 +3555,12 @@ Bite Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage. - Bite|8|2d6 + 5 + Bite|8|2d6+5 Spear Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack. - Spear|7|1d6 + 4 + Spear|7|1d6+4 @@ -3565,7 +3569,7 @@ fiend (demon),tome of Beasts chaotic evil 14 (natural armor) - 102 (12d8 + 48) + 102 (12d8+48) 40 ft. 14 17 @@ -3574,7 +3578,7 @@ 16 20 Dex +7, Wis +7 - Perception +7 + Perception +7 cold, lightning; bludgeoning, piercing, and slashing damage from nonmagical weapons fire, radiant, poison blinded, poisoned @@ -3601,7 +3605,7 @@ Scorching Blast Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 18 (3d8 + 5) fire damage. - Scorching Blast|9|3d8 + 5 + Scorching Blast|9|3d8+5 Searing Flare (Recharge 5-6) @@ -3618,7 +3622,7 @@ fiend (demon),tome of Beasts chaotic evil 17 (natural armor) - 115 (11d10 + 55) + 115 (11d10+55) 40 ft., fly 60 ft. 21 23 @@ -3627,7 +3631,7 @@ 19 18 Dex +9, Con +8, Wis +7, Cha +7 - Acrobatics +9, Perception +6, Intimidation +7, Stealth +9 + Acrobatics +9, Perception +6, Intimidation +7, Stealth +9 cold, lightning fire, poison poisoned @@ -3655,7 +3659,7 @@ Bite Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5). - Bite|8|2d12 + 5 + Bite|8|2d12+5 Shadow Stealing Ray (Recharge 5-6) @@ -3668,7 +3672,7 @@ fiend (demon),tome of Beasts chaotic evil 15 (natural armor) - 110 (17d8 + 34) + 110 (17d8+34) 50 ft. 20 15 @@ -3677,7 +3681,7 @@ 12 18 Dex +6, Con +6, Wis +5 - Deception +8, Perception +5, Survival +5 + Deception +8, Perception +5, Survival +5 cold, fire; bludgeoning, piercing, and slashing damage from nonmagical weapons lightning, thunder, poison poisoned, stunned @@ -3711,12 +3715,12 @@ Claw Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage. - Claw|9|3d6 + 5 + Claw|9|3d6+5 Gore Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage and a target creature must succeed on a DC 15 Strength saving throw or be knocked prone. - Gore|9|3d8 + 5 + Gore|9|3d8+5 Thunderstrike (Recharge 5-6) @@ -3729,7 +3733,7 @@ fiend (demon),tome of Beasts chaotic evil 18 (natural armor) - 138 (12d10 + 72) + 138 (12d10+72) 40 ft., burrow 20 ft., climb 40 ft., fly 40 ft. 21 17 @@ -3738,7 +3742,7 @@ 14 24 Str +9, Dex +7, Con +10, Wis +6, Cha +11 - Acrobatics +11, Athletics +9, Perception +6, Stealth +11 + Acrobatics +11, Athletics +9, Perception +6, Stealth +11 acid, fire; bludgeoning, piercing, and slashing from nonmagical weapons cold, lightning, poison poisoned @@ -3768,7 +3772,7 @@ Claw Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage. - Claw|9|2d10 + 5 + Claw|9|2d10+5 Cloak of Swarms (Recharge 5-6) @@ -3797,7 +3801,7 @@ fiend (demon),tome of Beasts chaotic evil 15 (natural armor) - 119 (14d8 + 56) + 119 (14d8+56) 30 ft., climb 15 ft. 15 13 @@ -3827,12 +3831,12 @@ Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. - Bite|5|1d10 + 2 + Bite|5|1d10+2 Sting Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage plus 5 (1d10) poison damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1d6 rounds. - Sting|5|2d8 + 2 + Sting|5|2d8+2 @@ -3841,7 +3845,7 @@ fiend (demon),tome of Beasts chaotic evil 20 (natural armor) - 350 (28d12 + 168) + 350 (28d12+168) 20 ft., fly 100 ft. 14 19 @@ -3850,7 +3854,7 @@ 20 16 Dex +11, Con +13, Wis +12 - Deception +10, Perception +12, Stealth +11 + Deception +10, Perception +12, Stealth +11 fire, lightning cold, poison; bludgeoning, piercing, and slashing from nonmagical weapons charmed, exhaustion, frightened, poisoned @@ -3907,17 +3911,17 @@ Bite Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 26 (4d10 + 4) piercing damage. - Bite|11|4d10 + 4 + Bite|11|4d10+4 Wing Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage and the target must succeed on a DC 17 Strength saving throw or be knocked prone. - Wing|11|3d8 + 4 + Wing|11|3d8+4 Talons Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage and the target is grappled and restrained (escape DC 17). Alquam can grapple one creature at a time if it is on the ground or two if it is flying. Talons grappling a creature can't attack any other creature. - Talons|11|3d6 + 4 + Talons|11|3d6+4 Alquam can take 3 legendary actions, choosing from the options below @@ -3942,7 +3946,7 @@ fiend (demon),tome of Beasts chaotic evil 19 (natural armor) - 537 (43d10 + 301) + 537 (43d10+301) 30 ft., climb 30 ft., fly 80 ft. 30 22 @@ -3951,7 +3955,7 @@ 22 25 Dex +13, Con +14, Wis +13, Cha +14 - Acrobatics +13, Athletics +17, Deception +14, Insight +13, Intimidation +14, Perception +13 + Acrobatics +13, Athletics +17, Deception +14, Insight +13, Intimidation +14, Perception +13 acid, lightning; bludgeoning, piercing, and slashing from nonmagical weapons fire, poison, thunder cold @@ -4006,12 +4010,12 @@ Bite Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 38 (8d6 + 10) piercing damage plus 7 (2d6) fire damage, and the target must make a successful DC 22 Constitution saving throw or have its Strength score reduced by 1d4. A creature reduced to 0 Strength dies. - Bite|17|8d6 + 10 + Bite|17|8d6+10 Claw Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 31 (6d6 + 10) slashing damage plus 7 (2d6) fire damage, and the target must make a successful DC 22 Constitution saving throw or have its Strength score reduced by 1d4. A creature reduced to 0 Strength dies. - Claw|17|6d6 + 10 + Claw|17|6d6+10 Fire Breath (Recharge 5-6) @@ -4044,7 +4048,7 @@ 2 13 6 - Perception +3 + Perception +3 poison poisoned darkvision 60 ft. @@ -4066,7 +4070,7 @@ fiend (demon),tome of Beasts chaotic evil 19 (natural armor) - 370 (20d20 + 160) + 370 (20d20+160) 60 ft., climb 60 ft. 29 19 @@ -4074,8 +4078,8 @@ 18 18 22 - Str +17, Dex + 12, Wis +12 - Arcana +12, Insight +12, Intimidate +14, Perception +12, Religion +12 + Str +17, Dex +12, Wis +12 + Arcana +12, Insight +12, Intimidation +14, Perception +12, Religion +12 cold acid, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical weapons charmed, frightened, poisoned, stunned @@ -4133,12 +4137,12 @@ Bite Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 5 (1d10) fire damage. - Bite|17|2d10 + 9 + Bite|17|2d10+9 Claw Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 20 (2d10 + 9) slashing damage. If Mechuiti scores a critical hit, it rolls damage dice three times instead of twice. - Claw|17|2d10 + 9 + Claw|17|2d10+9 Immolating Breath (Recharge 5-6) @@ -4179,7 +4183,7 @@ fiend (demon),tome of Beasts chaotic evil 21 (natural armor) - 370 (20d20 + 160) + 370 (20d20+160) 50 ft., burrow 50 ft., climb 30 ft. 29 6 @@ -4188,7 +4192,7 @@ 19 18 Dex +5, Con +15, Wis +11, Cha +11 - Perception +11 + Perception +11 cold, fire, lightning poison; bludgeoning, piercing, and slashing from nonmagical weapons blinded, charmed, exhaustion, frightened, poisoned @@ -4241,17 +4245,17 @@ Bite Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 22 (2d12 + 9) piercing damage. A target creature of Large size or smaller must succeed on a DC 24 Dexterity saving throw or be swallowed by Qorgeth. A swallowed creature is blinded and restrained, and takes 16 (3d10) necrotic damage at the start of each of Qorgeth's turns. Qorgeth can have any number of creatures swallowed at one time. If Qorgeth takes 50 damage or more in a single turn from a creature it has swallowed, it must succeed on a DC 20 Constitution saving throw or regurgitate all swallowed creatures, who land prone within 10 feet of Qorgeth. If Qorgeth dies, a swallowed creature is no longer restrained, and can escape the corpse by spending 30 feet of movement, exiting prone. - Bite|16|2d12 + 9 + Bite|16|2d12+9 Crush Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 9) bludgeoning damage. A target creature is also grappled and restrained (escape DC 19) until Qorgeth moves. Qorgeth can grapple up to two creatures at once; at least one of Qorgeth's crush attacks must be directed against each creature it has grappled. - Crush|16|2d10 + 9 + Crush|16|2d10+9 Stinger Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 23 (4d6 + 9) piercing damage, and the target takes 33 (6d10) poison damage and is poisoned for 1 hour; a successful DC 23 Constitution saving throw reduces poison damage by half and negates the poisoned condition. A creature that fails the save by 10 or more is also paralyzed for as long as the poisoned condition lasts. - Stinger|16|4d6 + 9 + Stinger|16|4d6+9 Qorgeth can take 3 legendary actions, choosing from the options below @@ -4276,7 +4280,7 @@ humanoid,tome of Beasts chaotic evil 15 (cage) - 2 (4d4 - 8) + 2 (4d4-8) 5 ft. (0 in cage) 1 1 @@ -4285,7 +4289,7 @@ 12 20 Wis +3, Cha +7 - Perception +3 + Perception +3 psychic charmed, frightened darkvision 60 ft. @@ -4319,7 +4323,7 @@ humanoid (derro),tome of Beasts chaotic evil 18 (breastplate and shield) - 82 (11d6 + 44) + 82 (11d6+44) 30 ft. 11 18 @@ -4328,7 +4332,7 @@ 5 14 Str +3, Wis +0, Cha +5 - Perception +0, Stealth +7 + Perception +0, Stealth +7 darkvision 120 ft. 10 Derro, Undercommon @@ -4366,12 +4370,12 @@ Scimitar Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 9 (2d8) necrotic damage. - Scimitar|7|1d6 + 4 + Scimitar|7|1d6+4 Heavy Crossbow Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target, Hit: 9 (1d10 + 4) piercing damage plus 9 (2d8) necrotic damage. - Heavy Crossbow|7|1d10 + 4 + Heavy Crossbow|7|1d10+4 Infectious Insanity (Recharge 5-6) @@ -4384,7 +4388,7 @@ fiend (devil),tome of Beasts lawful evil 17 (natural armor) - 275 (22d10 + 154) + 275 (22d10+154) 40 ft., burrow 20 ft., climb 40 ft., fly 80 ft. (hover) 22 20 @@ -4393,7 +4397,7 @@ 21 25 Dex +12, Con +14, Wis +12, Cha +14 - Deception +14, Insight +12, Perception +12, Stealth +12 + Deception +14, Insight +12, Perception +12, Stealth +12 acid, cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered fire, poison charmed, frightened, poisoned, stunned @@ -4439,12 +4443,12 @@ Bite Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 9 (2d8) poison damage. If the target is a creature, it must succeed on a DC 22 Constitution saving throw or be cursed with Arbeyach rot. The cursed target is poisoned, can't regain hit points, its hit point maximum decreases by 13 (3d8) for every 24 hours that elapse, and vermin attack the creature on sight. If the curse reduces the target's hit point maximum to 0, the target dies and immediately transforms into a randomly chosen swarm of insects. The curse lasts until removed by the remove curse spell or comparable magic. - Bite|13|2d8 + 6 + Bite|13|2d8+6 Claw Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) slashing damage plus 9 (2d8) poison damage. - Claw|13|1d8 + 6 + Claw|13|1d8+6 Vermin Breath (Recharge 5-6) @@ -4473,7 +4477,7 @@ fiend (devil),tome of Beasts lawful evil 17 (natural armor) - 78 (12d8 + 24) + 78 (12d8+24) 40 ft., climb 20 ft. 18 15 @@ -4482,7 +4486,7 @@ 13 12 Wis +4 - Perception +4, Stealth +5 + Perception +4, Stealth +5 poison poisoned darkvision 60 ft., tremorsense 60 ft. @@ -4504,12 +4508,12 @@ Bite Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 4 (1d8) poison damage. - Bite|7|2d6 + 4 + Bite|7|2d6+4 Stinger Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 9 (2d8) poison damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. - Stinger|7|1d6 + 4 + Stinger|7|1d6+4 @@ -4518,7 +4522,7 @@ swarm of Tiny elementals,tome of Beasts lawful evil 17 (natural armor) - 170 (20d10 + 60) + 170 (20d10+60) 5 ft., fly 40 ft. (hover) 3 21 @@ -4527,7 +4531,7 @@ 18 23 Dex +10, Con +8, Wis +9, Cha +11 - Arcana +10, Deception +11, Insight +9, Perception +9, Persuasion +11 + Arcana +10, Deception +11, Insight +9, Perception +9, Persuasion +11 cold fire, poison; bludgeoning, piercing, slashing charmed, frightened, paralyzed, petrified, prone, poisoned, restrained, stunned @@ -4583,7 +4587,7 @@ fiend (devil),tome of Beasts lawful evil 20 (natural armor) - 378 (28d12 + 196) + 378 (28d12+196) 50 ft. 22 13 @@ -4592,7 +4596,7 @@ 21 26 Dex +9, Int +14, Wis +13, Cha +16 - Deception +16, Insight +13, Perception +13, Persuasion +16 + Deception +16, Insight +13, Perception +13, Persuasion +16 cold fire, poison; bludgeoning, piercing, and slashing from weapons that aren't silvered charmed, exhaustion, frightened, poisoned @@ -4646,7 +4650,7 @@ Molten Coins Ranged Weapon Attack: +14 to hit, range 40/120 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage plus 18 (4d8) fire damage. - Molten Coins|14|3d6 + 6 + Molten Coins|14|3d6+6 Your Weight In Gold (Recharge 5-6) @@ -4675,7 +4679,7 @@ fiend (devil),tome of Beasts lawful evil 19 (natural armor) - 299 (26d8 + 182) + 299 (26d8+182) 40 ft., fly 60 ft. 18 18 @@ -4684,7 +4688,7 @@ 22 18 Dex +11, Con +14, Int +15, Wis +13, Cha +11 - Arcana +15, History +15, Investigation +15, Perception +13, Religion +15 + Arcana +15, History +15, Investigation +15, Perception +13, Religion +15 bludgeoning, piercing, and slashing from nonmagical weapons fire, poison poisoned @@ -4737,7 +4741,7 @@ Claw Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) slashing damage. - Claw|11|4d12 + 4 + Claw|11|4d12+4 Hellfire Bolt (Recharge 5-6) @@ -4767,7 +4771,7 @@ fiend (devil),tome of Beasts lawful evil 17 (natural armor) - 168 (16d10 + 80) + 168 (16d10+80) 40 ft. 24 17 @@ -4776,7 +4780,7 @@ 14 19 Str +11, Dex +7, Con +9, Wis +6, Cha +8 - Athletics +11, Intimidation +8 + Athletics +11, Intimidation +8 cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered fire, poison poisoned @@ -4805,17 +4809,17 @@ Bite Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) slashing damage. - Bite|11|2d10 + 7 + Bite|11|2d10+7 Claw Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage. - Claw|11|2d6 + 7 + Claw|11|2d6+7 Whip Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 11 (1d8 + 7) slashing damage and the target is grappled (escape DC 17) and restrained. Only two targets can be grappled by the automata devil at one time, and each grappled target prevents one whip from being used to attack. An individual target can be grappled by only one whip at a time. A grappled target takes 9 (2d8) piercing damage at the start of its turn. - Whip|11|1d8 + 7 + Whip|11|1d8+7 Punishing Maw @@ -4832,7 +4836,7 @@ fiend (devil),tome of Beasts lawful evil 18 (natural armor) - 187 (15d8 + 120) + 187 (15d8+120) 30 ft. 24 20 @@ -4841,7 +4845,7 @@ 20 20 Str +11, Dex +9, Con +12, Int +8, Cha +9 - Athletics +11, Deception +9, Insight +9, Perception +9 + Athletics +11, Deception +9, Insight +9, Perception +9 bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered cold, fire, poison poisoned @@ -4871,12 +4875,12 @@ Claw Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) slashing damage plus 2 (1d4) Charisma damage. - Claw|11|2d4 + 7 + Claw|11|2d4+7 Flaming Ranseur Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 10 (3d6) fire damage. - Flaming Ranseur|11|1d10 + 7 + Flaming Ranseur|11|1d10+7 Devilish Weapons @@ -4889,7 +4893,7 @@ fiend (devil),tome of Beasts lawful evil 15 (natural armor) - 102 (12d8 + 48) + 102 (12d8+48) 30 ft. 18 12 @@ -4898,7 +4902,7 @@ 13 15 Wis +4, Cha +5 - Deception +8, Insight +4 + Deception +8, Insight +4 acid, cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered fire, poison poisoned @@ -4940,7 +4944,7 @@ Claw Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. - Claw|7|2d6 + 4 + Claw|7|2d6+4 Crystalline Spray (Recharge 5-6) @@ -4953,7 +4957,7 @@ fiend (devil),tome of Beasts lawful evil 16 (coin mail) - 112 (15d8 + 45) + 112 (15d8+45) 30 ft. 17 15 @@ -4962,7 +4966,7 @@ 18 17 Str +6, Con +6, Wis +7, Cha +6 - Deception +9, History +5, Insight +10, Persuasion +9, Sleight of Hand +8 + Deception +9, History +5, Insight +10, Persuasion +9, Sleight of Hand +8 cold; bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered fire, poison poisoned @@ -5034,7 +5038,7 @@ fiend (devil),tome of Beasts lawful evil 14 - 54 (12d6 + 12) + 54 (12d6+12) 30 ft. 12 18 @@ -5043,7 +5047,7 @@ 8 18 Dex +6 - Arcana +9, Deception +8, History +9, Stealth +8 + Arcana +9, Deception +8, History +9, Stealth +8 cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered fire, poison poisoned @@ -5068,12 +5072,12 @@ Bite Melee Weapon Attack: +6 to hit, reach 5 ft., single target. Hit: 11 (2d6 + 4) piercing damage. - Bite|6|2d6 + 4 + Bite|6|2d6+4 Claw Melee Weapon Attack: +6 to hit, reach 5 ft., single target. Hit: 14 (3d6 + 4) slashing damage. - Claw|6|3d6 + 4 + Claw|6|3d6+4 Disrupt Concentration @@ -5094,7 +5098,7 @@ fiend (devil),tome of Beasts lawful evil 15 (natural armor) - 136 (16d10 + 48) + 136 (16d10+48) 40 ft. 16 13 @@ -5129,17 +5133,17 @@ Scythe Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) slashing damage, OR a Medium.sized or smaller target can be grappled by the koralk's smaller, vestigial arms instead (no damage, escape DC 13). - Scythe|7|2d12 + 3 + Scythe|7|2d12+3 Bite Melee Weapon Attack: +7 to hit, reach 5 ft., one grappled target. Hit: 19 (3d10 + 3) piercing damage. - Bite|7|3d10 + 3 + Bite|7|3d10+3 Stinger Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage and the target must make a successful DC 15 Constitution saving throw or become poisoned. While poisoned this way, the target takes 10 (3d6) poison damage at the start of each of its turns, from liquefaction of its innards. A successful save renders the target immune to the koralk's poison for 24 hours. If a creature dies while poisoned by a koralk, its body bursts open, spewing vile liquid and a newly-formed lemure devil. The lemure is under the command of any higher-order devil nearby. The poison can be neutralized by lesser restoration, protection from poison, or comparable magic. If the lemure is killed, the original creature can be restored to life by resurrection or comparable magic. - Stinger|7|2d8 + 3 + Stinger|7|2d8+3 @@ -5148,7 +5152,7 @@ fiend (devil),tome of Beasts lawful evil 16 (natural armor) - 94 (9d10 + 45) + 94 (9d10+45) 40 ft., fly 60 ft. (hover), lightwalking 80 ft. 21 21 @@ -5157,7 +5161,7 @@ 15 18 Str +8, Dex +8, Con +8, Wis +5 - Perception +5 + Perception +5 cold; bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered fire, poison poisoned @@ -5199,17 +5203,17 @@ Bite Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) piercing damage. - Bite|8|1d12 + 5 + Bite|8|1d12+5 Claw Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage. - Claw|8|2d6 + 5 + Claw|8|2d6+5 Tail Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage. - Tail|8|1d8 + 5 + Tail|8|1d8+5 Hurl Moonlight @@ -5223,7 +5227,7 @@ fiend (devil),tome of Beasts lawful evil 19 (natural armor) - 261 (14d10 + 126) + 261 (14d10+126) 40 ft. 26 14 @@ -5232,7 +5236,7 @@ 26 21 Str +13, Dex +7, Con +14, Wis +13 - Deception +10, History +11, Insight +13, Perception +13, Persuasion +10 + Deception +10, History +11, Insight +13, Perception +13, Persuasion +10 acid, cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered fire, poison poisoned @@ -5293,7 +5297,7 @@ fiend (devil),tome of Beasts lawful evil 13 (natural armor) - 93 (11d8 + 44) + 93 (11d8+44) 30 ft. 18 13 @@ -5302,7 +5306,7 @@ 14 15 Dex +4, Con +7, Cha +5 - Perception +5, Stealth +4 + Perception +5, Stealth +4 acid, cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered fire, poison poisoned @@ -5335,7 +5339,7 @@ Scimitar Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. If the target is neither undead nor a construct, it also takes 5 (1d10) necrotic damage, or half damage with a successful DC 15 Constitution saving throw. Plants, oozes, and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw. If the saving throw fails by 5 or more, the target also gains one level of exhaustion. - Scimitar|7|1d6 + 4 + Scimitar|7|1d6+4 @@ -5344,7 +5348,7 @@ beast,tome of Beasts unaligned 15 (natural armor) - 95 (10d12 + 30) + 95 (10d12+30) 30 ft., swim 20 ft. 19 14 @@ -5352,7 +5356,7 @@ 2 12 6 - Perception +3 + Perception +3 13 - @@ -5364,7 +5368,7 @@ Tail Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. - Tail|6|3d10 + 4 + Tail|6|3d10+4 Rollover @@ -5377,7 +5381,7 @@ beast,tome of Beasts unaligned 15 (natural armor) - 85 (10d10 + 30) + 85 (10d10+30) 40 ft. 20 9 @@ -5385,7 +5389,7 @@ 2 9 6 - Perception +5 + Perception +5 15 - @@ -5405,12 +5409,12 @@ Gore Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 38 (6d10 + 5) piercing damage. - Gore|8|6d10 + 5 + Gore|8|6d10+5 Stomp Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 18 (3d8 + 5) bludgeoning damage. - Stomp|8|3d8 + 5 + Stomp|8|3d8+5 @@ -5419,7 +5423,7 @@ beast,tome of Beasts unaligned 15 (natural armor) - 231 (14d20 + 84) + 231 (14d20+84) 60 ft., swim 40 ft. 27 9 @@ -5427,7 +5431,7 @@ 2 11 10 - Perception +5 + Perception +5 15 - @@ -5447,17 +5451,17 @@ Bite Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 34 (4d12 + 8) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 18). When the spinosaurus moves, the grappled creature moves with it. Until this grapple ends, the target is restrained and the spinosaurus can't bite another target. - Bite|13|4d12 + 8 + Bite|13|4d12+8 Claw Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage. - Claw|13|4d6 + 8 + Claw|13|4d6+8 Tail Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage. - Tail|13|3d8 + 8 + Tail|13|3d8+8 Frightful Presence @@ -5486,7 +5490,7 @@ beast,tome of Beasts unaligned 14 (natural armor) - 105 (10d12 + 40) + 105 (10d12+40) 50 ft., swim 30 ft. 23 11 @@ -5494,7 +5498,7 @@ 2 11 8 - Perception +3 + Perception +3 13 - @@ -5510,12 +5514,12 @@ Bite Melee Weapon Attack: +9 to hit, reach 10ft., one target. Hit: 25 (3d12 + 6) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained and the spinosaurus can't bite another target. - Bite|9|3d12 + 6 + Bite|9|3d12+6 Claw Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. - Claw|9|2d6 + 6 + Claw|9|2d6+6 @@ -5524,7 +5528,7 @@ ooze,tome of Beasts unaligned 15 - 27 (6d4 + 12) + 27 (6d4+12) 20 ft., climb 20 ft., swim 20 ft. 3 17 @@ -5532,7 +5536,7 @@ 1 6 1 - Stealth +7 + Stealth +7 acid blinded, charmed, deafened, exhaustion, frightened, prone blindsight 60 ft. (blind beyond this radius) @@ -5567,7 +5571,7 @@ undead,tome of Beasts chaotic evil 15 (natural armor) - 112 (15d8 + 45) + 112 (15d8+45) 30 ft., climb 30 ft. 14 10 @@ -5594,7 +5598,7 @@ Claw Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 2) slashing damage. - Claw|5|3d8 + 2 + Claw|5|3d8+2 Terrifying Mask @@ -5607,7 +5611,7 @@ beast,tome of Beasts neutral 14 (natural armor) - 71 (11d8 + 22) + 71 (11d8+22) 30 ft., burrow 10 ft., swim 10 ft. 14 17 @@ -5634,12 +5638,12 @@ Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. - Bite|4|1d6 + 2 + Bite|4|1d6+2 Claw Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 +2) slashing damage. - Claw|4|3d6 +2 + Claw|4|3d6+2 @@ -5648,7 +5652,7 @@ monstrosity,tome of Beasts neutral 15 (chain armor) - 126 (12d10 + 60) + 126 (12d10+60) 30 ft., burrow 10 ft., swim 10 ft. 21 14 @@ -5684,12 +5688,12 @@ Bite Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) piercing damage. - Bite|8|1d12 + 5 + Bite|8|1d12+5 Claw Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage. - Claw|8|4d6 + 5 + Claw|8|4d6+5 @@ -5698,7 +5702,7 @@ fey,tome of Beasts chaotic neutral 15 (natural armor) - 93 (11d8 + 44) + 93 (11d8+44) 30 ft. 19 13 @@ -5706,7 +5710,7 @@ 6 10 16 - Intimidation +5, Perception +2 + Intimidation +5, Perception +2 acid, lightning darkvision 60 ft. 12 @@ -5725,7 +5729,7 @@ Slam Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. - Slam|6|2d8 + 4 + Slam|6|2d8+4 @@ -5734,7 +5738,7 @@ monstrosity,tome of Beasts unaligned 13 - 22 (5d4 + 10) + 22 (5d4+10) 15 ft., climb 15 ft., swim 15 ft. 2 17 @@ -5743,7 +5747,7 @@ 13 2 Dex +5 - Stealth +5 + Stealth +5 darkvision 60 ft. 11 - @@ -5776,7 +5780,7 @@ aberration,tome of Beasts neutral evil 15 (natural armor) - 93 (17d8 + 17) + 93 (17d8+17) 20 ft., climb 15 ft. 19 19 @@ -5785,7 +5789,7 @@ 8 6 Dex +6 - Intimidate +2, Perception +3, Stealth +8 + Intimidation +2, Perception +3, Stealth +8 acid, cold, lightning darkvision 60 ft. 13 @@ -5802,12 +5806,12 @@ Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage. - Bite|6|4d8 + 4 + Bite|6|4d8+4 Tentacle Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If both tentacles hit the same target in a single turn, the target is grappled (escape DC 14) and pulled within reach of the bite attack, if it was farther than 5 feet away. The target must be size Large or smaller to be pulled this way. The dorreq can maintain a grapple on one Large, two Medium, or two Small creatures at one time. - Tentacle|6|1d8 + 4 + Tentacle|6|1d8+4 Entanglement @@ -5820,7 +5824,7 @@ dragon,tome of Beasts neutral evil 18 (natural armor) - 243 (18d12 + 126) + 243 (18d12+126) 40 ft., climb 40 ft., Earth Glide 26 12 @@ -5829,7 +5833,7 @@ 12 20 Dex +6, Con +12, Wis +6, Cha +10 - Perception +10 + Perception +10 acid, poison, thunder poisoned blindsight 120 ft. @@ -5877,17 +5881,17 @@ Bite Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 18 (3d6 + 8) plus 3 (1d6) poison damage. - Bite|13|3d6 + 8 + Bite|13|3d6+8 Claw Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage. - Claw|13|2d6 + 8 + Claw|13|2d6+8 Tail Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage. - Tail|13|2d8 + 8 + Tail|13|2d8+8 Frightful Presence @@ -5928,7 +5932,7 @@ dragon,tome of Beasts neutral evil 17 (natural armor) - 157 (15d10 + 75) + 157 (15d10+75) 40 ft., climb 20 ft., fly 20 ft. 22 12 @@ -5937,7 +5941,7 @@ 12 18 Dex +4, Con +8, Wis +4, Cha +7 - Perception +4, Stealth +4 + Perception +4, Stealth +4 acid, poison, thunder poisoned blindsight 120 ft. @@ -5961,12 +5965,12 @@ Bite Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 3 (1d6) poison damage. - Bite|8|2d6 + 6 + Bite|8|2d6+6 Claw Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage. - Claw|8|2d6 + 6 + Claw|8|2d6+6 Poison Breath (Recharge 5-6) @@ -5983,7 +5987,7 @@ dragon,tome of Beasts neutral evil 16 (natural armor) - 75 (10d8 + 30) + 75 (10d8+30) 30 ft., burrow 20 ft., fly 20 ft. 19 12 @@ -5992,7 +5996,7 @@ 10 12 Dex +3, Con +5, Cha +3 - Perception +2, Stealth +5 + Perception +2, Stealth +5 acid, poison, thunder poisoned blindsight 120 ft. @@ -6011,7 +6015,7 @@ Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 3 (1d6) poison damage. - Bite|6|2d6 + 4 + Bite|6|2d6+4 Poison Breath (Recharge 5-6) @@ -6024,7 +6028,7 @@ dragon,tome of Beasts chaotic evil 22 (natural armor) - 481 (26d20 + 208) + 481 (26d20+208) 40 ft., climb 40 ft., fly 80 ft. 23 14 @@ -6033,7 +6037,7 @@ 16 22 Dex +9, Con +15, Wis +10, Cha +13 - Deception +13, Insight +10, Perception +17, Persuasion +13, Stealth +9 + Deception +13, Insight +10, Perception +17, Persuasion +13, Stealth +9 fire blindsight 60 ft., darkvision 120 ft. 27 @@ -6069,17 +6073,17 @@ Bite Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 14 (4d6) fire damage. - Bite|13|2d10 + 6 + Bite|13|2d10+6 Claw Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage. - Claw|13|2d6 + 6 + Claw|13|2d6+6 Tail Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage. - Tail|13|2d8 + 6 + Tail|13|2d8+6 Frightful Presence @@ -6116,7 +6120,7 @@ dragon,tome of Beasts chaotic evil 19 (natural armor) - 212 (17d12 + 102) + 212 (17d12+102) 40 ft., climb 40 ft., fly 80 ft. 19 14 @@ -6125,7 +6129,7 @@ 14 20 Dex +7, Con +11, Wis +7, Cha +10 - Deception +10, Insight +7, Perception +12, Persuasion +10, Stealth +7 + Deception +10, Insight +7, Perception +12, Persuasion +10, Stealth +7 fire 22 @@ -6146,17 +6150,17 @@ Bite Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) fire damage. - Bite|9|2d10 + 4 + Bite|9|2d10+4 Claw Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. - Claw|9|2d6 + 4 + Claw|9|2d6+4 Tail Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. - Tail|9|2d8 + 4 + Tail|9|2d8+4 Frightful Presence @@ -6193,7 +6197,7 @@ dragon,tome of Beasts chaotic evil 18 (natural armor) - 161 (17d10 + 68) + 161 (17d10+68) 40 ft., climb 40 ft., fly 80 ft. 15 14 @@ -6202,7 +6206,7 @@ 13 18 Dex +6, Con +8, Wis +5, Cha +8 - Deception +8, Insight +5, Perception +9, Persuasion +8, Stealth +6 + Deception +8, Insight +5, Perception +9, Persuasion +8, Stealth +6 fire 19 @@ -6219,12 +6223,12 @@ Bite Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d10 + 2) piercing damage plus 3 (1d6) fire damage. - Bite|6|2d10 + 2 + Bite|6|2d10+2 Claw Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. - Claw|6|2d6 + 2 + Claw|6|2d6+2 Fire Breath (Recharge 5-6) @@ -6237,7 +6241,7 @@ dragon,tome of Beasts chaotic evil 17 (natural armor) - 52 (8d8 + 16) + 52 (8d8+16) 30 ft., climb 30 ft., fly 60 ft. 12 14 @@ -6246,7 +6250,7 @@ 12 16 Dex +4, Con +4, Wis +3, Cha +5 - Deception +5, Insight +3, Perception +5, Persuasion +5, Stealth +4 + Deception +5, Insight +3, Perception +5, Persuasion +5, Stealth +4 fire 15 @@ -6268,7 +6272,7 @@ dragon,tome of Beasts neutral 20 (natural armor) - 297 (17d20 + 119) + 297 (17d20+119) 40 ft., fly 80 ft. 29 16 @@ -6277,7 +6281,7 @@ 25 24 Dex +9, Con +13, Int +13, Wis +13, Cha +13 - Athletics +15, History +13, Insight +13, Intimidation +13, Perception +13, Persuasion +13 + Athletics +15, History +13, Insight +13, Intimidation +13, Perception +13, Persuasion +13 bludgeoning, piercing, and slashing from acid, thunder charmed @@ -6319,17 +6323,17 @@ Bite Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 22 (2d12 + 9) piercing damage. - Bite|15|2d12 + 9 + Bite|15|2d12+9 Claw Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 18 (2d8 +9) slashing damage, and the target loses 5 hit point from bleeding at the start of each of its turns for six rounds unless it receives magical healing. Bleeding damage is cumulative; the target loses 5 hp per round for each bleeding wound it's taken from a mithral dragon's claws. - Claw|15|2d8 +9 + Claw|15|2d8+9 Tail Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 20 (2d10 + 9) bludgeoning damage. - Tail|15|2d10 + 9 + Tail|15|2d10+9 Frightful Presence @@ -6362,7 +6366,7 @@ dragon,tome of Beasts neutral 18 (natural armor) - 184 (16d12 + 80) + 184 (16d12+80) 40 ft., fly 80 ft. 27 18 @@ -6371,7 +6375,7 @@ 21 20 Dex +9, Con +10, Int +10, Wis +10, Cha +10 - Athletics +13, History +10, Insight +10, Perception +10, Persuasion +10 + Athletics +13, History +10, Insight +10, Perception +10, Persuasion +10 bludgeoning, piercing, and slashing from nonmagical weapons acid, thunder charmed @@ -6404,17 +6408,17 @@ Bite Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage. - Bite|13|2d10 + 8 + Bite|13|2d10+8 Claw Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 +8) slashing damage, and the target loses 4 hit points from bleeding at the start of each of its turns for six rounds unless it receives magical healing. Bleeding damage is cumulative; the target loses 4 hp per round for each bleeding wound it's taken from a mithral dragon's claws. - Claw|13|2d6 +8 + Claw|13|2d6+8 Tail Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage. - Tail|13|2d8 + 8 + Tail|13|2d8+8 Frightful Presence @@ -6447,7 +6451,7 @@ dragon,tome of Beasts neutral 16 (natural armor) - 92 (16d8 + 20) + 92 (16d8+20) 50 ft., fly 60 ft. 13 22 @@ -6456,7 +6460,7 @@ 15 14 Dex +9, Con +4, Wis +5, Cha +5 - Acrobatics +6, Insight +5, Perception +5, Persuasion +5 + Acrobatics +6, Insight +5, Perception +5, Persuasion +5 ludgeoning, piercing, and slashing from nonmagical weapons acid, thunder charmed @@ -6495,7 +6499,7 @@ dragon,tome of Beasts neutral evil 22 (natural armor) - 481 (26d20 + 208) + 481 (26d20+208) 40 ft., fly 80 ft., swim 80 ft. 29 10 @@ -6504,7 +6508,7 @@ 17 21 Dex +7, Con +15, Wis +10, Cha +12 - Perception +17, Stealth +7 + Perception +17, Stealth +7 cold blindsight 60 ft., darkvision 120 ft. 27 @@ -6544,17 +6548,17 @@ Bite Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) cold damage. - Bite|16|2d10 + 9 + Bite|16|2d10+9 Claw Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage. - Claw|16|2d6 + 9 + Claw|16|2d6+9 Tail Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage. - Tail|16|2d8 + 9 + Tail|16|2d8+9 Frightful Presence @@ -6587,7 +6591,7 @@ dragon,tome of Beasts neutral evil 19 (natural armor) - 225 (18d12 + 108) + 225 (18d12+108) 40 ft., fly 80 ft., swim 60 ft. 25 10 @@ -6596,7 +6600,7 @@ 15 19 Dex +5, Con +11, Wis +7, Cha +9 - Perception +12, Stealth +5 + Perception +12, Stealth +5 cold 22 @@ -6621,17 +6625,17 @@ Bite Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) cold damage. - Bite|12|2d10 + 7 + Bite|12|2d10+7 Claw Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage. - Claw|12|2d6 + 7 + Claw|12|2d6+7 Tail Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage. - Tail|12|2d8 + 7 + Tail|12|2d8+7 Frightful Presence @@ -6664,7 +6668,7 @@ dragon,tome of Beasts neutral evil 18 (natural armor) - 152 (16d10 + 64) + 152 (16d10+64) 40 ft., fly 80 ft., swim 50 ft. 21 10 @@ -6673,7 +6677,7 @@ 13 17 Dex +4, Con +8, Wis +5, Cha +7 - Perception +9, Stealth +4 + Perception +9, Stealth +4 cold blindsight 30 ft. darkvision 120 ft. 19 @@ -6698,12 +6702,12 @@ Bite Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) cold damage. - Bite|9|2d10 + 5 + Bite|9|2d10+5 Claw Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. - Claw|9|2d6 + 5 + Claw|9|2d6+5 Tidal Breath (Recharge 5-6) @@ -6716,7 +6720,7 @@ dragon,tome of Beasts neutral evil 17 (natural armor) - 52 (8d8 + 16) + 52 (8d8+16) 30 ft., fly 60 ft., swim 40 ft. 17 10 @@ -6725,7 +6729,7 @@ 11 15 Dex +2, Con +4, Wis +2, Cha +4 - Perception +4, Stealth +2 + Perception +4, Stealth +2 cold blindsight 10 ft. darkvision 60 ft. 14 @@ -6734,7 +6738,7 @@ Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage. - Bite|5|1d10 + 3 + Bite|5|1d10+3 Tidal Breath (Recharge 5-6) @@ -6747,7 +6751,7 @@ dragon,tome of Beasts chaotic neutral 22 (natural armor) - 448 (23d20 + 207) + 448 (23d20+207) 40 ft., fly 80 ft. (hover) 28 10 @@ -6756,7 +6760,7 @@ 15 23 Dex +7, Con +16, Wis +9, Cha +13 - Arcana +18, History +18, Perception +16, Persuasion +13, Stealth +7 + Arcana +18, History +18, Perception +16, Persuasion +13, Stealth +7 cold charmed, frightened @@ -6801,17 +6805,17 @@ Bite Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 14 (4d6) cold damage. - Bite|16|2d10 + 9 + Bite|16|2d10+9 Claw Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage plus 7 (2d6) cold damage. - Claw|16|2d6 + 9 + Claw|16|2d6+9 Tail Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage. - Tail|16|2d8 + 9 + Tail|16|2d8+9 Aura of Madness @@ -6864,7 +6868,7 @@ dragon,tome of Beasts chaotic neutral 19 (natural armor) - 229 (17d12 + 119) + 229 (17d12+119) 40 ft., fly 80 ft. (hover) 24 10 @@ -6873,7 +6877,7 @@ 13 21 Dex +5, Con +12, Wis +6, Cha +10 - Arcana +13, History +13, Perception +11, Persuasion +10, Stealth +5 + Arcana +13, History +13, Perception +11, Persuasion +10, Stealth +5 cold charmed, frightened @@ -6899,17 +6903,17 @@ Bite Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 7 (2d6) cold damage. - Bite|12|2d10 + 7 + Bite|12|2d10+7 Claw Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 3 (1d6) cold damage. - Claw|12|2d6 + 7 + Claw|12|2d6+7 Tail Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage. - Tail|12|2d8 + 7 + Tail|12|2d8+7 Aura of Madness @@ -6962,7 +6966,7 @@ dragon,tome of Beasts chaotic neutral 18 (natural armor) - 157 (15d10 + 75) + 157 (15d10+75) 40 ft., fly 80 ft. (hover) 20 10 @@ -6971,7 +6975,7 @@ 11 19 Dex +4, Con +9, Wis +4, Cha +8 - Arcana +10, History +10, Perception +8, Persuasion +8, Stealth +4 + Arcana +10, History +10, Perception +8, Persuasion +8, Stealth +4 cold charmed, frightened @@ -6993,12 +6997,12 @@ Bite Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 3 (1d6) cold damage. - Bite|9|2d10 + 5 + Bite|9|2d10+5 Claw Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. - Claw|9|2d6 + 5 + Claw|9|2d6+5 Breath Weapons (Recharge 5-6) @@ -7027,7 +7031,7 @@ dragon,tome of Beasts chaotic neutral 17 (natural armor) - 45 (6d8 + 18) + 45 (6d8+18) 30 ft., fly 60 ft. (hover) 16 10 @@ -7036,7 +7040,7 @@ 9 17 Dex +4, Con +5, Wis +1, Cha +5 - Perception +3, Stealth +2 + Perception +3, Stealth +2 cold 13 @@ -7053,7 +7057,7 @@ Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage. - Bite|5|1d10 + 3 + Bite|5|1d10+3 Breath Weapons (Recharge 5-6) @@ -7070,7 +7074,7 @@ Void Twist When the dragon is hit by a ranged attack it can create a small rift in space to increase its AC by 2 against that attack. If the attack misses because of this increase the dragon can choose a creature within 30 feet to become the new target for that attack. Use the original attack roll to determine if the attack hits the new target. - > + Ancient Wind Dragon @@ -7078,7 +7082,7 @@ dragon,tome of Beasts chaotic neutral 20 (natural armor) - 425 (23d20 +184) + 425 (23d20+184) 40 ft., fly 120 ft. 28 19 @@ -7087,7 +7091,7 @@ 17 20 Dex +11, Con +15, Wis +10, Cha +12 - Acrobatics +11, Arcana +11, Intimidation +12, Perception +17, Stealth +11 + Acrobatics +11, Arcana +11, Intimidation +12, Perception +17, Stealth +11 bludgeoning, piercing, and slashing from nonmagical weapons lightning, ranged weapons charmed, exhausted, paralyzed, restrained @@ -7135,17 +7139,17 @@ Bite Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 22 (2d12 + 9) piercing damage. - Bite|16|2d12 + 9 + Bite|16|2d12+9 Claw Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 18 (2d8 + 9) slashing damage. - Claw|16|2d8 + 9 + Claw|16|2d8+9 Tail Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 20 (2d10 + 9) bludgeoning damage. - Tail|16|2d10 + 9 + Tail|16|2d10+9 Breath of Gales (Recharge 5-6) @@ -7178,7 +7182,7 @@ dragon,tome of Beasts chaotic neutral 19 (natural armor) - 237 (19d12 + 114) + 237 (19d12+114) 40 ft., fly 90 ft. 24 19 @@ -7187,7 +7191,7 @@ 15 18 Dex +10, Con +12, Wis +8, Cha +10 - Acrobatics +10, Intimidation +10, Perception +14, Stealth +10 + Acrobatics +10, Intimidation +10, Perception +14, Stealth +10 lightning charmed, exhausted, paralyzed, restrained blindsight 10 ft., darkvision 60 ft. @@ -7227,17 +7231,17 @@ Bite Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage. - Bite|13|2d10 + 7 + Bite|13|2d10+7 Claw Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage. - Claw|13|2d6 + 7 + Claw|13|2d6+7 Tail Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage. - Tail|13|2d8 + 7 + Tail|13|2d8+7 Breath of Gales (Recharge 5-6) @@ -7270,7 +7274,7 @@ dragon,tome of Beasts chaotic neutral 17 (natural armor) - 150 (16d10 + 62) + 150 (16d10+62) 40 ft., fly 90 ft. 20 19 @@ -7279,7 +7283,7 @@ 13 16 Dex +7, Con +7, Wis +4, Cha +6 - Perception +7, Stealth +7 + Perception +7, Stealth +7 lightning charmed, exhausted, paralyzed, restrained blindsight 10 ft., darkvision 60 ft. @@ -7306,12 +7310,12 @@ Bite Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage. - Bite|8|2d10 + 5 + Bite|8|2d10+5 Claw Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. - Claw|8|2d6 + 5 + Claw|8|2d6+5 Breath of Gales (Recharge 5-6) @@ -7324,7 +7328,7 @@ dragon,tome of Beasts chaotic neutral 14 - 45 (7d8 + 14) + 45 (7d8+14) 40 ft., fly 80 ft. 16 19 @@ -7333,7 +7337,7 @@ 11 14 Dex +6, Con +4, Wis +2, Cha +4 - Perception +4, Stealth +6 + Perception +4, Stealth +6 lightning charmed, exhausted, paralyzed blindsight 10 ft., darkvision 60 ft. @@ -7343,7 +7347,7 @@ Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage. - Bite|6|1d10 + 4 + Bite|6|1d10+4 Breath of Gales (Recharge 5-6) @@ -7356,7 +7360,7 @@ dragon,tome of Beasts neutral 18 (natural armor) - 230 (20d12 + 100) + 230 (20d12+100) 20 ft., swim 60 ft. 26 12 @@ -7365,7 +7369,7 @@ 13 14 Str +12, Dex +5, Int +6, Wis +5, Cha +6 - Acrobatics +5, Athletics +12, Insight +5, Perception +6 + Acrobatics +5, Athletics +12, Insight +5, Perception +6 lightning paralyzed, prone darkvision 60 ft. @@ -7391,12 +7395,12 @@ Bite Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage plus 5 (1d10) lightning damage, and the target must succeed on a DC 18 Constitution saving throw or become paralyzed for 1d4 rounds. - Bite|12|4d8 + 8 + Bite|12|4d8+8 Tail Slap Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (5d8 + 8) bludgeoning damage plus 5 (1d10) lightning damage and push the target up to 10 feet away. - Tail Slap|12|5d8 + 8 + Tail Slap|12|5d8+8 Lightning Breath (Recharge 6) @@ -7409,7 +7413,7 @@ plant,tome of Beasts unaligned 16 (natural armor) - 152 (16d10 + 64) + 152 (16d10+64) 5 ft. 16 10 @@ -7434,7 +7438,7 @@ Slam Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 58 (10d10 + 3) bludgeoning damage. - Slam|6|10d10 + 3 + Slam|6|10d10+3 Leaves @@ -7452,7 +7456,7 @@ dragon,tome of Beasts chaotic neutral 13 - 65 (10d4 + 40) + 65 (10d4+40) 40 ft., fly 80 ft. 7 16 @@ -7461,7 +7465,7 @@ 12 16 Dex +5 - Deception +5, Insight +3, Persuasion +5 + Deception +5, Insight +3, Persuasion +5 paralyzed, unconscious darkvision 60 ft. 11 @@ -7481,12 +7485,12 @@ Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. - Bite|5|1d6 + 3 + Bite|5|1d6+3 Claw Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. - Claw|5|2d4 + 3 + Claw|5|2d4+3 Breath Weapon (Recharge 5-6) @@ -7503,7 +7507,7 @@ dragon,tome of Beasts neutral evil 16 (natural armor) - 117 (18d6 + 54) + 117 (18d6+54) 30 ft., fly 60 ft. 14 15 @@ -7512,7 +7516,7 @@ 15 10 Dex +4 - Stealth +4 + Stealth +4 fire paralyzed, unconscious darkvision 60 ft. @@ -7526,12 +7530,12 @@ Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage + 3 (1d6) fire damage. - Bite|4|2d6 + 2 + Bite|4|2d6+2 Claw Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. - Claw|4|2d6 + 2 + Claw|4|2d6+2 Ash Cloud @@ -7548,7 +7552,7 @@ dragon,tome of Beasts neutral evil 16 (natural armor) - 127 (15d8 + 60) + 127 (15d8+60) 30 ft., swim 60 ft. 19 1 @@ -7557,7 +7561,7 @@ 13 10 Dex +6 - Acrobatics +6, Perception +4, Stealth +6 + Acrobatics +6, Perception +4, Stealth +6 cold paralyzed, poisoned, prone, unconscious darkvision 120 ft. @@ -7579,17 +7583,17 @@ Bite Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. - Bite|7|2d10 + 4 + Bite|7|2d10+4 Claw Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 +4) slashing damage. - Claw|7|4d8 +4 + Claw|7|4d8+4 Stinger Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or take 7 (2d6) poison damage at the start of each of its turns for 4 rounds. The creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success. - Stinger|7|2d10 + 4 + Stinger|7|2d10+4 Breath Weapon (Recharge 5-6) @@ -7602,7 +7606,7 @@ dragon,tome of Beasts chaotic evil 14 (natural armor) - 54 (12d4 + 24) + 54 (12d4+24) 15 ft., fly 80 ft. 10 14 @@ -7611,7 +7615,7 @@ 9 14 Dex +4 - Acrobatics +4, Perception +1 + Acrobatics +4, Perception +1 fire paralyzed, unconscious darkvision 60 ft. @@ -7629,12 +7633,12 @@ Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 4 (1d8) fire damage. - Bite|4|1d6 + 2 + Bite|4|1d6+2 Stinger Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target takes 2 (1d4) poison damage at the start of each of its turns for 3 rounds. The target may repeat the saving throw at the end of its turn to end the effect early. - Stinger|4|1d4 + 2 + Stinger|4|1d4+2 Breath Weapon (Recharge 6) @@ -7647,7 +7651,7 @@ dragon,tome of Beasts chaotic evil 17 (natural armor) - 150 (20d10 + 40) + 150 (20d10+40) 50 ft., climb 30 ft., fly 100 ft. 21 19 @@ -7656,7 +7660,7 @@ 14 12 Dex +8, Con +6 - Athletics +9, Insight +6, Perception +6 + Athletics +9, Insight +6, Perception +6 necrotic paralyzed, unconscious blindsight 60 ft., darkvision 120 ft. @@ -7674,17 +7678,17 @@ Bite Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage. - Bite|9|2d10 + 5 + Bite|9|2d10+5 Claw Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 12 (2d6 + 5) slashing damage. - Claw|9|2d6 + 5 + Claw|9|2d6+5 Stinger Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 16 Constitution saving throw or become poisoned for 4 rounds. While poisoned this way, the target must repeat the save at the start of its turn, ending the condition on a success. On a failure, it takes 10 (3d6) poison damage. When animate dead is cast on creatures killed by this poison, the caster requires no material components. - Stinger|9|2d10 + 5 + Stinger|9|2d10+5 Breath Weapon (Recharge 5-6) @@ -7697,7 +7701,7 @@ dragon,tome of Beasts chaotic evil 16 (natural armor) - 114 (12d10 + 48) + 114 (12d10+48) 20 ft., fly 60 ft. 22 13 @@ -7706,7 +7710,7 @@ 9 13 Dex +4, Con +7, Cha +4 - Perception +5, Stealth +7 + Perception +5, Stealth +7 radiant cold paralyzed, unconscious @@ -7733,12 +7737,12 @@ Bite Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage. - Bite|9|3d10 + 6 + Bite|9|3d10+6 Tail Slap Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. - Tail Slap|9|3d8 + 6 + Tail Slap|9|3d8+6 Stygian Breath (Recharge 5-6) @@ -7751,7 +7755,7 @@ dragon,tome of Beasts neutral 13 - 78 (12d6 + 36) + 78 (12d6+36) 40 ft., fly 100 ft. 7 17 @@ -7779,12 +7783,12 @@ Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. - Bite|5|2d6 + 3 + Bite|5|2d6+3 Claws Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) slashing damage. - Claws|5|3d6 + 3 + Claws|5|3d6+3 Tail (Recharge 5-6) @@ -7798,7 +7802,7 @@ dragon,tome of Beasts chaotic evil 17 (natural armor) - 161 (19d8 + 76) + 161 (19d8+76) 30 ft., burrow 5 ft., fly 100 ft. 20 15 @@ -7806,7 +7810,7 @@ 12 8 8 - Perception +3, Stealth +5 + Perception +3, Stealth +5 poison acid paralyzed, poisoned @@ -7821,12 +7825,12 @@ Bite Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage, and the target must succeed on a DC 16 Constitution save or contract Rust Drake Lockjaw. - Bite|8|3d8 + 5 + Bite|8|3d8+5 Tail Swipe Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. - Tail Swipe|8|2d8 + 5 + Tail Swipe|8|2d8+5 Vomits Scrap (Recharge 5-6) @@ -7843,7 +7847,7 @@ dragon,tome of Beasts neutral 19 (natural armor) - 189 (18d10 + 90) + 189 (18d10+90) 40 ft., fly 100 ft. 20 17 @@ -7852,7 +7856,7 @@ 24 20 Dex +8, Con +10, Int +8, Wis +12, Cha +10 - Arcana +8, History +8, Insight +12, Perception +12, Religion +8 + Arcana +8, History +8, Insight +12, Perception +12, Religion +8 cold, fire; bludgeoning, piercing, and slashing from nonmagical weapons charmed, frightened, paralyzed, unconscious truesight 120 ft. @@ -7889,12 +7893,12 @@ Bite Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage. - Bite|10|2d10 + 5 + Bite|10|2d10+5 Claw Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage. - Claw|10|3d6 + 5 + Claw|10|3d6+5 Breath Weapon (Recharge 5-6) @@ -7928,7 +7932,7 @@ beast,tome of Beasts unaligned 16 (natural armor) - 105 (14d10 + 28) + 105 (14d10+28) 30 ft., fly 60 ft., swim 40 ft. 14 19 @@ -7936,7 +7940,7 @@ 2 12 10 - Perception +4, Stealth +7 + Perception +4, Stealth +7 acid paralyzed darkvision 60 ft. @@ -7954,12 +7958,12 @@ Bite Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 10 (4d4) acid damage. - Bite|7|2d6 + 4 + Bite|7|2d6+4 Tail Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. - Tail|7|1d8 + 4 + Tail|7|1d8+4 Acid Breath (Recharge 5-6) @@ -7972,7 +7976,7 @@ fiend,tome of Beasts lawful evil 15 (natural armor) - 75 (10d8 + 30) + 75 (10d8+30) 30 ft., fly 20 ft. 15 18 @@ -7980,7 +7984,7 @@ 16 13 20 - Deception +8, Insight +4, Persuasion +8 + Deception +8, Insight +4, Persuasion +8 cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons poison poisoned @@ -8005,12 +8009,12 @@ Bite Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage, and the target is grappled (escape DC 12). - Bite|7|2d8 + 2 + Bite|7|2d8+2 Claw Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 24 (4d10 + 2) slashing damage. - Claw|7|4d10 + 2 + Claw|7|4d10+2 Dream Eater's Caress @@ -8063,12 +8067,12 @@ Claw Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) slashing damage. - Claw|6|1d8 + 3 + Claw|6|1d8+3 Hair Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 14 (2d10 + 3) slashing damage, and the target is grappled (escape DC 16). Three creatures can be grappled at a time. - Hair|6|2d10 + 3 + Hair|6|2d10+3 Kiss @@ -8085,7 +8089,7 @@ fey,tome of Beasts chaotic 17 (natural armor) - 77 (14d8 + 14) + 77 (14d8+14) 30 ft. 10 20 @@ -8094,7 +8098,7 @@ 15 24 Con +3, Wis +4 - Animal Handling +4, Deception +9, Nature +6, Perception +4, Persuasion +9, Stealth +7 + Animal Handling +4, Deception +9, Nature +6, Perception +4, Persuasion +9, Stealth +7 darkvision 60 ft. 15 Common, Elvish, Sylvan, Umbral @@ -8125,12 +8129,12 @@ Dagger Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage. - Dagger|7|1d4 + 5 + Dagger|7|1d4+5 Longbow Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage. - Longbow|7|1d8 + 5 + Longbow|7|1d8+5 @@ -8139,7 +8143,7 @@ fey,tome of Beasts lawful evil 17 (natural armor) - 178 (17d10 + 85) + 178 (17d10+85) 60 ft. 19 18 @@ -8147,7 +8151,7 @@ 13 15 17 - Intimidation +7, Perception +6, Persuasion +7, Survival +6 + Intimidation +7, Perception +6, Persuasion +7, Survival +6 bludgeoning, piercing, and slashing damage from nonmagical weapons necrotic charmed, frightened, exhaustion @@ -8181,7 +8185,7 @@ Spine Whip Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage plus 10 (3d10) necrotic damage. If the target is a creature it must make a DC 15 Constitution saving throw or be wracked with pain and fall prone. - Spine Whip|8|2d10 + 4 + Spine Whip|8|2d10+4 Seal the Doom @@ -8198,7 +8202,7 @@ monstrosity (shapechanger),tome of Beasts neutral 13 (natural armor) - 168 (16d12 + 64) + 168 (16d12+64) 10 ft. 20 8 @@ -8206,7 +8210,7 @@ 9 13 10 - Perception +4 + Perception +4 acid prone darkvision 60 ft., tremorsense 30 ft. @@ -8236,7 +8240,7 @@ Pseudopod Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the dune mimic is in object or terrain form, the target is subjected to the mimic's Adhesive trait. - Pseudopod|8|2d8 + 5 + Pseudopod|8|2d8+5 Engulf @@ -8249,7 +8253,7 @@ monstrosity,tome of Beasts unaligned 15 (natural) - 40 (9d6 + 9) + 40 (9d6+9) 10 ft., fly, 60 ft. 10 16 @@ -8270,7 +8274,7 @@ Wing Blades Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. - Wing Blades|5|1d8 + 3 + Wing Blades|5|1d8+3 Fire Breath (recharge 5-6) @@ -8287,7 +8291,7 @@ aberration,tome of Beasts neutral evil 17 (natural armor) - 114 (12d8 + 60) + 114 (12d8+60) 30 ft. 20 14 @@ -8296,7 +8300,7 @@ 15 17 Str +9, Con +9, Cha +7 - Athletics +9, Intimidate +7, Perception +6 + Athletics +9, Intimidation +7, Perception +6 acid, cold bludgeoning, piercing, poison and slashing from nonmagical weapons blindness, lightning, poisoned @@ -8329,7 +8333,7 @@ Mawblade Melee Weapon Attack: +9 to hit, one target. Hit: 19 (4d6 + 5) piercing damage, and the target must make a successful DC 17 Constitution saving throw or gain one level of exhaustion. - Mawblade|9|4d6 + 5 + Mawblade|9|4d6+5 @@ -8338,7 +8342,7 @@ undead,tome of Beasts chaotic evil 15 - 75 (10d8 + 30) + 75 (10d8+30) 0 ft., fly 60 ft. (hover) 1 19 @@ -8373,7 +8377,7 @@ fey,tome of Beasts neutral 14 (natural armor) - 77 (14d8 + 14) + 77 (14d8+14) 30 ft., swim 40 ft. 19 16 @@ -8381,7 +8385,7 @@ 6 13 16 - Perception +3, Stealth +5 + Perception +3, Stealth +5 darkvision 60 ft. 13 Sylvan @@ -8405,7 +8409,7 @@ Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target is grappled (escape DC 14). - Bite|6|1d8 + 4 + Bite|6|1d8+4 @@ -8414,7 +8418,7 @@ humanoid,tome of Beasts chaotic neutral 18 (chain mail and shield) - 119 (14d8 + 56) + 119 (14d8+56) 30 ft. 19 16 @@ -8422,7 +8426,7 @@ 10 14 11 - Animal Handling +5, Intimidation +6, Perception +5 + Animal Handling +5, Intimidation +6, Perception +5 piercing weapons that are nonmagical darkvision 60 ft., truesight 60 ft. 15 @@ -8463,12 +8467,12 @@ Asgardian Battleaxe Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage when used one handed or 17 (2d10 + 6) when used two-handed. - Asgardian Battleaxe|9|2d8 + 6 + Asgardian Battleaxe|9|2d8+6 Handaxe Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage. - Handaxe|7|1d6 + 4 + Handaxe|7|1d6+4 @@ -8477,7 +8481,7 @@ fey,tome of Beasts chaotic evil 18 - 112 (15d8 + 45) + 112 (15d8+45) 30 ft., swim 30 ft. 13 19 @@ -8486,7 +8490,7 @@ 14 19 Str +4, Dex +7, Con +6, Int +5, Wis +5, Cha +7 - Deception +7, Insight +5, Perception +5 + Deception +7, Insight +5, Perception +5 15 Aquan, Common, Elvish, Sylvan @@ -8513,12 +8517,12 @@ Dagger Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 3 (1d6) poison damage. - Dagger|7|1d4 + 4 + Dagger|7|1d4+4 Reed Flower Net Ranged Weapon Attack: +7 to hit, range 5/15 ft., one Large or smaller creature. Hit: The target has disadvantage on Wisdom saving throws for 1 minute, and is restrained. A creature can free itself or another creature within reach from restraint by using an action to make a successful DC 15 Strength check or by doing 5 slashing damage to the net (AC 10). - Reed Flower Net|7|AC 10 + Reed Flower Net|7| @@ -8527,7 +8531,7 @@ elemental,tome of Beasts neutral 16 (natural armor) - 290 (20d20 + 80) + 290 (20d20+80) 5 ft. 28 1 @@ -8536,7 +8540,7 @@ 11 11 Int +6, Wis +6, Cha +6 - Nature +6, Perception +6 + Nature +6, Perception +6 bludgeoning, piercing, and slashing acid, cold, fire, lightning, poison, thunder; bludgeoning, piercing, and slashing from nonmagical weapons charmed, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious @@ -8571,7 +8575,7 @@ Slam Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 36 (6d8 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be knocked prone. - Slam|15|6d8 + 9 + Slam|15|6d8+9 @@ -8588,7 +8592,7 @@ 11 11 13 - Arcana +2, Perception +2 + Arcana +2, Perception +2 darkvision 60 ft. 12 Common, Elvish, Umbral @@ -8613,12 +8617,12 @@ Shortsword Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. - Shortsword|4|1d6 + 2 + Shortsword|4|1d6+2 Shortbow Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage. - Shortbow|4|1d6 + 2 + Shortbow|4|1d6+2 @@ -8627,7 +8631,7 @@ humanoid (elf),tome of Beasts lawful evil 17 (studded leather) - 117 (18d8 + 36) + 117 (18d8+36) 30 ft. 13 20 @@ -8635,8 +8639,8 @@ 13 12 16 - Dex +8, Con + 5, Wis + 4, Cha +6 - Arcana +4, Deception +6, Perception +4, Stealth +8 + Dex +8, Con +5, Wis +4, Cha +6 + Arcana +4, Deception +6, Perception +4, Stealth +8 darkvision 60 ft. 14 Common, Elvish, Umbral @@ -8665,12 +8669,12 @@ Dagger Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage, and a target creature must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. A poisoned creature repeats the save at the end of each of its turns, ending the effect on a success. - Dagger|8|1d4 + 5 + Dagger|8|1d4+5 Rapier Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) poison damage. - Rapier|8|1d8 + 5 + Rapier|8|1d8+5 Parry @@ -8683,7 +8687,7 @@ humanoid (shadow fey),tome of Beasts lawful evil 16 (breastplate) - 123 (19d8 + 38) + 123 (19d8+38) 30 ft. 10 15 @@ -8692,7 +8696,7 @@ 17 18 Dex +5, Wis +6, Cha +7 - Arcana +4, Deception +7, Perception +6, Persuasion +7, Stealth +5 + Arcana +4, Deception +7, Perception +6, Persuasion +7, Stealth +5 darkvision 60 ft. 16 Common, Elvish, Umbral @@ -8731,7 +8735,7 @@ Rapier Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 17 (5d6) psychic damage. - Rapier|5|1d8 + 2 + Rapier|5|1d8+2 Beguiling Whispers (recharge 5-6) @@ -8748,7 +8752,7 @@ humanoid (elf),tome of Beasts lawful evil 15 (chain shirt) - 104 (19d8 + 19) + 104 (19d8+19) 30 ft. 12 18 @@ -8757,7 +8761,7 @@ 12 16 Dex +7, Con +4, Cha +6 - Arcana +3, Perception +4, Stealth +10, Survival +4 + Arcana +3, Perception +4, Stealth +10, Survival +4 darkvision 60 ft. 14 Common, Elvish, Umbral @@ -8790,12 +8794,12 @@ Rapier Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. - Rapier|7|1d8 + 4 + Rapier|7|1d8+4 Longbow Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) poison damage. - Longbow|7|1d8 + 4 + Longbow|7|1d8+4 @@ -8804,7 +8808,7 @@ humanoid (elf),tome of Beasts neutral evil 15 (chain shirt) - 110 (13d10 + 39) + 110 (13d10+39) 30 ft. 18 14 @@ -8813,7 +8817,7 @@ 14 8 Str +6, Con +5 - Athletics +6, Perception +4 + Athletics +6, Perception +4 charmed, frightened darkvision 60 ft. 14 @@ -8847,12 +8851,12 @@ Pike Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage. - Pike|6|2d10 + 4 + Pike|6|2d10+4 Javelin Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage. - Javelin|6|2d6 + 4 + Javelin|6|2d6+4 Protect @@ -8865,7 +8869,7 @@ construct,tome of Beasts chaotic evil 14 - 54 (12d4 + 24) + 54 (12d4+24) 0 ft., fly 30 ft. (hover) 3 15 @@ -8874,7 +8878,7 @@ 12 16 Dex +4, Con +4, Int +4 - Acrobatics +4, Arcana +4, Deception +5, History +4, Perception +3, Persuasion +5, Religion +4 + Acrobatics +4, Arcana +4, Deception +5, History +4, Perception +3, Persuasion +5, Religion +4 cold, fire; piercing damage poison blinded, deafened, exhausted, paralyzed, petrified, poisoned, prone, unconscious @@ -8893,7 +8897,7 @@ Slash Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 14 (5d4 + 2) slashing damage. - Slash|4|5d4 + 2 + Slash|4|5d4+2 Attraction (Recharge 5-6) @@ -8923,7 +8927,7 @@ 10 1 Dex +4, Con +2 - Stealth +4 + Stealth +4 fire bludgeoning poison @@ -8947,12 +8951,12 @@ Razor Cloak Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. - Razor Cloak|6|1d8 + 4 + Razor Cloak|6|1d8+4 Shadow Slam Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 6 (1d4 + 4) bludgeoning damage. - Shadow Slam|6|1d4 + 4 + Shadow Slam|6|1d4+4 Shadow Snare @@ -8965,7 +8969,7 @@ humanoid (human),tome of Beasts chaotic neutral 13 (leather armor) - 65 (10d8 + 20) + 65 (10d8+20) 30 ft. 9 14 @@ -8973,7 +8977,7 @@ 18 11 13 - Arcana +6, History +6 + Arcana +6, History +6 10 Common, Eonic, Giant, Sylvan @@ -8985,7 +8989,7 @@ Time Warping Staff Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage. - Time Warping Staff|4|1d10 + 2 + Time Warping Staff|4|1d10+2 Drift Backward (1/Day) @@ -9002,7 +9006,7 @@ humanoid (erina),tome of Beasts neutral 12 (leather armor) - 22 (4d6 + 8) + 22 (4d6+8) 20 ft., burrow 20 ft. 9 12 @@ -9030,12 +9034,12 @@ Dagger Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage. - Dagger|3|1d4 + 2 + Dagger|3|1d4+2 Sling Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. - Sling|3|1d4 + 2 + Sling|3|1d4+2 @@ -9044,7 +9048,7 @@ humanoid (erina),tome of Beasts neutral 15 (chain shirt) - 44 (8d6 + 16) + 44 (8d6+16) 20 ft., burrow 20 ft. 11 14 @@ -9052,7 +9056,7 @@ 13 12 11 - Athletics +4, Perception +3 + Athletics +4, Perception +3 poison darkvision 60 ft. 13 @@ -9095,7 +9099,7 @@ fey,tome of Beasts neutral 14 (hide armor) - 104 (16d6 + 48) + 104 (16d6+48) 20 ft. 15 16 @@ -9104,7 +9108,7 @@ 15 17 Dex +5, Con +7, Cha +7 - Nature +4, Animal Handling +6, Medicine +6, Perception +6, Survival +6 + Nature +4, Animal Handling +6, Medicine +6, Perception +6, Survival +6 darkvision 60 ft. 16 Common, Elvish, Sylvan @@ -9124,7 +9128,7 @@ Antler Glaive Melee Weapon Attack: +4 to hit, reach 5 ft. or 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage and the target must make a successful DC 13 Strength saving throw or either be disarmed or fall prone; the attacking far darrig chooses which effect occurs. - Antler Glaive|4|1d10 + 2 + Antler Glaive|4|1d10+2 Enchanted Glaive Maneuvers @@ -9137,7 +9141,7 @@ aberration,tome of Beasts neutral 16 (natural armor) - 182 (28d8 + 56) + 182 (28d8+56) 40 ft., climb 40 ft. 18 12 @@ -9146,7 +9150,7 @@ 16 9 Con +5 - Arcana +7, History +7, Insight +6, Religion +7 + Arcana +7, History +7, Insight +6, Religion +7 charmed, unconscious truesight 60 ft. 13 @@ -9164,7 +9168,7 @@ Bite Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 26 (5d8 + 4) slashing damage plus 11 (2d10) necrotic damage. - Bite|7|5d8 + 4 + Bite|7|5d8+4 Spectral Bite @@ -9184,7 +9188,7 @@ fey,tome of Beasts chaotic neutral 17 (natural armor) - 123 (19d8 + 38) + 123 (19d8+38) 40 ft., climb 15 ft. 11 17 @@ -9193,7 +9197,7 @@ 15 18 Wis +6 - Intimidate +6, Stealth +7 + Intimidation +6, Stealth +7 bludgeoning, piercing, and slashing from weapons that aren't made of cold iron charmed, frightened blindsight 30 ft. @@ -9238,7 +9242,7 @@ construct,tome of Beasts lawful evil 15 (natural armor) - 135 (18d8 + 54) + 135 (18d8+54) 30 ft. 14 12 @@ -9273,7 +9277,7 @@ Necrotic Slam Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage plus 4 (1d8) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the total damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. - Necrotic Slam|5|2d8 + 2 + Necrotic Slam|5|2d8+2 Violent Escapement @@ -9295,7 +9299,7 @@ 12 18 Dex +6, Wis +4, Cha +7 - Perception +4 + Perception +4 bludgeoning, piercing, and slashing damage with nonmagical weapons charmed, exhaustion, frightened, paralyzed, poisoned darkvision 60 ft. @@ -9333,7 +9337,7 @@ Eldritch Fury Ranged Weapon Attack: +6 to hit, range 60/200 ft., one creature. Hit: 25 (4d10 + 3) force damage. - Eldritch Fury|6|4d10 + 3 + Eldritch Fury|6|4d10+3 @@ -9342,7 +9346,7 @@ fey (shapechanger),tome of Beasts lawful neutral 18 (natural armor) - 133 (14d8 + 70) + 133 (14d8+70) 40 ft. 21 10 @@ -9351,7 +9355,7 @@ 17 16 Str +9, Dex +4, Wis +7 - Athletics +9, Intimidate +7, Perception +7 + Athletics +9, Intimidation +7, Perception +7 cold poison; bludgeoning, slashing, and piercing from nonmagical weapons that aren't made of cold iron poisoned @@ -9440,7 +9444,7 @@ fey,tome of Beasts lawful neutral 18 (natural armor) - 229 (27d8 + 108) + 229 (27d8+108) 40 ft. 21 18 @@ -9449,12 +9453,12 @@ 18 15 Str +11, Wis +10, Cha +8 - Athletics +11, Perception +10, Survival +10 + Athletics +11, Perception +10, Survival +10 bludgeoning, piercing, and slashing from weapons that aren't made of cold iron cold, poison exhaustion, charmed, frightened, poisoned blindsight 10 ft., darkvision 60 ft. - passive Perception 20 + 20 Common, Draconic, Elvish, Sylvan 18 @@ -9498,12 +9502,12 @@ Huntsman's Spear Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft. or range 60/120 ft., one target. Hit: 12 (2d6 + 5) piercing damage or 14 (2d8 + 5) piercing damage if used in two hands, plus 7 (2d6) poison damage. If the target is a creature, it must succeed on a DC 19 Strength saving throw or be knocked prone. As a bonus action, the Lord of the Hunt can cause his spear to magically appear in his hand, even if it is destroyed. - Huntsman's Spear|11|2d6 + 5 + Huntsman's Spear|11|2d6+5 Howling Longbow Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 7 (2d6) poison damage. - Howling Longbow|10|2d8 + 4 + Howling Longbow|10|2d8+4 Parry @@ -9533,7 +9537,7 @@ fey,tome of Beasts neutral good 17 (half plate) - 170 (20d8 + 80) + 170 (20d8+80) 50 ft. 16 20 @@ -9542,7 +9546,7 @@ 18 20 Con +10, Wis +10, Cha +11 - Arcana +11, Perception +10 + Arcana +11, Perception +10 acid; bludgeoning, piercing, and slashing from weapons that aren't made of cold iron. cold, fire, poison charmed, frightened, poisoned @@ -9591,7 +9595,7 @@ Crystal Staff Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 7 (2d6) radiant damage. A target that is struck by the staff two or more times in one turn must make a successful DC 17 Constitution saving throw or be stunned until the end of its next turn. - Crystal Staff|9|1d8 + 3 + Crystal Staff|9|1d8+3 Moon Bolt @@ -9634,7 +9638,7 @@ fey,tome of Beasts neutral evil 15 (18 with mage armor) - 180 (24d8 + 72) + 180 (24d8+72) 30 ft., fly 60 ft. (hover) 12 20 @@ -9643,7 +9647,7 @@ 18 26 Con +10, Wis +11 - Arcana +12, Deception +15, Intimidation +15, Perception +11, Stealth +12 + Arcana +12, Deception +15, Intimidation +15, Perception +11, Stealth +12 fire, lightning cold; bludgeoning, piercing, and slashing from weapons that aren't made of cold iron charmed, frightened @@ -9699,7 +9703,7 @@ Rapier Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 10 (3d6) cold damage. - Rapier|12|1d8 + 5 + Rapier|12|1d8+5 Shadow Rift (Recharge 5-6) @@ -9750,7 +9754,7 @@ fey,tome of Beasts neutral 18 (natural armor) - 123 (13d10 + 52) + 123 (13d10+52) 40 ft., fly 50 ft. (hover) 22 10 @@ -9759,7 +9763,7 @@ 18 22 Dex +6, Wis +10, Cha +12 - Arcana +9, Deception +12, History +9, Insight +10, Perception +10 + Arcana +9, Deception +12, History +9, Insight +10, Perception +10 fire, cold; bludgeoning, piercing, and slashing damage from weapons that aren't cold iron radiant blinded, charmed, frightened @@ -9813,12 +9817,12 @@ Moonsilver Ring Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage plus 10 (3d6) radiant damage. The moonsilver ring is a magical weapon. - Moonsilver Ring|12|2d8 + 6 + Moonsilver Ring|12|2d8+6 Blast Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 11 (1d10 + 6) force damage. A creature hit by a blast must succeed on a DC 19 Strength saving throw or be pushed 10 feet directly away from Nicnevin. - Blast|12|1d10 + 6 + Blast|12|1d10+6 Nicnevin can take 3 legendary actions, choosing from the options below @@ -9843,7 +9847,7 @@ fey,tome of Beasts chaotic neutral 18 (natural armor) - 152 (16d8 + 80) + 152 (16d8+80) 30 ft., swim 40 ft. 21 17 @@ -9852,7 +9856,7 @@ 13 17 Dex +8, Con +10, Wis +6 - Intimidation +8, Nature +7, Perception +6, Stealth +8 + Intimidation +8, Nature +7, Perception +6, Stealth +8 fire, cold, thunder; bludgeoning, piercing, and slashing damage from weapons that aren't cold iron lightning exhaustion @@ -9901,7 +9905,7 @@ Longsword Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage or 10 (1d10 + 5) slashing damage if used with two hands, plus 10 (3d6) lightning damage. - Longsword|10|1d8 + 5 + Longsword|10|1d8+5 Flood Blast @@ -9939,7 +9943,7 @@ fey,tome of Beasts neutral evil 17 (natural armor) - 123 (19d8 + 38) + 123 (19d8+38) 40 ft. 16 18 @@ -9948,7 +9952,7 @@ 20 18 Dex +9, Con +7, Cha +9 - Perception +10, Stealth +9 + Perception +10, Stealth +9 bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't cold iron cold charmed, frightened, exhaustion @@ -9999,12 +10003,12 @@ Claws Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) cold damage. - Claws|9|2d6 + 4 + Claws|9|2d6+4 Ice Crown Ranged Weapon Attack: +9 to hit, range 80/320ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 7 (2d6) cold damage. The target's speed is reduced by 10 feet until the end of its next turn. - Ice Crown|9|2d8 + 4 + Ice Crown|9|2d8+4 Cold Snap (Recharge 5-6) @@ -10037,7 +10041,7 @@ construct,tome of Beasts unaligned 17 (natural armor) - 94 (9d12 + 36) + 94 (9d12+36) 20 ft. 26 10 @@ -10046,7 +10050,7 @@ 11 6 Con +7, Wis +3, Cha +1 - Perception +3 + Perception +3 poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine charmed, exhaustion, frightened, paralyzed, petrified, poisoned darkvision 60 ft. @@ -10082,7 +10086,7 @@ Razor-Leafed Branch Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8) slashing damage. - Razor-Leafed Branch|11|3d8 + 8 + Razor-Leafed Branch|11|3d8+8 Flaying Leaves (Recharge 5-6) @@ -10095,7 +10099,7 @@ celestial,tome of Beasts neutral good 16 (natural armor) - 99 (18d6 + 36) + 99 (18d6+36) 20 ft., fly 100 ft. 12 19 @@ -10104,7 +10108,7 @@ 15 21 Dex +6, Con +4, Int +5, Wis +4, Cha +7 - Acrobatics +6, Arcana +5, Insight +4, Medicine +4, Nature +5, Perception +7, Religion +5 + Acrobatics +6, Arcana +5, Insight +4, Medicine +4, Nature +5, Perception +7, Religion +5 lightning; bludgeoning, piercing, and slashing from nonmagical weapons fire charmed, frightened, invisible @@ -10134,12 +10138,12 @@ Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 4) piercing damage. - Bite|6|1d8 + 4 + Bite|6|1d8+4 Claw Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 4) slashing damage. - Claw|6|2d8 + 4 + Claw|6|2d8+4 Blinding Ray (Recharge 5-6) @@ -10160,7 +10164,7 @@ 4 16 6 - Perception +5 + Perception +5 fire, poison exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious darkvision 60 ft. @@ -10190,7 +10194,7 @@ Slam Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. - Slam|6|1d6 + 4 + Slam|6|1d6+4 Combustion Touch (Recharge 5-6) @@ -10203,7 +10207,7 @@ undead,tome of Beasts chaotic evil 16 (natural armor) - 187 (22d10 + 66) + 187 (22d10+66) 10 ft., Fly 60 ft. 11 18 @@ -10212,7 +10216,7 @@ 13 10 Str +4, Dex +8 - Deception +4, Perception +5, Stealth +8 + Deception +4, Perception +5, Stealth +8 radiant cold, lightning; bludgeoning, piercing, and slashing from nonmagical weapons necrotic, poison @@ -10244,7 +10248,7 @@ Bone Spur Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage plus 11 (2d10) necrotic damage. If both attacks hit a single creature in the same turn, it is grappled (escape DC 10). As a bonus action, the flutterflesh can choose whether this attack does bludgeoning, piercing, or slashing damage. - Bone Spur|8|2d12 + 4 + Bone Spur|8|2d12+4 Tormenting Gaze @@ -10253,7 +10257,7 @@ Slash Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. On a critical hit, the target takes an additional 27 (5d10) slashing damage and must make a DC 12 Constitution saving throw. On a failure, the flutterflesh lops off and absorbs one of the target's limbs (chosen randomly) and heals hit points equal to the additional slashing damage it inflicted. - Slash|8|2d6 + 4 + Slash|8|2d6+4 @@ -10262,7 +10266,7 @@ humanoid,tome of Beasts neutral evil 14 (studded leather) - 68 (8d8 + 32) + 68 (8d8+32) 30 ft. 12 15 @@ -10271,7 +10275,7 @@ 16 22 Dex +4, Wis +5 - Arcana +4, Deception +8, Perception +5 + Arcana +4, Deception +8, Perception +5 cold necrotic frightened @@ -10301,12 +10305,12 @@ Etheric Harpoon Ranged Weapon Attack: +8 to hit, range 30 ft., one target. Hit: 10 (1d8 + 6) necrotic damage, and the target must make a successful DC 13 Wisdom saving throw or be grappled (escape DC 13). In addition, armor has no effect against the attack roll of an etheric harpoon; only the Dexterity modifier factored into the target's AC is considered. - Etheric Harpoon|8|1d8 + 6 + Etheric Harpoon|8|1d8+6 Psychic Scimitar Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) psychic damage. - Psychic Scimitar|4|1d6 + 2 + Psychic Scimitar|4|1d6+2 Hooked Spider Net (Recharge 5-6) @@ -10319,7 +10323,7 @@ giant,tome of Beasts chaotic evil 15 (natural armor) - 114 (12d10 +48) + 114 (12d10+48) 40 ft. 21 10 @@ -10343,12 +10347,12 @@ Boar Spear Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit:16 (2d10 + 5) piercing damage, and the forest marauder can choose to push the target 10 feet away if it fails a DC 16 Strength saving throw. - Boar Spear|7|2d10 + 5 + Boar Spear|7|2d10+5 Rock Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 19 (3d8 + 5) bludgeoning damage. - Rock|5|3d8 + 5 + Rock|5|3d8+5 @@ -10357,7 +10361,7 @@ fey,tome of Beasts neutral evil 15 (leather armor, shield) - 18 (4d6 + 4) + 18 (4d6+4) 25 ft. 8 14 @@ -10365,7 +10369,7 @@ 10 11 7 - Stealth +4 + Stealth +4 cold 10 @@ -10382,17 +10386,17 @@ Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. - Bite|4|1d4 + 2 + Bite|4|1d4+2 Dagger Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage. - Dagger|4|1d4 + 2 + Dagger|4|1d4+2 Sling Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. - Sling|4|1d4 + 2 + Sling|4|1d4+2 @@ -10401,7 +10405,7 @@ plant,tome of Beasts unaligned 16 - 67 (9d8 + 27) + 67 (9d8+27) 10 ft., fly (varies; see Windborne ability) 20 20 @@ -10409,7 +10413,7 @@ 1 11 1 - Stealth +7 + Stealth +7 fire bludgeoning and piercing from nonmagical weapons cold @@ -10437,7 +10441,7 @@ Tendril Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If two tendrils hit the same target in a single turn, the target is engulfed. - Tendril|7|2d8 + 5 + Tendril|7|2d8+5 Engulf @@ -10454,7 +10458,7 @@ beast,tome of Beasts unaligned 13 (natural armor) - 18 (4d4 + 8) + 18 (4d4+8) 30 ft., swim 20 ft. 7 14 @@ -10475,7 +10479,7 @@ Whip-claw Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage, and the target is grappled (escape DC 8). While grappled, the target cannot speak or cast spells with verbal components. - Whip-claw|4|1d6 + 2 + Whip-claw|4|1d6+2 @@ -10484,7 +10488,7 @@ beast,tome of Beasts unaligned 15 (natural armor) - 126 (12d12 + 48) + 126 (12d12+48) 50 ft. 21 14 @@ -10492,7 +10496,7 @@ 2 13 7 - Perception +4, Stealth +8 + Perception +4, Stealth +8 14 - @@ -10508,12 +10512,12 @@ Bite Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 5) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the gbahali can't bite another target. - Bite|8|3d12 + 5 + Bite|8|3d12+5 Claw Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage. - Claw|8|2d8 + 5 + Claw|8|2d8+5 @@ -10522,7 +10526,7 @@ humanoid (gearforged),tome of Beasts lawful neutral 18 (plate armor) - 71 (11d8 + 22) + 71 (11d8+22) 30 ft. 20 9 @@ -10553,12 +10557,12 @@ Glaive Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) slashing damage. - Glaive|8|1d10 + 5 + Glaive|8|1d10+5 Javelin Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage. - Javelin|8|1d6 + 5 + Javelin|8|1d6+5 Whirlwind (recharge 5-6) @@ -10575,7 +10579,7 @@ elemental,tome of Beasts chaotic evil 17 (natural armor) - 172 (15d10 + 90) + 172 (15d10+90) 30 ft., fly 90 ft. (hover) 21 15 @@ -10623,7 +10627,7 @@ Scimitar Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, plus 3 (1d6) necrotic damage. - Scimitar|9|2d6 + 5 + Scimitar|9|2d6+5 Dust Devil @@ -10636,7 +10640,7 @@ fey,tome of Beasts neutral 14 - 77 (9d10 + 27) + 77 (9d10+27) 10 ft., climb 10 ft., swim 80 ft. 16 15 @@ -10663,12 +10667,12 @@ Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. - Bite|5|1d6 + 3 + Bite|5|1d6+3 Claw Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. - Claw|5|1d4 + 3 + Claw|5|1d4+3 @@ -10702,12 +10706,12 @@ Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage. - Bite|4|2d6 + 2 + Bite|4|2d6+2 Claws Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. - Claws|4|2d4 + 2 + Claws|4|2d4+2 @@ -10716,7 +10720,7 @@ undead,tome of Beasts neutral evil 18 (natural armor) - 195 (26d6 + 104) + 195 (26d6+104) 30 ft. 10 20 @@ -10725,7 +10729,7 @@ 15 18 Dex +9, Con +8, Wis +6, Cha +8 - Perception +6, Stealth +9 + Perception +6, Stealth +9 cold, lightning; bludgeoning, piercing, and slashing from nonmagical weapons necrotic, poison charmed, exhaustion, frightened, paralyzed, poisoned @@ -10755,7 +10759,7 @@ Bite Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) plus 1d4 Strength damage, and the target must succeed on a DC 17 Constitution saving throw or be paralyzed for 1d4 + 1 rounds. If the target creature is humanoid, it must succeed on a second DC 19 Constitution saving throw or contract darakhul fever. - Bite|9|3d8 + 5 + Bite|9|3d8+5 Gravedust @@ -10772,7 +10776,7 @@ undead,tome of Beasts neutral evil 16 (scale mail; 18 with shield) - 78 (12d8 + 24) + 78 (12d8+24) 30 ft. 16 17 @@ -10780,7 +10784,7 @@ 14 12 12 - Deception +3, Stealth +5 + Deception +3, Stealth +5 necrotic poison charmed, exhaustion, poisoned @@ -10819,17 +10823,17 @@ Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and if the target creature is humanoid it must succeed on a DC 11 Constitution saving throw or contract darakhul fever. - Bite|5|2d8 + 3 + Bite|5|2d8+3 Claw Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must make a successful DC 12 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a humanoid creature is paralyzed for 2 or more rounds (the victim fails at least 2 saving throws), consecutive or nonconsecutive, the creature contracts darakhul fever. - Claw|5|2d6 + 3 + Claw|5|2d6+3 War Pick Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. - War Pick|5|1d8 + 3 + War Pick|5|1d8+3 @@ -10838,7 +10842,7 @@ undead,tome of Beasts neutral evil 20 (natural armor) - 204 (24d8 + 96) + 204 (24d8+96) 30 ft., burrow 15 ft. 18 14 @@ -10847,7 +10851,7 @@ 17 21 Dex +8, Wis +9 - Deception +11, Insight +9, Perception +9, Persuasion +11 + Deception +11, Insight +9, Perception +9, Persuasion +11 cold, necrotic poison; bludgeoning, piercing, and slashing damage from nonmagical weapons. charmed, exhaustion, frightened, poisoned @@ -10903,7 +10907,7 @@ Bite Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and a creature must make a successful DC 18 Constitution saving throw or contract darakhul fever (see page 215). - Bite|10|2d8 + 4 + Bite|10|2d8+4 Claw @@ -10913,7 +10917,7 @@ Scepter Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage plus 17 (5d6) necrotic damage. - Scepter|10|1d10 + 4 + Scepter|10|1d10+4 Blood Armor @@ -10943,7 +10947,7 @@ undead,tome of Beasts lawful evil 16 (breastplate) - 93 (17d8 + 17) + 93 (17d8+17) 30 ft., burrow 15 ft. 16 14 @@ -10973,12 +10977,12 @@ Claws Melee Weapon Attack: +5 to hit, reach, one target. Hit: 17 (4d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. - Claws|5|4d6 + 3 + Claws|5|4d6+3 Light Crossbow Ranged Weapon Attack: +4 to hit, range 80/320, one target. Hit: 8 (1d8 + 2) piercing damage. - Light Crossbow|4|1d8 + 2 + Light Crossbow|4|1d8+2 @@ -10987,7 +10991,7 @@ undead,tome of Beasts lawful evil 16 (breastplate) - 143 (22d8 + 44) + 143 (22d8+44) 30 ft., burrow 20 ft. 18 16 @@ -11012,22 +11016,22 @@ Bite Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is humanoid, it must succeed on a separate DC 13 Constitution saving throw or contract darakhul fever. - Bite|7|3d8 + 4 + Bite|7|3d8+4 Claws Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is humanoid, it must succeed on a separate DC 13 Constitution saving throw or contract darakhul fever. - Claws|7|4d6 + 4 + Claws|7|4d6+4 Glaive Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (1d10 + 4) slashing damage. - Glaive|7|1d10 + 4 + Glaive|7|1d10+4 Heavy Bone Crossbow Ranged Weapon Attack: +6 to hit, range 100/400, one target. Hit: 8 (1d10 + 3) piercing damage. - Heavy Bone Crossbow|6|1d10 + 3 + Heavy Bone Crossbow|6|1d10+3 @@ -11036,7 +11040,7 @@ giant,tome of Beasts neutral 17 (natural armor) - 175 (14d12 + 84) + 175 (14d12+84) 40 ft. 27 10 @@ -11044,8 +11048,8 @@ 13 18 15 - Str + 12, Con +10, Cha +6 - Perception +8, Stealth +4, Survival +8 + Str +12, Con +10, Cha +6 + Perception +8, Stealth +4, Survival +8 fire 18 @@ -11066,12 +11070,12 @@ Falchion Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 23 (6d4 + 8) slashing damage. - Falchion|12|6d4 + 8 + Falchion|12|6d4+8 Rock Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage. - Rock|12|4d10 + 8 + Rock|12|4d10+8 @@ -11080,7 +11084,7 @@ giant,tome of Beasts chaotic evil 14 (natural armor) - 110 (13d10 + 39) + 110 (13d10+39) 20 ft. 20 6 @@ -11089,7 +11093,7 @@ 13 8 Con +5 - Perception +3 + Perception +3 poison poisoned @@ -11107,7 +11111,7 @@ Slam Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. - Slam|7|2d6 + 5 + Slam|7|2d6+5 Squatting Pin @@ -11120,7 +11124,7 @@ giant (shapechanger,tome of Beasts titan), neutral 19 (natural armor) - 241 (21d12 + 105) + 241 (21d12+105) 50 ft. (20 ft., fly 120 ft. in roc form) 25 10 @@ -11129,7 +11133,7 @@ 17 20 Dex +6, Int +9, Wis +9, Cha +11 - Athletics +13, Perception +9, Survival +9 + Athletics +13, Perception +9, Survival +9 lightning, thunder cold; bludgeoning, piercing, and slashing from nonmagical weapons exhaustion @@ -11216,7 +11220,7 @@ giant,tome of Beasts chaotic neutral 20 (natural armor) - 407 (22d20 + 176) + 407 (22d20+176) 60 ft. 30 8 @@ -11225,7 +11229,7 @@ 20 14 Con +14, Wis +11, Cha +8 - Arcana +10, History +10, Nature +10, Stealth +5 + Arcana +10, History +10, Nature +10, Stealth +5 bludgeoning, piercing, and slashing from nonmagical weapons darkvision 120 ft. 15 @@ -11261,12 +11265,12 @@ Greatclub Melee Weapon Attack: +16 to hit, reach 30 ft., one target. Hit: 55 (10d8 + 10) bludgeoning damage. - Greatclub|16|10d8 + 10 + Greatclub|16|10d8+10 Rock Ranged Weapon Attack: +16 to hit, range 90/240 ft., one target. Hit: 49 (6d12 + 10) bludgeoning damage. - Rock|16|6d12 + 10 + Rock|16|6d12+10 Frightful Presence @@ -11299,7 +11303,7 @@ giant,tome of Beasts neutral evil (50%) lawful evil (50%) 13 (chain shirt) - 114 (12d10 + 48) + 114 (12d10+48) 40 ft. 19 10 @@ -11308,7 +11312,7 @@ 15 11 Con +6 - Athletics +6, Perception +4 + Athletics +6, Perception +4 darkvision 60 ft. 14 Common, Dwarven, Giant @@ -11324,12 +11328,12 @@ Warhammer Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. - Warhammer|6|2d8 + 4 + Warhammer|6|2d8+4 Rock Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage. - Rock|6|2d10 + 4 + Rock|6|2d10+4 Runic Blood (3/day) @@ -11342,7 +11346,7 @@ beast,tome of Beasts unaligned 15 (natural armor) - 45 (7d10 + 7) + 45 (7d10+7) 30 ft, swim 50 ft 15 14 @@ -11350,7 +11354,7 @@ 4 10 5 - Perception +2, Stealth +4 + Perception +2, Stealth +4 Blindsight 30 ft. 12 - @@ -11374,7 +11378,7 @@ Claws Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and the glass gator can't attack a different target. - Claws|4|2d4 + 2 + Claws|4|2d4+2 Constrict @@ -11391,7 +11395,7 @@ construct,tome of Beasts unaligned 16 - 63 (14d6 + 14) + 63 (14d6+14) 30 ft. 13 22 @@ -11400,7 +11404,7 @@ 14 1 Dex +9 - Perception +5, Stealth +9 + Perception +5, Stealth +9 cold, acid, fire; bludgeoning, piercing, and slashing from nonmagical weapons necrotic, poison, psychic charmed, exhaustion, frightened, paralyzed, petrified, poisoned @@ -11411,7 +11415,7 @@ Bite Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage, and the target must succeed on a DC 16 Dexterity saving throw or fall prone. - Bite|9|2d8 + 6 + Bite|9|2d8+6 Gnaw @@ -11424,7 +11428,7 @@ humanoid (gnoll),tome of Beasts chaotic evil 15 (chain shirt) - 58 (9d8 + 18) + 58 (9d8+18) 30 ft. 16 14 @@ -11432,7 +11436,7 @@ 8 12 9 - Athletics +5, Perception +5 + Athletics +5, Perception +5 darkvision 60 ft. 15 Gnoll @@ -11456,12 +11460,12 @@ Battleaxe Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used in two hands. - Battleaxe|5|1d8 + 3 + Battleaxe|5|1d8+3 Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. - Bite|5|1d6 + 3 + Bite|5|1d6+3 @@ -11470,7 +11474,7 @@ monstrosity,tome of Beasts chaotic evil 14 (natural armor) - 65 (10d8 + 20) + 65 (10d8+20) 40 ft. 19 14 @@ -11479,7 +11483,7 @@ 13 8 Dex +4 - Acrobatics +4, Athletics +6, Stealth +6 + Acrobatics +4, Athletics +6, Stealth +6 bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered charmed, frightened darkvision 60 ft. @@ -11497,12 +11501,12 @@ Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. - Bite|6|1d6 + 4 + Bite|6|1d6+4 Slam Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. - Slam|6|2d8 + 4 + Slam|6|2d8+4 @@ -11511,7 +11515,7 @@ humanoid (goblinoid),tome of Beasts neutral evil 14 (leather armor) - 5 (1d6 + 2) + 5 (1d6+2) 40 ft. 8 16 @@ -11519,7 +11523,7 @@ 10 8 8 - Stealth +7 + Stealth +7 charmed, frightened darkvision 60 ft. 9 @@ -11532,12 +11536,12 @@ Shortsword Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. - Shortsword|5|1d6 + 3 + Shortsword|5|1d6+3 Light Crossbow Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage. - Light Crossbow|5|1d6 + 3 + Light Crossbow|5|1d6+3 @@ -11546,7 +11550,7 @@ construct,tome of Beasts unaligned 20 (natural armor) - 157 (15d10 + 75) + 157 (15d10+75) 30 ft. 22 9 @@ -11554,7 +11558,7 @@ 5 11 1 - Perception +8 + Perception +8 fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine charmed, exhausted, frightened, paralyzed, petrified, poisoned truesight 120 ft. @@ -11580,7 +11584,7 @@ Slam Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage. - Slam|10|4d8 + 6 + Slam|10|4d8+6 Gaze of Ancient Light (Recharge 6) @@ -11601,7 +11605,7 @@ construct,tome of Beasts unaligned 18 (natural armor) - 161 (14d12 + 70) + 161 (14d12+70) 40 ft. 22 15 @@ -11610,7 +11614,7 @@ 11 1 Con +9 - Athletics +10, Perception +4 + Athletics +10, Perception +4 poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine charmed, exhausted, frightened, paralyzed, petrified, poisoned darkvision 120 ft. @@ -11640,7 +11644,7 @@ Slam Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 39 (6d10 + 6) bludgeoning damage. - Slam|10|6d10 + 6 + Slam|10|6d10+6 Thieving Whirlwind (Recharge 5-6) @@ -11653,7 +11657,7 @@ construct,tome of Beasts unaligned 17 (natural armor) - 110 (11d10 + 55) + 110 (11d10+55) 20 ft. 20 9 @@ -11661,7 +11665,7 @@ 3 11 1 - Athletics +9 + Athletics +9 fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine charmed, exhaustion, frightened, paralyzed, petrified, poisoned darkvision 120 ft. @@ -11691,7 +11695,7 @@ Slam Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 27 (5d8 + 5) bludgeoning damage and the target must make a successful DC 17 Constitution saving throw or gain one level of exhaustion. - Slam|9|5d8 + 5 + Slam|9|5d8+5 @@ -11700,7 +11704,7 @@ construct,tome of Beasts unaligned 17 (natural armor) - 231 (22d10 + 110) + 231 (22d10+110) 30 ft. 24 11 @@ -11737,7 +11741,7 @@ Slam Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage. - Slam|12|4d8 + 7 + Slam|12|4d8+7 Release Spell @@ -11750,7 +11754,7 @@ construct,tome of Beasts unaligned 18 (natural armor) - 171 (18d10 + 72) + 171 (18d10+72) 40 ft. 26 12 @@ -11791,12 +11795,12 @@ Ax Arm Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage. - Ax Arm|13|4d6 + 8 + Ax Arm|13|4d6+8 Long Axe Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 40 (5d12 + 8) slashing damage. - Long Axe|13|5d12 + 8 + Long Axe|13|5d12+8 Steam Blast (Recharge 5-6) @@ -11813,7 +11817,7 @@ undead,tome of Beasts neutral evil 13 - 39 (6d8 + 12) + 39 (6d8+12) 30 ft. 12 16 @@ -11821,7 +11825,7 @@ 6 12 14 - Stealth +5 + Stealth +5 bludgeoning, necrotic fire, poison charmed, exhaustion, frightened, poisoned @@ -11840,12 +11844,12 @@ Claw Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) slashing damage. - Claw|5|1d6 + 3 + Claw|5|1d6+3 Withering Turban Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 5 (1d4 + 3) necrotic damage. If the target failed a saving throw against the Thirst trait at any point in this encounter, its hit point maximum is reduced by an amount equal to the damage it took from this attack. This reduction lasts until the target has no exhaustion levels. - Withering Turban|5|1d4 + 3 + Withering Turban|5|1d4+3 Drought (1/Day) @@ -11858,7 +11862,7 @@ fey,tome of Beasts chaotic evil 13 - 22 (5d4 + 10) + 22 (5d4+10) 20 ft., climb 10 ft., swim 10 ft. 10 16 @@ -11866,7 +11870,7 @@ 12 9 12 - Stealth +5 + Stealth +5 poisoned darkvision 120 ft. 10 @@ -11889,12 +11893,12 @@ Bite Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. - Bite|5|1d4 + 3 + Bite|5|1d4+3 Claws Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. - Claws|5|1d6 + 3 + Claws|5|1d6+3 Aura of Drunkenness @@ -11907,7 +11911,7 @@ undead,tome of Beasts chaotic evil 18 (natural armor) - 136 (16d8 + 64) + 136 (16d8+64) 30 ft. 14 22 @@ -11916,7 +11920,7 @@ 16 20 Dex +10, Con +8, Cha +9 - Acrobatics +10, Deception +9, Perception +7, Performance +9, Sleight of Hand +10, Stealth +10 + Acrobatics +10, Deception +9, Perception +7, Performance +9, Sleight of Hand +10, Stealth +10 cold necrotic, poison; bludgeoning, piercing, and slashing from nonmagical weapons charmed, exhaustion, frightened, paralyzed, poisoned @@ -11962,7 +11966,7 @@ giant,tome of Beasts neutral evil 17 (natural armor) - 270 (20d12 + 140) + 270 (20d12+140) 40 ft. 24 10 @@ -11971,7 +11975,7 @@ 8 14 Str +12, Dex +4, Con +11, Cha +6 - Athletics +11, Perception +3, Stealth +4 + Athletics +11, Perception +3, Stealth +4 poison confusion, exhaustion, paralysis, poisoned darkvision 240 ft. @@ -11989,7 +11993,7 @@ Slam Melee Weapon Attack: +11 to hit, reach 10 ft., one creature. Hit: 16 (2d8 + 7) bludgeoning damage. If a creature is hit by this attack twice in the same turn, the target must make a successful DC 19 Constitution saving throw or gain one level of exhaustion. - Slam|11|2d8 + 7 + Slam|11|2d8+7 Stomp @@ -12010,7 +12014,7 @@ Grab Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: the target is grappled (escape DC 17). - Grab|11|escape DC 17 + Grab|11| Swallow @@ -12027,7 +12031,7 @@ fey,tome of Beasts chaotic evil 16 (natural armor) - 178 (21d8 + 84) + 178 (21d8+84) 30 ft., climb 30 ft. 20 16 @@ -12036,7 +12040,7 @@ 21 17 Dex +7, Con +8, Cha +7 - Deception +7, Intimidation +7, Perception +9, Stealth +7 + Deception +7, Intimidation +7, Perception +9, Stealth +7 charmed, poisoned blood sense 90 ft., darkvision 60 ft. 19 @@ -12060,12 +12064,12 @@ Blood-Drinking Hair Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) piercing damage and a Medium or smaller target is grappled (escape DC 15). A grappled creature takes 13 (2d8 + 3) necrotic damage at the start of the hag's turns, and the hag heals half as many hit points. The hag gains excess healing as temporary hit points. The hag can grapple one or two creatures at a time. Also see Face Peel. - Blood-Drinking Hair|9|3d8 + 5 + Blood-Drinking Hair|9|3d8+5 Claws Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage. - Claws|9|4d6 + 5 + Claws|9|4d6+5 Call the Blood @@ -12098,7 +12102,7 @@ fey,tome of Beasts chaotic neutral 16 (natural armor) - 168 (16d8 + 96) + 168 (16d8+96) 30 ft., fly 10 ft. 15 16 @@ -12133,12 +12137,12 @@ Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (4d8 + 3) piercing damage, or 39 (8d8 + 3) piercing damage against a stunned target. - Bite|6|4d8 + 3 + Bite|6|4d8+3 Quarterstaff Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. - Quarterstaff|5|1d6 + 2 + Quarterstaff|5|1d6+2 Reconfiguring Curse @@ -12151,7 +12155,7 @@ fey,tome of Beasts neutral evil 15 (natural armor) - 119 (14d8 + 56) + 119 (14d8+56) 30 ft., swim 30 ft. 19 16 @@ -12159,7 +12163,7 @@ 18 22 15 - Arcana +9, Deception +5, Insight +7, Perception +9 + Arcana +9, Deception +5, Insight +7, Perception +9 charmed, poisoned blood sense 90 ft., darkvision 60 ft. 16 @@ -12189,7 +12193,7 @@ Claws Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage. - Claws|6|3d8 + 4 + Claws|6|3d8+4 Siphoning Aura (Recharge 5-6) @@ -12202,7 +12206,7 @@ monstrosity,tome of Beasts chaotic evil 17 (natural armor) - 112 (15d8 + 45) + 112 (15d8+45) 30 ft., burrow 30 ft. 18 15 @@ -12210,7 +12214,7 @@ 16 14 16 - Deception +6, Perception +5, Stealth +5 + Deception +6, Perception +5, Stealth +5 darkvision 120 ft. 15 Common, Dwarvish, Giant, Gnomish @@ -12240,7 +12244,7 @@ Claw Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. If the target is a creature, it must make a successful DC 12 Constitution saving throw or gain one level of exhaustion. - Claw|7|1d8 + 4 + Claw|7|1d8+4 Scouring Sirocco (Recharge 5-6) @@ -12257,7 +12261,7 @@ monstrosity,tome of Beasts neutral evil 14 - 112 (15d8 + 45) + 112 (15d8+45) 20 ft., fly 80 ft. (hover). 12 17 @@ -12265,7 +12269,7 @@ 11 14 14 - Performance +7, Stealth +6 + Performance +7, Stealth +6 thunder blindsight 60 ft. 12 @@ -12291,12 +12295,12 @@ Claws Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. - Claws|6|2d4 + 3 + Claws|6|2d4+3 Talons Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. - Talons|6|2d6 + 3 + Talons|6|2d6+3 Hovering Darkness @@ -12313,7 +12317,7 @@ undead,tome of Beasts lawful neutral 18 (natural armor) - 136 (16d8 + 64) + 136 (16d8+64) 0 ft., fly 40 ft. (hover) 18 17 @@ -12322,7 +12326,7 @@ 20 16 Dex +8, Con +9, Wis +10 - Arcana +7, History +7, Intimidation +8, Perception +10, Religion +12 + Arcana +7, History +7, Intimidation +8, Perception +10, Religion +12 cold, lightning, necrotic poison; bludgeoning, piercing, and slashing from nonmagical weapons charmed, exhaustion, frightened, paralyzed, poisoned @@ -12368,7 +12372,7 @@ Psychic Claw Ranged Magical Attack: +10 to hit, range 40 ft., one target. Hit: 32 (6d8 + 5) psychic damage. - Psychic Claw|10|6d8 + 5 + Psychic Claw|10|6d8+5 @@ -12377,7 +12381,7 @@ fiend,tome of Beasts neutral evil 15 (natural armor) - 115 (10d12 + 50) + 115 (10d12+50) 30 ft., swim 30 ft, fly 50 ft. 22 12 @@ -12386,7 +12390,7 @@ 17 16 Str +10, Con +9, Wis +7 - Arcana +6, Perception +7 + Arcana +6, Perception +7 piercing, lightning fire, poison exhaustion, frightened, paralyzed, petrified, poisoned @@ -12417,7 +12421,7 @@ Engulfing Protoplasm Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (2d12 + 6) slashing damage and the target must make a successful DC 17 Dexterity saving throw or be grappled by the herald of blood (escape DC 16). While grappled this way, the creature takes 39 (6d12) acid damage at the start of each of the herald's turns. The herald can have any number of creatures grappled this way. - Engulfing Protoplasm|10|2d12 + 6 + Engulfing Protoplasm|10|2d12+6 A herald of blood can take 3 legendary actions, choosing from the options below @@ -12442,7 +12446,7 @@ fiend,tome of Beasts neutral evil 15 (chain shirt) - 105 (10d10 + 50) + 105 (10d10+50) 30 ft., swim 30 ft, fly 50 ft. 20 14 @@ -12451,7 +12455,7 @@ 15 20 Str +8, Con +8, Cha +8 - Athletics +8, Deception +8, Perception +5 + Athletics +8, Deception +8, Perception +5 bludgeoning, thunder cold, lightning, necrotic, poison exhaustion, frightened, paralyzed, petrified, poisoned @@ -12486,7 +12490,7 @@ Shadow Sword Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (2d12 + 5) slashing damage. - Shadow Sword|8|2d12 + 5 + Shadow Sword|8|2d12+5 @@ -12495,7 +12499,7 @@ monstrosity,tome of Beasts neutral 17 (natural armor) - 161 (19d8 + 76) + 161 (19d8+76) 40 ft., climb 30 ft. 18 19 @@ -12504,7 +12508,7 @@ 15 10 Dex +12 - Athletics +8, Perception +6, Stealth +8 + Athletics +8, Perception +6, Stealth +8 darkvision 60 ft., tremorsense 30 ft. 20 understands Undercommon @@ -12524,12 +12528,12 @@ Bite Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage. If the bite attack hits a target that's grappled by the horakh, the target must make a successful DC 16 Dexterity saving throw or one of its eyes is bitten out. A creature with just one remaining eye has disadvantage on ranged attack rolls and on Wisdom (Perception) checks that rely on sight. If both (or all) eyes are lost, the target is blinded. The regenerate spell and comparable magic can restore lost eyes. Also see Implant Egg, below. - Bite|8|4d8 + 4 + Bite|8|4d8+4 Claw Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage. If both attacks hit the same Medium or smaller target in a single turn, the target is grappled (escape DC 14). - Claw|8|3d8 + 4 + Claw|8|3d8+4 Implant Egg @@ -12542,7 +12546,7 @@ monstrosity,tome of Beasts unaligned 16 (natural armor) - 112 (15d10 + 30) + 112 (15d10+30) 30 ft. 20 16 @@ -12551,7 +12555,7 @@ 14 10 Dex +6, Con +5, Wis +5 - Intimidation + 3, Perception +5, Stealth +6 + Intimidation +3, Perception +5, Stealth +6 cold fire darkvision 60 ft. @@ -12570,7 +12574,7 @@ Bite Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone. - Bite|8|3d10 + 5 + Bite|8|3d10+5 Frost Breath (Recharge 5-6) @@ -12583,7 +12587,7 @@ fey (shapechanger),tome of Beasts chaotic neutral 15 (natural armor) - 94 (9d12 + 36) + 94 (9d12+36) 40 ft. 21 10 @@ -12615,7 +12619,7 @@ Slam Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. - Slam|8|3d8 + 5 + Slam|8|3d8+5 Quick Step @@ -12628,7 +12632,7 @@ celestial,tome of Beasts chaotic good 18 (natural armor) - 153 (18d10 + 54) + 153 (18d10+54) 40 ft., fly 40 ft. 20 14 @@ -12637,7 +12641,7 @@ 20 18 Con +7, Wis +9, Cha +8 - Athletics +9, Insight +9, Perception +9 + Athletics +9, Insight +9, Perception +9 lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons acid, psychic blinded, charmed, deafened, exhaustion, frightened, stunned, unconscious @@ -12697,7 +12701,7 @@ Slam Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage. - Slam|9|3d6 + 5 + Slam|9|3d6+5 @@ -12706,7 +12710,7 @@ fey,tome of Beasts lawful evil 16 (natural armor) - 84 (13d8 + 26) + 84 (13d8+26) 30ft. 12 17 @@ -12715,7 +12719,7 @@ 13 23 Con +5, Cha +9 - Deception +9, Persuasion +9, Stealth +6 + Deception +9, Persuasion +9, Stealth +6 fire bludgeoning, piercing, and slashing from nonmagical weapons cold @@ -12758,7 +12762,7 @@ Ice Dagger Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 3) piercing damage plus 3 (1d6) cold damage. - Ice Dagger|6|1d4 + 3 + Ice Dagger|6|1d4+3 Flurry-Form @@ -12783,7 +12787,7 @@ construct,tome of Beasts neutral evil 17 (natural armor) - 90 (12d6 + 48) + 90 (12d6+48) 0 ft., fly 30 ft. 14 20 @@ -12792,7 +12796,7 @@ 11 20 Wis +3 - Deception +8, Stealth +8 + Deception +8, Stealth +8 fire cold; bludgeoning, piercing, and slashing from nonmagical weapons poison @@ -12824,7 +12828,7 @@ Slam Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 18 (4d8) psychic damage. - Slam|8|1d6 + 5 + Slam|8|1d6+5 Seduce the Righteous @@ -12837,7 +12841,7 @@ monstrosity,tome of Beasts neutral 15 (chain shirt) - 97 (15d8 + 30) + 97 (15d8+30) 30 ft. 17 14 @@ -12864,7 +12868,7 @@ Ceremonial Greatsword Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) slashing damage, and the target must make a successful DC 13 Constitution saving throw or take 5 (2d4) poison damage at the start of each of its turns. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. - Ceremonial Greatsword|5|2d6 + 3 + Ceremonial Greatsword|5|2d6+3 Vomit Swarm (1/Day) @@ -12882,7 +12886,7 @@ monstrosity,tome of Beasts chaotic neutral 18 (natural armor) - 222 (12d20 + 96) + 222 (12d20+96) swim 100 ft. 30 14 @@ -12891,7 +12895,7 @@ 18 8 Str +14, Con +12, Wis +8 - Athletics +14, Perception +8 + Athletics +14, Perception +8 ability damage/drain darkvision 90 ft. 18 @@ -12923,12 +12927,12 @@ Bite Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 42 (5d12+ 10) piercing damage and the target is grappled (escape DC 20). If the target was already grappled from a previous bite, it's also swallowed whole (see below). - Bite|14|5d12+ 10 + Bite|14|5d12+10 Tail Slap Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 31 (6d6 + 10) bludgeoning damage. - Tail Slap|14|6d6 + 10 + Tail Slap|14|6d6+10 Breach @@ -12945,7 +12949,7 @@ dragon,tome of Beasts neutral evil 18 (natural armor) - 65 (10d6 + 30) + 65 (10d6+30) 20 ft., climb 20 ft., fly 10 ft. 14 18 @@ -12954,7 +12958,7 @@ 13 13 Str +4, Dex +6, Con +5, Wis +3, Cha +3 - Acrobatics +6, Perception +3, Stealth +6 + Acrobatics +6, Perception +3, Stealth +6 acid, lightning blindsight 10 ft., darkvision 60 ft. 13 @@ -12971,12 +12975,12 @@ Jaws Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 2) piercing damage. - Jaws|4|2d4 + 2 + Jaws|4|2d4+2 Claws Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 2) slashing damage. - Claws|4|2d6 + 2 + Claws|4|2d6+2 @@ -12985,7 +12989,7 @@ fiend,tome of Beasts neutral evil 14 (natural armor) - 9 (2d6 + 2) + 9 (2d6+2) 30 ft., climb 30 ft. 8 17 @@ -12993,7 +12997,7 @@ 13 7 13 - Perception +0, Stealth +5 + Perception +0, Stealth +5 darkvision 120 ft. 10 Abyssal, Common, Infernal @@ -13013,7 +13017,7 @@ Dagger Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. - Dagger|5|1d4 + 3 + Dagger|5|1d4+3 @@ -13022,7 +13026,7 @@ fey,tome of Beasts chaotic neutral 15 (natural armor) - 65 (10d8 + 20) + 65 (10d8+20) 30 ft. 13 18 @@ -13030,7 +13034,7 @@ 12 16 21 - Deception +7, Persuasion +7, Stealth +6 + Deception +7, Persuasion +7, Stealth +6 bludgeoning, piercing, and slashing from darkvision 60 ft. 13 @@ -13054,7 +13058,7 @@ Claw Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. - Claw|6|2d6 + 4 + Claw|6|2d6+4 Hidey-Hole @@ -13067,7 +13071,7 @@ humanoid (kobold),tome of Beasts lawful neutral 15 (studded leather) - 44 (8d6 + 16) + 44 (8d6+16) 30 ft. 7 16 @@ -13076,7 +13080,7 @@ 9 8 Dex +5 - Arcana +5, Medicine +3 + Arcana +5, Medicine +3 poison poisoned darkvision 60 ft. @@ -13102,12 +13106,12 @@ Dagger Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 5 (2d4) poison damage. - Dagger|5|1d4 + 3 + Dagger|5|1d4+3 Dart Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 5 (2d4) poison damage. - Dart|5|1d4 + 3 + Dart|5|1d4+3 Alchemical Protection (Recharge after a Short or Long Rest) @@ -13124,7 +13128,7 @@ humanoid (kobold),tome of Beasts lawful evil 17 (studded leather and shield) - 82 (15d6 + 30) + 82 (15d6+30) 30 ft. 10 17 @@ -13133,7 +13137,7 @@ 13 14 Dex +5, Cha +4 - Intimidation +6, Stealth +5 + Intimidation +6, Stealth +5 charmed, frightened darkvision 60 ft. 11 @@ -13154,12 +13158,12 @@ Shortsword Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on a success. - Shortsword|5|1d6 + 3 + Shortsword|5|1d6+3 Shortbow Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on a success. - Shortbow|5|1d6 + 3 + Shortbow|5|1d6+3 Inspiring Presence (Recharge after Short or Long Rest) @@ -13176,7 +13180,7 @@ humanoid,tome of Beasts lawful neutral 14 (leather) - 36 (8d6 + 8) + 36 (8d6+8) 30 ft. 7 16 @@ -13184,7 +13188,7 @@ 16 13 8 - Stealth +5 + Stealth +5 darkvision 60 ft. 11 Common, Draconic @@ -13224,12 +13228,12 @@ Dagger Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. - Dagger|5|1d4 + 3 + Dagger|5|1d4+3 Light Crossbow Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage, or one-half poison damage with a successful DC 13 Constitution saving throw. - Light Crossbow|5|1d8 + 3 + Light Crossbow|5|1d8+3 Shredder (Recharge 6) @@ -13247,7 +13251,7 @@ beast,tome of Beasts unaligned 16 (natural armor) - 112 (15d10 + 30) + 112 (15d10+30) 10 ft., fly 60 ft. 19 18 @@ -13255,7 +13259,7 @@ 2 10 7 - Perception +3 + Perception +3 13 - @@ -13279,12 +13283,12 @@ Bite Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained and the kongamato can't bite another target. When the kongamato moves, any target it is grappling moves with it. - Bite|7|4d6 + 4 + Bite|7|4d6+4 Claw Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage. - Claw|7|3d6 + 4 + Claw|7|3d6+4 @@ -13293,7 +13297,7 @@ fiend,tome of Beasts neutral evil 18 (natural armor) - 135 (18d8 + 54) + 135 (18d8+54) 30 ft. 22 12 @@ -13302,7 +13306,7 @@ 13 21 Dex +7, Wis +7, Cha +11 - Arcana +9, Insight +7, Perception +7 + Arcana +9, Insight +7, Perception +7 cold, lightning necrotic; bludgeoning, piercing, and slashing damage from nonmagical weapons charmed, exhaustion, frightened @@ -13355,12 +13359,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Longsword Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage or 11 (1d10 + 6) slashing damage if used in two hands plus 14 (4d6) necrotic damage. - Longsword|12|1d8 + 6 + Longsword|12|1d8+6 Drain Life Melee Spell Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) necrotic damage. The target must succeed on a DC 19 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken from this attack, and Koschei regains an equal number of hit points. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. - Drain Life|11|4d6 + 6 + Drain Life|11|4d6+6 Koschei can take 3 legendary actions, choosing from the options below @@ -13385,7 +13389,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves monstrosity,tome of Beasts neutral 15 - 44 (8d8 + 8) + 44 (8d8+8) 40 ft., climb 20 ft. 16 16 @@ -13415,12 +13419,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. - Bite|5|1d8 + 3 + Bite|5|1d8+3 Claws Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 14 (2d10 + 3) slashing damage. - Claws|5|2d10 + 3 + Claws|5|2d10+3 Slumbering Song @@ -13433,7 +13437,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves monstrosity,tome of Beasts neutral evil 16 (natural armor) - 150 (12d12 + 72) + 150 (12d12+72) 20 ft., swim 30 ft. 24 12 @@ -13496,7 +13500,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves dragon,tome of Beasts lawful neutral 13 (natural armor) - 28 (8d4 + 8) + 28 (8d4+8) 15 ft., fly 40 ft. (hover) 7 12 @@ -13505,7 +13509,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 13 12 Dex +3, Wis +3, Cha +3 - Arcana +5, History +5, Nature +5, Perception +3, Religion +5 + Arcana +5, History +5, Nature +5, Perception +3, Religion +5 paralyzed, unconscious darkvision 60 ft. 13 @@ -13527,7 +13531,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage. - Bite|3|1d4 + 1 + Bite|3|1d4+1 @@ -13544,7 +13548,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 12 10 8 - Acrobatics +4, Stealth +4 + Acrobatics +4, Stealth +4 darkvision 60 ft. 10 Common, Lemurfolk @@ -13560,12 +13564,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Kukri Dagger Melee Weapon Attack: +4 to hit, reach 5 ft., 20/60 range, one target. Hit: 4 (1d4 + 2) piercing damage. - Kukri Dagger|4|1d4 + 2 + Kukri Dagger|4|1d4+2 Blowgun Ranged Weapon Attack: +4 to hit, range 25/100 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned and unconscious for 1d4 hours. Another creature can use an action to shake the target awake and end its unconsciousness but not the poisoning. - Blowgun|4|1d4 + 2 + Blowgun|4|1d4+2 @@ -13574,7 +13578,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves humanoid (lemurfolk),tome of Beasts neutral 13 (16 with mage armor) - 67 (15d6 + 15) + 67 (15d6+15) 20 ft., climb 10 ft., fly 40 ft. 9 16 @@ -13582,7 +13586,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 16 12 10 - Acrobatics +5, Stealth +5 + Acrobatics +5, Stealth +5 darkvision 60 ft. 11 Common, Lemurfolk @@ -13606,12 +13610,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Kukri Dagger Melee Weapon Attack: +5 to hit, reach 5 ft., range 20/60, one target. Hit: 5 (1d4 + 3) piercing damage. - Kukri Dagger|5|1d4 + 3 + Kukri Dagger|5|1d4+3 Blowgun Ranged Weapon Attack: +5 to hit, range 25/100 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned and unconscious for 1d4 hours. Another creature can use an action to shake the target awake and end its unconsciousness but not the poisoning. - Blowgun|5|1d4 + 3 + Blowgun|5|1d4+3 @@ -13620,7 +13624,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves monstrosity,tome of Beasts chaotic neutral 14 (natural armor) - 84 (13d8 + 26) + 84 (13d8+26) 30 ft. 16 12 @@ -13628,7 +13632,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 14 15 16 - Deception +5, Perception +4, Stealth +3, Survival +4 + Deception +5, Perception +4, Stealth +3, Survival +4 darkvision 60 ft. 14 Common, Elvish, Sylvan @@ -13658,7 +13662,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Club Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. - Club|5|1d6 + 3 + Club|5|1d6+3 @@ -13675,7 +13679,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 14 12 8 - History +4, Investigation +4 + History +4, Investigation +4 poison charmed, poisoned blindsight 60 ft., truesight 10 ft. @@ -13701,7 +13705,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves undead,tome of Beasts neutral evil 14 - 119 (14d8 + 56) + 119 (14d8+56) 30 ft., fly 50 ft. 10 18 @@ -13710,7 +13714,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 10 16 Dex +4, Con +4, Cha +3 - Acrobatics +6, Perception +4 + Acrobatics +6, Perception +4 piercing and bludgeoning from nonmagical weapons poison exhaustion, poisoned @@ -13725,7 +13729,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. - Bite|6|1d12 + 4 + Bite|6|1d12+4 Ethereal Jaunt @@ -13746,7 +13750,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves monstrosity,tome of Beasts chaotic evil 15 (natural armor) - 90 (12d8 + 36) + 90 (12d8+36) 40 ft. 16 18 @@ -13755,7 +13759,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 16 21 Dex +7, Cha +8 - Acrobatics +7, Perception +6, Stealth +10 + Acrobatics +7, Perception +6, Stealth +10 darkvision 60 ft. 16 Common, Goblin, Void Speech @@ -13782,7 +13786,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Claw Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. - Claw|6|2d6 + 3 + Claw|6|2d6+3 Disruptive Gaze @@ -13795,7 +13799,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves dragon,tome of Beasts neutral evil 15 - 136 (16d10 + 48) + 136 (16d10+48) 40 ft., swim 20 ft. 18 20 @@ -13804,7 +13808,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 12 8 Str +7, Dex +8, Con +6 - Acrobatics +8, Athletics +8, Perception +4, Stealth +9 + Acrobatics +8, Athletics +8, Perception +4, Stealth +9 fire cold paralyzed, prone, unconscious @@ -13830,17 +13834,17 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or contract lindwurm fever. - Bite|7|2d8 + 4 + Bite|7|2d8+4 Claws Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) slashing damage. - Claws|7|3d8 + 4 + Claws|7|3d8+4 Constrict Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the lindwurm can constrict only this target. - Constrict|7|2d8 + 4 + Constrict|7|2d8+4 @@ -13858,7 +13862,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 18 12 Dex +10, Con +3, Int +7, Wis +7, Cha +4 - Arcana +7, Insight +7, Perception +7 + Arcana +7, Insight +7, Perception +7 acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons poison, psychic, radiant blinded, charmed, exhaustion (see Lightform special ability), grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious @@ -13952,7 +13956,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves fey,tome of Beasts chaotic evil 15 (18 mage armor) - 76 (9d8 + 36) + 76 (9d8+36) 30 ft., swim 30 ft. 10 21 @@ -13961,7 +13965,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 16 23 Dex +8, Cha +9 - Deception +9, Performance +9, Persuasion +9 + Deception +9, Performance +9, Persuasion +9 darkvision 60 ft. 13 Common, Sylvan @@ -13990,7 +13994,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Dagger Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage. - Dagger|8|1d4 + 5 + Dagger|8|1d4+5 Charm @@ -14007,7 +14011,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves monstrosity,tome of Beasts neutral evil 13 (natural armor) - 147 (14d12 + 56) + 147 (14d12+56) 40 ft. 19 12 @@ -14015,7 +14019,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 12 14 10 - Survival +5 + Survival +5 12 Loxodan @@ -14031,17 +14035,17 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Maul Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 25 (6d6 + 4) bludgeoning damage. - Maul|7|6d6 + 4 + Maul|7|6d6+4 Stomp Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage. - Stomp|7|3d10 + 4 + Stomp|7|3d10+4 Javelin Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 14 (3d6 + 4) piercing damage. - Javelin|7|3d6 + 4 + Javelin|7|3d6+4 @@ -14050,7 +14054,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves monstrosity,tome of Beasts unaligned 15 (natural armor) - 91 (14d8 + 28) + 91 (14d8+28) 10 ft., swim 60 ft. 18 19 @@ -14058,7 +14062,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 3 12 7 - Perception +3, Stealth +6 + Perception +3, Stealth +6 darkvision 60 ft. 13 - @@ -14082,7 +14086,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) slashing damage. - Bite|6|3d10 + 4 + Bite|6|3d10+4 Roar @@ -14107,7 +14111,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves undead,tome of Beasts lawful neutral 14 (natural armor) - 120 (16d8 + 48) + 120 (16d8+48) 20 ft. 16 9 @@ -14116,7 +14120,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 16 14 Int +3, Cha +5 - History +3, Insight +6, Religion +3 + History +3, Insight +6, Religion +3 cold, lightning; bludgeoning, piercing, and slashing from nonmagical weapons necrotic, poison charmed, exhaustion, frightened, paralyzed, poisoned @@ -14152,7 +14156,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Desiccating Touch Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 20 (5d6 + 3) necrotic damage. - Desiccating Touch|7|5d6 + 3 + Desiccating Touch|7|5d6+3 Xeric Aura @@ -14161,7 +14165,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Xeric Blast Ranged Spell Attack: +7 to hit, range 30/90 ft., one target. Hit: 13 (3d6 + 3) necrotic damage. - Xeric Blast|7|3d6 + 3 + Xeric Blast|7|3d6+3 @@ -14170,7 +14174,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves fey,tome of Beasts neutral evil 16 (studded leather) - 120 (16d8 + 48) + 120 (16d8+48) 40 ft., fly 30 ft. 19 19 @@ -14179,7 +14183,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 13 14 Dex +7, Con +6, Wis +4, Cha +5 - Perception +4 + Perception +4 darkvision 60 ft. 14 Common, Giant, Ravenfolk, Sylvan @@ -14209,7 +14213,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Longsword Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. - Longsword|7|1d8 + 4 + Longsword|7|1d8+4 Shadow Call @@ -14222,7 +14226,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves aberration (fey),tome of Beasts neutral evil 16 (natural armor) - 97 (13d6 + 52) + 97 (13d6+52) 20 ft., fly 30 ft. 8 18 @@ -14231,7 +14235,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 11 16 Dex +7, Con +7, Cha +6 - Acrobatics +7, Perception +6, Stealth +7 + Acrobatics +7, Perception +6, Stealth +7 bludgeoning, piercing, and slashing from nonmagical weapons darkvision 60 ft. 16 @@ -14264,12 +14268,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Claw Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 round. The poison duration is cumulative with multiple failed saving throws. - Claw|7|1d8 + 4 + Claw|7|1d8+4 Whiptail Stinger Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or take 1d6 poison damage. If the target is also poisoned by the mamura's claws, it takes another 1d6 poison damage at the start of each of its turns while the poisoning remains in effect. - Whiptail Stinger|7|1d8 + 4 + Whiptail Stinger|7|1d8+4 @@ -14278,7 +14282,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves undead,tome of Beasts neutral evil 19 (natural armor) - 207 (18d8 + 126) + 207 (18d8+126) 40 ft. 22 18 @@ -14313,12 +14317,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Khopesh of Oblivion Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage, and the target must succeed on a DC 17 Wisdom saving throw or some cherished material thing disappears from the universe, and only the target retains any memory of it. This item can be as large as a building, but it can't be a living entity and it can't be on the target's person or within the target's sight. - Khopesh of Oblivion|11|3d8 + 6 + Khopesh of Oblivion|11|3d8+6 Enervating Spiked Gauntlet Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) bludgeoning damage plus 11 (2d10) necrotic damage, and the target must succeed on a DC 17 Wisdom saving throw or gain 1 level of exhaustion. The target recovers from all exhaustion caused by the enervating spiked gauntlet at the end of its next long rest. - Enervating Spiked Gauntlet|11|2d12 + 6 + Enervating Spiked Gauntlet|11|2d12+6 Wail of the Forgotten (Recharge 6) @@ -14331,7 +14335,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves undead,tome of Beasts chaotic evil 17 (natural armor) - 170 (20d8 + 80) + 170 (20d8+80) 30 ft. 20 15 @@ -14340,7 +14344,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 13 18 Str +9, Dex +6, Con +8, Cha +8 - Athletics +9, Nature +5, Perception +5 + Athletics +9, Nature +5, Perception +5 acid, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical weapons cold, lightning darkvision 90 ft. @@ -14370,7 +14374,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Slam Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage plus 11 (2d10) necrotic damage. - Slam|9|4d8 + 5 + Slam|9|4d8+5 @@ -14379,7 +14383,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves plant,tome of Beasts neutral evil 17 (natural armor) - 76 (8d8 + 40) + 76 (8d8+40) 30 ft., fly 60 ft. 16 19 @@ -14388,7 +14392,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 15 13 Str +6, Con +8, Cha +4 - Arcana +10, Deception +7, Medicine +5, Perception +5, Stealth +7 + Arcana +10, Deception +7, Medicine +5, Perception +5, Stealth +7 radiant, cold blindsight 30 ft., darkvision 240 ft. 15 @@ -14413,7 +14417,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Claw Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage, and the target is grappled (escape DC 13). If both claw attacks strike the same target in a single turn, the target takes an additional 13 (2d12) psychic damage. - Claw|7|3d6 + 4 + Claw|7|3d6+4 Spore Release @@ -14426,7 +14430,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves monstrosity,tome of Beasts neutral 14 (natural armor) - 85 (10d10 + 30) + 85 (10d10+30) 40 ft., burrow 20 ft., climb 30 ft. 18 14 @@ -14434,7 +14438,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 8 12 10 - Acrobatics +4 + Acrobatics +4 poison; bludgeoning and slashing from nonmagical weapons prone darkvision 60 ft., tremorsense 30 ft. @@ -14448,7 +14452,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Handaxe Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 2 (1d4) poison damage. - Handaxe|6|2d6 + 4 + Handaxe|6|2d6+4 @@ -14457,7 +14461,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves aberration (shapechanger),tome of Beasts neutral 14 (natural armor) - 32 (5d8 + 10) + 32 (5d8+10) 30 ft., fly 15 ft. 10 15 @@ -14490,7 +14494,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Pseudopod Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. If the mimic is in object form, the target is subjected to its Constrict Face trait. - Pseudopod|4|1d6 + 2 + Pseudopod|4|1d6+2 @@ -14499,7 +14503,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves plant,tome of Beasts neutral 15 (natural armor) - 82 (11d8 + 33) + 82 (11d8+33) 30 ft. 15 14 @@ -14526,7 +14530,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Claw Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. - Claw|4|2d6 + 2 + Claw|4|2d6+2 Acid Breath (Recharge 4-6) @@ -14543,7 +14547,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves fey (shapechanger),tome of Beasts neutral evil 13 - 78 (12d8 + 24) + 78 (12d8+24) 30 ft. 12 16 @@ -14551,7 +14555,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 10 14 20 - Deception +7, Performance +9, Perception +4 + Deception +7, Performance +9, Perception +4 darkvision 60 ft. 14 Common, Sylvan @@ -14577,7 +14581,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Slam Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. - Slam|5|1d6 + 3 + Slam|5|1d6+3 Thirst Kiss @@ -14594,7 +14598,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves fey,tome of Beasts chaotic evil 13 - 22 (5d6 + 5) + 22 (5d6+5) 30 ft., swim 30 ft. 10 16 @@ -14602,7 +14606,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 10 12 8 - Perception +3, Stealth +5, Survival +3 + Perception +3, Stealth +5, Survival +3 darkvision 60 ft. 13 Sylvan, Umbral @@ -14626,12 +14630,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Claws Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. - Claws|5|1d6 + 3 + Claws|5|1d6+3 Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. - Bite|5|1d6 + 3 + Bite|5|1d6+3 Bog Spew (Recharge 5-6) @@ -14648,7 +14652,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves aberration,tome of Beasts neutral evil 16 - 91 (14d8 + 28) + 91 (14d8+28) 40 ft. 19 17 @@ -14656,7 +14660,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 11 17 17 - Perception +5, Stealth +7 + Perception +5, Stealth +7 darkvision 60 ft. 15 Common, Sylvan, can speak with felines @@ -14688,12 +14692,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. - Bite|6|1d8 + 4 + Bite|6|1d8+4 Claw Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. - Claw|6|1d6 + 4 + Claw|6|1d6+4 @@ -14702,7 +14706,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves construct,tome of Beasts unaligned 17 (natural armor) - 102 (12d10 + 36) + 102 (12d10+36) 40 ft. 19 12 @@ -14731,12 +14735,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Greatsword Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage plus 11 (2d10) cold or fire damage. - Greatsword|7|3d6 + 4 + Greatsword|7|3d6+4 Slam Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 11 (2d10) cold or fire damage. - Slam|7|2d6 + 4 + Slam|7|2d6+4 @@ -14745,7 +14749,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves construct,tome of Beasts unaligned 14 (natural armor) - 60 (8d10 + 16) + 60 (8d10+16) 40 ft. 18 12 @@ -14774,12 +14778,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Longsword Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 9 (2d8) cold or fire damage. - Longsword|6|2d6 + 4 + Longsword|6|2d6+4 Slam Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 9 (2d8) cold or fire damage. - Slam|6|1d8 + 4 + Slam|6|1d8+4 @@ -14788,7 +14792,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves aberration,tome of Beasts chaotic evil 18 (natural armor) - 264 (16d20 + 96) + 264 (16d20+96) 10 ft., burrow 20 ft. 23 16 @@ -14796,7 +14800,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 15 14 6 - Deception +8 + Deception +8 bludgeoning from nonmagical weapons acid prone @@ -14827,17 +14831,17 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Spike Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 3 (1d6) acid damage. - Spike|8|2d8 + 3 + Spike|8|2d8+3 Tentacle Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 7 (2d6) acid damage. - Tentacle|11|2d10 + 6 + Tentacle|11|2d10+6 Filaments Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage plus 10 (3d6) acid damage, and the target is grappled (escape DC 16) and restrained. - Filaments|11|3d10 + 6 + Filaments|11|3d10+6 @@ -14846,7 +14850,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves plant (shapechanger),tome of Beasts chaotic evil 13 (may be higher with armor) - 33 (6d8 + 6) + 33 (6d8+6) 30 ft., swim 30 ft. 11 16 @@ -14873,7 +14877,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Claws Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. - Claws|5|1d8 + 3 + Claws|5|1d8+3 Trident @@ -14883,7 +14887,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Shortbow Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage. - Shortbow|5|1d6 + 3 + Shortbow|5|1d6+3 @@ -14892,7 +14896,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves humanoid,tome of Beasts chaotic neutral 15 (natural armor) - 45 (10d6 + 10) + 45 (10d6+10) 30 ft. 14 14 @@ -14901,7 +14905,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 10 10 Str +4, Dex +4 - Perception +2, Stealth +4 + Perception +2, Stealth +4 fire, poison blind, poisoned blindsight 60 ft. @@ -14932,17 +14936,17 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Great Sword or Maul Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing or bludgeoning damage. - Great Sword or Maul|4|2d6 + 2 + Great Sword or Maul|4|2d6+2 Mushroom-Poisoned Javelin Ranged Weapon Attack: +4 to hit, range 30 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 6 (1d12) poison damage and the target is poisoned until the start of the moss lurker's next turn. A successful DC 11 Constitution save halves the poison damage and prevents poisoning. - Mushroom-Poisoned Javelin|4|1d6 + 2 + Mushroom-Poisoned Javelin|4|1d6+2 Dropped Boulder Ranged Weapon Attack: +4 to hit, range 100 ft. (vertically), one target. Hit: 10 (3d6) bludgeoning damage. - Dropped Boulder|4|vertically + Dropped Boulder|4|3d6 @@ -14951,7 +14955,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves undead,tome of Beasts lawful evil 11 (natural armor) - 58 (9d8 + 18) + 58 (9d8+18) 20 ft. 16 8 @@ -14979,7 +14983,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Venomous Fist Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be affected by the Selket's venom curse (see above). - Venomous Fist|5|2d6 + 3 + Venomous Fist|5|2d6+3 @@ -14988,7 +14992,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves plant,tome of Beasts neutral evil 15 (natural armor) - 90 (12d8 + 36) + 90 (12d8+36) 20 ft. 12 10 @@ -15015,7 +15019,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Fist Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 11 (4d4 + 1) bludgeoning damage plus 10 (4d4) poison damage. - Fist|3|4d4 + 1 + Fist|3|4d4+1 Deathcap Spores (3/day) @@ -15032,7 +15036,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves undead,tome of Beasts chaotic evil 13 (natural armor) - 45 (10d6 + 10) + 45 (10d6+10) 30 ft., burrow 10 ft. 15 10 @@ -15040,7 +15044,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 10 12 10 - Stealth +4 + Stealth +4 bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered necrotic, poison charmed, frightened, poisoned, stunned, unconscious @@ -15055,12 +15059,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage, and the target is grappled (escape DC 12). If the target was grappled by the myling at the start of the myling's turn, the bite attack hits automatically. - Bite|4|2d4 + 2 + Bite|4|2d4+2 Claw Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage. - Claw|4|2d6 + 1 + Claw|4|2d6+1 Buried Alive @@ -15073,7 +15077,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves dragon (shapechanger),tome of Beasts lawful evil 17 (natural armor) - 231 (22d10 + 110) + 231 (22d10+110) 40 ft., fly 120 ft. 20 16 @@ -15082,7 +15086,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 18 18 Dex +7, Con +9, Int +6, Wis +8, Cha +8 - Arcana +6, Deception +8, Insight +8, Perception +8, + Arcana +6, Deception +8, Insight +8, Perception +8 bludgeoning, piercing, and slashing from nonmagical weapons paralyzed, poisoned, unconscious darkvision 60 ft. @@ -15114,12 +15118,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite (drake form only) Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) piercing damage. - Bite (drake form only)|9|drake form only + Bite (drake form only)|9|3d12+5 Claw (drake form only) Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) slashing damage. - Claw (drake form only)|9|drake form only + Claw (drake form only)|9|3d12+5 Poison Breath (Recharge 5-6) @@ -15144,7 +15148,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves fey,tome of Beasts neutral evil 17 (natural armor) - 112 (15d8 + 45) + 112 (15d8+45) 30 ft., climb 30 ft. 17 19 @@ -15153,7 +15157,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 18 19 Dex +7 - Acrobatics +7, Insight +7, Perception +7 + Acrobatics +7, Insight +7, Perception +7 acid, cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered poison charmed, frightened, paralyzed, poisoned, unconscious @@ -15195,7 +15199,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Claw Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage. - Claw|7|2d12 + 4 + Claw|7|2d12+4 @@ -15204,7 +15208,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves monstrosity,tome of Beasts chaotic evil 15 (natural armor) - 114 (12d10 + 48) + 114 (12d10+48) 20 ft. (bipedal), 40 ft. (quadrupedal) 20 14 @@ -15212,7 +15216,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 10 15 16 - Perception +5, Stealth +5 + Perception +5, Stealth +5 radiant; silvered weapons lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered darkvision 60 ft. @@ -15249,7 +15253,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves humanoid (shapechanger,tome of Beasts nkosi), lawful neutral 15 (studded leather) - 11 (2d8 + 2) + 11 (2d8+2) 30 ft. 16 16 @@ -15257,7 +15261,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 10 10 8 - Survival +2 + Survival +2 darkvision 60 ft. 10 Common @@ -15277,17 +15281,17 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Scimitar (Nkosi Form Only) Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. - Scimitar (Nkosi Form Only)|5|Nkosi Form Only + Scimitar (Nkosi Form Only)|5|1d6+3 Mambele Throwing Knife (Nkosi Form Only) Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage. - Mambele Throwing Knife (Nkosi Form Only)|5|Nkosi Form Only + Mambele Throwing Knife (Nkosi Form Only)|5|1d6+3 Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. - Bite|5|1d6 + 3 + Bite|5|1d6+3 @@ -15296,7 +15300,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves humanoid (shapechanger,tome of Beasts nkosi), lawful neutral 16 (studded leather) - 93 (17d8 + 17) + 93 (17d8+17) 30 ft. 18 18 @@ -15304,7 +15308,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 10 10 14 - Survival +2 + Survival +2 darkvision 60 ft. 10 Common @@ -15332,17 +15336,17 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Scimitar (Nkosi Form Only) Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. - Scimitar (Nkosi Form Only)|6|Nkosi Form Only + Scimitar (Nkosi Form Only)|6|2d6+4 Mambele Throwing Knife (Nkosi Form Only) Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage. - Mambele Throwing Knife (Nkosi Form Only)|6|Nkosi Form Only + Mambele Throwing Knife (Nkosi Form Only)|6|1d6+4 Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. - Bite|6|2d6 + 4 + Bite|6|2d6+4 Pridelord's Roar (Recharges after a Short or Long Rest) @@ -15355,7 +15359,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves beast,tome of Beasts unaligned 11 - 42 (5d10 + 15) + 42 (5d10+15) 60 ft. 15 12 @@ -15382,7 +15386,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Claw Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage. - Claw|4|1d8 + 2 + Claw|4|1d8+2 @@ -15391,7 +15395,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves humanoid (noctiny),tome of Beasts neutral evil 13 (studded leather armor) - 52 (8d8 + 16) + 52 (8d8+16) 30 ft. 12 13 @@ -15426,7 +15430,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Pact Staff Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage or 8 (1d8 + 4) bludgeoning damage if used in two hands. - Pact Staff|3|1d6 + 4 + Pact Staff|3|1d6+4 @@ -15435,7 +15439,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves swarm of Tiny aberrations,tome of Beasts neutral evil 15 - 110 (13d10 + 39) + 110 (13d10+39) 5 ft., fly 40 ft. (hover) 10 20 @@ -15443,7 +15447,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 8 15 17 - Insight +6, Perception +6, Stealth +7 + Insight +6, Perception +6, Stealth +7 bludgeoning, piercing, slashing charmed, frightened, paralyzed, petrified, prone, restrained, stunned darkvision 60 ft. @@ -15469,7 +15473,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves ooze,tome of Beasts unaligned 7 - 217 (14d20 + 70) + 217 (14d20+70) 20 ft., climb 20 ft., swim 20 ft. 18 5 @@ -15478,7 +15482,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 22 18 Int +5, Wis +10, Cha +8 - Deception +8, History +5, Insight +10, Perception +10 + Deception +8, History +5, Insight +10, Perception +10 thunder fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons acid @@ -15506,7 +15510,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Pseudopod Melee Weapon Attack: +8 to hit, reach 15 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage plus 10 (3d6) acid damage, and a target that's Large or smaller is grappled (escape DC 16) and restrained until the grapple ends. The oozasis has two pseudopods, each of which can grapple one target at a time. - Pseudopod|8|2d8 + 4 + Pseudopod|8|2d8+4 Engulf @@ -15523,7 +15527,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves ooze,tome of Beasts neutral evil 12 (natural armor) - 115 (10d10 + 60) + 115 (10d10+60) 20 ft., swim 30 ft. 16 10 @@ -15531,7 +15535,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 4 2 1 - Stealth +3 + Stealth +3 slashing, bludgeoning acid, fire, poison exhaustion, frightened, paralyzed, petrified, poisoned @@ -15550,7 +15554,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Slam Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 3 (1d6) acid damage, and the target is grappled (escape DC 13). - Slam|6|2d8 + 3 + Slam|6|2d8+3 @@ -15559,7 +15563,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves aberration,tome of Beasts chaotic neutral 15 - 39 (6d8 + 12) + 39 (6d8+12) fly 50 ft. (hover) 1 20 @@ -15567,7 +15571,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 5 12 17 - Perception +3 + Perception +3 thunder acid, cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons poison @@ -15612,7 +15616,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves fey,tome of Beasts chaotic neutral 15 (natural armor) - 90 (12d8 + 36) + 90 (12d8+36) 30 ft. 17 16 @@ -15620,7 +15624,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 8 10 14 - Athletics +5, Sleight of Hand +5, Stealth +5 + Athletics +5, Sleight of Hand +5, Stealth +5 darkvision 60 ft. 10 Sylvan @@ -15648,7 +15652,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Fist Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target is grappled (escape DC 13). - Fist|5|2d6 + 3 + Fist|5|2d6+3 Charming Touch (recharge 5-6) @@ -15665,7 +15669,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves construct,tome of Beasts unaligned 14 (natural armor) - 95 (10d10 + 40) + 95 (10d10+40) 20 ft. 20 8 @@ -15706,7 +15710,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Slam Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. - Slam|8|3d8 + 5 + Slam|8|3d8+5 @@ -15715,7 +15719,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves undead,tome of Beasts neutral evil 13 (natural armor) - 44 (8d8 + 8) + 44 (8d8+8) 30 ft. 17 8 @@ -15741,7 +15745,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Slam Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. - Slam|5|2d8 + 3 + Slam|5|2d8+3 Vomit Leeches (Recharge 6) @@ -15754,7 +15758,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves aberration,tome of Beasts neutral evil 16 (natural armor) - 110 (13d8 + 52) + 110 (13d8+52) 30 ft. 12 20 @@ -15763,7 +15767,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 13 16 Dex +8, Cha +6 - Acrobatics +11, Perception +4 + Acrobatics +11, Perception +4 acid, cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons darkvision 60 ft. 14 @@ -15784,7 +15788,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Claw Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) slashing damage. - Claw|8|3d12 + 5 + Claw|8|3d12+5 Deadly Gaze (recharge 5-6) @@ -15810,7 +15814,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 16 12 11 - Arcana +5, Investigation +5 + Arcana +5, Investigation +5 11 Common @@ -15822,12 +15826,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Scimitar Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. - Scimitar|4|1d6 + 2 + Scimitar|4|1d6+2 Shortbow Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage. - Shortbow|4|1d6 + 2 + Shortbow|4|1d6+2 @@ -15836,7 +15840,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves monstrosity,tome of Beasts chaotic evil 14 (natural armor) - 76 (9d8 + 36) + 76 (9d8+36) 30 ft., burrow 20 ft. 6 16 @@ -15844,7 +15848,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 11 15 16 - Stealth +6 + Stealth +6 bludgeoning, piercing, slashing poison charmed, frightened, paralyzed, petrified, prone, restrained, stunned @@ -15867,7 +15871,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and a bitten creature must succeed on a DC 15 Constitution saving throw or be infected with a disease. A diseased creature gains one level of exhaustion immediately. When the creature finishes a long rest, it must repeat the saving throw. On a failure, the creature gains another level of exhaustion. On a success, the disease does not progress. The creature recovers from the disease if its saving throw succeeds after two consecutive long rests or if it receives a lesser restoration spell or comparable magic. The creature then recovers from one level of exhaustion after each long rest. - Bite|6|2d6 + 3 + Bite|6|2d6+3 Summon Swarm (1/Day) @@ -15884,7 +15888,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves celestial,tome of Beasts chaotic neutral 14 - 42 (12d4 + 12) + 42 (12d4+12) 20 ft., climb 20 ft. 4 18 @@ -15893,7 +15897,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 10 18 Wis +4, Cha +6 - Deception +6, Persuasion +6, Stealth +6 + Deception +6, Persuasion +6, Stealth +6 bludgeoning, piercing, and slashing damage from nonmagical weapons darkvision 60 ft. 10 @@ -15938,7 +15942,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 14 10 10 - Perception +2 + Perception +2 darkvision 60 ft. 12 Common @@ -15954,12 +15958,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Dagger Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. - Dagger|4|1d4 + 2 + Dagger|4|1d4+2 Light crossbow Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage. - Light crossbow|4|1d8 + 2 + Light crossbow|4|1d8+2 @@ -15968,7 +15972,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves humanoid (ratfolk),tome of Beasts neutral 15 (studded leather armor) - 18 (4d6 + 4) + 18 (4d6+4) 25 ft., swim 10 ft. 7 16 @@ -15976,7 +15980,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 14 10 10 - Acrobatics +5, Perception +2, Stealth +7 + Acrobatics +5, Perception +2, Stealth +7 darkvision 60 ft. 12 Common, Thieves Cant @@ -16000,17 +16004,17 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Dagger Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. - Dagger|5|1d4 + 3 + Dagger|5|1d4+3 Light Crossbow Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage. - Light Crossbow|5|1d8 + 3 + Light Crossbow|5|1d8+3 Rat Dagger Flurry Ranged Weapon Attack: +5 to hit, range 20/60 ft., three targets. Hit: 7 (1d4 + 3) piercing damage. - Rat Dagger Flurry|5|1d4 + 3 + Rat Dagger Flurry|5|1d4+3 @@ -16019,7 +16023,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves plant,tome of Beasts unaligned 15 (natural armor) - 126 (12d10 + 60) + 126 (12d10+60) 30 ft. 20 10 @@ -16061,7 +16065,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bursting Pod Melee Ranged Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, and the target and all creatures within 5 feet of it also take 5 (2d4) piercing damage, or half as much piercing damage with a successful DC 15 Dexterity saving throw. - Bursting Pod|8|1d6 + 5 + Bursting Pod|8|1d6+5 Lamenting Engulfment @@ -16074,7 +16078,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves humanoid (kenku),tome of Beasts neutral 14 (studded leather armor) - 21 (6d8 . 6) + 21 (6d8-6) 30 ft. 10 14 @@ -16082,8 +16086,8 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 10 15 12 - Dex+4, Con +1, Wis +4, Cha +3 - Deception +3, Perception +6, Stealth +6 + Dex +4, Con +1, Wis +4, Cha +3 + Deception +3, Perception +6, Stealth +6 darkvision 120 ft. 16 Common, Feather Speech, Huginn @@ -16107,12 +16111,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Peck Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. - Peck|4|1d4 + 2 + Peck|4|1d4+2 Rapier Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+ 2) piercing damage. - Rapier|4|1d8+ 2 + Rapier|4|1d8+2 @@ -16121,7 +16125,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves humanoid (kenku),tome of Beasts neutral 15 (studded leather armor) - 78 (12d8 + 24) + 78 (12d8+24) 30 ft. 12 16 @@ -16129,8 +16133,8 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 10 13 10 - Dex+5, Wis +3, Cha +2 - Deception +2, Perception +5, Stealth +5 + Dex +5, Wis +3, Cha +2 + Deception +2, Perception +5, Stealth +5 darkvision 120 ft. 15 Common, Feather Speech, Huginn @@ -16158,17 +16162,17 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Peck Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. - Peck|5|1d4 + 3 + Peck|5|1d4+3 Radiant Runespear Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d12 + 1) piercing damage plus 2 (1d4) radiant damage. - Radiant Runespear|3|1d12 + 1 + Radiant Runespear|3|1d12+1 Rapier Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. - Rapier|5|1d8 + 3 + Rapier|5|1d8+3 Odin's Call @@ -16181,7 +16185,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves humanoid (kenku),tome of Beasts neutral 14 (studded leather armor) - 88 (16d8 + 16) + 88 (16d8+16) 30 ft. 10 14 @@ -16189,8 +16193,8 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 12 18 14 - Str +3, Dex+5, Wis +7 - Intimidate +5, Perception +10 + Str +3, Dex +5, Wis +7 + Intimidation +5, Perception +10 darkvision 120 ft. 20 Common, Feather Speech, Huginn @@ -16227,7 +16231,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves fey,tome of Beasts neutral evil 15 (natural armor) - 105 (14d8 + 42) + 105 (14d8+42) 40 ft. 20 10 @@ -16236,7 +16240,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 13 8 Con +6 - Athletics +8, Intimidation +5 + Athletics +8, Intimidation +5 bludgeoning, piercing, and slashing damage from nonmagical weapons charmed, frightened darkvision 60 ft. @@ -16262,12 +16266,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage and the creature is bleeding profusely. A bleeding creature must make a successful DC 15 Constitution saving throw at the start of its turn or take 10 (3d6) necrotic damage and continue bleeding. On a successful save the creature takes no necrotic damage and the effect ends. A creature takes only 10 necrotic damage per turn from this effect no matter how many times it's been bitten, and a single successful saving throw ends all bleeding. Spending an action to make a successful DC 15 Wisdom (Medicine) check or any amount of magical healing also stops the bleeding. Constructs and undead are immune to the bleeding effect. - Bite|8|2d8 + 5 + Bite|8|2d8+5 Pike Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage. - Pike|8|1d10 + 5 + Pike|8|1d10+5 @@ -16276,7 +16280,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves aberration,tome of Beasts chaotic neutral 15 (natural armor) - 110 (13d10 + 39) + 110 (13d10+39) 40 ft. 18 10 @@ -16310,12 +16314,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Tusks Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage. - Tusks|7|2d8 + 4 + Tusks|7|2d8+4 Tentacle Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the rift swine can't use this tentacle against another target. - Tentacle|7|2d6 + 4 + Tentacle|7|2d6+4 @@ -16324,7 +16328,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves elemental,tome of Beasts neutral 15 (natural armor) - 105 (10d10 + 50) + 105 (10d10+50) 30 ft., swim 30 ft, burrow (snow, ice) 30 ft. 20 14 @@ -16353,13 +16357,13 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Tendril Melee Weapon Attack. +8 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) slashing damage. If both tendril attacks hit the same target in a single turn, that target is grappled (escape DC 15). The rime worm can grapple one creature at a time, and it can't use its tendril or devour attacks against a different target while it has a creature grappled. - Tendril|8|1d6 + 5 + Tendril|8|1d6+5 Devour Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage. If the target was grappled by the rime worm, it takes an additional 13 (2d12) cold damage. - Devour|8|2d12 + 5 + Devour|8|2d12+5 Black Ice Spray (Recharge 5-6) @@ -16372,7 +16376,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves elemental,tome of Beasts neutral 13 (natural armor) - 45 (6d8 + 18) + 45 (6d8+18) 30 ft., swim 30 ft, burrow (snow, ice) 20 ft. 16 12 @@ -16401,12 +16405,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Tendril Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. - Tendril|5|1d6 + 3 + Tendril|5|1d6+3 Gnash Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. - Gnash|5|2d8 + 3 + Gnash|5|2d8+3 @@ -16415,7 +16419,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves undead,tome of Beasts chaotic evil 15 (studded leather) - 168 (16d10 + 80) + 168 (16d10+80) 40 ft. 19 16 @@ -16424,7 +16428,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 7 6 Dex +6 - Perception +1 + Perception +1 darkvision 120 ft. 11 any languages it knew in life @@ -16452,7 +16456,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Blade Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) slashing damage. - Blade|7|2d10 + 4 + Blade|7|2d10+4 @@ -16469,8 +16473,8 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 10 9 8 - Dexterity +4, Constitution +2 - Acrobatics +4, Stealth +6 + Dex +4, Con +2 + Acrobatics +4, Stealth +6 darkvision 60 ft., tremorsense 10 ft. 9 Common @@ -16486,12 +16490,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Shortsword Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. - Shortsword|4|1d6 + 2 + Shortsword|4|1d6+2 Dart Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage. - Dart|4|1d4 + 2 + Dart|4|1d4+2 @@ -16500,7 +16504,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves humanoid (roachling),tome of Beasts chaotic neutral 15 (natural armor) - 63 (14d6 + 14) + 63 (14d6+14) 25 ft. 10 16 @@ -16508,8 +16512,8 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 10 10 10 - Dexterity +5, Constitution +3 - Acrobatics +5, Stealth +7 + Dex +5, Con +3 + Acrobatics +5, Stealth +7 darkvision 60 ft., tremorsense 10 ft. 9 Common @@ -16529,12 +16533,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Begrimed Shortsword Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage. - Begrimed Shortsword|5|1d6 + 3 + Begrimed Shortsword|5|1d6+3 Begrimed Dart Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (2d6) poison damage. - Begrimed Dart|5|1d4 + 2 + Begrimed Dart|5|1d4+2 @@ -16543,7 +16547,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves undead,tome of Beasts neutral evil 15 - 82 (11d10 + 22) + 82 (11d10+22) 0 ft., fly 60 ft. (hover) 14 20 @@ -16573,7 +16577,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Wind of Decay Melee Weapon Attack: +8 to hit, reach 0 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 14 (4d6) necrotic damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be cursed with tomb rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies and its body turns to dust. The curse lasts until removed by the remove curse spell or comparable magic. - Wind of Decay|8|2d6 + 5 + Wind of Decay|8|2d6+5 @@ -16582,7 +16586,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves undead,tome of Beasts chaotic evil 14 (natural armor) - 88 (16d8 + 16) + 88 (16d8+16) 30 ft., swim 40 ft. 17 13 @@ -16613,7 +16617,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Breathless Kiss Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: the target is grappled (escape DC 13) and the rusalka draws all the air from the target's lungs with a kiss. If the rusalka has movement remaining, she drags the grappled creature into deep water, where it begins suffocating. - Breathless Kiss|6|escape DC 13 + Breathless Kiss|6| Drowning Hair (1/Day) @@ -16626,7 +16630,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves undead,tome of Beasts neutral evil 15 (natural armor) - 105 (14d8 + 42) + 105 (14d8+42) 30 ft., burrow 30 ft. 18 12 @@ -16664,7 +16668,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Slam Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the sand silhouette engulfs it. - Slam|7|3d6 + 4 + Slam|7|3d6+4 Engulf @@ -16681,7 +16685,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves celestial,tome of Beasts chaotic neutral 14 - 82 (11d8 + 33) + 82 (11d8+33) 40 ft. 11 19 @@ -16723,7 +16727,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Claw Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. - Claw|7|2d6 + 4 + Claw|7|2d6+4 @@ -16732,7 +16736,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves dragon,tome of Beasts unaligned 15 (natural armor) - 142 (15d10 + 60) + 142 (15d10+60) 20 ft., burrow 40 ft. 20 12 @@ -16740,7 +16744,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 5 13 8 - Perception +7, Stealth +4 + Perception +7, Stealth +4 darkvision 60 ft., tremorsense 120 ft. 17 6 @@ -16755,17 +16759,17 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage. - Bite|8|2d6 + 5 + Bite|8|2d6+5 Gore Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage. - Gore|8|1d12 + 5 + Gore|8|1d12+5 Stinger Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 12 (2d6 + 5) piercing damage plus 24 (7d6) poison damage, or half as much poison damage with a successful DC 15 Constitution saving throw. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned and paralyzed for 1 hour. Regaining hit points doesn't end the poisoning or paralysis. - Stinger|8|2d6 + 5 + Stinger|8|2d6+5 @@ -16774,7 +16778,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves ooze,tome of Beasts chaotic evil 13 (natural) - 67 (15d6 + 15) + 67 (15d6+15) 20 ft., climb 20 ft. 14 6 @@ -16804,7 +16808,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Slam Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 12), and the sap demon uses Soul Sap on it as a bonus action. - Slam|4|2d8 + 2 + Slam|4|2d8+2 Soul Sap @@ -16817,7 +16821,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves undead,tome of Beasts neutral evil 11 - 105 (14d8 + 42) + 105 (14d8+42) 20 ft. 14 12 @@ -16826,7 +16830,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 12 12 Wis +4, Cha +4 - Stealth +4 + Stealth +4 acid, necrotic poison blinded, charmed, deafened, exhaustion, frightened, poisoned, prone @@ -16845,7 +16849,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Slam Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 14 (4d6) acid damage. - Slam|5|2d6 + 2 + Slam|5|2d6+2 Frightful Presence @@ -16862,7 +16866,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves elemental,tome of Beasts neutral evil 16 (natural armor) - 172 (15d12 + 75) + 172 (15d12+75) 20 ft., burrow 20 ft., swim 20 ft. 22 6 @@ -16870,7 +16874,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 5 12 9 - Perception +5, Stealth +2 (+6 in sand, mud, or + Perception +5, Stealth +2 thunder fire; bludgeoning, piercing, and slashing from nonmagical weapons acid, poison @@ -16886,6 +16890,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Earth Glide The sathaq worm can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through. + Stealth +6 in sand, mud, or stone terrain Siege Monster @@ -16894,7 +16899,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the sathaq worm. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the worm, and takes 7 (2d6) bludgeoning damage plus 7 (2d6) slashing damage plus 7 (2d6) acid damage at the start of each of the sathaq worm's turns. The sathaq worm can have only one creature swallowed at a time. If the sathaq worm takes 20 damage or more on a single turn from a creature inside it, the sathaq worm must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in a space within 5 feet of the sathaq worm. If the sathaq worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone. - Bite|10|4d8 + 6 + Bite|10|4d8+6 @@ -16903,7 +16908,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves beast,tome of Beasts neutral evil 17 (natural armor) - 115 (1d10 + 60) + 115 (1d10+60) 40 ft., climb 20 ft. 22 14 @@ -16912,7 +16917,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 10 13 Dex +5, Con +9 - Perception +3 + Perception +3 bludgeoning, piercing, and slashing from nonmagical weapons charmed, frightened darkvision 60 ft. @@ -16933,12 +16938,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) piercing damage. - Bite|9|2d12 + 6 + Bite|9|2d12+6 Claw Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 38 (5d12 + 6) slashing damage. - Claw|9|5d12 + 6 + Claw|9|5d12+6 @@ -16947,7 +16952,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves fey,tome of Beasts chaotic evil 16 (natural armor) - 153 (18d6 + 72) + 153 (18d6+72) 20 ft., climb 15 ft. 19 15 @@ -16980,12 +16985,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Heavy Pick Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. - Heavy Pick|7|1d8 + 4 + Heavy Pick|7|1d8+4 Hand Crossbow Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage. - Hand Crossbow|5|1d6 + 2 + Hand Crossbow|5|1d6+2 @@ -16994,7 +16999,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves beast,tome of Beasts unaligned 14 (natural armor) - 90 (12d10 + 24) + 90 (12d10+24) 40 ft. 15 14 @@ -17018,7 +17023,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Sting Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target takes 7 (2d6) poison damage and is blinded for 1d3 hours; a successful DC 12 Constitution saving throw reduces damage by half and prevents blindness. If the target fails the saving throw by 5 or more, the target is also paralyzed while poisoned. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. - Sting|4|1d10 + 2 + Sting|4|1d10+2 @@ -17060,7 +17065,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves fey,tome of Beasts chaotic evil 15 (natural armor) - 76 (9d8 + 36) + 76 (9d8+36) 40 ft. 18 15 @@ -17069,7 +17074,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 14 19 Dex +4, Con +6, Cha +6 - Perception +6, Performance +8 + Perception +6, Performance +8 bludgeoning, piercing, and slashing from nonmagical weapons acid, lightning darkvision 60 ft. @@ -17089,12 +17094,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Dagger Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage, plus sleep poison. - Dagger|6|1d4 + 4 + Dagger|6|1d4+4 Short Bow Ranged Weapon Attack: +4 to hit, range 80/320, one target. Hit: 5 (1d6 + 2) piercing damage plus sleep poison. - Short Bow|4|1d6 + 2 + Short Bow|4|1d6+2 Sleep Poison @@ -17111,7 +17116,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves beast,tome of Beasts unaligned 15 (natural armor) - 85 (10d10 + 30) + 85 (10d10+30) 40 ft., swim 30 ft. 17 16 @@ -17119,7 +17124,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 2 12 6 - Perception +3, Stealth +5 + Perception +3, Stealth +5 poison poisoned darkvision 60 ft. @@ -17141,12 +17146,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage. - Bite|5|2d6 + 3 + Bite|5|2d6+3 Claw Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. - Claw|5|2d8 + 3 + Claw|5|2d8+3 Musk (Recharges after a Short or Long Rest) @@ -17159,7 +17164,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves construct,tome of Beasts unaligned 17 (natural armor) - 102 (12d8 + 48) + 102 (12d8+48) 40 ft. 14 20 @@ -17196,7 +17201,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Nabboot Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) bludgeoning damage plus 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be cursed with tomb taint. The cursed target's speed is reduced to half, and its hit point maximum decreases by 3 (1d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies and its body turns to dust. The curse lasts until removed by the remove curse spell or comparable magic. - Nabboot|8|1d4 + 5 + Nabboot|8|1d4+5 Telekinesis @@ -17209,7 +17214,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves monstrosity,tome of Beasts neutral 14 (natural) - 97 (13d10 + 26) + 97 (13d10+26) 50 ft. 14 15 @@ -17217,7 +17222,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 8 10 16 - Stealth +4 + Stealth +4 darkvision 60 ft. 12 understands Elvish and Umbral but can't speak @@ -17247,12 +17252,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Gore Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. - Gore|4|1d8 + 2 + Gore|4|1d8+2 Hooves Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) bludgeoning damage. - Hooves|4|3d6 + 2 + Hooves|4|3d6+2 @@ -17261,7 +17266,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves fey,tome of Beasts chaotic evil 14 - 135 (18d8 + 54) + 135 (18d8+54) 0 ft., fly 40 ft. (hover) 20 18 @@ -17270,7 +17275,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 14 19 Dex +7, Con +6 - Stealth +7 + Stealth +7 darkvision 60 ft. 12 Common, Elvish, Umbral, Void Speech @@ -17303,12 +17308,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage. - Bite|8|2d8 + 5 + Bite|8|2d8+5 Claw Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage. - Claw|8|2d10 + 5 + Claw|8|2d10+5 Shadow Push (Recharge 5-6) @@ -17321,7 +17326,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves fey,tome of Beasts neutral evil 14 (natural armor) - 75 (10d8 + 30) + 75 (10d8+30) 30 ft., swim 20 ft. 17 15 @@ -17329,7 +17334,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 13 9 7 - Perception +1, Stealth +4 + Perception +1, Stealth +4 charmed, unconscious Darkvision 60 ft. 11 @@ -17360,12 +17365,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. - Bite|5|1d6 + 3 + Bite|5|1d6+3 Claws Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 12 (2d8 + 3) slashing damage and the target is grappled (escape DC 13), restrained, and poisoned (DC 13 Strength saving throw negates, lasts while grappled and 1 round after). The shellycoat can shift the position of a grappled creature by up to 15 feet as a bonus action. While it has a creature grappled, the shellycoat can use its claws attack only against the grappled creature. - Claws|5|2d8 + 3 + Claws|5|2d8+3 @@ -17374,7 +17379,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves aberration,tome of Beasts chaotic neutral 18 (natural armor) - 387 (25d12 + 225) + 387 (25d12+225) 50 ft., climb 30 ft., swim 30 ft. 26 14 @@ -17382,7 +17387,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 12 16 13 - Perception +9 + Perception +9 fire, bludgeoning, piercing cold, thunder, slashing blinded, deafened, prone, stunned, unconscious @@ -17421,7 +17426,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Slam Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage, and the target is grappled (escape DC 18) and restrained. The shoggoth can grapple any number of creatures simultaneously, and this has no effect on its number of attacks. - Slam|14|4d10 + 8 + Slam|14|4d10+8 @@ -17438,7 +17443,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 2 10 8 - Stealth +3 + Stealth +3 radiant acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered necrotic, poison @@ -17466,7 +17471,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Strength Drain Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) necrotic damage, and the target's Strength score is reduced by one-half that amount. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later. - Strength Drain|3|1d4 + 1 + Strength Drain|3|1d4+1 @@ -17475,7 +17480,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves celestial,tome of Beasts neutral 20 (natural armor) - 162 (25d8 +50) + 162 (25d8+50) 30 ft., fly 30 ft. 6 12 @@ -17484,7 +17489,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 20 20 Int +8, Wis +10, Cha +10 - History +8, Insight +15, Perception +15 + History +8, Insight +15, Perception +15 radiant fire, lightning, psychic truesight 60 ft. @@ -17518,7 +17523,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Inexorable Threads Melee Weapon Attack: +9 to hit, reach 30 ft., one target. Hit: 27 (5d8 + 5) radiant damage, and the target is "one step closer to death." If the target is reduced to 0 hit points, it's treated as if it's already failed one death saving throw. This effect is cumulative; each inexorable threads hit adds one unsuccessful death saving throw. If a character who's been hit three or more times by inexorable threads is reduced to 0 hit points, he or she dies immediately. This effect lasts until the character completes a long rest. - Inexorable Threads|9|5d8 + 5 + Inexorable Threads|9|5d8+5 Bind Fates (1/Day) @@ -17535,7 +17540,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves undead,tome of Beasts lawful evil 13 (natural armor) - 45 (6d10 + 12) + 45 (6d10+12) 30 ft., swim 30 ft. 16 10 @@ -17543,7 +17548,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 6 8 4 - Perception +1, Stealth +2 + Perception +1, Stealth +2 bludgeoning cold, necrotic, poison exhaustion, poisoned @@ -17558,12 +17563,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the sharkjaw skeleton can bite only the grappled creature and has advantage on attack rolls to do so. - Bite|5|1d8 + 3 + Bite|5|1d8+3 Claw Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. - Claw|5|2d8 + 3 + Claw|5|2d8+3 @@ -17572,7 +17577,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves plant,tome of Beasts unaligned 16 (natural armor) - 119 (14d10 + 42) + 119 (14d10+42) 30 ft. 20 12 @@ -17581,7 +17586,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 8 5 Con +12 - bludgeoning, + bludgeoning poison deafened, exhaustion, poisoned darkvision 60 ft. @@ -17599,12 +17604,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage. - Bite|8|3d10 + 5 + Bite|8|3d10+5 Claw Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage. - Claw|8|3d8 + 5 + Claw|8|3d8+5 @@ -17613,7 +17618,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves ooze,tome of Beasts unaligned 14 (natural armor) - 95 (10d10 + 40) + 95 (10d10+40) 30 ft. 15 11 @@ -17642,12 +17647,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Claw Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 5 (1d10) acid damage, and the target is grappled (escape DC 12). The skitterhaunt has two claws, each of which can grapple one target. - Claw|4|1d8 + 2 + Claw|4|1d8+2 Sting Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) acid damage. - Sting|4|1d10 + 2 + Sting|4|1d10+2 Acid Spray (Recharge 6) @@ -17660,7 +17665,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves elemental,tome of Beasts chaotic neutral 19 - 225 (18d12 + 108) + 225 (18d12+108) 0 ft., fly 60 ft. (hover) 20 19 @@ -17693,7 +17698,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Slam Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 31 (4d12 + 5) bludgeoning damage plus 9 (2d8) piercing damage. - Slam|10|4d12 + 5 + Slam|10|4d12+5 Static Shock (Recharge 5-6) @@ -17706,7 +17711,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves beast,tome of Beasts unaligned 13 - 18 (4d6 + 4) + 18 (4d6+4) 30 ft. 4 16 @@ -17734,7 +17739,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves beast,tome of Beasts unaligned 14 (natural armor) - 38 (4d10 + 16) + 38 (4d10+16) 30 ft., climb 10 ft., swim 30 ft. 12 11 @@ -17749,7 +17754,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) piercing damage, and the target must make a successful DC 14 Constitution saving throw or become poisoned. While poisoned this way, the target is blind and takes 7 (2d6) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success. - Bite|3|2d8 + 1 + Bite|3|2d8+1 @@ -17758,7 +17763,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves monstrosity,tome of Beasts chaotic evil 17 (natural armor) - 175 (14d12 + 84) + 175 (14d12+84) 60 ft., burrow 15 ft. (30 ft. in ice or snow) 26 16 @@ -17767,7 +17772,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 18 14 Dex +7, Con +10, Wis +8 - Arcana +7, Intimidation +6, Religion +12 + Arcana +7, Intimidation +6, Religion +12 psychic, radiant cold, lightning, poison; bludgeoning, piercing, and slashing from nonmagical weapons charmed, exhaustion, frightened, paralyzed, petrified, poisoned @@ -17807,12 +17812,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 18). If the target was already grappled, it is swallowed instead. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects from outside the son of Fenris, and it takes 28 (8d6) acid damage at the start of each of the son of Fenris's turns. It can swallow only one creature at a time. If it takes 45 damage or more on a single turn from the swallowed creature, it must succeed on a DC 17 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the son of Fenris. If the son of Fenris dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone. - Bite|12|2d10 + 8 + Bite|12|2d10+8 Slam Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) bludgeoning damage. - Slam|12|2d10 + 8 + Slam|12|2d10+8 Acid Breath (Recharge 5-6) @@ -17825,7 +17830,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves fiend,tome of Beasts neutral evil 16 - 104 (16d8 + 32) + 104 (16d8+32) 30 ft., fly 100 ft. 13 22 @@ -17834,7 +17839,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 11 11 Dex +9, Con +5, Cha +3 - Intimidation +3, Perception +3, Stealth +9 + Intimidation +3, Perception +3, Stealth +9 bludgeoning, piercing, and slashing from nonmagical weapons poison paralyzed, poisoned, stunned, unconscious @@ -17857,7 +17862,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Claw Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) psychic damage, or half as much psychic damage with a successful DC 15 Constitution saving throw. - Claw|9|2d6 + 6 + Claw|9|2d6+6 Soul Drain @@ -17870,7 +17875,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves elemental,tome of Beasts chaotic neutral 16 (natural armor) - 84 (13d4 + 52) + 84 (13d4+52) 10 ft., fly 60 ft. (hover) 4 20 @@ -17904,7 +17909,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves undead,tome of Beasts neutral evil 14 - 110 (13d8 + 52) + 110 (13d8+52) 0 ft., fly 60 ft. (hover) 6 18 @@ -17949,7 +17954,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Spectral Rend Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) necrotic damage. If the target is a creature, it must succeed on a DC 14 Wisdom saving throw or be frightened and have its speed reduced to 0; both effects last until the end of its next turn. - Spectral Rend|7|2d8 + 4 + Spectral Rend|7|2d8+4 @@ -17958,7 +17963,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves monstrosity,tome of Beasts neutral evil 17 (natural armor) - 171 (18d10 + 72) + 171 (18d10+72) 40 ft., fly 70 ft. 20 14 @@ -17966,7 +17971,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 18 18 18 - Arcana +9, History +9, Perception +9, Religion +9 + Arcana +9, History +9, Perception +9, Religion +9 bludgeoning, piercing, and slashing from nonmagical weapons psychic, poison poisoned @@ -18003,12 +18008,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage. - Bite|10|3d10 + 5 + Bite|10|3d10+5 Claws Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 32 (6d8 + 5) slashing damage. - Claws|10|6d8 + 5 + Claws|10|6d8+5 Rake @@ -18037,7 +18042,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves monstrosity,tome of Beasts neutral evil 15 - 119 (14d10 + 42) + 119 (14d10+42) 50 ft., climb 50 ft. 15 20 @@ -18046,7 +18051,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 14 8 Dex +9, Cha +3 - Perception +6 + Perception +6 poison poisoned blindsight 10 ft., darkvision 60 ft. @@ -18076,7 +18081,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 13 (3d8) poison damage, or half poison damage with a successful DC 15 Constitution saving throw. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned and paralyzed for 1 hour, even after regaining hit points. While using Ghostwalk, the spider's bite and poison do half damage to targets that aren't affected by Ghostly Snare (see below). - Bite|9|2d10 + 5 + Bite|9|2d10+5 Ghostly Snare (During Ghostwalk Only, Recharge 5-6) @@ -18089,7 +18094,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves beast,tome of Beasts unaligned 18 (natural armor) - 75 (10d10 + 20) + 75 (10d10+20) 40 ft., climb 40 ft. 17 17 @@ -18097,7 +18102,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 4 13 6 - Stealth +5 + Stealth +5 blindsight 10 ft., darkvision 60 ft. 11 3 @@ -18128,7 +18133,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage plus 22 (5d8) poison damage, or half as much poison damage with a successful DC 12 Constitution saving throw. A target dropped to 0 hit points by this attack is stable but poisoned and paralyzed for 1 hour, even after regaining hit points. - Bite|5|1d10 + 3 + Bite|5|1d10+3 @@ -18145,7 +18150,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 1 10 2 - Perception +2, Stealth +5 + Perception +2, Stealth +5 psychic charmed, frightened darkvision 60 ft. @@ -18168,7 +18173,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Swingline Ranged Weapon Attack: +5 to hit, range 60 ft., one target. Hit: the spider immediately moves the full length of the webbing (up to 60 feet) to the target and delivers a bite with advantage. This attack can be used only if the spider is higher than its target and at least 10 feet away. - Swingline|5|up to 60 feet + Swingline|5| @@ -18177,7 +18182,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves beast,tome of Beasts unaligned 15 (natural armor) - 105 (14d10 + 28) + 105 (14d10+28) 30 ft., burrow 20 ft. 20 17 @@ -18185,7 +18190,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 4 12 4 - Perception +4, Stealth +6 + Perception +4, Stealth +6 darkvision 60 ft., tremorsense 60 ft. 14 - @@ -18209,12 +18214,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Impaling Leg Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage. If the sand spider scores a critical hit with this attack, it rolls damage dice three times instead of twice. If both impaling leg attacks hit the same target, the second hit does an extra 11 (1d12 + 5) piercing damage. - Impaling Leg|8|1d12 + 5 + Impaling Leg|8|1d12+5 Bite Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage plus 13 (3d8) poison damage, or half as much poison damage with a successful DC 13 Constitution saving throw. - Bite|8|2d10 + 5 + Bite|8|2d10+5 Trapdoor Ambush @@ -18227,7 +18232,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves aberration,tome of Beasts chaotic evil 15 (natural armor) - 144 (17d10 + 51) + 144 (17d10+51) 30 ft., climb 20 ft. 14 16 @@ -18236,7 +18241,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 10 10 Dex +6, Con +6, Int +6 - Athletics +5, Perception +3, Stealth +6 + Athletics +5, Perception +3, Stealth +6 poison charmed, poisoned, unconscious darkvision 240 ft. @@ -18269,17 +18274,17 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Claw Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage plus 4 (1d8) poison damage. - Claw|6|2d10 + 3 + Claw|6|2d10+3 Spit Venom Ranged Weapon Attack: +6 to hit, range 60 ft., one target. Hit: 16 (3d8 + 3) poison damage, and the target must make a successful DC 14 Constitution saving throw or be poisoned and blinded until the end of its next turn. - Spit Venom|6|3d8 + 3 + Spit Venom|6|3d8+3 Staff of Leng Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 13 (2d12) psychic damage, and the target must make a successful DC 15 Wisdom saving throw or be stunned until the start of the spider's next turn. - Staff of Leng|5|2d6 + 2 + Staff of Leng|5|2d6+2 Ancient Hatred @@ -18292,7 +18297,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves construct,tome of Beasts unaligned 13 (natural armor) - 54 (12d6 + 12) + 54 (12d6+12) 30 ft., climb 20 ft. 10 12 @@ -18300,7 +18305,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 3 10 1 - Stealth +3 + Stealth +3 fire poison, psychic charmed, exhaustion, frightened, paralyzed, petrified, poisoned @@ -18327,12 +18332,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Sickle Claw Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) slashing damage. - Sickle Claw|3|2d8 + 1 + Sickle Claw|3|2d8+1 Razor Line (Recharge 5-6) Melee Weapon Attack: +3 to hit, reach 15 ft., one target. Hit: 3 (1d4 + 1) slashing damage, and the target is grappled (escape DC 10). Instead of moving, the spider thief can retract the razor line and pull itself onto the grappled creature (the spider thief enters and remains in the target's space). The spider thief's sickle claw attacks have advantage against a grappled creature in the same space. If the grappled creature escapes, the spider thief immediately displaces into an unoccupied space within 5 feet. - Razor Line (Recharge 5-6)|3|Recharge 5-6 + Razor Line (Recharge 5-6)|3| @@ -18341,7 +18346,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves fey,tome of Beasts chaotic neutral 16 (natural armor) - 38 (11d4 + 22) + 38 (11d4+22) 20 ft. 3 18 @@ -18383,7 +18388,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves fiend,tome of Beasts chaotic evil 17 (natural armor) - 187 (15d10 + 105) + 187 (15d10+105) 30 ft., swim 30 ft., fly 50 ft. 25 15 @@ -18392,7 +18397,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 18 23 Str +12, Con +12, Int +15, Wis +9 - Arcana +15, Perception +14 + Arcana +15, Perception +14 bludgeoning, piercing, slashing cold, fire, lightning, poison, psychic exhaustion, frightened, paralyzed, petrified, poisoned @@ -18423,12 +18428,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Disintegrating Gaze (Recharge 5-6) Ranged Spell Attack: +15 to hit, range 60 ft., one target in line of sight. Hit: 32 (5d12) necrotic damage, and the target must make a successful DC 20 Constitution saving throw or dissipate into vapor as if affected by a gaseous form spell. An affected creature repeats the saving throw at the end of each of its turns; on a success, the effect ends on that creature, but on a failure, the creature takes another 32 (5d12) necrotic damage and remains gaseous. A creature reduced to 0 hit points by this necrotic damage is permanently disintegrated and can be restored only by a wish or comparable magic that doesn't require some portion of a corpse to work. - Disintegrating Gaze (Recharge 5-6)|15|Recharge 5-6 + Disintegrating Gaze (Recharge 5-6)|15| Dimensional Stomp Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d20 + 7) bludgeoning damage, and the target must make a successful DC 15 Dexterity saving throw or be teleported to a new location as if affected by the dimension door spell. The destination is chosen by the star spawn, but it cannot be in the same space as another object or creature. - Dimensional Stomp|12|2d20 + 7 + Dimensional Stomp|12|2d20+7 @@ -18445,7 +18450,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 8 15 6 - Perception +4, Stealth +5 + Perception +4, Stealth +5 darkvision 120 ft. 14 Common, Elvish @@ -18479,7 +18484,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves fiend,tome of Beasts neutral evil 18 (natural armor) - 190 (20d8 + 100) + 190 (20d8+100) 40 ft., climb 40 ft. 22 18 @@ -18488,7 +18493,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 16 15 Str +11, Dex +9, Con +10, Cha +7 - Deception +12 + Deception +12 acid, fire; bludgeoning and piercing from nonmagical weapons cold, poison poisoned @@ -18515,12 +18520,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) piercing damage. - Bite|11|4d6 + 6 + Bite|11|4d6+6 Claw Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 29 (5d8 + 6) slashing damage. - Claw|11|5d8 + 6 + Claw|11|5d8+6 Hobble @@ -18533,7 +18538,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves humanoid (subek),tome of Beasts lawful neutral 17 (natural armor) - 76 (8d10 + 32) + 76 (8d10+32) 30 ft., swim 20 ft. 19 10 @@ -18541,7 +18546,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 14 13 13 - History +5, Investigation +5 + History +5, Investigation +5 darkvision 60 ft. 11 Common @@ -18565,12 +18570,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. - Bite|7|2d6 + 4 + Bite|7|2d6+4 Claws Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage. - Claws|7|4d8 + 4 + Claws|7|4d8+4 Thrash @@ -18592,7 +18597,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 1 12 4 - Stealth +6 + Stealth +6 darkvision 60 ft. 11 - @@ -18617,7 +18622,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves swarm of Tiny elementals,tome of Beasts neutral evil 15 - 90 (12d8 + 36) + 90 (12d8+36) 30 ft., fly 30 ft. (hover) 10 20 @@ -18660,7 +18665,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves swarm of Tiny beasts,tome of Beasts unaligned 15 (natural armor) - 75 (10d8 + 30) + 75 (10d8+30) 20 ft., burrow 5 ft., climb 20ft. 3 16 @@ -18668,7 +18673,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 1 13 2 - Perception +3, Stealth +5 + Perception +3, Stealth +5 bludgeoning, piercing, slashing charmed, frightened, paralyzed, petrified, prone, restrained, stunned blindsight 10 ft., darkvision 30 ft., tremorsense 30 ft. @@ -18703,7 +18708,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves swarm of Tiny beasts,tome of Beasts unaligned 13 - 38 (7d8 + 7) + 38 (7d8+7) 20 ft., burrow 5 ft., fly 30 ft. 3 16 @@ -18711,7 +18716,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 1 13 2 - Perception +3, Stealth +5 + Perception +3, Stealth +5 bludgeoning, piercing, slashing charmed, frightened, paralyzed, petrified, prone, restrained, stunned blindsight 10 ft., darkvision 30 ft. @@ -18746,7 +18751,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 6 13 10 - Stealth +5 + Stealth +5 fire cold; bludgeoning, piercing, and slashing charmed, frightened, paralyzed, petrified, prone, restrained, stunned @@ -18782,7 +18787,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves swarm of Medium undead,tome of Beasts neutral evil 16 (natural armor) - 97 (15d10 + 15) + 97 (15d10+15) 50 ft., fly 50 ft. (hover) 14 16 @@ -18791,7 +18796,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 10 12 Str +5, Dex +6 - Perception +3, Stealth +6 + Perception +3, Stealth +6 necrotic; bludgeoning, piercing, slashing cold exhaustion, frightened, paralyzed, petrified, poisoned @@ -18827,7 +18832,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves celestial,tome of Beasts good 15 (natural armor) - 97 (15d8 + 30) + 97 (15d8+30) 30 ft. 18 14 @@ -18836,7 +18841,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 14 10 Str +7, Con +5, Int +2, Wis +5 - Perception +5 + Perception +5 bludgeoning, piercing, and slashing from nonmagical weapons darkvision 60 ft. 15 @@ -18857,7 +18862,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage plus 9 (2d4 + 4) bludgeoning damage, and the target is grappled (escape DC 14). The target must also make a successful DC 15 Constitution saving throw or be stunned until the end of its next turn. - Bite|7|3d8 + 4 + Bite|7|3d8+4 Slam @@ -18871,7 +18876,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves elemental,tome of Beasts chaotic neutral 17 - 149 (13d12 + 65) + 149 (13d12+65) 0 ft., fly 100 ft. (hover) 22 24 @@ -18880,7 +18885,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 11 14 Int +4, Wis +4, Cha +6 - Perception +4 + Perception +4 lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons poison fire @@ -18933,7 +18938,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves celestial (titan),tome of Beasts neutral good 15 (breastplate) - 198 (12d20 + 72) + 198 (12d20+72) 50 ft. 27 13 @@ -18942,7 +18947,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 16 20 Con +10, Wis +7, Cha +9 - Athletics +14, Intimidation +9, Perception +7 + Athletics +14, Intimidation +9, Perception +7 bludgeoning, piercing, and slashing from nonmagical weapons darkvision 120 ft. 17 @@ -18965,12 +18970,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Greatsword Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 38 (8d6 + 8) slashing damage. - Greatsword|12|8d6 + 8 + Greatsword|12|8d6+8 Longbow Ranged Weapon Attack: +5 to hit, range 150/640 ft., one target. Hit: 19 (4d8 + 1) piercing damage. - Longbow|5|4d8 + 1 + Longbow|5|4d8+1 Eldritch Singularity (Recharge 5-6) @@ -18983,7 +18988,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves giant,tome of Beasts chaotic evil 12 (crude armored coat) - 161 (14d12 + 70) + 161 (14d12+70) 40 ft. 24 6 @@ -18991,7 +18996,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 6 9 7 - Intimidation +1, Perception +2 + Intimidation +1, Perception +2 darkvision 60 ft. 12 Titan @@ -19007,12 +19012,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Greatclub Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage. - Greatclub|10|3d8 + 7 + Greatclub|10|3d8+7 Rock Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage. - Rock|10|4d10 + 7 + Rock|10|4d10+7 Earthstrike (Recharge 4-6) @@ -19029,7 +19034,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves beast,tome of Beasts unaligned 14 (natural armor) - 232 (15d20 + 75) + 232 (15d20+75) 40 ft., climb 40 ft., swim 40 ft. 26 10 @@ -19038,7 +19043,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 10 3 Dex +5, Wis +5 - Perception +5 + Perception +5 blindsight 10 ft. 15 - @@ -19063,7 +19068,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Constrict Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 27 (3d12 + 8) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the titanoboa can't constrict another target. - Constrict|13|3d12 + 8 + Constrict|13|3d12+8 @@ -19072,7 +19077,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves construct,tome of Beasts neutral evil 16 (natural armor) - 184 (16d12 + 80) + 184 (16d12+80) 30 ft. 24 10 @@ -19081,7 +19086,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 10 10 Str +10, Con +8, Dex +3 - Perception +3 + Perception +3 necrotic fire, cold, poison exhaustion, frightened, paralyzed, petrified, poisoned @@ -19120,7 +19125,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves monstrosity,tome of Beasts lawful evil 17 - 157 (15d10 + 75) + 157 (15d10+75) 40 ft., fly 60 ft. 17 24 @@ -19129,7 +19134,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 16 18 Dex +12, Con +10, Wis +8, Cha +9 - Perception +8 + Perception +8 poison charmed, poisoned darkvision 60 ft. @@ -19166,12 +19171,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Scimitar Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage. - Scimitar|12|2d6 + 7 + Scimitar|12|2d6+7 Stinger Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (1d6 + 7) piercing damage, and the target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. - Stinger|12|1d6 + 7 + Stinger|12|1d6+7 Glitter Dust @@ -19204,7 +19209,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves monstrosity,tome of Beasts lawful evil 15 - 58 (9d6 + 27) + 58 (9d6+27) 20 ft., fly 60 ft. 12 20 @@ -19227,22 +19232,22 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d4 + 5) piercing damage. - Bite|7|1d4 + 5 + Bite|7|1d4+5 Claws Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage. - Claws|7|2d4 + 5 + Claws|7|2d4+5 Stinger Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d4 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw against poison or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. - Stinger|7|1d4 + 5 + Stinger|7|1d4+5 Prepare Host Melee Weapon Attack: +7 to hit, reach 5 ft., one paralyzed creature. Hit: 10 (2d4 + 5) piercing damage, and the target is paralyzed for 8 hours. The paralysis can be ended with a successful DC 20 Wisdom (Medicine) check or by a spell or magical effect that cures disease. (Because only paralyzed creatures can be targeted, a hit by this attack is automatically a critical hit; bonus damage is included in the damage listing.) - Prepare Host|7|2d4 + 5 + Prepare Host|7|2d4+5 @@ -19251,7 +19256,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves monstrosity,tome of Beasts lawful evil 13 - 22 (4d6 + 8) + 22 (4d6+8) 20 ft. 8 16 @@ -19274,12 +19279,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Claws Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. - Claws|5|2d4 + 3 + Claws|5|2d4+3 Light Crossbow Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage. - Light Crossbow|5|1d8 + 3 + Light Crossbow|5|1d8+3 @@ -19288,7 +19293,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves humanoid (tosculi),tome of Beasts lawful evil 16 (natural armor) - 97 (13d8 + 39) + 97 (13d8+39) 30 ft., fly 60 ft. 14 18 @@ -19296,7 +19301,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 12 14 12 - Perception +6, Stealth +7 + Perception +6, Stealth +7 darkvision 60 ft. 16 Gnoll, Infernal, Tosculi @@ -19324,12 +19329,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Claws Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. - Claws|7|1d6 + 4 + Claws|7|1d6+4 Longbow Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 17 (3d8 + 4) piercing damage. - Longbow|7|3d8 + 4 + Longbow|7|3d8+4 @@ -19338,7 +19343,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves ooze,tome of Beasts unaligned 13 (natural armor) - 22 (4d4 + 12) + 22 (4d4+12) 15 ft., climb 10 ft. 4 6 @@ -19346,7 +19351,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 1 1 10 - Deception +4 + Deception +4 blindsight 60 ft. 10 - @@ -19374,7 +19379,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves plant,tome of Beasts neutral 17 (natural armor) - 105 (10d12 + 40) + 105 (10d12+40) 30 ft. 21 8 @@ -19407,12 +19412,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Slam Melee Weapon Attack: +8 to hit, reach 5 ft., single target. Hit: 15 (3d6 + 5) bludgeoning damage. - Slam|8|3d6 + 5 + Slam|8|3d6+5 Rock Ranged Weapon Attack: +8 to hit, range 60/180 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. - Rock|8|3d10 + 5 + Rock|8|3d10+5 @@ -19421,7 +19426,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves giant,tome of Beasts chaotic evil 15 (natural armor) - 126 (12d10 + 60) + 126 (12d10+60) 20 ft., swim 40 ft. 20 13 @@ -19429,7 +19434,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 8 10 6 - Perception +3 + Perception +3 darkvision 60 ft. 13 Common, Giant @@ -19453,7 +19458,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage. - Bite|8|1d8 + 5 + Bite|8|1d8+5 Claws @@ -19468,7 +19473,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves humanoid (trollkin),tome of Beasts neutral 14 (hide armor) - 82 (11d8 + 33) + 82 (11d8+33) 30 ft. 19 13 @@ -19477,7 +19482,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 12 13 Con +5, Wis +3, Cha +3 - Intimidation +5, Survival +3 + Intimidation +5, Survival +3 darkvision 60 ft. 11 Common, Trollkin @@ -19497,22 +19502,22 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage. - Bite|6|1d4 + 4 + Bite|6|1d4+4 Claw Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage. - Claw|6|1d4 + 4 + Claw|6|1d4+4 Battleaxe Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage if used with two hands. Using the battleaxe two-handed prevents using the handaxe. - Battleaxe|6|1d8 + 4 + Battleaxe|6|1d8+4 Handaxe Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage. - Handaxe|6|1d6 + 4 + Handaxe|6|1d6+4 Howl of Battle (Recharge 6) @@ -19525,7 +19530,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves aberration,tome of Beasts lawful good 14 (natural armor) - 102 (12d10 + 36) + 102 (12d10+36) 5 ft., fly 20 ft. (hover) 17 12 @@ -19554,7 +19559,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Tentacles Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage plus 10 (3d6) lightning damage. The target is also grappled (escape DC 13). Until this grapple ends, the target is restrained. While grappling the target, the tusked skyfish can't use this attack against other targets. When the tusked skyfish moves, a Medium or smaller target it is grappling moves with it. - Tentacles|5|3d6 + 3 + Tentacles|5|3d6+3 Stench Spray (Recharge 5-6) @@ -19567,7 +19572,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves celestial,tome of Beasts lawful neutral 14 (natural armor) - 40 (9d4 + 18) + 40 (9d4+18) 30 ft., fly 60 ft. 6 15 @@ -19575,7 +19580,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 10 14 9 - Perception +4 + Perception +4 fire; bludgeoning, piercing, and slashing damage from nonmagical weapons poison poisoned @@ -19594,7 +19599,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) poison damage, and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target takes 9 (2d8) fire damage at the start of its turn. A poisoned creature repeats the saving throw at the end of its turn, ending the effect on a success. - Bite|4|1d6 + 2 + Bite|4|1d6+2 Searing Breath (Recharge 5-6) @@ -19611,7 +19616,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves aberration,tome of Beasts chaotic evil 19 (natural armor) - 256 (19d12 + 133) + 256 (19d12+133) 40 ft., climb 20 ft. 24 15 @@ -19620,7 +19625,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 14 20 Dex +8, Con +13, Wis +9, Cha +11 - Perception +8, Stealth +8 + Perception +8, Stealth +8 cold, lightning; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered thunder frightened @@ -19654,7 +19659,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Tentacle Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained. Each of its four tentacles can grapple one target. - Tentacle|13|3d8 + 7 + Tentacle|13|3d8+7 Paralyzing Gaze (Recharge 5-6) @@ -19683,7 +19688,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves construct,tome of Beasts unaligned 18 (natural armor) - 105 (10d10 + 50) + 105 (10d10+50) 30 ft. 21 17 @@ -19692,7 +19697,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 19 9 Dex +7, Cha +3 - Arcana +4, History +4, Perception +8 + Arcana +4, History +4, Perception +8 poison; bludgeoning, piercing, and slashing from nonmagical weapons charmed, exhaustion, frightened, paralyzed, petrified, poisoned darkvision 60 ft. @@ -19726,12 +19731,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Medjai's Scepter Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) poison damage. - Medjai's Scepter|9|2d6 + 5 + Medjai's Scepter|9|2d6+5 Khopesh Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. - Khopesh|9|2d6 + 5 + Khopesh|9|2d6+5 @@ -19740,7 +19745,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves undead,tome of Beasts lawful evil 15 (chain shirt) - 120 (16d8 + 48) + 120 (16d8+48) 30 ft. 20 14 @@ -19781,12 +19786,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Greataxe Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage plus 3 (1d6) necrotic damage. - Greataxe|7|1d12 + 5 + Greataxe|7|1d12+5 Longbow Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage. - Longbow|4|1d8 + 2 + Longbow|4|1d8+2 Corpse Breath (Recharge 5-6) @@ -19803,7 +19808,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves celestial,tome of Beasts neutral 16 (chain mail) or 18 (chain mail with shield) - 112 (15d8 + 45) + 112 (15d8+45) 30 ft., fly 30 ft. 18 18 @@ -19812,7 +19817,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 19 18 Str +12, Dex +12, Con +11, Int +5, Wis +8, Cha +12 - Perception +8 + Perception +8 acid, cold, fire, lightning, thunder bludgeoning, piercing, and slashing from nonmagical weapons frightened @@ -19843,12 +19848,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Longsword Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage if used with two hands, plus 11 (2d10) radiant damage. - Longsword|8|1d8 + 4 + Longsword|8|1d8+4 Spear Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 11 (2d10) radiant damage. - Spear|8|1d6 + 4 + Spear|8|1d6+4 A valkyrie can take 3 legendary actions, choosing from the options below @@ -19873,7 +19878,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves fiend,tome of Beasts chaotic evil 14 - 84 (13d8 + 26) + 84 (13d8+26) 0 ft., fly 40 ft. (hover) 1 18 @@ -19882,7 +19887,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 14 19 Dex +7, Cha +7 - Perception +5, Stealth +7 + Perception +5, Stealth +7 acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons cold, necrotic, poison exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained @@ -19915,7 +19920,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Umbral Grasp Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) cold damage and the target's Strength score is reduced by 1d6. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a shadow rises from the corpse 1d4 hours later. - Umbral Grasp|7|4d6 + 4 + Umbral Grasp|7|4d6+4 @@ -19924,7 +19929,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves monstrosity,tome of Beasts chaotic neutral 14 (natural armor) - 127 (15d10 + 45) + 127 (15d10+45) 50 ft., climb 30 ft. 15 18 @@ -19932,7 +19937,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 10 13 14 - Perception +4, Stealth +7 + Perception +4, Stealth +7 darkvision 60 ft. 14 Common, Sylvan @@ -19953,12 +19958,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) piercing damage. - Bite|7|3d8 + 4 + Bite|7|3d8+4 Claw Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage. - Claw|7|2d8 + 4 + Claw|7|2d8+4 Poison Breath (Recharge 5-6) @@ -19971,7 +19976,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves plant,tome of Beasts unaligned 15 (natural armor) - 203 (14d20 + 56) + 203 (14d20+56) 0 ft., burrow 5 ft. 20 10 @@ -19979,7 +19984,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 2 14 2 - Perception +6 + Perception +6 fire, bludgeoning, piercing charmed, blinded, deafened, frightened, prone tremorsense 60 ft. @@ -20029,7 +20034,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves fey,tome of Beasts lawful neutral 15 - 77 (14d8 + 14) + 77 (14d8+14) 30 ft. 12 20 @@ -20038,7 +20043,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 14 16 Dex +8, Con +4, Wis +5, Cha +6 - Animal Handling +8, Insight +5, Intimidation +6, Perception +8, Stealth +8 + Animal Handling +8, Insight +5, Intimidation +6, Perception +8, Stealth +8 bludgeoning, piercing, and slashing from nonmagical weapons darkvision 60 ft. 18 @@ -20069,12 +20074,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves +1 Shortsword Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage. - +1 Shortsword|9|1d6 + 6 + +1 Shortsword|9|1d6+6 +1 Shortbow Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 9 (1d6 + 6) piercing damage. - +1 Shortbow|9|1d6 + 6 + +1 Shortbow|9|1d6+6 Fascinate (1/Day) @@ -20099,7 +20104,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 10 8 10 - Athletics +3, Stealth +6 + Athletics +3, Stealth +6 bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered or made of cold iron frightened 60 ft. @@ -20137,12 +20142,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Straight Razor Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage. - Straight Razor|6|1d4 + 4 + Straight Razor|6|1d4+4 Unclean Cut Melee Weapon Attack: +6 to hit, reach 5 ft., one creature that is grappled by the vile barber, incapacitated, or restrained. Hit: 6 (1d4 + 4) slashing damage plus 7 (2d6) necrotic damage. The creature and all its allies who see this attack must make successful DC 15 Wisdom saving throws or become frightened for 1d4 rounds. - Unclean Cut|6|1d4 + 4 + Unclean Cut|6|1d4+4 @@ -20151,7 +20156,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves plant,tome of Beasts lawful neutral 16 (natural armor) - 105 (14d8 + 42) + 105 (14d8+42) 30 ft. 12 20 @@ -20189,7 +20194,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Claw Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage. - Claw|8|1d6 + 5 + Claw|8|1d6+5 Spore Sacs (1/week) @@ -20198,7 +20203,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Tendril Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 7 (1d4 + 5) slashing damage plus 3 (1d6) poison damage. - Tendril|8|1d4 + 5 + Tendril|8|1d4+5 Awaken the Green (1/Day) @@ -20211,7 +20216,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves plant,tome of Beasts lawful neutral 13 (studded leather armor) - 34 (4d8 + 16) + 34 (4d8+16) 30 ft. 16 12 @@ -20248,12 +20253,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Assegai Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack. - Assegai|5|1d6 + 3 + Assegai|5|1d6+3 Hurl Thorns Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and the thorn explodes in a 10-foot-radius sphere centered on the target. Every creature in the affected area other than the original target takes 4 (1d8) piercing damage, or half damage with a successful DC 13 Dexterity saving throw. - Hurl Thorns|5|2d8 + 3 + Hurl Thorns|5|2d8+3 @@ -20271,7 +20276,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 16 10 Con +4, Int +6, Wis +7, Cha +4 - Stealth +10 + Stealth +10 necrotic exhaustion, petrified, prone truesight 60 ft. @@ -20304,7 +20309,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Tendril Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) slashing damage plus 11 (2d10) necrotic damage. - Tendril|10|1d8 + 6 + Tendril|10|1d8+6 Necrotic Burst (Recharge 5-6) @@ -20317,7 +20322,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves monstrosity,tome of Beasts chaotic neutral 14 - 58 (9d8 + 18) + 58 (9d8+18) 40 ft., climb 20 ft., swim 20 ft. 14 18 @@ -20325,7 +20330,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 12 14 16 - Deception +5, Persuasion +5 + Deception +5, Persuasion +5 darkvision 60 ft. 12 Common @@ -20360,7 +20365,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves monstrosity,tome of Beasts unaligned 14 (natural armor) - 97 (13d10 + 26) + 97 (13d10+26) 5 ft., fly 50 ft., swim 40 ft. 16 14 @@ -20396,7 +20401,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Stinger Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the creature takes 7 (2d6) poison damage at the start of its turn. A poisoned creature repeats the saving throw at the end of its turn, ending the effect on a success. - Stinger|5|1d6 + 3 + Stinger|5|1d6+3 Swallow @@ -20409,7 +20414,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves beast,tome of Beasts unaligned 13 - 6 (4d4 . 4) + 6 (4d4-4) 30 ft., climb 30 ft., swim 20 ft. 4 16 @@ -20417,7 +20422,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 2 12 8 - Perception +3, Sleight of Hand +5 + Perception +3, Sleight of Hand +5 darkvision 60 ft. 13 - @@ -20438,7 +20443,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves swarm of Tiny beasts,tome of Beasts unaligned 14 (natural armor) - 63 (14d10 . 14) + 63 (14d10-14) 30 ft., climb 30 ft., swim 20 ft. 10 16 @@ -20446,7 +20451,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 2 12 7 - Perception +3, Sleight of Hand +5 + Perception +3, Sleight of Hand +5 bludgeoning, piercing, slashing charmed, frightened, paralyzed, petrified, prone, restrained, stunned darkvision 60 ft. @@ -20477,7 +20482,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves monstrosity,tome of Beasts neutral 14 (natural armor) - 114 (12d10 + 48) + 114 (12d10+48) 40 ft., climb 40 ft. 18 16 @@ -20485,7 +20490,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 8 14 8 - Acrobatics +6, Athletics +7, Intimidation +2, Perception +5, Stealth +6 + Acrobatics +6, Athletics +7, Intimidation +2, Perception +5, Stealth +6 darkvision 60 ft. 15 Common @@ -20505,7 +20510,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or contract the arcane wasting disease (see sidebar). - Bite|7|2d8 + 4 + Bite|7|2d8+4 Claw @@ -20531,7 +20536,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 10 13 7 - Perception +3 + Perception +3 poison, radiant charmed, exhaustion, frightened, paralyzed, petrified, poisoned darkvision 60 ft. @@ -20553,7 +20558,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Light Ray Ranged Weapon Attack: +6 to hit, range 30 ft., one target. Hit: 6 (1d4 + 4) radiant damage. - Light Ray|6|1d4 + 4 + Light Ray|6|1d4+4 Flash (Recharge 5-6) @@ -20565,21 +20570,21 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves M undead,tome of Beasts chaotic evil - 12 - 97 (13d8 + 39) - 30 ft. + 12 + 97 (13d8+39) + 30 ft. 10 14 16 11 16 8 - Medicine +6, Religion +3 + Medicine +6, Religion +3 necrotic; bludgeoning, piercing, and slashing from nonmagical weapons radiant darkvision 60 ft. 13 - the languages it knew in life + the languages it knew in life 5 Innate Spellcasting @@ -20605,7 +20610,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves construct,tome of Beasts unaligned 15 (natural armor) - 18 (4d6 + 4) + 18 (4d6+4) 25 ft., climb 15 ft. 10 15 @@ -20613,7 +20618,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 4 10 7 - charmed, exhaustion, frightened, + charmed, exhaustion, frightened blindsight 120 ft. 10 Understands the languages of its creator but can't @@ -20643,7 +20648,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves aberration,tome of Beasts neutral evil 19 (natural and mystic armor) - 133 (14d10 + 56) + 133 (14d10+56) 50 ft., climb 30 ft. 17 21 @@ -20652,7 +20657,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 16 15 Cha +5 - Insight + 6, Perception +6, Stealth +8 + Insight +6, Perception +6, Stealth +8 darkvision 60 ft., tremorsense 120 ft. 16 Common, Deep Speech, Undercommon @@ -20664,12 +20669,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Claw Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. - Claw|8|2d6 + 5 + Claw|8|2d6+5 Stinger Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage, and the target must succeed on a DC 15 Charisma saving throw or have its fate corrupted. A creature with corrupted fate has disadvantage on Charisma checks and Charisma saving throws, and it is immune to divination spells and to effects that sense emotions or read thoughts. The target's fate can be restored by a dispel evil and good spell or comparable magic. - Stinger|8|2d6 + 5 + Stinger|8|2d6+5 Seize Strand @@ -20686,7 +20691,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves beast,tome of Beasts unaligned 17 (natural armor) - 231 (14d20 + 84) + 231 (14d20+84) 50 ft. 28 10 @@ -20719,12 +20724,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Gore Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage. - Gore|13|4d8 + 9 + Gore|13|4d8+9 Stomp Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 31 (4d10 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone. - Stomp|13|4d10 + 9 + Stomp|13|4d10+9 Destroying Bellow (Recharge 5-6) @@ -20737,7 +20742,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves monstrosity (titan),tome of Beasts unaligned 25 (natural armor) - 507 (26d20 + 234) + 507 (26d20+234) 10 ft., swim 50 ft. 30 3 @@ -20776,12 +20781,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 26 (3d10 + 10) piercing damage and the target is grappled (escape DC 20). Until the grapple ends, the target is restrained and the zaratan can't bite another target. - Bite|18|3d10 + 10 + Bite|18|3d10+10 Flipper Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage and the target must succeed on a DC 26 Strength saving throw or be pushed 10 feet away from the zaratan. - Flipper|18|2d8 + 10 + Flipper|18|2d8+10 Swallow @@ -20810,7 +20815,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves giant,tome of Beasts chaotic evil 17 (natural armor) - 76 (9d8 + 36) + 76 (9d8+36) 40 ft. 13 18 @@ -20818,7 +20823,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 6 9 7 - Perception +1 + Perception +1 darkvision 60 ft. 11 Giant @@ -20830,12 +20835,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a Medium or smaller creature grappled by the zimwi, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the zimwi, and it takes 14 (4d6) acid damage at the start of each of the zimwi's turns. If the zimwi's stomach takes 20 damage or more on a single turn from a creature inside it, the zimwi must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 5 feet of the zimwi. Damage done to a zimwi's stomach does not harm the zimwi. The zimwi's stomach is larger on the inside than the outside. It can have two Medium creatures or four Small or smaller creatures swallowed at one time. If the zimwi dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone. - Bite|6|2d8 + 4 + Bite|6|2d8+4 Claws Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, and if the target is a Medium or smaller creature and the zimwi isn't already grappling a creature, it is grappled (escape DC 11). - Claws|6|2d6 + 4 + Claws|6|2d6+4 @@ -20844,7 +20849,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves dragon,tome of Beasts chaotic evil 18 (natural armor) - 189 (18d12 + 72) + 189 (18d12+72) 30 ft., fly 50 ft., swim 30 ft. 22 13 @@ -20853,7 +20858,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 16 12 Con +9, Wis +8, Cha +6 - Perception +8 + Perception +8 cold, fire paralyzed, unconscious blindsight 60 ft., darkvision 90 ft. @@ -20891,17 +20896,17 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 19 (2d12 + 6) piercing damage. - Bite|11|2d12 + 6 + Bite|11|2d12+6 Claws Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) slashing damage. - Claws|11|2d12 + 6 + Claws|11|2d12+6 Tail Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage. - Tail|11|2d8 + 6 + Tail|11|2d8+6 Fire Breath (Recharge 5-6) @@ -20930,7 +20935,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves dragon,tome of Beasts chaotic evil 16 (natural armor) - 105 (14d8 + 42), regeneration 5/round + 105 (14d8+42) 30 ft., swim 20 ft. 16 10 @@ -20959,17 +20964,17 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage. - Bite|6|2d12 + 3 + Bite|6|2d12+3 Claws Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. - Claws|11|2d12 + 6 + Claws|11|2d12+6 Tail Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage. - Tail|11|2d8 + 6 + Tail|11|2d8+6 Fire Breath (Recharge 5-6) @@ -20978,11 +20983,11 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bandit Lord - m + M Humanoid (Any Race),tome of Beasts any non-lawful 16 (breastplate) - 91 (14d8 + 28) + 91 (14d8+28) 30 ft. 16 15 @@ -20991,7 +20996,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 11 14 Str +5, Dex +4, Wis +2 - Athletics +5, Deception +4, Intimidation +4 + Athletics +5, Deception +4, Intimidation +4 10 any two languages @@ -21007,12 +21012,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Greatsword Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 10 (2d6 + 3) slashing damage. - Greatsword|5|2d6 + 3 + Greatsword|5|2d6+3 Dagger Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. - Dagger|5|1d4 + 3 + Dagger|5|1d4+3 Leadership (Recharges after a Short or Long Rest) @@ -21029,11 +21034,11 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Black Knight Commander - m + M Humanoid (Any Race),tome of Beasts lawful evil 18 (plate) - 78 (12d8 + 24) + 78 (12d8+24) 30 ft. 18 10 @@ -21041,8 +21046,8 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 12 13 15 - Str +7, Wis +4, Cha +5, - Animal Handling + 4, Athletics +7, Intimidation +5 + Str +7, Wis +4, Cha +5 + Animal Handling +4, Athletics +7, Intimidation +5 11 any two languages 5 @@ -21066,12 +21071,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Mace Melee Weapon Attack: +8 to hit, reach 5 ft, one target. Hit: 8 (1d6 + 5) bludgeoning damage. - Mace|8|1d6 + 5 + Mace|8|1d6+5 Lance Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage. - Lance|8|1d12 + 5 + Lance|8|1d12+5 Frightful Charge (Recharges after a Short or Long Rest) @@ -21082,11 +21087,11 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves City Watch Captian - m + M Humanoid (Any Race),tome of Beasts lawful neutral 17 (scale mail) - 91 (14d8 + 28) + 91 (14d8+28) 30 ft. 13 16 @@ -21094,7 +21099,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 10 11 13 - Perception +2 + Perception +2 12 one language (usually Common) 4 @@ -21109,17 +21114,17 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Rapier Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 6 (1d6 + 3) piercing damage. - Rapier|5|1d6 + 3 + Rapier|5|1d6+3 Dagger Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. - Dagger|5|1d4 + 3 + Dagger|5|1d4+3 Light Crossbow Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage. - Light Crossbow|5|1d8 + 3 + Light Crossbow|5|1d8+3 Disarming Attack @@ -21133,11 +21138,11 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Devilbound Gnomish Prince - s + S Humanoid (gnome),tome of Beasts any evil 12 (15 with mage armor) - 104 (19d6 + 38) + 104 (19d6+38) 25 ft. 10 14 @@ -21184,12 +21189,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Dagger Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage. - Dagger|6|1d4 + 2 + Dagger|6|1d4+2 Dwarven Ringmage - m + M Humanoid (dwarf),tome of Beasts any 16 (breastplate) @@ -21242,7 +21247,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Elvish Veteran Archer - m + M Humanoid (elf),tome of Beasts chaotic good or chaotic neutral 15 (studded leather) @@ -21290,12 +21295,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Shortsword Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 7 (1d6 + 4) piercing damage. - Shortsword|6|1d6 + 4 + Shortsword|6|1d6+4 Longbow Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage. - Longbow|6|1d8 + 4 + Longbow|6|1d8+4 Volley (Recharge 6) @@ -21304,7 +21309,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Ghost Knight - m + M undead,tome of Beasts lawful evil 17 (half plate) @@ -21347,22 +21352,22 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. - Bite|6|2d6 + 3 + Bite|6|2d6+3 Claws Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. - Claws|6|2d4 + 3 + Claws|6|2d4+3 Battleaxe Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used with two hands, plus 10 (3d6) necrotic damage. - Battleaxe|6|1d8 + 3 + Battleaxe|6|1d8+3 Lance Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 10 (3d6) necrotic damage. - Lance|6|1d12 + 3 + Lance|6|1d12+3 @@ -21372,7 +21377,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves giant,tome of Beasts chaotic evil 17 (splint) - 127 (15d10 + 45) + 127 (15d10+45) 40 ft. 20 8 @@ -21403,12 +21408,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Greatclub Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. - Greatclub|8|2d8 + 5 + Greatclub|8|2d8+5 Javelin Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 (2d6 + 5) piercing damage. - Javelin|8|2d6 + 5 + Javelin|8|2d6+5 @@ -21417,7 +21422,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves humanoid (any race),tome of Beasts neutral 13 (leather armor) - 19 (3d8 + 6) + 19 (3d8+6) 30 ft. 11 14 @@ -21425,7 +21430,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves 10 13 10 - Animal Handling +2, Deception +2, Perception +3, Stealth +4 + Animal Handling +2, Deception +2, Perception +3, Stealth +4 poison 15 Common @@ -21441,12 +21446,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Scimitar Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) poison damage. - Scimitar|4|1d6 + 2 + Scimitar|4|1d6+2 Sling Melee Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. - Sling|4|1d4 + 2 + Sling|4|1d4+2 @@ -21457,7 +21462,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Humanoid (dwarf),tome of Beasts any chaotic 16 (chain shirt, shield) - 76(9d8+36) + 76 (9d8+36) 35 ft. 18 12 @@ -21509,7 +21514,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves Emerald Order Cult Leader - m + M Humanoid (any race),tome of Beasts lawful neutral or evil 14 (breastplate) @@ -21618,4 +21623,4 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves The vampire warlock uses call the blood. - \ No newline at end of file + diff --git a/FightClub5eXML/Sources/UnearthedArcana/2020-02-04_2020SubclassesPart2.xml b/FightClub5eXML/Sources/UnearthedArcana/2020-02-04_2020SubclassesPart2.xml index 6d723a6..d29d397 100644 --- a/FightClub5eXML/Sources/UnearthedArcana/2020-02-04_2020SubclassesPart2.xml +++ b/FightClub5eXML/Sources/UnearthedArcana/2020-02-04_2020SubclassesPart2.xml @@ -151,7 +151,7 @@ - Sorcerer + Sorcerer