diff --git a/FightClub5eXML/Sources/ThirdParty/TomeOfBeasts.xml b/FightClub5eXML/Sources/ThirdParty/TomeOfBeasts.xml
index 58addd3..55672df 100644
--- a/FightClub5eXML/Sources/ThirdParty/TomeOfBeasts.xml
+++ b/FightClub5eXML/Sources/ThirdParty/TomeOfBeasts.xml
@@ -1,4 +1,4 @@
-
+
Aboleth, Nihilith
@@ -6,7 +6,7 @@
undead,tome of Beasts
chaotic evil
17 (natural armor)
- 135 (18d10 + 36)
+ 135 (18d10+36)
10 ft., swim 40 ft., fly 40 ft. (ethereal only, hover)
21
9
@@ -15,7 +15,7 @@
15
18
Con +6, Int +8, Wis +6
- History +12, Perception +10
+ History +12, Perception +10
acid, fire, lightning, thunder (only when in ethereal form); bludgeoning, piercing and slashing from nonmagical weapons
cold, necrotic, poison; bludgeoning, piercing and slashing from nonmagical weapons (only when in ethereal form)
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
@@ -121,7 +121,7 @@
undead,tome of Beasts
neutral evil
9 (natural armor)
- 22 (3d8 + 9)
+ 22 (3d8+9)
20 ft., swim 30 ft.
13
6
@@ -174,7 +174,7 @@
fey,tome of Beasts
neutral evil
18 (natural armor)
- 187 (22d8 + 88)
+ 187 (22d8+88)
30 ft.
17
18
@@ -183,7 +183,7 @@
16
26
Dex +8, Con +8, Cha +12
- Deception +12, Perception +7, Performance +12, Persuasion +12
+ Deception +12, Perception +7, Performance +12, Persuasion +12
fire
17
@@ -216,7 +216,7 @@
undead,tome of Beasts
neutral evil
12
- 75 (10d8 + 30)
+ 75 (10d8+30)
30 ft.
19
14
@@ -224,7 +224,7 @@
6
15
14
- Perception +4, Stealth +4
+ Perception +4, Stealth +4
necrotic; bludgeoning, piercing, and slashing from nonmagical weapons
poison
charmed, exhaustion, frightened, poisoned
@@ -247,7 +247,7 @@
Slam
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) bludgeoning damage. If a creature is hit by this attack twice in the same round (from the same or different accursed defilers), the target must make a DC 13 Constitution saving throw or gain one level of exhaustion.
- Slam|6|2d6 + 4
+ Slam|6|2d6+4
Sandslash (Recharge 5-6)
@@ -260,7 +260,7 @@
fey,tome of Beasts
chaotic evil
17 (natural armor)
- 127 (15d8 + 60)
+ 127 (15d8+60)
30 ft., fly 40 ft.
20
16
@@ -268,7 +268,7 @@
10
16
8
- Athletics +8, Perception +9, Stealth +6
+ Athletics +8, Perception +9, Stealth +6
lightning, poison, thunder
poisoned
darkvision 60 ft.
@@ -294,12 +294,12 @@
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage, and the target must succeed on a DC 16 saving throw or take 10 (3d6) poison damage.
- Bite|8|1d10 + 5
+ Bite|8|1d10+5
Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
- Claw|8|2d8 + 5
+ Claw|8|2d8+5
Lightning's Kiss (Recharge 5-6)
@@ -312,7 +312,7 @@
construct,tome of Beasts
lawful neutral
18 (natural armor)
- 136 (16d8 + 64)
+ 136 (16d8+64)
40 ft., fly 40 ft.
21
14
@@ -321,7 +321,7 @@
16
18
Dex +6, Con +8, Wis +7, Cha +8
- Athletics +9, Insight +7, Investigation +5, Perception +7
+ Athletics +9, Insight +7, Investigation +5, Perception +7
acid, cold, lightning
poison
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
@@ -347,7 +347,7 @@
Logic Razor
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 31 (4d12 + 5) force damage.
- Logic Razor|9|4d12 + 5
+ Logic Razor|9|4d12+5
Cone of Negation (Recharge 5-6)
@@ -364,7 +364,7 @@
monstrosity,tome of Beasts
chaotic neutral
14 (leather armor)
- 49 (9d8 + 9)
+ 49 (9d8+9)
40 ft.
13
17
@@ -372,7 +372,7 @@
8
16
8
- Nature +3, Perception +5, Stealth +5, Survival +5
+ Nature +3, Perception +5, Stealth +5, Survival +5
darkvision 60 ft.
15
Common, Elvish, Sylvan
@@ -384,7 +384,7 @@
Spear
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
- Spear|3|1d6 + 1
+ Spear|3|1d6+1
Shortbow
@@ -398,7 +398,7 @@
monstrosity,tome of Beasts
chaotic neutral
15 (studded leather Armor)
- 71 (13d8 + 13)
+ 71 (13d8+13)
40 ft.
13
17
@@ -406,7 +406,7 @@
8
16
8
- Nature +3, Perception +5, Stealth +5, Survival +5
+ Nature +3, Perception +5, Stealth +5, Survival +5
darkvision 60 ft.
15
Common, Elvish, Sylvan
@@ -426,7 +426,7 @@
Quarterstaff
Melee Weapon Attack: +3 to hit (+5 with shillelagh), reach 5 ft., one creature.Hit: 4 (1d6 + 1) bludgeoning damage or 5 (1d8 + 1) bludgeoning damage if used in two hands, or 7 (1d8 + 3) bludgeoning damage with shillelagh.
- Quarterstaff|3|+5 with shillelagh
+ Quarterstaff|3|1d6+1
Shortbow
@@ -440,7 +440,7 @@
beast,tome of Beasts
unaligned
15 (natural armor)
- 60 (8d8 + 24)
+ 60 (8d8+24)
20 ft., climb 20 ft., fly 60 ft., swim 20 ft.
11
18
@@ -448,7 +448,7 @@
2
16
6
- Perception +5
+ Perception +5
blindsight 10 ft.
15
-
@@ -468,12 +468,12 @@
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage.
- Bite|6|1d6 + 4
+ Bite|6|1d6+4
Stinger
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage, and the target must make a successful DC 13 Constitution saving throw or be poisoned for 1 hour.
- Stinger|6|1d6 + 4
+ Stinger|6|1d6+4
@@ -482,7 +482,7 @@
celestial,tome of Beasts
neutral
18 (natural armor)
- 228 (13d20 + 91)
+ 228 (13d20+91)
60 ft., burrow 20 ft., climb 20 ft., swim 60 ft.
30
17
@@ -491,7 +491,7 @@
18
23
Con +12, Wis +9, Cha +11
- Arcana +5, Perception +9, Religion +5
+ Arcana +5, Perception +9, Religion +5
acid, cold, fire, lightning
psychic
darkvision 60 ft., tremorsense 120 ft.
@@ -524,12 +524,12 @@
Bite
Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 36 (4d12 + 10) piercing damage.
- Bite|15|4d12 + 10
+ Bite|15|4d12+10
Constrict
Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 36 (4d12 + 10) bludgeoning damage, and the target is grappled (escape DC 20). Until this grapple ends the target is restrained, and the andrenjinyi can't constrict another target.
- Constrict|15|4d12 + 10
+ Constrict|15|4d12+10
Rainbow Arch
@@ -550,7 +550,7 @@
undead,tome of Beasts
neutral evil
17 (natural armor)
- 85 (10d8 + 40)
+ 85 (10d8+40)
50 ft.
14
20
@@ -558,7 +558,7 @@
8
12
15
- Perception +4, Stealth +8
+ Perception +4, Stealth +8
necrotic; bludgeoning, piercing, and slashing from nonmagical weapons
poison
charmed, exhaustion, frightened, poisoned
@@ -581,7 +581,7 @@
Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 10 (2d4 + 5) piercing damage, and the creature must succeed on a DC 15 Constitution saving throw or be paralyzed by pain until the end of its next turn.
- Claw|8|2d4 + 5
+ Claw|8|2d4+5
@@ -590,7 +590,7 @@
celestial,tome of Beasts
neutral evil
16 (natural armor)
- 88 (16d8 + 16)
+ 88 (16d8+16)
30 ft., fly 60 ft.
18
16
@@ -598,8 +598,8 @@
12
18
20
- Dex +6, Wis+7, Cha +8
- Perception +7
+ Dex +6, Wis +7, Cha +8
+ Perception +7
darkvision 200 ft.
17
piercing
@@ -633,7 +633,7 @@
celestial,tome of Beasts
lawful good
16 (natural armor)
- 104 (16d8 + 32)
+ 104 (16d8+32)
40 ft., fly 40 ft. (angelic form), or 10 ft., fly 80 ft. (eagle form)
20
18
@@ -642,7 +642,7 @@
16
18
Dex +7, Con +5, Int +5, Wis +6, Cha +7
- Insight +6, Perception +6
+ Insight +6, Perception +6
fire, lightning, poison; bludgeoning, piercing, and slashing damage from nonmagical weapons
acid, cold
charmed, petrified, poisoned
@@ -712,7 +712,7 @@
monstrosity,tome of Beasts
unaligned
14 (natural armor)
- 133 (14d12 + 42)
+ 133 (14d12+42)
20 ft., climb 20 ft.
14
5
@@ -724,7 +724,7 @@
blinded, charmed, deafened, poisoned, prone
tremorsense 60 ft.
12
- ->
+ -
4
Spider Climb
@@ -745,7 +745,7 @@
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage plus 3 (1d6) acid damage.
- Bite|4|2d6 + 2
+ Bite|4|2d6+2
Coils
@@ -763,7 +763,7 @@
beast,tome of Beasts
unaligned
14 (natural armor)
- 52 (7d10 + 14)
+ 52 (7d10+14)
40 ft.
15
13
@@ -786,12 +786,12 @@
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and the giant ant can't bite a different target.
- Bite|4|1d8 + 2
+ Bite|4|1d8+2
Sting
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 22 (4d10) poison damage, or half as much poison damage with a successful DC 12 Constitution saving throw.
- Sting|4|1d8 + 2
+ Sting|4|1d8+2
@@ -800,7 +800,7 @@
beast,tome of Beasts
unaligned
15 (natural armor)
- 85 (10d10 + 30)
+ 85 (10d10+30)
40 ft.
17
13
@@ -827,12 +827,12 @@
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the giant ant can't bite a different target.
- Bite|5|1d8 + 3
+ Bite|5|1d8+3
Sting
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 22 (4d10) poison damage, or half as much poison damage with a successful DC 14 Constitution saving throw.
- Sting|5|1d8 + 3
+ Sting|5|1d8+3
@@ -841,7 +841,7 @@
elemental,tome of Beasts
chaotic evil
13
- 44 (8d8 + 8)
+ 44 (8d8+8)
30 ft.
12
16
@@ -849,7 +849,7 @@
10
12
10
- Stealth +5
+ Stealth +5
bludgeoning, piercing, and slashing from nonmagical weapons
poison
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
@@ -876,7 +876,7 @@
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
- Claw|5|1d6 + 3
+ Claw|5|1d6+3
Haboob (1/Day)
@@ -889,7 +889,7 @@
aberration,tome of Beasts
neutral evil
14 (natural armor)
- 90 (12d8 + 36)
+ 90 (12d8+36)
10 ft., climb 40 ft.
16
16
@@ -897,7 +897,7 @@
6
10
6
- Acrobatics +5, Stealth +5
+ Acrobatics +5, Stealth +5
darkvision 60 ft.
10
-
@@ -917,12 +917,12 @@
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage.
- Bite|5|1d6 + 3
+ Bite|5|1d6+3
Tentacle
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained and the tentacle can't be used to attack a different target. The arboreal grappler has two tentacles, each of which can grapple one target. When the arboreal grappler moves, it can drag a Medium or smaller target it is grappling at full speed.
- Tentacle|5|2d6 + 3
+ Tentacle|5|2d6+3
@@ -931,7 +931,7 @@
fey,tome of Beasts
neutral evil
15
- 82 (15d6 + 30)
+ 82 (15d6+30)
20 ft., fly 60 ft.
9
21
@@ -940,7 +940,7 @@
11
16
Dex +8
- Acrobatics +11, Perception +3, Stealth +11
+ Acrobatics +11, Perception +3, Stealth +11
darkvision 60 ft.
13
Common, Gnoll, Sylvan, Void Speech
@@ -963,12 +963,12 @@
Short Sword
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
- Short Sword|8|1d6 + 5
+ Short Sword|8|1d6+5
Pixie Bow
Ranged Weapon Attack: +8 to hit, range 40/160 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
- Pixie Bow|8|1d4 + 5
+ Pixie Bow|8|1d4+5
Slaver Arrows
@@ -997,7 +997,7 @@
aberration,tome of Beasts
chaotic evil
14 (natural armor)
- 102 (12d10 + 36)
+ 102 (12d10+36)
40 ft., climb 15 ft.
18
13
@@ -1005,7 +1005,7 @@
11
10
5
- Acrobatics +4, Perception +3, Stealth +4
+ Acrobatics +4, Perception +3, Stealth +4
darkvision 60 ft.
13
Giant
@@ -1025,12 +1025,12 @@
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw against disease. If the saving throw fails, the target takes 11 (2d10) poison damage immediately and becomes poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw and reduce its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.
- Bite|7|2d10 + 4
+ Bite|7|2d10+4
Claws
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained and the asanbosam can't claw a different target. If the target is a creature, it must succeed on a DC 14 Constitution saving throw against disease or contract the disease described in the bite attack.
- Claws|7|3d10 + 4
+ Claws|7|3d10+4
@@ -1072,7 +1072,7 @@
fey,tome of Beasts
lawful neutral
20 (plate and shield)
- 171 (18d8 + 90)
+ 171 (18d8+90)
30 ft.
22
11
@@ -1081,7 +1081,7 @@
18
18
Dex +4, Wis +8
- Arcana +7, Athletics +10, History +7, Perception +8
+ Arcana +7, Athletics +10, History +7, Perception +8
bludgeoning, piercing, and slashing damage from nonmagical weapons
cold, lightning, poison
exhaustion, paralyzed, poisoned
@@ -1120,12 +1120,12 @@
Lance
Melee Weapon Attack: +10 to hit, reach 10 ft. (disadvantage within 5 ft.), one target. Hit: 12 (1d12 + 6) piercing damage.
- Lance|10|disadvantage within 5 ft.
+ Lance|10|1d12+6
Longsword
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.
- Longsword|10|1d8 + 6
+ Longsword|10|1d8+6
Temporal Strike (recharge 5-6)
@@ -1138,7 +1138,7 @@
fey,tome of Beasts
lawful neutral
20 (plate and shield)
- 171 (18d8 + 90)
+ 171 (18d8+90)
30 ft.
22
11
@@ -1147,7 +1147,7 @@
18
18
Dex +4, Wis +8
- Arcana +7, Athletics +10, History +7, Perception +8
+ Arcana +7, Athletics +10, History +7, Perception +8
bludgeoning, piercing, and slashing damage from nonmagical weapons, cold and fire
lightning, poison
exhaustion, paralyzed, poisoned
@@ -1182,12 +1182,12 @@
Lance
Melee Weapon Attack: +10 to hit, reach 10 ft. (disadvantage within 5 ft.), one target. Hit: 12 (1d12 + 6) piercing damage.
- Lance|10|disadvantage within 5 ft.
+ Lance|10|1d12+6
Longsword
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.
- Longsword|10|1d8 + 6
+ Longsword|10|1d8+6
Temporal Strike (recharge 5-6)
@@ -1200,7 +1200,7 @@
fey,tome of Beasts
lawful neutral
20 (plate and shield)
- 171 (18d8 + 90)
+ 171 (18d8+90)
30 ft.
22
11
@@ -1209,7 +1209,7 @@
18
18
Dex +4, Wis +8
- Arcana +7, Athletics +10, History +7, Perception +8
+ Arcana +7, Athletics +10, History +7, Perception +8
bludgeoning, piercing, and slashing damage from nonmagical weapons
fire, lightning, poison
blinded, charmed, exhaustion, frightened, paralyzed, poisoned
@@ -1243,12 +1243,12 @@
Lance
Melee Weapon Attack: +10 to hit, reach 10 ft. (disadvantage within 5 ft.), one target. Hit: 12 (1d12 + 6) piercing damage.
- Lance|10|disadvantage within 5 ft.
+ Lance|10|1d12+6
Longsword
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.
- Longsword|10|1d8 + 6
+ Longsword|10|1d8+6
Temporal Strike (recharge 5-6)
@@ -1261,7 +1261,7 @@
aberration,tome of Beasts
chaotic neutral
15 (natural armor)
- 75 (10d8 + 30)
+ 75 (10d8+30)
30 ft., swim 40 ft.
16
18
@@ -1269,7 +1269,7 @@
9
16
11
- Perception +5
+ Perception +5
darkvision 60 ft.
15
Common
@@ -1285,12 +1285,12 @@
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage.
- Claw|6|4d6 + 4
+ Claw|6|4d6+4
Acid Spray
Ranged Weapon Attack: +6 to hit, range 15 ft., one target. Hit: 14 (2d10 + 3) acid damage. The target must make a successful DC 13 Dexterity saving throw or fall prone in the slick oil, which covers an area 5 feet square. A creature that enters the oily area or ends its turn there must also make the Dexterity saving throw to avoid falling prone. A creature needs to make only one saving throw per 5-foot-square per turn, even if it enters and ends its turn in the area. The slippery effect lasts for 3 rounds.
- Acid Spray|6|2d10 + 3
+ Acid Spray|6|2d10+3
@@ -1299,7 +1299,7 @@
monstrosity,tome of Beasts
chaotic neutral
14
- 40 (9d6 + 9)
+ 40 (9d6+9)
40 ft., climb 30 ft.
8
19
@@ -1307,7 +1307,7 @@
12
16
18
- Perception +5, Stealth +6
+ Perception +5, Stealth +6
darkvision 60 ft.
15
Common, Nurian, and Sylvan
@@ -1334,12 +1334,12 @@
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) piercing damage.
- Bite|6|1d4 + 4
+ Bite|6|1d4+4
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
- Claws|6|2d4 + 4
+ Claws|6|2d4+4
Fascinating Lure
@@ -1352,7 +1352,7 @@
humanoid (bearfolk),tome of Beasts
chaotic good
14 (hide armor)
- 45 (6d8 + 18)
+ 45 (6d8+18)
40 ft.
19
14
@@ -1379,17 +1379,17 @@
Battleaxe
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used two-handed.
- Battleaxe|6|1d8 + 4
+ Battleaxe|6|1d8+4
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
- Bite|6|2d6 + 4
+ Bite|6|2d6+4
Warhammer
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used two-handed.
- Warhammer|6|1d8 + 4
+ Warhammer|6|1d8+4
@@ -1398,7 +1398,7 @@
humanoid,tome of Beasts
chaotic evil
14 (hide armor)
- 52 (8d6 + 24)
+ 52 (8d6+24)
20 ft., climb 20 ft.
17
16
@@ -1407,7 +1407,7 @@
11
7
Dex +5
- Athletics +5, Stealth +5
+ Athletics +5, Stealth +5
cold, fire, lightning
darkvision 60 ft.
10
@@ -1417,12 +1417,12 @@
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Bite|5|1d6 + 3
+ Bite|5|1d6+3
Shortspear
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- Shortspear|5|1d4 + 3
+ Shortspear|5|1d4+3
Fire Breath (Recharge 6)
@@ -1439,7 +1439,7 @@
fey,tome of Beasts
neutral evil
15 (natural armor)
- 45 (10d6 + 10)
+ 45 (10d6+10)
30 ft., fly 30 ft.
11
16
@@ -1448,7 +1448,7 @@
11
14
Dex +5
- Perception +4, Stealth +5
+ Perception +4, Stealth +5
cold
fire
darkvision 60 ft.
@@ -1476,12 +1476,12 @@
Ice Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 2 (1d4) cold damage.
- Ice Dagger|5|1d4 + 3
+ Ice Dagger|5|1d4+3
Icy Shortbow
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 2 (1d4) cold damage, and the target must make a successful DC 13 Constitution saving throw or gain 2 levels of exhaustion from the arrow's icy chill. If the save succeeds, the target also becomes immune to further exhaustion from beli arrows for 24 hours (but any levels of exhaustion already gained remain in effect). A character who gains a sixth level of exhaustion doesn't die automatically but drops to 0 hit points and must make death saving throws as normal. The exhaustion lasts until the target recovers fully from the cold damage.
- Icy Shortbow|5|1d4 + 3
+ Icy Shortbow|5|1d4+3
@@ -1490,7 +1490,7 @@
fey,tome of Beasts
neutral evil
15
- 70 (20d4 + 20)
+ 70 (20d4+20)
20 ft., fly 60 ft.
14
20
@@ -1499,7 +1499,7 @@
12
11
Dex +7
- Perception +5, Stealth +9
+ Perception +5, Stealth +9
bludgeoning
darkvision 60 ft.
15
@@ -1512,7 +1512,7 @@
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.
- Claw|7|1d8 + 5
+ Claw|7|1d8+5
Smother
@@ -1525,7 +1525,7 @@
monstrosity,tome of Beasts
chaotic evil
15 (natural armor)
- 168 (16d10 + 80)
+ 168 (16d10+80)
40 ft.
20
13
@@ -1533,7 +1533,7 @@
7
12
5
- Intimidation +3
+ Intimidation +3
darkvision 60 ft.
11
Giant
@@ -1549,17 +1549,17 @@
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) piercing damage. If the target is a Medium or smaller incapacitated creature, that creature is swallowed. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects from outside the blemmyes, and it takes 14 (4d6) acid damage at the start of each of the blemmyes' turns. If the blemmyes takes 20 damage or more during a single turn from a creature inside it, the blemmyes must succeed on a DC 16 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in a space within 5 feet of the blemmyes. The blemmyes can have only one target swallowed at a time. If the blemmyes dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
- Bite|8|4d6 + 5
+ Bite|8|4d6+5
Slam
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or be stunned until the end of its next turn.
- Slam|8|2d8 + 5
+ Slam|8|2d8+5
Rock
Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn.
- Rock|8|4d10 + 5
+ Rock|8|4d10+5
@@ -1568,7 +1568,7 @@
fey,tome of Beasts
neutral evil
15
- 63 (14d4 + 28)
+ 63 (14d4+28)
20 ft., swim 60 ft.
12
20
@@ -1576,7 +1576,7 @@
13
12
11
- Perception +3, Stealth +7
+ Perception +3, Stealth +7
darkvision 60 ft.
13
Common, Primordial, Sylvan
@@ -1599,7 +1599,7 @@
Dagger
Melee Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
- Dagger|7|1d4 + 5
+ Dagger|7|1d4+5
Vortex (1/Day)
@@ -1612,7 +1612,7 @@
undead,tome of Beasts
chaotic evil
17 (natural armor)
- 120 (16d6 + 64)
+ 120 (16d6+64)
30 ft.
10
20
@@ -1621,7 +1621,7 @@
10
16
Dex +8
- Arcana +5, Deception +6, Perception +3, Stealth +11
+ Arcana +5, Deception +6, Perception +3, Stealth +11
bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered
necrotic, poison
exhaustion, poisoned
@@ -1650,17 +1650,17 @@
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 31 (4d12 + 5) piercing damage, and the target must make a DC 16 Constitution save or suffer the effects of Wyrmblood Venom.
- Bite|8|4d12 + 5
+ Bite|8|4d12+5
Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 5) slashing damage.
- Claw|8|3d12 + 5
+ Claw|8|3d12+5
Swarm
Melee Weapon Attack: +8 to hit, reach 0 ft., one creature in the swarm's space. Hit: 57 (8d12 + 5) piercing damage, or 31 (4d12 + 5) piercing damage if the bone collective has half its hit points or fewer. If the attack hits, the target must make a successful DC 15 Constitution save or suffer the effects of Wyrmblood Venom.
- Swarm|8|8d12 + 5
+ Swarm|8|8d12+5
Wyrmblood Venom (Injury)
@@ -1673,7 +1673,7 @@
beast,tome of Beasts
neutral
13 (natural armor)
- 33 (6d6 + 12)
+ 33 (6d6+12)
20 ft., swim 10 ft.
10
14
@@ -1681,7 +1681,7 @@
1
12
4
- Perception +3, Stealth +4
+ Perception +3, Stealth +4
bludgeoning
darkvision 60 ft.
13
@@ -1710,7 +1710,7 @@
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
- Claw|4|2d6 + 2
+ Claw|4|2d6+2
White Ghost Shivers
@@ -1732,7 +1732,7 @@
15
20
Dex +8, Wis +6, Cha +9
- Acrobatics +8, Perception +6, Stealth +8
+ Acrobatics +8, Perception +6, Stealth +8
bludgeoning
piercing and slashing from nonmagical weapons
poison
@@ -1756,7 +1756,7 @@
Swirling Bones
Melee Weapon Attack: +10 to hit, reach 0 ft., one creature in the swarm's space. Hit: 31 (5d8 + 9) bludgeoning, piercing, or slashing damage (includes Strength of Bone special ability).
- Swirling Bones|10|5d8 + 9
+ Swirling Bones|10|5d8+9
Death's Embrace (Recharge 5-6)
@@ -1769,7 +1769,7 @@
elemental (shapechanger),tome of Beasts
chaotic evil
20 (natural armor)
- 168 (16d8 + 96)
+ 168 (16d8+96)
50 ft., fly 120 ft.
25
22
@@ -1778,7 +1778,7 @@
19
21
Dex +12, Wis +10, Cha +11
- Deception +11, Nature +10, Perception +10, Stealth +12
+ Deception +11, Nature +10, Perception +10, Stealth +12
acid
cold, lightning, poison, thunder
petrification, poisoned
@@ -1850,7 +1850,7 @@
fiend (shapechanger),tome of Beasts
neutral evil
15 (natural armor)
- 93 (11d8 + 44)
+ 93 (11d8+44)
30 ft.
19
14
@@ -1858,8 +1858,8 @@
10
12
15
- Dex+5, Con +7, Wis +4, Cha +5
- Athletics +7, Deception +5, Intimidation +5, Perception +4, Stealth +5
+ Dex +5, Con +7, Wis +4, Cha +5
+ Athletics +7, Deception +5, Intimidation +5, Perception +4, Stealth +5
acid, lightning; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
fire, poison
charmed, exhaustion, poisoned
@@ -1889,12 +1889,12 @@
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 10 (3d6) poison damage.
- Bite|7|2d8 + 4
+ Bite|7|2d8+4
Mephitic Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, and the target must make a successful DC 15 Constitution saving throw or become poisoned for 1 round by the visible cloud of vermin swarming around the bouda's forearms.
- Mephitic Claw|7|2d6 + 4
+ Mephitic Claw|7|2d6+4
Ravenous Gorge
@@ -1907,7 +1907,7 @@
construct,tome of Beasts
neutral
13 (natural armor)
- 55 (10d4 + 30)
+ 55 (10d4+30)
20 ft., climb 20 ft.
8
14
@@ -1915,7 +1915,7 @@
2
10
6
- Perception +4, Stealth +6
+ Perception +4, Stealth +6
bludgeoning, piercing, and slashing damage from nonmagical weapons
poison
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
@@ -1938,7 +1938,7 @@
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
- Bite|4|1d10 + 2
+ Bite|4|1d10+2
Attach
@@ -1951,7 +1951,7 @@
fey,tome of Beasts
neutral evil
14 (natural armor)
- 27 (5d4 + 15)
+ 27 (5d4+15)
20 ft., fly 30 ft.
10
16
@@ -1959,7 +1959,7 @@
13
9
16
- Perception +1, Sleight of Hand +7, Stealth +7
+ Perception +1, Sleight of Hand +7, Stealth +7
darkvision 60 ft.
11
Darakhul, Dwarvish
@@ -1989,7 +1989,7 @@
monstrosity,tome of Beasts
neutral evil
16 (natural armor)
- 199 (21d10 + 84)
+ 199 (21d10+84)
40 ft., swim 20 ft.
20
17
@@ -1998,7 +1998,7 @@
15
12
Dex +7, Con +8
- Perception +10, Stealth +11
+ Perception +10, Stealth +11
thunder
darkvision 60 ft.
20
@@ -2019,17 +2019,17 @@
Bite
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.
- Bite|9|3d10 + 5
+ Bite|9|3d10+5
Claw
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage and grapples (escape DC15). A bukavac can grapple up to 2 Medium size foes.
- Claw|9|1d12 + 5
+ Claw|9|1d12+5
Gore
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.
- Gore|9|3d10 + 5
+ Gore|9|3d10+5
Croaking Blast (Recharge 5-6)
@@ -2042,7 +2042,7 @@
celestial,tome of Beasts
lawful good
17
- 152 (16d8 + 80)
+ 152 (16d8+80)
60 ft., fly 90 ft.
15
18
@@ -2051,7 +2051,7 @@
18
20
Con +9, Wis +8, Cha +9
- History +8, Religion +8
+ History +8, Religion +8
radiant; bludgeoning, piercing, and slashing from nonmagical weapons
charmed, exhaustion, frightened
truesight 120 ft.
@@ -2084,7 +2084,7 @@
Hooves
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.
- Hooves|8|2d6 + 4
+ Hooves|8|2d6+4
Teleport (1/Day)
@@ -2097,7 +2097,7 @@
humanoid (burrowling),tome of Beasts
lawful neutral
13
- 27 (6d6 + 6)
+ 27 (6d6+6)
30 ft., burrow 10 ft.
10
16
@@ -2105,7 +2105,7 @@
9
12
13
- Perception +3
+ Perception +3
darkvision 60 ft.
13
Common
@@ -2125,17 +2125,17 @@
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Bite|5|1d6 + 3
+ Bite|5|1d6+3
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
- Claw|5|1d6 + 3
+ Claw|5|1d6+3
Sling
Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
- Sling|5|1d4 + 3
+ Sling|5|1d4+3
@@ -2144,7 +2144,7 @@
plant,tome of Beasts
unaligned
14 (natural armor)
- 76 (8d10 + 32)
+ 76 (8d10+32)
5 ft.
16
8
@@ -2170,7 +2170,7 @@
Tendril
Melee Weapon Attack: +5 to hit, reach 15 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) piercing damage, and a Medium or smaller target is grappled (escape DC 13). Until this grapple ends, the target is restrained. If the target is neither undead nor a construct, the cactid drains the target's body fluids; at the start of each of the target's turns, the target must make a DC 13 Constitution saving throw. On a failed save, the creature's hit point maximum is reduced by 3 (1d6). If a creature's hit point maximum is reduced to 0 by this effect, the creature dies. This reduction lasts until the creature finishes a long rest and drinks abundant water or until it receives a greater restoration spell or comparable magic. The cactid has two tendrils, each of which can grapple one target at a time.
- Tendril|5|2d6 + 3
+ Tendril|5|2d6+3
Reel
@@ -2183,7 +2183,7 @@
fiend,tome of Beasts
neutral evil
19 (natural armor)
- 264 (23d10 + 138)
+ 264 (23d10+138)
40 ft.
21
16
@@ -2192,7 +2192,7 @@
16
18
Dex +8, Con +11, Int +8, Wis +8, Cha +9
- Arcana +8, Deception +9, Insight +8, Medicine +8, Perception +8, Stealth +8
+ Arcana +8, Deception +9, Insight +8, Medicine +8, Perception +8, Stealth +8
poison
exhaustion, poisoned
darkvision 60 ft.
@@ -2214,7 +2214,7 @@
Needle Fingers
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage. In addition, the target must make a DC 19 Constitution saving throw; if it fails, the cambium can either inflict Ability Damage or Imbalance Humors. A target makes this saving throw just once per turn, even if struck by more than one needle fingers attack.
- Needle Fingers|10|3d10 + 5
+ Needle Fingers|10|3d10+5
Ability Damage (3/Day)
@@ -2247,7 +2247,7 @@
beast,tome of Beasts
neutral
15 (natural armor)
- 127 (15d10 + 45)
+ 127 (15d10+45)
30 ft., burrow 20 ft., climb 10 ft.
19
12
@@ -2267,12 +2267,12 @@
Bite
Melee Weapon Attack: +6 to hit, reach 10 ft, one target. Hit: 10 (1d12 + 4) piercing damage.
- Bite|6|1d12 + 4
+ Bite|6|1d12+4
Claws
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
- Claws|6|1d6 + 4
+ Claws|6|1d6+4
Acid Spit (Recharge 5-6)
@@ -2285,7 +2285,7 @@
plant,tome of Beasts
neutral
15 (natural armor)
- 95 (10d10 + 40)
+ 95 (10d10+40)
5 ft., climb 5 ft.
24
10
@@ -2306,7 +2306,7 @@
Tendrils
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) bludgeoning damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the cavelight moss can't use its tendrils against another target.
- Tendrils|9|4d12 + 7
+ Tendrils|9|4d12+7
Strength Drain
@@ -2319,7 +2319,7 @@
aberration,tome of Beasts
neutral evil
16 (natural armor)
- 153 (18d10 + 54)
+ 153 (18d10+54)
40 ft., climb 30 ft.
22
17
@@ -2328,7 +2328,7 @@
15
14
Dex +6, Wis +5, Cha +5
- Acrobatics +6, Athletics +9, Perception +5, Stealth +6
+ Acrobatics +6, Athletics +9, Perception +5, Stealth +6
poison
charmed, poisoned
darkvision 60 ft.
@@ -2363,12 +2363,12 @@
Bite
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage, and the target is grappled (escape DC 16). The target must also make a successful DC 16 Constitution saving throw or become poisoned. While poisoned this way, the target is unconscious and takes 1d4 Strength damage at the start of each of its turns. The poisoning ends after 4 rounds or when the target makes a successful DC 16 Constitution save at the end of its turn.
- Bite|9|2d10 + 6
+ Bite|9|2d10+6
Claw
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
- Claw|9|2d8 + 6
+ Claw|9|2d8+6
@@ -2377,7 +2377,7 @@
fey,tome of Beasts
neutral
13
- 32 (5d4 + 20)
+ 32 (5d4+20)
20 ft., fly 20 ft.
9
18
@@ -2385,7 +2385,7 @@
12
11
16
- Acrobatics +6, Perception +2, Stealth +6
+ Acrobatics +6, Perception +2, Stealth +6
bludgeoning, piercing, and slashing from nonmagical attacks not made with silver weapons
darkvision 60 ft.
12
@@ -2400,7 +2400,7 @@
Scimitar
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
- Scimitar|6|1d6 + 4
+ Scimitar|6|1d6+4
Shriek (Recharge 5-6)
@@ -2421,7 +2421,7 @@
13
10
14
- Perception +4, Stealth +7
+ Perception +4, Stealth +7
fire
darkvision 60 ft.
14
@@ -2438,7 +2438,7 @@
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Claw|5|1d6 + 3
+ Claw|5|1d6+3
Spitdart Tongue (Recharge 4-6)
@@ -2460,7 +2460,7 @@
elemental,tome of Beasts
unaligned
17 (natural armor)
- 152 (16d10 + 64)
+ 152 (16d10+64)
30 ft.
1
20
@@ -2485,7 +2485,7 @@
Slam
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
- Slam|8|2d10 + 5
+ Slam|8|2d10+5
Steal Time (1/Day)
@@ -2514,7 +2514,7 @@
12
12
4
- Perception +5, Stealth +9
+ Perception +5, Stealth +9
acid, fire, poison
15
@@ -2529,7 +2529,7 @@
Bite
Melee Weapon Attack: +4 to hit, range 5 ft., one target. Hit: 7 (1d4 + 2) piercing damage.
- Bite|4|1d4 + 2
+ Bite|4|1d4+2
@@ -2538,7 +2538,7 @@
construct (devil),tome of Beasts
lawful evil
16 (natural armor)
- 76 (8d10 + 32)
+ 76 (8d10+32)
30 ft., climb 30 ft.
21
12
@@ -2546,8 +2546,8 @@
10
10
12
- Dex +4 Con +7
- Athletics +9, Perception +4, Stealth +4
+ Dex +4, Con +7
+ Athletics +9, Perception +4, Stealth +4
acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical weapons
poison
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
@@ -2578,12 +2578,12 @@
Bite
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
- Bite|9|2d8 + 6
+ Bite|9|2d8+6
Slam
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.
- Slam|9|2d6 + 6
+ Slam|9|2d6+6
Breath Weapon (Recharge 5-6)
@@ -2605,7 +2605,7 @@
12
7
Dex +5
- Stealth +5
+ Stealth +5
poison, psychic
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
darkvision 60 ft.
@@ -2623,16 +2623,16 @@
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) poison damage, or one-half poison damage with a successful DC 10 Constitution saving throw.
- Bite|5|1d6 + 3
+ Bite|5|1d6+3
Clockwork Beetle Swarm
- A
+ L
Large swarm of Tiny constructs,tome of Beasts
neutral
14 (natural armor)
- 52 (8d10 + 8)
+ 52 (8d10+8)
30 ft., fly 50 ft.
8
16
@@ -2663,7 +2663,7 @@
construct,tome of Beasts
unaligned
12 (natural armor)
- 71 (11d8 + 22)
+ 71 (11d8+22)
50 ft.
16
15
@@ -2672,7 +2672,7 @@
10
1
Dex +4, Con +4
- Athletics +7, Perception +4
+ Athletics +7, Perception +4
poison, psychic
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
darkvision 60 ft.
@@ -2694,12 +2694,12 @@
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
- Bite|5|2d10 + 5
+ Bite|5|2d10+5
Tripping Tongue
Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) slashing damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.
- Tripping Tongue|5|1d8 + 5
+ Tripping Tongue|5|1d8+5
Explosive Core
@@ -2712,7 +2712,7 @@
construct,tome of Beasts
unaligned
14
- 110 (20d8 + 20)
+ 110 (20d8+20)
40 ft.
17
14
@@ -2721,7 +2721,7 @@
10
1
Str +5, Dex +4
- Perception +4, Survival +4
+ Perception +4, Survival +4
poison, psychic
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
darkvision 60 ft.
@@ -2739,17 +2739,17 @@
Longsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
- Longsword|5|1d8 + 3
+ Longsword|5|1d8+3
Slam
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
- Slam|5|1d6 + 3
+ Slam|5|1d6+3
Net Cannon
Ranged Weapon Attack: +4 to hit, range 5/15 ft., one target, size Large or smaller. Hit: the target is restrained. A mechanism within the clockwork huntsman's chest can fire a net with a 20-foot trailing cable anchored within the huntsman's chest. A creature can free itself (or another creature) from the net by using its action to make a successful DC 10 Strength check or by dealing 5 slashing damage to the net. The huntsman can fire up to four nets before it must be reloaded.
- Net Cannon|4|or another creature
+ Net Cannon|4|
Explosive Core
@@ -2771,7 +2771,7 @@
10
1
Str +11, Dex +5
- Athletics +8, Perception +6
+ Athletics +8, Perception +6
poison, psychic
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
darkvision 60 ft.
@@ -2793,12 +2793,12 @@
Heavy Pick
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
- Heavy Pick|8|2d8 + 5
+ Heavy Pick|8|2d8+5
Slam
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) bludgeoning damage.
- Slam|8|1d12 + 5
+ Slam|8|1d12+5
Alchemical Flame Jet (Recharge 5-6)
@@ -2819,7 +2819,7 @@
construct,tome of Beasts
unaligned
14 (natural armor)
- 55 (10d8 + 10)
+ 55 (10d8+10)
30 ft.
14
12
@@ -2828,7 +2828,7 @@
10
1
Con +3
- Athletics +4, Perception +4
+ Athletics +4, Perception +4
poison, psychic
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
darkvision 60 ft.
@@ -2846,17 +2846,17 @@
Halberd
Melee Weapon Attack: +4 to hit, reach 10 ft., onetarget. Hit: 7 (1d10 + 2) slashing damage.
- Halberd|4|1d10 + 2
+ Halberd|4|1d10+2
Slam
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
- Slam|4|1d6 + 2
+ Slam|4|1d6+2
Net Cannon
Ranged Weapon Attack: +3 to hit, range 5/15 ft., one target, size Large or smaller. Hit: the target is restrained. A mechanism within the clockwork huntsman's chest can fire a net with a 20-foot trailing cable anchored within the watchman's chest. A creature can free itself (or another creature) from the net by using its action to make a successful DC 10 Strength check or by dealing 5 slashing damage to the net at AC 10. The watchman can fire up to four nets before it must be reloaded.
- Net Cannon|3|or another creature
+ Net Cannon|3|
@@ -2894,12 +2894,12 @@
Trimming Blade
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage and possible unmaking.
- Trimming Blade|5|2d6 + 3
+ Trimming Blade|5|2d6+3
Poisoned Needle Shuttle
Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become paralyzed. The target repeats the saving throw at the end of each of its turns, ending the effect on itself with a success.
- Poisoned Needle Shuttle|5|1d8 + 3
+ Poisoned Needle Shuttle|5|1d8+3
Unmaking
@@ -2912,7 +2912,7 @@
fey,tome of Beasts
chaotic neutral
14
- 22 (4d4 + 12)
+ 22 (4d4+12)
30 ft.
13
12
@@ -2921,7 +2921,7 @@
8
16
Con +5
- Perception +1, Stealth +3
+ Perception +1, Stealth +3
frightened, poisoned
darkvision 60ft.
11
@@ -2944,12 +2944,12 @@
Unarmed Strike
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 2 (1 + 1) bludgeoning damage.
- Unarmed Strike|3|1 + 1
+ Unarmed Strike|3|1+1
Improvised Weapon
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 3 (1d4 + 1) bludgeoning, piercing, or slashing damage, depending on weapon.
- Improvised Weapon|3|1d4 + 1
+ Improvised Weapon|3|1d4+1
@@ -3000,7 +3000,7 @@
undead,tome of Beasts
neutral evil
16 (natural armor)
- 207 (18d12 + 90)
+ 207 (18d12+90)
30 ft.
24
11
@@ -3035,12 +3035,12 @@
Slam
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage plus 10 (3d6) necrotic damage and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained.
- Slam|11|2d10 + 7
+ Slam|11|2d10+7
Bone Shard
Ranged Weapon Attack: +11 to hit, range 30/120 ft., one target. Hit: 14 (2d6 + 7) piercing damage and 10 (3d6) necrotic damage. When hit, the target must make a successful DC 17 Strength check or be knocked prone, pinned to the ground by the shard, and restrained. To end this restraint, the target or a creature adjacent to it must use an action to make a successful DC 17 Strength (Athletics) check to remove the shard.
- Bone Shard|11|2d6 + 7
+ Bone Shard|11|2d6+7
Envelop
@@ -3053,7 +3053,7 @@
fey,tome of Beasts
chaotic neutral
13
- 49 (9d6 + 18)
+ 49 (9d6+18)
20 ft., fly 60 ft. (hover)
7
17
@@ -3061,7 +3061,7 @@
14
17
16
- Deception +5, Insight +5, Perception +5, Stealth +5
+ Deception +5, Insight +5, Perception +5, Stealth +5
darkvision 60 ft.
15
Deep Speech, Primordial, Sylvan, telepathy 60 ft.
@@ -3084,7 +3084,7 @@
Slam
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage, and the dau regains hit points equal to the necrotic damage dealt. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest.
- Slam|5|1d6 + 3
+ Slam|5|1d6+3
Tangible Illusion (1/Day)
@@ -3134,7 +3134,7 @@
Bites
Melee Weapon Attack: +3 to hit, reach 0 ft., every target in the swarm's space. Hit: 22 (6d6 +1) piercing damage, or 11 (3d6 + 1) piercing damage if the swarm has half of its hit points or fewer. The target also takes 10 (3d6) poison damage and becomes poisoned for 1d4 rounds; a successful DC 13 Constitution saving throw reduces poison damage by half and prevents the poisoned condition..
- Bites|3|6d6 +1
+ Bites|3|6d6+1
@@ -3176,7 +3176,7 @@
Bites
Melee Weapon Attack: +6 to hit, reach 0 ft., every target in the swarm's space. Hit: 24 (6d6 +3) piercing damage, or 13 (3d6 + 3) piercing damage if the swarm has half of its hit points or fewer. The target also takes 17 (5d6) poison damage and becomes poisoned for 1d4 rounds; a successful DC 15 Constitution saving throw reduces poison damage by half and prevents the poisoned condition.
- Bites|6|6d6 +3
+ Bites|6|6d6+3
@@ -3185,7 +3185,7 @@
undead,tome of Beasts
neutral evil
15
- 82 (11d8 + 33)
+ 82 (11d8+33)
0 ft., fly 60 ft. (hover)
6
20
@@ -3194,7 +3194,7 @@
16
20
Dex +8, Con +6, Wis +6
- Perception +6, Stealth +8
+ Perception +6, Stealth +8
acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
necrotic, poison
charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
@@ -3225,7 +3225,7 @@
Life Drain
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 36 (7d8 + 5) necrotic damage. The target must succeed on a DC 15 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
- Life Drain|8|7d8 + 5
+ Life Drain|8|7d8+5
Create Deathwisp
@@ -3238,7 +3238,7 @@
humanoid,tome of Beasts
chaotic evil
13 (natural armor)
- 91 (14d8 + 28)
+ 91 (14d8+28)
30 ft., swim 30 ft.
16
12
@@ -3280,7 +3280,7 @@
humanoid,tome of Beasts
chaotic evil
14 (natural armor)
- 120 (16d8 + 48)
+ 120 (16d8+48)
30 ft., swim 30 ft
18
14
@@ -3289,7 +3289,7 @@
12
15
Con +5, Wis +3, Cha +4
- Athletics +6, Deception +4, Perception +3
+ Athletics +6, Deception +4, Perception +3
fire
cold
darkvision 120 ft.
@@ -3334,7 +3334,7 @@
humanoid,tome of Beasts
chaotic evil
15 (natural armor)
- 153 (18d10 + 54)
+ 153 (18d10+54)
40 ft., swim 40 ft.
20
15
@@ -3343,7 +3343,7 @@
17
19
Dex +5, Wis +6, Cha +7
- Arcana +4, Perception +6
+ Arcana +4, Perception +6
fire
cold, thunder
darkvision 240 ft.
@@ -3388,7 +3388,7 @@
Unholy Trident
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 13 (2d12) necrotic damage.
- Unholy Trident|8|2d8 + 5
+ Unholy Trident|8|2d8+5
@@ -3397,7 +3397,7 @@
fiend (demon),tome of Beasts
chaotic evil
16 (natural armor)
- 95 (10d10 + 40)
+ 95 (10d10+40)
30 ft., climb 30 ft.
21
18
@@ -3406,7 +3406,7 @@
12
15
Dex +7, Con +7, Wis +4
- Intimidation +5, Perception +4, Stealth +7
+ Intimidation +5, Perception +4, Stealth +7
cold
fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical weapons
poison
@@ -3435,12 +3435,12 @@
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage.
- Bite|8|2d6 + 5
+ Bite|8|2d6+5
Claws
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
- Claws|8|2d8 + 5
+ Claws|8|2d8+5
Variant: Demon Summoning
@@ -3455,7 +3455,7 @@
fiend (demon),tome of Beasts
chaotic evil
18 (natural armor)
- 157 (15d10 + 75)
+ 157 (15d10+75)
40 ft., burrow 20 ft.
22
10
@@ -3464,7 +3464,7 @@
14
19
Str +10, Wis +6, Cha +8
- Deception +8, Nature +10, Stealth +4 (+8 in forest terrain), Survival +6
+ Deception +8, Nature +10, Stealth +4, Survival +6
acid, fire; bludgeoning, piercing, and slashing damage from nonmagical weapons
lightning, poison
poisoned
@@ -3472,6 +3472,10 @@
12
Abyssal, Common, Sylvan; telepathy 120 ft.
11
+
+ Stealth Improvement
+ Stealth +8 in forest terrain
+
False Presence
The berstuc counts as a fey for purposes of spells and magical effects that detect otherworldly creatures. Beasts and plants are comfortable around the berstuc and will not attack it unless ordered to or provoked.
@@ -3491,7 +3495,7 @@
Slam
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage and the target is grappled (escape DC 16).
- Slam|10|2d8 + 5
+ Slam|10|2d8+5
Absorb
@@ -3504,7 +3508,7 @@
fiend (demon),tome of Beasts
chaotic evil
18 (natural armor, shield)
- 119 (14d8 + 56)
+ 119 (14d8+56)
50 ft.
19
20
@@ -3513,7 +3517,7 @@
11
22
Dex +8, Con +7, Wis +3
- Deception +9, Perception +3, Performance +9
+ Deception +9, Perception +3, Performance +9
cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical weapons
poison
poisoned
@@ -3551,12 +3555,12 @@
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage.
- Bite|8|2d6 + 5
+ Bite|8|2d6+5
Spear
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.
- Spear|7|1d6 + 4
+ Spear|7|1d6+4
@@ -3565,7 +3569,7 @@
fiend (demon),tome of Beasts
chaotic evil
14 (natural armor)
- 102 (12d8 + 48)
+ 102 (12d8+48)
40 ft.
14
17
@@ -3574,7 +3578,7 @@
16
20
Dex +7, Wis +7
- Perception +7
+ Perception +7
cold, lightning; bludgeoning, piercing, and slashing damage from nonmagical weapons
fire, radiant, poison
blinded, poisoned
@@ -3601,7 +3605,7 @@
Scorching Blast
Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 18 (3d8 + 5) fire damage.
- Scorching Blast|9|3d8 + 5
+ Scorching Blast|9|3d8+5
Searing Flare (Recharge 5-6)
@@ -3618,7 +3622,7 @@
fiend (demon),tome of Beasts
chaotic evil
17 (natural armor)
- 115 (11d10 + 55)
+ 115 (11d10+55)
40 ft., fly 60 ft.
21
23
@@ -3627,7 +3631,7 @@
19
18
Dex +9, Con +8, Wis +7, Cha +7
- Acrobatics +9, Perception +6, Intimidation +7, Stealth +9
+ Acrobatics +9, Perception +6, Intimidation +7, Stealth +9
cold, lightning
fire, poison
poisoned
@@ -3655,7 +3659,7 @@
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5).
- Bite|8|2d12 + 5
+ Bite|8|2d12+5
Shadow Stealing Ray (Recharge 5-6)
@@ -3668,7 +3672,7 @@
fiend (demon),tome of Beasts
chaotic evil
15 (natural armor)
- 110 (17d8 + 34)
+ 110 (17d8+34)
50 ft.
20
15
@@ -3677,7 +3681,7 @@
12
18
Dex +6, Con +6, Wis +5
- Deception +8, Perception +5, Survival +5
+ Deception +8, Perception +5, Survival +5
cold, fire; bludgeoning, piercing, and slashing damage from nonmagical weapons
lightning, thunder, poison
poisoned, stunned
@@ -3711,12 +3715,12 @@
Claw
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
- Claw|9|3d6 + 5
+ Claw|9|3d6+5
Gore
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage and a target creature must succeed on a DC 15 Strength saving throw or be knocked prone.
- Gore|9|3d8 + 5
+ Gore|9|3d8+5
Thunderstrike (Recharge 5-6)
@@ -3729,7 +3733,7 @@
fiend (demon),tome of Beasts
chaotic evil
18 (natural armor)
- 138 (12d10 + 72)
+ 138 (12d10+72)
40 ft., burrow 20 ft., climb 40 ft., fly 40 ft.
21
17
@@ -3738,7 +3742,7 @@
14
24
Str +9, Dex +7, Con +10, Wis +6, Cha +11
- Acrobatics +11, Athletics +9, Perception +6, Stealth +11
+ Acrobatics +11, Athletics +9, Perception +6, Stealth +11
acid, fire; bludgeoning, piercing, and slashing from nonmagical weapons
cold, lightning, poison
poisoned
@@ -3768,7 +3772,7 @@
Claw
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.
- Claw|9|2d10 + 5
+ Claw|9|2d10+5
Cloak of Swarms (Recharge 5-6)
@@ -3797,7 +3801,7 @@
fiend (demon),tome of Beasts
chaotic evil
15 (natural armor)
- 119 (14d8 + 56)
+ 119 (14d8+56)
30 ft., climb 15 ft.
15
13
@@ -3827,12 +3831,12 @@
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
- Bite|5|1d10 + 2
+ Bite|5|1d10+2
Sting
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage plus 5 (1d10) poison damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1d6 rounds.
- Sting|5|2d8 + 2
+ Sting|5|2d8+2
@@ -3841,7 +3845,7 @@
fiend (demon),tome of Beasts
chaotic evil
20 (natural armor)
- 350 (28d12 + 168)
+ 350 (28d12+168)
20 ft., fly 100 ft.
14
19
@@ -3850,7 +3854,7 @@
20
16
Dex +11, Con +13, Wis +12
- Deception +10, Perception +12, Stealth +11
+ Deception +10, Perception +12, Stealth +11
fire, lightning
cold, poison; bludgeoning, piercing, and slashing from nonmagical weapons
charmed, exhaustion, frightened, poisoned
@@ -3907,17 +3911,17 @@
Bite
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 26 (4d10 + 4) piercing damage.
- Bite|11|4d10 + 4
+ Bite|11|4d10+4
Wing
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage and the target must succeed on a DC 17 Strength saving throw or be knocked prone.
- Wing|11|3d8 + 4
+ Wing|11|3d8+4
Talons
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage and the target is grappled and restrained (escape DC 17). Alquam can grapple one creature at a time if it is on the ground or two if it is flying. Talons grappling a creature can't attack any other creature.
- Talons|11|3d6 + 4
+ Talons|11|3d6+4
Alquam can take 3 legendary actions, choosing from the options below
@@ -3942,7 +3946,7 @@
fiend (demon),tome of Beasts
chaotic evil
19 (natural armor)
- 537 (43d10 + 301)
+ 537 (43d10+301)
30 ft., climb 30 ft., fly 80 ft.
30
22
@@ -3951,7 +3955,7 @@
22
25
Dex +13, Con +14, Wis +13, Cha +14
- Acrobatics +13, Athletics +17, Deception +14, Insight +13, Intimidation +14, Perception +13
+ Acrobatics +13, Athletics +17, Deception +14, Insight +13, Intimidation +14, Perception +13
acid, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
fire, poison, thunder
cold
@@ -4006,12 +4010,12 @@
Bite
Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 38 (8d6 + 10) piercing damage plus 7 (2d6) fire damage, and the target must make a successful DC 22 Constitution saving throw or have its Strength score reduced by 1d4. A creature reduced to 0 Strength dies.
- Bite|17|8d6 + 10
+ Bite|17|8d6+10
Claw
Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 31 (6d6 + 10) slashing damage plus 7 (2d6) fire damage, and the target must make a successful DC 22 Constitution saving throw or have its Strength score reduced by 1d4. A creature reduced to 0 Strength dies.
- Claw|17|6d6 + 10
+ Claw|17|6d6+10
Fire Breath (Recharge 5-6)
@@ -4044,7 +4048,7 @@
2
13
6
- Perception +3
+ Perception +3
poison
poisoned
darkvision 60 ft.
@@ -4066,7 +4070,7 @@
fiend (demon),tome of Beasts
chaotic evil
19 (natural armor)
- 370 (20d20 + 160)
+ 370 (20d20+160)
60 ft., climb 60 ft.
29
19
@@ -4074,8 +4078,8 @@
18
18
22
- Str +17, Dex + 12, Wis +12
- Arcana +12, Insight +12, Intimidate +14, Perception +12, Religion +12
+ Str +17, Dex +12, Wis +12
+ Arcana +12, Insight +12, Intimidation +14, Perception +12, Religion +12
cold
acid, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical weapons
charmed, frightened, poisoned, stunned
@@ -4133,12 +4137,12 @@
Bite
Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 5 (1d10) fire damage.
- Bite|17|2d10 + 9
+ Bite|17|2d10+9
Claw
Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 20 (2d10 + 9) slashing damage. If Mechuiti scores a critical hit, it rolls damage dice three times instead of twice.
- Claw|17|2d10 + 9
+ Claw|17|2d10+9
Immolating Breath (Recharge 5-6)
@@ -4179,7 +4183,7 @@
fiend (demon),tome of Beasts
chaotic evil
21 (natural armor)
- 370 (20d20 + 160)
+ 370 (20d20+160)
50 ft., burrow 50 ft., climb 30 ft.
29
6
@@ -4188,7 +4192,7 @@
19
18
Dex +5, Con +15, Wis +11, Cha +11
- Perception +11
+ Perception +11
cold, fire, lightning
poison; bludgeoning, piercing, and slashing from nonmagical weapons
blinded, charmed, exhaustion, frightened, poisoned
@@ -4241,17 +4245,17 @@
Bite
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 22 (2d12 + 9) piercing damage. A target creature of Large size or smaller must succeed on a DC 24 Dexterity saving throw or be swallowed by Qorgeth. A swallowed creature is blinded and restrained, and takes 16 (3d10) necrotic damage at the start of each of Qorgeth's turns. Qorgeth can have any number of creatures swallowed at one time. If Qorgeth takes 50 damage or more in a single turn from a creature it has swallowed, it must succeed on a DC 20 Constitution saving throw or regurgitate all swallowed creatures, who land prone within 10 feet of Qorgeth. If Qorgeth dies, a swallowed creature is no longer restrained, and can escape the corpse by spending 30 feet of movement, exiting prone.
- Bite|16|2d12 + 9
+ Bite|16|2d12+9
Crush
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 9) bludgeoning damage. A target creature is also grappled and restrained (escape DC 19) until Qorgeth moves. Qorgeth can grapple up to two creatures at once; at least one of Qorgeth's crush attacks must be directed against each creature it has grappled.
- Crush|16|2d10 + 9
+ Crush|16|2d10+9
Stinger
Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 23 (4d6 + 9) piercing damage, and the target takes 33 (6d10) poison damage and is poisoned for 1 hour; a successful DC 23 Constitution saving throw reduces poison damage by half and negates the poisoned condition. A creature that fails the save by 10 or more is also paralyzed for as long as the poisoned condition lasts.
- Stinger|16|4d6 + 9
+ Stinger|16|4d6+9
Qorgeth can take 3 legendary actions, choosing from the options below
@@ -4276,7 +4280,7 @@
humanoid,tome of Beasts
chaotic evil
15 (cage)
- 2 (4d4 - 8)
+ 2 (4d4-8)
5 ft. (0 in cage)
1
1
@@ -4285,7 +4289,7 @@
12
20
Wis +3, Cha +7
- Perception +3
+ Perception +3
psychic
charmed, frightened
darkvision 60 ft.
@@ -4319,7 +4323,7 @@
humanoid (derro),tome of Beasts
chaotic evil
18 (breastplate and shield)
- 82 (11d6 + 44)
+ 82 (11d6+44)
30 ft.
11
18
@@ -4328,7 +4332,7 @@
5
14
Str +3, Wis +0, Cha +5
- Perception +0, Stealth +7
+ Perception +0, Stealth +7
darkvision 120 ft.
10
Derro, Undercommon
@@ -4366,12 +4370,12 @@
Scimitar
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 9 (2d8) necrotic damage.
- Scimitar|7|1d6 + 4
+ Scimitar|7|1d6+4
Heavy Crossbow
Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target, Hit: 9 (1d10 + 4) piercing damage plus 9 (2d8) necrotic damage.
- Heavy Crossbow|7|1d10 + 4
+ Heavy Crossbow|7|1d10+4
Infectious Insanity (Recharge 5-6)
@@ -4384,7 +4388,7 @@
fiend (devil),tome of Beasts
lawful evil
17 (natural armor)
- 275 (22d10 + 154)
+ 275 (22d10+154)
40 ft., burrow 20 ft., climb 40 ft., fly 80 ft. (hover)
22
20
@@ -4393,7 +4397,7 @@
21
25
Dex +12, Con +14, Wis +12, Cha +14
- Deception +14, Insight +12, Perception +12, Stealth +12
+ Deception +14, Insight +12, Perception +12, Stealth +12
acid, cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
fire, poison
charmed, frightened, poisoned, stunned
@@ -4439,12 +4443,12 @@
Bite
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 9 (2d8) poison damage. If the target is a creature, it must succeed on a DC 22 Constitution saving throw or be cursed with Arbeyach rot. The cursed target is poisoned, can't regain hit points, its hit point maximum decreases by 13 (3d8) for every 24 hours that elapse, and vermin attack the creature on sight. If the curse reduces the target's hit point maximum to 0, the target dies and immediately transforms into a randomly chosen swarm of insects. The curse lasts until removed by the remove curse spell or comparable magic.
- Bite|13|2d8 + 6
+ Bite|13|2d8+6
Claw
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) slashing damage plus 9 (2d8) poison damage.
- Claw|13|1d8 + 6
+ Claw|13|1d8+6
Vermin Breath (Recharge 5-6)
@@ -4473,7 +4477,7 @@
fiend (devil),tome of Beasts
lawful evil
17 (natural armor)
- 78 (12d8 + 24)
+ 78 (12d8+24)
40 ft., climb 20 ft.
18
15
@@ -4482,7 +4486,7 @@
13
12
Wis +4
- Perception +4, Stealth +5
+ Perception +4, Stealth +5
poison
poisoned
darkvision 60 ft., tremorsense 60 ft.
@@ -4504,12 +4508,12 @@
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 4 (1d8) poison damage.
- Bite|7|2d6 + 4
+ Bite|7|2d6+4
Stinger
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 9 (2d8) poison damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Stinger|7|1d6 + 4
+ Stinger|7|1d6+4
@@ -4518,7 +4522,7 @@
swarm of Tiny elementals,tome of Beasts
lawful evil
17 (natural armor)
- 170 (20d10 + 60)
+ 170 (20d10+60)
5 ft., fly 40 ft. (hover)
3
21
@@ -4527,7 +4531,7 @@
18
23
Dex +10, Con +8, Wis +9, Cha +11
- Arcana +10, Deception +11, Insight +9, Perception +9, Persuasion +11
+ Arcana +10, Deception +11, Insight +9, Perception +9, Persuasion +11
cold
fire, poison; bludgeoning, piercing, slashing
charmed, frightened, paralyzed, petrified, prone, poisoned, restrained, stunned
@@ -4583,7 +4587,7 @@
fiend (devil),tome of Beasts
lawful evil
20 (natural armor)
- 378 (28d12 + 196)
+ 378 (28d12+196)
50 ft.
22
13
@@ -4592,7 +4596,7 @@
21
26
Dex +9, Int +14, Wis +13, Cha +16
- Deception +16, Insight +13, Perception +13, Persuasion +16
+ Deception +16, Insight +13, Perception +13, Persuasion +16
cold
fire, poison; bludgeoning, piercing, and slashing from weapons that aren't silvered
charmed, exhaustion, frightened, poisoned
@@ -4646,7 +4650,7 @@
Molten Coins
Ranged Weapon Attack: +14 to hit, range 40/120 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage plus 18 (4d8) fire damage.
- Molten Coins|14|3d6 + 6
+ Molten Coins|14|3d6+6
Your Weight In Gold (Recharge 5-6)
@@ -4675,7 +4679,7 @@
fiend (devil),tome of Beasts
lawful evil
19 (natural armor)
- 299 (26d8 + 182)
+ 299 (26d8+182)
40 ft., fly 60 ft.
18
18
@@ -4684,7 +4688,7 @@
22
18
Dex +11, Con +14, Int +15, Wis +13, Cha +11
- Arcana +15, History +15, Investigation +15, Perception +13, Religion +15
+ Arcana +15, History +15, Investigation +15, Perception +13, Religion +15
bludgeoning, piercing, and slashing from nonmagical weapons
fire, poison
poisoned
@@ -4737,7 +4741,7 @@
Claw
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) slashing damage.
- Claw|11|4d12 + 4
+ Claw|11|4d12+4
Hellfire Bolt (Recharge 5-6)
@@ -4767,7 +4771,7 @@
fiend (devil),tome of Beasts
lawful evil
17 (natural armor)
- 168 (16d10 + 80)
+ 168 (16d10+80)
40 ft.
24
17
@@ -4776,7 +4780,7 @@
14
19
Str +11, Dex +7, Con +9, Wis +6, Cha +8
- Athletics +11, Intimidation +8
+ Athletics +11, Intimidation +8
cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
fire, poison
poisoned
@@ -4805,17 +4809,17 @@
Bite
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) slashing damage.
- Bite|11|2d10 + 7
+ Bite|11|2d10+7
Claw
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
- Claw|11|2d6 + 7
+ Claw|11|2d6+7
Whip
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 11 (1d8 + 7) slashing damage and the target is grappled (escape DC 17) and restrained. Only two targets can be grappled by the automata devil at one time, and each grappled target prevents one whip from being used to attack. An individual target can be grappled by only one whip at a time. A grappled target takes 9 (2d8) piercing damage at the start of its turn.
- Whip|11|1d8 + 7
+ Whip|11|1d8+7
Punishing Maw
@@ -4832,7 +4836,7 @@
fiend (devil),tome of Beasts
lawful evil
18 (natural armor)
- 187 (15d8 + 120)
+ 187 (15d8+120)
30 ft.
24
20
@@ -4841,7 +4845,7 @@
20
20
Str +11, Dex +9, Con +12, Int +8, Cha +9
- Athletics +11, Deception +9, Insight +9, Perception +9
+ Athletics +11, Deception +9, Insight +9, Perception +9
bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
cold, fire, poison
poisoned
@@ -4871,12 +4875,12 @@
Claw
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) slashing damage plus 2 (1d4) Charisma damage.
- Claw|11|2d4 + 7
+ Claw|11|2d4+7
Flaming Ranseur
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 10 (3d6) fire damage.
- Flaming Ranseur|11|1d10 + 7
+ Flaming Ranseur|11|1d10+7
Devilish Weapons
@@ -4889,7 +4893,7 @@
fiend (devil),tome of Beasts
lawful evil
15 (natural armor)
- 102 (12d8 + 48)
+ 102 (12d8+48)
30 ft.
18
12
@@ -4898,7 +4902,7 @@
13
15
Wis +4, Cha +5
- Deception +8, Insight +4
+ Deception +8, Insight +4
acid, cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
fire, poison
poisoned
@@ -4940,7 +4944,7 @@
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Claw|7|2d6 + 4
+ Claw|7|2d6+4
Crystalline Spray (Recharge 5-6)
@@ -4953,7 +4957,7 @@
fiend (devil),tome of Beasts
lawful evil
16 (coin mail)
- 112 (15d8 + 45)
+ 112 (15d8+45)
30 ft.
17
15
@@ -4962,7 +4966,7 @@
18
17
Str +6, Con +6, Wis +7, Cha +6
- Deception +9, History +5, Insight +10, Persuasion +9, Sleight of Hand +8
+ Deception +9, History +5, Insight +10, Persuasion +9, Sleight of Hand +8
cold; bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered
fire, poison
poisoned
@@ -5034,7 +5038,7 @@
fiend (devil),tome of Beasts
lawful evil
14
- 54 (12d6 + 12)
+ 54 (12d6+12)
30 ft.
12
18
@@ -5043,7 +5047,7 @@
8
18
Dex +6
- Arcana +9, Deception +8, History +9, Stealth +8
+ Arcana +9, Deception +8, History +9, Stealth +8
cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
fire, poison
poisoned
@@ -5068,12 +5072,12 @@
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., single target. Hit: 11 (2d6 + 4) piercing damage.
- Bite|6|2d6 + 4
+ Bite|6|2d6+4
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., single target. Hit: 14 (3d6 + 4) slashing damage.
- Claw|6|3d6 + 4
+ Claw|6|3d6+4
Disrupt Concentration
@@ -5094,7 +5098,7 @@
fiend (devil),tome of Beasts
lawful evil
15 (natural armor)
- 136 (16d10 + 48)
+ 136 (16d10+48)
40 ft.
16
13
@@ -5129,17 +5133,17 @@
Scythe
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) slashing damage, OR a Medium.sized or smaller target can be grappled by the koralk's smaller, vestigial arms instead (no damage, escape DC 13).
- Scythe|7|2d12 + 3
+ Scythe|7|2d12+3
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one grappled target. Hit: 19 (3d10 + 3) piercing damage.
- Bite|7|3d10 + 3
+ Bite|7|3d10+3
Stinger
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage and the target must make a successful DC 15 Constitution saving throw or become poisoned. While poisoned this way, the target takes 10 (3d6) poison damage at the start of each of its turns, from liquefaction of its innards. A successful save renders the target immune to the koralk's poison for 24 hours. If a creature dies while poisoned by a koralk, its body bursts open, spewing vile liquid and a newly-formed lemure devil. The lemure is under the command of any higher-order devil nearby. The poison can be neutralized by lesser restoration, protection from poison, or comparable magic. If the lemure is killed, the original creature can be restored to life by resurrection or comparable magic.
- Stinger|7|2d8 + 3
+ Stinger|7|2d8+3
@@ -5148,7 +5152,7 @@
fiend (devil),tome of Beasts
lawful evil
16 (natural armor)
- 94 (9d10 + 45)
+ 94 (9d10+45)
40 ft., fly 60 ft. (hover), lightwalking 80 ft.
21
21
@@ -5157,7 +5161,7 @@
15
18
Str +8, Dex +8, Con +8, Wis +5
- Perception +5
+ Perception +5
cold; bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered
fire, poison
poisoned
@@ -5199,17 +5203,17 @@
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) piercing damage.
- Bite|8|1d12 + 5
+ Bite|8|1d12+5
Claw
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
- Claw|8|2d6 + 5
+ Claw|8|2d6+5
Tail
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.
- Tail|8|1d8 + 5
+ Tail|8|1d8+5
Hurl Moonlight
@@ -5223,7 +5227,7 @@
fiend (devil),tome of Beasts
lawful evil
19 (natural armor)
- 261 (14d10 + 126)
+ 261 (14d10+126)
40 ft.
26
14
@@ -5232,7 +5236,7 @@
26
21
Str +13, Dex +7, Con +14, Wis +13
- Deception +10, History +11, Insight +13, Perception +13, Persuasion +10
+ Deception +10, History +11, Insight +13, Perception +13, Persuasion +10
acid, cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
fire, poison
poisoned
@@ -5293,7 +5297,7 @@
fiend (devil),tome of Beasts
lawful evil
13 (natural armor)
- 93 (11d8 + 44)
+ 93 (11d8+44)
30 ft.
18
13
@@ -5302,7 +5306,7 @@
14
15
Dex +4, Con +7, Cha +5
- Perception +5, Stealth +4
+ Perception +5, Stealth +4
acid, cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
fire, poison
poisoned
@@ -5335,7 +5339,7 @@
Scimitar
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. If the target is neither undead nor a construct, it also takes 5 (1d10) necrotic damage, or half damage with a successful DC 15 Constitution saving throw. Plants, oozes, and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw. If the saving throw fails by 5 or more, the target also gains one level of exhaustion.
- Scimitar|7|1d6 + 4
+ Scimitar|7|1d6+4
@@ -5344,7 +5348,7 @@
beast,tome of Beasts
unaligned
15 (natural armor)
- 95 (10d12 + 30)
+ 95 (10d12+30)
30 ft., swim 20 ft.
19
14
@@ -5352,7 +5356,7 @@
2
12
6
- Perception +3
+ Perception +3
13
-
@@ -5364,7 +5368,7 @@
Tail
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
- Tail|6|3d10 + 4
+ Tail|6|3d10+4
Rollover
@@ -5377,7 +5381,7 @@
beast,tome of Beasts
unaligned
15 (natural armor)
- 85 (10d10 + 30)
+ 85 (10d10+30)
40 ft.
20
9
@@ -5385,7 +5389,7 @@
2
9
6
- Perception +5
+ Perception +5
15
-
@@ -5405,12 +5409,12 @@
Gore
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 38 (6d10 + 5) piercing damage.
- Gore|8|6d10 + 5
+ Gore|8|6d10+5
Stomp
Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 18 (3d8 + 5) bludgeoning damage.
- Stomp|8|3d8 + 5
+ Stomp|8|3d8+5
@@ -5419,7 +5423,7 @@
beast,tome of Beasts
unaligned
15 (natural armor)
- 231 (14d20 + 84)
+ 231 (14d20+84)
60 ft., swim 40 ft.
27
9
@@ -5427,7 +5431,7 @@
2
11
10
- Perception +5
+ Perception +5
15
-
@@ -5447,17 +5451,17 @@
Bite
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 34 (4d12 + 8) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 18). When the spinosaurus moves, the grappled creature moves with it. Until this grapple ends, the target is restrained and the spinosaurus can't bite another target.
- Bite|13|4d12 + 8
+ Bite|13|4d12+8
Claw
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage.
- Claw|13|4d6 + 8
+ Claw|13|4d6+8
Tail
Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage.
- Tail|13|3d8 + 8
+ Tail|13|3d8+8
Frightful Presence
@@ -5486,7 +5490,7 @@
beast,tome of Beasts
unaligned
14 (natural armor)
- 105 (10d12 + 40)
+ 105 (10d12+40)
50 ft., swim 30 ft.
23
11
@@ -5494,7 +5498,7 @@
2
11
8
- Perception +3
+ Perception +3
13
-
@@ -5510,12 +5514,12 @@
Bite
Melee Weapon Attack: +9 to hit, reach 10ft., one target. Hit: 25 (3d12 + 6) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained and the spinosaurus can't bite another target.
- Bite|9|3d12 + 6
+ Bite|9|3d12+6
Claw
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
- Claw|9|2d6 + 6
+ Claw|9|2d6+6
@@ -5524,7 +5528,7 @@
ooze,tome of Beasts
unaligned
15
- 27 (6d4 + 12)
+ 27 (6d4+12)
20 ft., climb 20 ft., swim 20 ft.
3
17
@@ -5532,7 +5536,7 @@
1
6
1
- Stealth +7
+ Stealth +7
acid
blinded, charmed, deafened, exhaustion, frightened, prone
blindsight 60 ft. (blind beyond this radius)
@@ -5567,7 +5571,7 @@
undead,tome of Beasts
chaotic evil
15 (natural armor)
- 112 (15d8 + 45)
+ 112 (15d8+45)
30 ft., climb 30 ft.
14
10
@@ -5594,7 +5598,7 @@
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 2) slashing damage.
- Claw|5|3d8 + 2
+ Claw|5|3d8+2
Terrifying Mask
@@ -5607,7 +5611,7 @@
beast,tome of Beasts
neutral
14 (natural armor)
- 71 (11d8 + 22)
+ 71 (11d8+22)
30 ft., burrow 10 ft., swim 10 ft.
14
17
@@ -5634,12 +5638,12 @@
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Bite|4|1d6 + 2
+ Bite|4|1d6+2
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 +2) slashing damage.
- Claw|4|3d6 +2
+ Claw|4|3d6+2
@@ -5648,7 +5652,7 @@
monstrosity,tome of Beasts
neutral
15 (chain armor)
- 126 (12d10 + 60)
+ 126 (12d10+60)
30 ft., burrow 10 ft., swim 10 ft.
21
14
@@ -5684,12 +5688,12 @@
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) piercing damage.
- Bite|8|1d12 + 5
+ Bite|8|1d12+5
Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage.
- Claw|8|4d6 + 5
+ Claw|8|4d6+5
@@ -5698,7 +5702,7 @@
fey,tome of Beasts
chaotic neutral
15 (natural armor)
- 93 (11d8 + 44)
+ 93 (11d8+44)
30 ft.
19
13
@@ -5706,7 +5710,7 @@
6
10
16
- Intimidation +5, Perception +2
+ Intimidation +5, Perception +2
acid, lightning
darkvision 60 ft.
12
@@ -5725,7 +5729,7 @@
Slam
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
- Slam|6|2d8 + 4
+ Slam|6|2d8+4
@@ -5734,7 +5738,7 @@
monstrosity,tome of Beasts
unaligned
13
- 22 (5d4 + 10)
+ 22 (5d4+10)
15 ft., climb 15 ft., swim 15 ft.
2
17
@@ -5743,7 +5747,7 @@
13
2
Dex +5
- Stealth +5
+ Stealth +5
darkvision 60 ft.
11
-
@@ -5776,7 +5780,7 @@
aberration,tome of Beasts
neutral evil
15 (natural armor)
- 93 (17d8 + 17)
+ 93 (17d8+17)
20 ft., climb 15 ft.
19
19
@@ -5785,7 +5789,7 @@
8
6
Dex +6
- Intimidate +2, Perception +3, Stealth +8
+ Intimidation +2, Perception +3, Stealth +8
acid, cold, lightning
darkvision 60 ft.
13
@@ -5802,12 +5806,12 @@
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage.
- Bite|6|4d8 + 4
+ Bite|6|4d8+4
Tentacle
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If both tentacles hit the same target in a single turn, the target is grappled (escape DC 14) and pulled within reach of the bite attack, if it was farther than 5 feet away. The target must be size Large or smaller to be pulled this way. The dorreq can maintain a grapple on one Large, two Medium, or two Small creatures at one time.
- Tentacle|6|1d8 + 4
+ Tentacle|6|1d8+4
Entanglement
@@ -5820,7 +5824,7 @@
dragon,tome of Beasts
neutral evil
18 (natural armor)
- 243 (18d12 + 126)
+ 243 (18d12+126)
40 ft., climb 40 ft., Earth Glide
26
12
@@ -5829,7 +5833,7 @@
12
20
Dex +6, Con +12, Wis +6, Cha +10
- Perception +10
+ Perception +10
acid, poison, thunder
poisoned
blindsight 120 ft.
@@ -5877,17 +5881,17 @@
Bite
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 18 (3d6 + 8) plus 3 (1d6) poison damage.
- Bite|13|3d6 + 8
+ Bite|13|3d6+8
Claw
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
- Claw|13|2d6 + 8
+ Claw|13|2d6+8
Tail
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
- Tail|13|2d8 + 8
+ Tail|13|2d8+8
Frightful Presence
@@ -5928,7 +5932,7 @@
dragon,tome of Beasts
neutral evil
17 (natural armor)
- 157 (15d10 + 75)
+ 157 (15d10+75)
40 ft., climb 20 ft., fly 20 ft.
22
12
@@ -5937,7 +5941,7 @@
12
18
Dex +4, Con +8, Wis +4, Cha +7
- Perception +4, Stealth +4
+ Perception +4, Stealth +4
acid, poison, thunder
poisoned
blindsight 120 ft.
@@ -5961,12 +5965,12 @@
Bite
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 3 (1d6) poison damage.
- Bite|8|2d6 + 6
+ Bite|8|2d6+6
Claw
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
- Claw|8|2d6 + 6
+ Claw|8|2d6+6
Poison Breath (Recharge 5-6)
@@ -5983,7 +5987,7 @@
dragon,tome of Beasts
neutral evil
16 (natural armor)
- 75 (10d8 + 30)
+ 75 (10d8+30)
30 ft., burrow 20 ft., fly 20 ft.
19
12
@@ -5992,7 +5996,7 @@
10
12
Dex +3, Con +5, Cha +3
- Perception +2, Stealth +5
+ Perception +2, Stealth +5
acid, poison, thunder
poisoned
blindsight 120 ft.
@@ -6011,7 +6015,7 @@
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 3 (1d6) poison damage.
- Bite|6|2d6 + 4
+ Bite|6|2d6+4
Poison Breath (Recharge 5-6)
@@ -6024,7 +6028,7 @@
dragon,tome of Beasts
chaotic evil
22 (natural armor)
- 481 (26d20 + 208)
+ 481 (26d20+208)
40 ft., climb 40 ft., fly 80 ft.
23
14
@@ -6033,7 +6037,7 @@
16
22
Dex +9, Con +15, Wis +10, Cha +13
- Deception +13, Insight +10, Perception +17, Persuasion +13, Stealth +9
+ Deception +13, Insight +10, Perception +17, Persuasion +13, Stealth +9
fire
blindsight 60 ft., darkvision 120 ft.
27
@@ -6069,17 +6073,17 @@
Bite
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 14 (4d6) fire damage.
- Bite|13|2d10 + 6
+ Bite|13|2d10+6
Claw
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
- Claw|13|2d6 + 6
+ Claw|13|2d6+6
Tail
Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
- Tail|13|2d8 + 6
+ Tail|13|2d8+6
Frightful Presence
@@ -6116,7 +6120,7 @@
dragon,tome of Beasts
chaotic evil
19 (natural armor)
- 212 (17d12 + 102)
+ 212 (17d12+102)
40 ft., climb 40 ft., fly 80 ft.
19
14
@@ -6125,7 +6129,7 @@
14
20
Dex +7, Con +11, Wis +7, Cha +10
- Deception +10, Insight +7, Perception +12, Persuasion +10, Stealth +7
+ Deception +10, Insight +7, Perception +12, Persuasion +10, Stealth +7
fire
22
@@ -6146,17 +6150,17 @@
Bite
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) fire damage.
- Bite|9|2d10 + 4
+ Bite|9|2d10+4
Claw
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Claw|9|2d6 + 4
+ Claw|9|2d6+4
Tail
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
- Tail|9|2d8 + 4
+ Tail|9|2d8+4
Frightful Presence
@@ -6193,7 +6197,7 @@
dragon,tome of Beasts
chaotic evil
18 (natural armor)
- 161 (17d10 + 68)
+ 161 (17d10+68)
40 ft., climb 40 ft., fly 80 ft.
15
14
@@ -6202,7 +6206,7 @@
13
18
Dex +6, Con +8, Wis +5, Cha +8
- Deception +8, Insight +5, Perception +9, Persuasion +8, Stealth +6
+ Deception +8, Insight +5, Perception +9, Persuasion +8, Stealth +6
fire
19
@@ -6219,12 +6223,12 @@
Bite
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d10 + 2) piercing damage plus 3 (1d6) fire damage.
- Bite|6|2d10 + 2
+ Bite|6|2d10+2
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
- Claw|6|2d6 + 2
+ Claw|6|2d6+2
Fire Breath (Recharge 5-6)
@@ -6237,7 +6241,7 @@
dragon,tome of Beasts
chaotic evil
17 (natural armor)
- 52 (8d8 + 16)
+ 52 (8d8+16)
30 ft., climb 30 ft., fly 60 ft.
12
14
@@ -6246,7 +6250,7 @@
12
16
Dex +4, Con +4, Wis +3, Cha +5
- Deception +5, Insight +3, Perception +5, Persuasion +5, Stealth +4
+ Deception +5, Insight +3, Perception +5, Persuasion +5, Stealth +4
fire
15
@@ -6268,7 +6272,7 @@
dragon,tome of Beasts
neutral
20 (natural armor)
- 297 (17d20 + 119)
+ 297 (17d20+119)
40 ft., fly 80 ft.
29
16
@@ -6277,7 +6281,7 @@
25
24
Dex +9, Con +13, Int +13, Wis +13, Cha +13
- Athletics +15, History +13, Insight +13, Intimidation +13, Perception +13, Persuasion +13
+ Athletics +15, History +13, Insight +13, Intimidation +13, Perception +13, Persuasion +13
bludgeoning, piercing, and slashing from
acid, thunder
charmed
@@ -6319,17 +6323,17 @@
Bite
Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 22 (2d12 + 9) piercing damage.
- Bite|15|2d12 + 9
+ Bite|15|2d12+9
Claw
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 18 (2d8 +9) slashing damage, and the target loses 5 hit point from bleeding at the start of each of its turns for six rounds unless it receives magical healing. Bleeding damage is cumulative; the target loses 5 hp per round for each bleeding wound it's taken from a mithral dragon's claws.
- Claw|15|2d8 +9
+ Claw|15|2d8+9
Tail
Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 20 (2d10 + 9) bludgeoning damage.
- Tail|15|2d10 + 9
+ Tail|15|2d10+9
Frightful Presence
@@ -6362,7 +6366,7 @@
dragon,tome of Beasts
neutral
18 (natural armor)
- 184 (16d12 + 80)
+ 184 (16d12+80)
40 ft., fly 80 ft.
27
18
@@ -6371,7 +6375,7 @@
21
20
Dex +9, Con +10, Int +10, Wis +10, Cha +10
- Athletics +13, History +10, Insight +10, Perception +10, Persuasion +10
+ Athletics +13, History +10, Insight +10, Perception +10, Persuasion +10
bludgeoning, piercing, and slashing from nonmagical weapons
acid, thunder
charmed
@@ -6404,17 +6408,17 @@
Bite
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
- Bite|13|2d10 + 8
+ Bite|13|2d10+8
Claw
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 +8) slashing damage, and the target loses 4 hit points from bleeding at the start of each of its turns for six rounds unless it receives magical healing. Bleeding damage is cumulative; the target loses 4 hp per round for each bleeding wound it's taken from a mithral dragon's claws.
- Claw|13|2d6 +8
+ Claw|13|2d6+8
Tail
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
- Tail|13|2d8 + 8
+ Tail|13|2d8+8
Frightful Presence
@@ -6447,7 +6451,7 @@
dragon,tome of Beasts
neutral
16 (natural armor)
- 92 (16d8 + 20)
+ 92 (16d8+20)
50 ft., fly 60 ft.
13
22
@@ -6456,7 +6460,7 @@
15
14
Dex +9, Con +4, Wis +5, Cha +5
- Acrobatics +6, Insight +5, Perception +5, Persuasion +5
+ Acrobatics +6, Insight +5, Perception +5, Persuasion +5
ludgeoning, piercing, and slashing from nonmagical weapons
acid, thunder
charmed
@@ -6495,7 +6499,7 @@
dragon,tome of Beasts
neutral evil
22 (natural armor)
- 481 (26d20 + 208)
+ 481 (26d20+208)
40 ft., fly 80 ft., swim 80 ft.
29
10
@@ -6504,7 +6508,7 @@
17
21
Dex +7, Con +15, Wis +10, Cha +12
- Perception +17, Stealth +7
+ Perception +17, Stealth +7
cold
blindsight 60 ft., darkvision 120 ft.
27
@@ -6544,17 +6548,17 @@
Bite
Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) cold damage.
- Bite|16|2d10 + 9
+ Bite|16|2d10+9
Claw
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.
- Claw|16|2d6 + 9
+ Claw|16|2d6+9
Tail
Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.
- Tail|16|2d8 + 9
+ Tail|16|2d8+9
Frightful Presence
@@ -6587,7 +6591,7 @@
dragon,tome of Beasts
neutral evil
19 (natural armor)
- 225 (18d12 + 108)
+ 225 (18d12+108)
40 ft., fly 80 ft., swim 60 ft.
25
10
@@ -6596,7 +6600,7 @@
15
19
Dex +5, Con +11, Wis +7, Cha +9
- Perception +12, Stealth +5
+ Perception +12, Stealth +5
cold
22
@@ -6621,17 +6625,17 @@
Bite
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) cold damage.
- Bite|12|2d10 + 7
+ Bite|12|2d10+7
Claw
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
- Claw|12|2d6 + 7
+ Claw|12|2d6+7
Tail
Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
- Tail|12|2d8 + 7
+ Tail|12|2d8+7
Frightful Presence
@@ -6664,7 +6668,7 @@
dragon,tome of Beasts
neutral evil
18 (natural armor)
- 152 (16d10 + 64)
+ 152 (16d10+64)
40 ft., fly 80 ft., swim 50 ft.
21
10
@@ -6673,7 +6677,7 @@
13
17
Dex +4, Con +8, Wis +5, Cha +7
- Perception +9, Stealth +4
+ Perception +9, Stealth +4
cold
blindsight 30 ft. darkvision 120 ft.
19
@@ -6698,12 +6702,12 @@
Bite
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) cold damage.
- Bite|9|2d10 + 5
+ Bite|9|2d10+5
Claw
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
- Claw|9|2d6 + 5
+ Claw|9|2d6+5
Tidal Breath (Recharge 5-6)
@@ -6716,7 +6720,7 @@
dragon,tome of Beasts
neutral evil
17 (natural armor)
- 52 (8d8 + 16)
+ 52 (8d8+16)
30 ft., fly 60 ft., swim 40 ft.
17
10
@@ -6725,7 +6729,7 @@
11
15
Dex +2, Con +4, Wis +2, Cha +4
- Perception +4, Stealth +2
+ Perception +4, Stealth +2
cold
blindsight 10 ft. darkvision 60 ft.
14
@@ -6734,7 +6738,7 @@
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage.
- Bite|5|1d10 + 3
+ Bite|5|1d10+3
Tidal Breath (Recharge 5-6)
@@ -6747,7 +6751,7 @@
dragon,tome of Beasts
chaotic neutral
22 (natural armor)
- 448 (23d20 + 207)
+ 448 (23d20+207)
40 ft., fly 80 ft. (hover)
28
10
@@ -6756,7 +6760,7 @@
15
23
Dex +7, Con +16, Wis +9, Cha +13
- Arcana +18, History +18, Perception +16, Persuasion +13, Stealth +7
+ Arcana +18, History +18, Perception +16, Persuasion +13, Stealth +7
cold
charmed, frightened
@@ -6801,17 +6805,17 @@
Bite
Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 14 (4d6) cold damage.
- Bite|16|2d10 + 9
+ Bite|16|2d10+9
Claw
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage plus 7 (2d6) cold damage.
- Claw|16|2d6 + 9
+ Claw|16|2d6+9
Tail
Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.
- Tail|16|2d8 + 9
+ Tail|16|2d8+9
Aura of Madness
@@ -6864,7 +6868,7 @@
dragon,tome of Beasts
chaotic neutral
19 (natural armor)
- 229 (17d12 + 119)
+ 229 (17d12+119)
40 ft., fly 80 ft. (hover)
24
10
@@ -6873,7 +6877,7 @@
13
21
Dex +5, Con +12, Wis +6, Cha +10
- Arcana +13, History +13, Perception +11, Persuasion +10, Stealth +5
+ Arcana +13, History +13, Perception +11, Persuasion +10, Stealth +5
cold
charmed, frightened
@@ -6899,17 +6903,17 @@
Bite
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 7 (2d6) cold damage.
- Bite|12|2d10 + 7
+ Bite|12|2d10+7
Claw
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 3 (1d6) cold damage.
- Claw|12|2d6 + 7
+ Claw|12|2d6+7
Tail
Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
- Tail|12|2d8 + 7
+ Tail|12|2d8+7
Aura of Madness
@@ -6962,7 +6966,7 @@
dragon,tome of Beasts
chaotic neutral
18 (natural armor)
- 157 (15d10 + 75)
+ 157 (15d10+75)
40 ft., fly 80 ft. (hover)
20
10
@@ -6971,7 +6975,7 @@
11
19
Dex +4, Con +9, Wis +4, Cha +8
- Arcana +10, History +10, Perception +8, Persuasion +8, Stealth +4
+ Arcana +10, History +10, Perception +8, Persuasion +8, Stealth +4
cold
charmed, frightened
@@ -6993,12 +6997,12 @@
Bite
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 3 (1d6) cold damage.
- Bite|9|2d10 + 5
+ Bite|9|2d10+5
Claw
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
- Claw|9|2d6 + 5
+ Claw|9|2d6+5
Breath Weapons (Recharge 5-6)
@@ -7027,7 +7031,7 @@
dragon,tome of Beasts
chaotic neutral
17 (natural armor)
- 45 (6d8 + 18)
+ 45 (6d8+18)
30 ft., fly 60 ft. (hover)
16
10
@@ -7036,7 +7040,7 @@
9
17
Dex +4, Con +5, Wis +1, Cha +5
- Perception +3, Stealth +2
+ Perception +3, Stealth +2
cold
13
@@ -7053,7 +7057,7 @@
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage.
- Bite|5|1d10 + 3
+ Bite|5|1d10+3
Breath Weapons (Recharge 5-6)
@@ -7070,7 +7074,7 @@
Void Twist
When the dragon is hit by a ranged attack it can create a small rift in space to increase its AC by 2 against that attack. If the attack misses because of this increase the dragon can choose a creature within 30 feet to become the new target for that attack. Use the original attack roll to determine if the attack hits the new target.
- >
+
Ancient Wind Dragon
@@ -7078,7 +7082,7 @@
dragon,tome of Beasts
chaotic neutral
20 (natural armor)
- 425 (23d20 +184)
+ 425 (23d20+184)
40 ft., fly 120 ft.
28
19
@@ -7087,7 +7091,7 @@
17
20
Dex +11, Con +15, Wis +10, Cha +12
- Acrobatics +11, Arcana +11, Intimidation +12, Perception +17, Stealth +11
+ Acrobatics +11, Arcana +11, Intimidation +12, Perception +17, Stealth +11
bludgeoning, piercing, and slashing from nonmagical weapons
lightning, ranged weapons
charmed, exhausted, paralyzed, restrained
@@ -7135,17 +7139,17 @@
Bite
Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 22 (2d12 + 9) piercing damage.
- Bite|16|2d12 + 9
+ Bite|16|2d12+9
Claw
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 18 (2d8 + 9) slashing damage.
- Claw|16|2d8 + 9
+ Claw|16|2d8+9
Tail
Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 20 (2d10 + 9) bludgeoning damage.
- Tail|16|2d10 + 9
+ Tail|16|2d10+9
Breath of Gales (Recharge 5-6)
@@ -7178,7 +7182,7 @@
dragon,tome of Beasts
chaotic neutral
19 (natural armor)
- 237 (19d12 + 114)
+ 237 (19d12+114)
40 ft., fly 90 ft.
24
19
@@ -7187,7 +7191,7 @@
15
18
Dex +10, Con +12, Wis +8, Cha +10
- Acrobatics +10, Intimidation +10, Perception +14, Stealth +10
+ Acrobatics +10, Intimidation +10, Perception +14, Stealth +10
lightning
charmed, exhausted, paralyzed, restrained
blindsight 10 ft., darkvision 60 ft.
@@ -7227,17 +7231,17 @@
Bite
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage.
- Bite|13|2d10 + 7
+ Bite|13|2d10+7
Claw
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
- Claw|13|2d6 + 7
+ Claw|13|2d6+7
Tail
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
- Tail|13|2d8 + 7
+ Tail|13|2d8+7
Breath of Gales (Recharge 5-6)
@@ -7270,7 +7274,7 @@
dragon,tome of Beasts
chaotic neutral
17 (natural armor)
- 150 (16d10 + 62)
+ 150 (16d10+62)
40 ft., fly 90 ft.
20
19
@@ -7279,7 +7283,7 @@
13
16
Dex +7, Con +7, Wis +4, Cha +6
- Perception +7, Stealth +7
+ Perception +7, Stealth +7
lightning
charmed, exhausted, paralyzed, restrained
blindsight 10 ft., darkvision 60 ft.
@@ -7306,12 +7310,12 @@
Bite
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
- Bite|8|2d10 + 5
+ Bite|8|2d10+5
Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
- Claw|8|2d6 + 5
+ Claw|8|2d6+5
Breath of Gales (Recharge 5-6)
@@ -7324,7 +7328,7 @@
dragon,tome of Beasts
chaotic neutral
14
- 45 (7d8 + 14)
+ 45 (7d8+14)
40 ft., fly 80 ft.
16
19
@@ -7333,7 +7337,7 @@
11
14
Dex +6, Con +4, Wis +2, Cha +4
- Perception +4, Stealth +6
+ Perception +4, Stealth +6
lightning
charmed, exhausted, paralyzed
blindsight 10 ft., darkvision 60 ft.
@@ -7343,7 +7347,7 @@
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
- Bite|6|1d10 + 4
+ Bite|6|1d10+4
Breath of Gales (Recharge 5-6)
@@ -7356,7 +7360,7 @@
dragon,tome of Beasts
neutral
18 (natural armor)
- 230 (20d12 + 100)
+ 230 (20d12+100)
20 ft., swim 60 ft.
26
12
@@ -7365,7 +7369,7 @@
13
14
Str +12, Dex +5, Int +6, Wis +5, Cha +6
- Acrobatics +5, Athletics +12, Insight +5, Perception +6
+ Acrobatics +5, Athletics +12, Insight +5, Perception +6
lightning
paralyzed, prone
darkvision 60 ft.
@@ -7391,12 +7395,12 @@
Bite
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage plus 5 (1d10) lightning damage, and the target must succeed on a DC 18 Constitution saving throw or become paralyzed for 1d4 rounds.
- Bite|12|4d8 + 8
+ Bite|12|4d8+8
Tail Slap
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (5d8 + 8) bludgeoning damage plus 5 (1d10) lightning damage and push the target up to 10 feet away.
- Tail Slap|12|5d8 + 8
+ Tail Slap|12|5d8+8
Lightning Breath (Recharge 6)
@@ -7409,7 +7413,7 @@
plant,tome of Beasts
unaligned
16 (natural armor)
- 152 (16d10 + 64)
+ 152 (16d10+64)
5 ft.
16
10
@@ -7434,7 +7438,7 @@
Slam
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 58 (10d10 + 3) bludgeoning damage.
- Slam|6|10d10 + 3
+ Slam|6|10d10+3
Leaves
@@ -7452,7 +7456,7 @@
dragon,tome of Beasts
chaotic neutral
13
- 65 (10d4 + 40)
+ 65 (10d4+40)
40 ft., fly 80 ft.
7
16
@@ -7461,7 +7465,7 @@
12
16
Dex +5
- Deception +5, Insight +3, Persuasion +5
+ Deception +5, Insight +3, Persuasion +5
paralyzed, unconscious
darkvision 60 ft.
11
@@ -7481,12 +7485,12 @@
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Bite|5|1d6 + 3
+ Bite|5|1d6+3
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
- Claw|5|2d4 + 3
+ Claw|5|2d4+3
Breath Weapon (Recharge 5-6)
@@ -7503,7 +7507,7 @@
dragon,tome of Beasts
neutral evil
16 (natural armor)
- 117 (18d6 + 54)
+ 117 (18d6+54)
30 ft., fly 60 ft.
14
15
@@ -7512,7 +7516,7 @@
15
10
Dex +4
- Stealth +4
+ Stealth +4
fire
paralyzed, unconscious
darkvision 60 ft.
@@ -7526,12 +7530,12 @@
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage + 3 (1d6) fire damage.
- Bite|4|2d6 + 2
+ Bite|4|2d6+2
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
- Claw|4|2d6 + 2
+ Claw|4|2d6+2
Ash Cloud
@@ -7548,7 +7552,7 @@
dragon,tome of Beasts
neutral evil
16 (natural armor)
- 127 (15d8 + 60)
+ 127 (15d8+60)
30 ft., swim 60 ft.
19
1
@@ -7557,7 +7561,7 @@
13
10
Dex +6
- Acrobatics +6, Perception +4, Stealth +6
+ Acrobatics +6, Perception +4, Stealth +6
cold
paralyzed, poisoned, prone, unconscious
darkvision 120 ft.
@@ -7579,17 +7583,17 @@
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
- Bite|7|2d10 + 4
+ Bite|7|2d10+4
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 +4) slashing damage.
- Claw|7|4d8 +4
+ Claw|7|4d8+4
Stinger
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or take 7 (2d6) poison damage at the start of each of its turns for 4 rounds. The creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success.
- Stinger|7|2d10 + 4
+ Stinger|7|2d10+4
Breath Weapon (Recharge 5-6)
@@ -7602,7 +7606,7 @@
dragon,tome of Beasts
chaotic evil
14 (natural armor)
- 54 (12d4 + 24)
+ 54 (12d4+24)
15 ft., fly 80 ft.
10
14
@@ -7611,7 +7615,7 @@
9
14
Dex +4
- Acrobatics +4, Perception +1
+ Acrobatics +4, Perception +1
fire
paralyzed, unconscious
darkvision 60 ft.
@@ -7629,12 +7633,12 @@
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 4 (1d8) fire damage.
- Bite|4|1d6 + 2
+ Bite|4|1d6+2
Stinger
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target takes 2 (1d4) poison damage at the start of each of its turns for 3 rounds. The target may repeat the saving throw at the end of its turn to end the effect early.
- Stinger|4|1d4 + 2
+ Stinger|4|1d4+2
Breath Weapon (Recharge 6)
@@ -7647,7 +7651,7 @@
dragon,tome of Beasts
chaotic evil
17 (natural armor)
- 150 (20d10 + 40)
+ 150 (20d10+40)
50 ft., climb 30 ft., fly 100 ft.
21
19
@@ -7656,7 +7660,7 @@
14
12
Dex +8, Con +6
- Athletics +9, Insight +6, Perception +6
+ Athletics +9, Insight +6, Perception +6
necrotic
paralyzed, unconscious
blindsight 60 ft., darkvision 120 ft.
@@ -7674,17 +7678,17 @@
Bite
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
- Bite|9|2d10 + 5
+ Bite|9|2d10+5
Claw
Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 12 (2d6 + 5) slashing damage.
- Claw|9|2d6 + 5
+ Claw|9|2d6+5
Stinger
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 16 Constitution saving throw or become poisoned for 4 rounds. While poisoned this way, the target must repeat the save at the start of its turn, ending the condition on a success. On a failure, it takes 10 (3d6) poison damage. When animate dead is cast on creatures killed by this poison, the caster requires no material components.
- Stinger|9|2d10 + 5
+ Stinger|9|2d10+5
Breath Weapon (Recharge 5-6)
@@ -7697,7 +7701,7 @@
dragon,tome of Beasts
chaotic evil
16 (natural armor)
- 114 (12d10 + 48)
+ 114 (12d10+48)
20 ft., fly 60 ft.
22
13
@@ -7706,7 +7710,7 @@
9
13
Dex +4, Con +7, Cha +4
- Perception +5, Stealth +7
+ Perception +5, Stealth +7
radiant
cold
paralyzed, unconscious
@@ -7733,12 +7737,12 @@
Bite
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
- Bite|9|3d10 + 6
+ Bite|9|3d10+6
Tail Slap
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
- Tail Slap|9|3d8 + 6
+ Tail Slap|9|3d8+6
Stygian Breath (Recharge 5-6)
@@ -7751,7 +7755,7 @@
dragon,tome of Beasts
neutral
13
- 78 (12d6 + 36)
+ 78 (12d6+36)
40 ft., fly 100 ft.
7
17
@@ -7779,12 +7783,12 @@
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
- Bite|5|2d6 + 3
+ Bite|5|2d6+3
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) slashing damage.
- Claws|5|3d6 + 3
+ Claws|5|3d6+3
Tail (Recharge 5-6)
@@ -7798,7 +7802,7 @@
dragon,tome of Beasts
chaotic evil
17 (natural armor)
- 161 (19d8 + 76)
+ 161 (19d8+76)
30 ft., burrow 5 ft., fly 100 ft.
20
15
@@ -7806,7 +7810,7 @@
12
8
8
- Perception +3, Stealth +5
+ Perception +3, Stealth +5
poison
acid
paralyzed, poisoned
@@ -7821,12 +7825,12 @@
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage, and the target must succeed on a DC 16 Constitution save or contract Rust Drake Lockjaw.
- Bite|8|3d8 + 5
+ Bite|8|3d8+5
Tail Swipe
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
- Tail Swipe|8|2d8 + 5
+ Tail Swipe|8|2d8+5
Vomits Scrap (Recharge 5-6)
@@ -7843,7 +7847,7 @@
dragon,tome of Beasts
neutral
19 (natural armor)
- 189 (18d10 + 90)
+ 189 (18d10+90)
40 ft., fly 100 ft.
20
17
@@ -7852,7 +7856,7 @@
24
20
Dex +8, Con +10, Int +8, Wis +12, Cha +10
- Arcana +8, History +8, Insight +12, Perception +12, Religion +8
+ Arcana +8, History +8, Insight +12, Perception +12, Religion +8
cold, fire; bludgeoning, piercing, and slashing from nonmagical weapons
charmed, frightened, paralyzed, unconscious
truesight 120 ft.
@@ -7889,12 +7893,12 @@
Bite
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
- Bite|10|2d10 + 5
+ Bite|10|2d10+5
Claw
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
- Claw|10|3d6 + 5
+ Claw|10|3d6+5
Breath Weapon (Recharge 5-6)
@@ -7928,7 +7932,7 @@
beast,tome of Beasts
unaligned
16 (natural armor)
- 105 (14d10 + 28)
+ 105 (14d10+28)
30 ft., fly 60 ft., swim 40 ft.
14
19
@@ -7936,7 +7940,7 @@
2
12
10
- Perception +4, Stealth +7
+ Perception +4, Stealth +7
acid
paralyzed
darkvision 60 ft.
@@ -7954,12 +7958,12 @@
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 10 (4d4) acid damage.
- Bite|7|2d6 + 4
+ Bite|7|2d6+4
Tail
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
- Tail|7|1d8 + 4
+ Tail|7|1d8+4
Acid Breath (Recharge 5-6)
@@ -7972,7 +7976,7 @@
fiend,tome of Beasts
lawful evil
15 (natural armor)
- 75 (10d8 + 30)
+ 75 (10d8+30)
30 ft., fly 20 ft.
15
18
@@ -7980,7 +7984,7 @@
16
13
20
- Deception +8, Insight +4, Persuasion +8
+ Deception +8, Insight +4, Persuasion +8
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
poison
poisoned
@@ -8005,12 +8009,12 @@
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage, and the target is grappled (escape DC 12).
- Bite|7|2d8 + 2
+ Bite|7|2d8+2
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 24 (4d10 + 2) slashing damage.
- Claw|7|4d10 + 2
+ Claw|7|4d10+2
Dream Eater's Caress
@@ -8063,12 +8067,12 @@
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) slashing damage.
- Claw|6|1d8 + 3
+ Claw|6|1d8+3
Hair
Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 14 (2d10 + 3) slashing damage, and the target is grappled (escape DC 16). Three creatures can be grappled at a time.
- Hair|6|2d10 + 3
+ Hair|6|2d10+3
Kiss
@@ -8085,7 +8089,7 @@
fey,tome of Beasts
chaotic
17 (natural armor)
- 77 (14d8 + 14)
+ 77 (14d8+14)
30 ft.
10
20
@@ -8094,7 +8098,7 @@
15
24
Con +3, Wis +4
- Animal Handling +4, Deception +9, Nature +6, Perception +4, Persuasion +9, Stealth +7
+ Animal Handling +4, Deception +9, Nature +6, Perception +4, Persuasion +9, Stealth +7
darkvision 60 ft.
15
Common, Elvish, Sylvan, Umbral
@@ -8125,12 +8129,12 @@
Dagger
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
- Dagger|7|1d4 + 5
+ Dagger|7|1d4+5
Longbow
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
- Longbow|7|1d8 + 5
+ Longbow|7|1d8+5
@@ -8139,7 +8143,7 @@
fey,tome of Beasts
lawful evil
17 (natural armor)
- 178 (17d10 + 85)
+ 178 (17d10+85)
60 ft.
19
18
@@ -8147,7 +8151,7 @@
13
15
17
- Intimidation +7, Perception +6, Persuasion +7, Survival +6
+ Intimidation +7, Perception +6, Persuasion +7, Survival +6
bludgeoning, piercing, and slashing damage from nonmagical weapons
necrotic
charmed, frightened, exhaustion
@@ -8181,7 +8185,7 @@
Spine Whip
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage plus 10 (3d10) necrotic damage. If the target is a creature it must make a DC 15 Constitution saving throw or be wracked with pain and fall prone.
- Spine Whip|8|2d10 + 4
+ Spine Whip|8|2d10+4
Seal the Doom
@@ -8198,7 +8202,7 @@
monstrosity (shapechanger),tome of Beasts
neutral
13 (natural armor)
- 168 (16d12 + 64)
+ 168 (16d12+64)
10 ft.
20
8
@@ -8206,7 +8210,7 @@
9
13
10
- Perception +4
+ Perception +4
acid
prone
darkvision 60 ft., tremorsense 30 ft.
@@ -8236,7 +8240,7 @@
Pseudopod
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the dune mimic is in object or terrain form, the target is subjected to the mimic's Adhesive trait.
- Pseudopod|8|2d8 + 5
+ Pseudopod|8|2d8+5
Engulf
@@ -8249,7 +8253,7 @@
monstrosity,tome of Beasts
unaligned
15 (natural)
- 40 (9d6 + 9)
+ 40 (9d6+9)
10 ft., fly, 60 ft.
10
16
@@ -8270,7 +8274,7 @@
Wing Blades
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
- Wing Blades|5|1d8 + 3
+ Wing Blades|5|1d8+3
Fire Breath (recharge 5-6)
@@ -8287,7 +8291,7 @@
aberration,tome of Beasts
neutral evil
17 (natural armor)
- 114 (12d8 + 60)
+ 114 (12d8+60)
30 ft.
20
14
@@ -8296,7 +8300,7 @@
15
17
Str +9, Con +9, Cha +7
- Athletics +9, Intimidate +7, Perception +6
+ Athletics +9, Intimidation +7, Perception +6
acid, cold
bludgeoning, piercing, poison and slashing from nonmagical weapons
blindness, lightning, poisoned
@@ -8329,7 +8333,7 @@
Mawblade
Melee Weapon Attack: +9 to hit, one target. Hit: 19 (4d6 + 5) piercing damage, and the target must make a successful DC 17 Constitution saving throw or gain one level of exhaustion.
- Mawblade|9|4d6 + 5
+ Mawblade|9|4d6+5
@@ -8338,7 +8342,7 @@
undead,tome of Beasts
chaotic evil
15
- 75 (10d8 + 30)
+ 75 (10d8+30)
0 ft., fly 60 ft. (hover)
1
19
@@ -8373,7 +8377,7 @@
fey,tome of Beasts
neutral
14 (natural armor)
- 77 (14d8 + 14)
+ 77 (14d8+14)
30 ft., swim 40 ft.
19
16
@@ -8381,7 +8385,7 @@
6
13
16
- Perception +3, Stealth +5
+ Perception +3, Stealth +5
darkvision 60 ft.
13
Sylvan
@@ -8405,7 +8409,7 @@
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target is grappled (escape DC 14).
- Bite|6|1d8 + 4
+ Bite|6|1d8+4
@@ -8414,7 +8418,7 @@
humanoid,tome of Beasts
chaotic neutral
18 (chain mail and shield)
- 119 (14d8 + 56)
+ 119 (14d8+56)
30 ft.
19
16
@@ -8422,7 +8426,7 @@
10
14
11
- Animal Handling +5, Intimidation +6, Perception +5
+ Animal Handling +5, Intimidation +6, Perception +5
piercing weapons that are nonmagical
darkvision 60 ft., truesight 60 ft.
15
@@ -8463,12 +8467,12 @@
Asgardian Battleaxe
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage when used one handed or 17 (2d10 + 6) when used two-handed.
- Asgardian Battleaxe|9|2d8 + 6
+ Asgardian Battleaxe|9|2d8+6
Handaxe
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
- Handaxe|7|1d6 + 4
+ Handaxe|7|1d6+4
@@ -8477,7 +8481,7 @@
fey,tome of Beasts
chaotic evil
18
- 112 (15d8 + 45)
+ 112 (15d8+45)
30 ft., swim 30 ft.
13
19
@@ -8486,7 +8490,7 @@
14
19
Str +4, Dex +7, Con +6, Int +5, Wis +5, Cha +7
- Deception +7, Insight +5, Perception +5
+ Deception +7, Insight +5, Perception +5
15
Aquan, Common, Elvish, Sylvan
@@ -8513,12 +8517,12 @@
Dagger
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 3 (1d6) poison damage.
- Dagger|7|1d4 + 4
+ Dagger|7|1d4+4
Reed Flower Net
Ranged Weapon Attack: +7 to hit, range 5/15 ft., one Large or smaller creature. Hit: The target has disadvantage on Wisdom saving throws for 1 minute, and is restrained. A creature can free itself or another creature within reach from restraint by using an action to make a successful DC 15 Strength check or by doing 5 slashing damage to the net (AC 10).
- Reed Flower Net|7|AC 10
+ Reed Flower Net|7|
@@ -8527,7 +8531,7 @@
elemental,tome of Beasts
neutral
16 (natural armor)
- 290 (20d20 + 80)
+ 290 (20d20+80)
5 ft.
28
1
@@ -8536,7 +8540,7 @@
11
11
Int +6, Wis +6, Cha +6
- Nature +6, Perception +6
+ Nature +6, Perception +6
bludgeoning, piercing, and slashing
acid, cold, fire, lightning, poison, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious
@@ -8571,7 +8575,7 @@
Slam
Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 36 (6d8 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be knocked prone.
- Slam|15|6d8 + 9
+ Slam|15|6d8+9
@@ -8588,7 +8592,7 @@
11
11
13
- Arcana +2, Perception +2
+ Arcana +2, Perception +2
darkvision 60 ft.
12
Common, Elvish, Umbral
@@ -8613,12 +8617,12 @@
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Shortsword|4|1d6 + 2
+ Shortsword|4|1d6+2
Shortbow
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Shortbow|4|1d6 + 2
+ Shortbow|4|1d6+2
@@ -8627,7 +8631,7 @@
humanoid (elf),tome of Beasts
lawful evil
17 (studded leather)
- 117 (18d8 + 36)
+ 117 (18d8+36)
30 ft.
13
20
@@ -8635,8 +8639,8 @@
13
12
16
- Dex +8, Con + 5, Wis + 4, Cha +6
- Arcana +4, Deception +6, Perception +4, Stealth +8
+ Dex +8, Con +5, Wis +4, Cha +6
+ Arcana +4, Deception +6, Perception +4, Stealth +8
darkvision 60 ft.
14
Common, Elvish, Umbral
@@ -8665,12 +8669,12 @@
Dagger
Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage, and a target creature must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. A poisoned creature repeats the save at the end of each of its turns, ending the effect on a success.
- Dagger|8|1d4 + 5
+ Dagger|8|1d4+5
Rapier
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) poison damage.
- Rapier|8|1d8 + 5
+ Rapier|8|1d8+5
Parry
@@ -8683,7 +8687,7 @@
humanoid (shadow fey),tome of Beasts
lawful evil
16 (breastplate)
- 123 (19d8 + 38)
+ 123 (19d8+38)
30 ft.
10
15
@@ -8692,7 +8696,7 @@
17
18
Dex +5, Wis +6, Cha +7
- Arcana +4, Deception +7, Perception +6, Persuasion +7, Stealth +5
+ Arcana +4, Deception +7, Perception +6, Persuasion +7, Stealth +5
darkvision 60 ft.
16
Common, Elvish, Umbral
@@ -8731,7 +8735,7 @@
Rapier
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 17 (5d6) psychic damage.
- Rapier|5|1d8 + 2
+ Rapier|5|1d8+2
Beguiling Whispers (recharge 5-6)
@@ -8748,7 +8752,7 @@
humanoid (elf),tome of Beasts
lawful evil
15 (chain shirt)
- 104 (19d8 + 19)
+ 104 (19d8+19)
30 ft.
12
18
@@ -8757,7 +8761,7 @@
12
16
Dex +7, Con +4, Cha +6
- Arcana +3, Perception +4, Stealth +10, Survival +4
+ Arcana +3, Perception +4, Stealth +10, Survival +4
darkvision 60 ft.
14
Common, Elvish, Umbral
@@ -8790,12 +8794,12 @@
Rapier
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
- Rapier|7|1d8 + 4
+ Rapier|7|1d8+4
Longbow
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) poison damage.
- Longbow|7|1d8 + 4
+ Longbow|7|1d8+4
@@ -8804,7 +8808,7 @@
humanoid (elf),tome of Beasts
neutral evil
15 (chain shirt)
- 110 (13d10 + 39)
+ 110 (13d10+39)
30 ft.
18
14
@@ -8813,7 +8817,7 @@
14
8
Str +6, Con +5
- Athletics +6, Perception +4
+ Athletics +6, Perception +4
charmed, frightened
darkvision 60 ft.
14
@@ -8847,12 +8851,12 @@
Pike
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
- Pike|6|2d10 + 4
+ Pike|6|2d10+4
Javelin
Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
- Javelin|6|2d6 + 4
+ Javelin|6|2d6+4
Protect
@@ -8865,7 +8869,7 @@
construct,tome of Beasts
chaotic evil
14
- 54 (12d4 + 24)
+ 54 (12d4+24)
0 ft., fly 30 ft. (hover)
3
15
@@ -8874,7 +8878,7 @@
12
16
Dex +4, Con +4, Int +4
- Acrobatics +4, Arcana +4, Deception +5, History +4, Perception +3, Persuasion +5, Religion +4
+ Acrobatics +4, Arcana +4, Deception +5, History +4, Perception +3, Persuasion +5, Religion +4
cold, fire; piercing damage
poison
blinded, deafened, exhausted, paralyzed, petrified, poisoned, prone, unconscious
@@ -8893,7 +8897,7 @@
Slash
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 14 (5d4 + 2) slashing damage.
- Slash|4|5d4 + 2
+ Slash|4|5d4+2
Attraction (Recharge 5-6)
@@ -8923,7 +8927,7 @@
10
1
Dex +4, Con +2
- Stealth +4
+ Stealth +4
fire
bludgeoning
poison
@@ -8947,12 +8951,12 @@
Razor Cloak
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
- Razor Cloak|6|1d8 + 4
+ Razor Cloak|6|1d8+4
Shadow Slam
Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 6 (1d4 + 4) bludgeoning damage.
- Shadow Slam|6|1d4 + 4
+ Shadow Slam|6|1d4+4
Shadow Snare
@@ -8965,7 +8969,7 @@
humanoid (human),tome of Beasts
chaotic neutral
13 (leather armor)
- 65 (10d8 + 20)
+ 65 (10d8+20)
30 ft.
9
14
@@ -8973,7 +8977,7 @@
18
11
13
- Arcana +6, History +6
+ Arcana +6, History +6
10
Common, Eonic, Giant, Sylvan
@@ -8985,7 +8989,7 @@
Time Warping Staff
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage.
- Time Warping Staff|4|1d10 + 2
+ Time Warping Staff|4|1d10+2
Drift Backward (1/Day)
@@ -9002,7 +9006,7 @@
humanoid (erina),tome of Beasts
neutral
12 (leather armor)
- 22 (4d6 + 8)
+ 22 (4d6+8)
20 ft., burrow 20 ft.
9
12
@@ -9030,12 +9034,12 @@
Dagger
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
- Dagger|3|1d4 + 2
+ Dagger|3|1d4+2
Sling
Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
- Sling|3|1d4 + 2
+ Sling|3|1d4+2
@@ -9044,7 +9048,7 @@
humanoid (erina),tome of Beasts
neutral
15 (chain shirt)
- 44 (8d6 + 16)
+ 44 (8d6+16)
20 ft., burrow 20 ft.
11
14
@@ -9052,7 +9056,7 @@
13
12
11
- Athletics +4, Perception +3
+ Athletics +4, Perception +3
poison
darkvision 60 ft.
13
@@ -9095,7 +9099,7 @@
fey,tome of Beasts
neutral
14 (hide armor)
- 104 (16d6 + 48)
+ 104 (16d6+48)
20 ft.
15
16
@@ -9104,7 +9108,7 @@
15
17
Dex +5, Con +7, Cha +7
- Nature +4, Animal Handling +6, Medicine +6, Perception +6, Survival +6
+ Nature +4, Animal Handling +6, Medicine +6, Perception +6, Survival +6
darkvision 60 ft.
16
Common, Elvish, Sylvan
@@ -9124,7 +9128,7 @@
Antler Glaive
Melee Weapon Attack: +4 to hit, reach 5 ft. or 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage and the target must make a successful DC 13 Strength saving throw or either be disarmed or fall prone; the attacking far darrig chooses which effect occurs.
- Antler Glaive|4|1d10 + 2
+ Antler Glaive|4|1d10+2
Enchanted Glaive Maneuvers
@@ -9137,7 +9141,7 @@
aberration,tome of Beasts
neutral
16 (natural armor)
- 182 (28d8 + 56)
+ 182 (28d8+56)
40 ft., climb 40 ft.
18
12
@@ -9146,7 +9150,7 @@
16
9
Con +5
- Arcana +7, History +7, Insight +6, Religion +7
+ Arcana +7, History +7, Insight +6, Religion +7
charmed, unconscious
truesight 60 ft.
13
@@ -9164,7 +9168,7 @@
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 26 (5d8 + 4) slashing damage plus 11 (2d10) necrotic damage.
- Bite|7|5d8 + 4
+ Bite|7|5d8+4
Spectral Bite
@@ -9184,7 +9188,7 @@
fey,tome of Beasts
chaotic neutral
17 (natural armor)
- 123 (19d8 + 38)
+ 123 (19d8+38)
40 ft., climb 15 ft.
11
17
@@ -9193,7 +9197,7 @@
15
18
Wis +6
- Intimidate +6, Stealth +7
+ Intimidation +6, Stealth +7
bludgeoning, piercing, and slashing from weapons that aren't made of cold iron
charmed, frightened
blindsight 30 ft.
@@ -9238,7 +9242,7 @@
construct,tome of Beasts
lawful evil
15 (natural armor)
- 135 (18d8 + 54)
+ 135 (18d8+54)
30 ft.
14
12
@@ -9273,7 +9277,7 @@
Necrotic Slam
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage plus 4 (1d8) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the total damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
- Necrotic Slam|5|2d8 + 2
+ Necrotic Slam|5|2d8+2
Violent Escapement
@@ -9295,7 +9299,7 @@
12
18
Dex +6, Wis +4, Cha +7
- Perception +4
+ Perception +4
bludgeoning, piercing, and slashing damage with nonmagical weapons
charmed, exhaustion, frightened, paralyzed, poisoned
darkvision 60 ft.
@@ -9333,7 +9337,7 @@
Eldritch Fury
Ranged Weapon Attack: +6 to hit, range 60/200 ft., one creature. Hit: 25 (4d10 + 3) force damage.
- Eldritch Fury|6|4d10 + 3
+ Eldritch Fury|6|4d10+3
@@ -9342,7 +9346,7 @@
fey (shapechanger),tome of Beasts
lawful neutral
18 (natural armor)
- 133 (14d8 + 70)
+ 133 (14d8+70)
40 ft.
21
10
@@ -9351,7 +9355,7 @@
17
16
Str +9, Dex +4, Wis +7
- Athletics +9, Intimidate +7, Perception +7
+ Athletics +9, Intimidation +7, Perception +7
cold
poison; bludgeoning, slashing, and piercing from nonmagical weapons that aren't made of cold iron
poisoned
@@ -9440,7 +9444,7 @@
fey,tome of Beasts
lawful neutral
18 (natural armor)
- 229 (27d8 + 108)
+ 229 (27d8+108)
40 ft.
21
18
@@ -9449,12 +9453,12 @@
18
15
Str +11, Wis +10, Cha +8
- Athletics +11, Perception +10, Survival +10
+ Athletics +11, Perception +10, Survival +10
bludgeoning, piercing, and slashing from weapons that aren't made of cold iron
cold, poison
exhaustion, charmed, frightened, poisoned
blindsight 10 ft., darkvision 60 ft.
- passive Perception 20
+ 20
Common, Draconic, Elvish, Sylvan
18
@@ -9498,12 +9502,12 @@
Huntsman's Spear
Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft. or range 60/120 ft., one target. Hit: 12 (2d6 + 5) piercing damage or 14 (2d8 + 5) piercing damage if used in two hands, plus 7 (2d6) poison damage. If the target is a creature, it must succeed on a DC 19 Strength saving throw or be knocked prone. As a bonus action, the Lord of the Hunt can cause his spear to magically appear in his hand, even if it is destroyed.
- Huntsman's Spear|11|2d6 + 5
+ Huntsman's Spear|11|2d6+5
Howling Longbow
Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 7 (2d6) poison damage.
- Howling Longbow|10|2d8 + 4
+ Howling Longbow|10|2d8+4
Parry
@@ -9533,7 +9537,7 @@
fey,tome of Beasts
neutral good
17 (half plate)
- 170 (20d8 + 80)
+ 170 (20d8+80)
50 ft.
16
20
@@ -9542,7 +9546,7 @@
18
20
Con +10, Wis +10, Cha +11
- Arcana +11, Perception +10
+ Arcana +11, Perception +10
acid; bludgeoning, piercing, and slashing from weapons that aren't made of cold iron.
cold, fire, poison
charmed, frightened, poisoned
@@ -9591,7 +9595,7 @@
Crystal Staff
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 7 (2d6) radiant damage. A target that is struck by the staff two or more times in one turn must make a successful DC 17 Constitution saving throw or be stunned until the end of its next turn.
- Crystal Staff|9|1d8 + 3
+ Crystal Staff|9|1d8+3
Moon Bolt
@@ -9634,7 +9638,7 @@
fey,tome of Beasts
neutral evil
15 (18 with mage armor)
- 180 (24d8 + 72)
+ 180 (24d8+72)
30 ft., fly 60 ft. (hover)
12
20
@@ -9643,7 +9647,7 @@
18
26
Con +10, Wis +11
- Arcana +12, Deception +15, Intimidation +15, Perception +11, Stealth +12
+ Arcana +12, Deception +15, Intimidation +15, Perception +11, Stealth +12
fire, lightning
cold; bludgeoning, piercing, and slashing from weapons that aren't made of cold iron
charmed, frightened
@@ -9699,7 +9703,7 @@
Rapier
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 10 (3d6) cold damage.
- Rapier|12|1d8 + 5
+ Rapier|12|1d8+5
Shadow Rift (Recharge 5-6)
@@ -9750,7 +9754,7 @@
fey,tome of Beasts
neutral
18 (natural armor)
- 123 (13d10 + 52)
+ 123 (13d10+52)
40 ft., fly 50 ft. (hover)
22
10
@@ -9759,7 +9763,7 @@
18
22
Dex +6, Wis +10, Cha +12
- Arcana +9, Deception +12, History +9, Insight +10, Perception +10
+ Arcana +9, Deception +12, History +9, Insight +10, Perception +10
fire, cold; bludgeoning, piercing, and slashing damage from weapons that aren't cold iron
radiant
blinded, charmed, frightened
@@ -9813,12 +9817,12 @@
Moonsilver Ring
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage plus 10 (3d6) radiant damage. The moonsilver ring is a magical weapon.
- Moonsilver Ring|12|2d8 + 6
+ Moonsilver Ring|12|2d8+6
Blast
Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 11 (1d10 + 6) force damage. A creature hit by a blast must succeed on a DC 19 Strength saving throw or be pushed 10 feet directly away from Nicnevin.
- Blast|12|1d10 + 6
+ Blast|12|1d10+6
Nicnevin can take 3 legendary actions, choosing from the options below
@@ -9843,7 +9847,7 @@
fey,tome of Beasts
chaotic neutral
18 (natural armor)
- 152 (16d8 + 80)
+ 152 (16d8+80)
30 ft., swim 40 ft.
21
17
@@ -9852,7 +9856,7 @@
13
17
Dex +8, Con +10, Wis +6
- Intimidation +8, Nature +7, Perception +6, Stealth +8
+ Intimidation +8, Nature +7, Perception +6, Stealth +8
fire, cold, thunder; bludgeoning, piercing, and slashing damage from weapons that aren't cold iron
lightning
exhaustion
@@ -9901,7 +9905,7 @@
Longsword
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage or 10 (1d10 + 5) slashing damage if used with two hands, plus 10 (3d6) lightning damage.
- Longsword|10|1d8 + 5
+ Longsword|10|1d8+5
Flood Blast
@@ -9939,7 +9943,7 @@
fey,tome of Beasts
neutral evil
17 (natural armor)
- 123 (19d8 + 38)
+ 123 (19d8+38)
40 ft.
16
18
@@ -9948,7 +9952,7 @@
20
18
Dex +9, Con +7, Cha +9
- Perception +10, Stealth +9
+ Perception +10, Stealth +9
bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't cold iron
cold
charmed, frightened, exhaustion
@@ -9999,12 +10003,12 @@
Claws
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) cold damage.
- Claws|9|2d6 + 4
+ Claws|9|2d6+4
Ice Crown
Ranged Weapon Attack: +9 to hit, range 80/320ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 7 (2d6) cold damage. The target's speed is reduced by 10 feet until the end of its next turn.
- Ice Crown|9|2d8 + 4
+ Ice Crown|9|2d8+4
Cold Snap (Recharge 5-6)
@@ -10037,7 +10041,7 @@
construct,tome of Beasts
unaligned
17 (natural armor)
- 94 (9d12 + 36)
+ 94 (9d12+36)
20 ft.
26
10
@@ -10046,7 +10050,7 @@
11
6
Con +7, Wis +3, Cha +1
- Perception +3
+ Perception +3
poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
darkvision 60 ft.
@@ -10082,7 +10086,7 @@
Razor-Leafed Branch
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8) slashing damage.
- Razor-Leafed Branch|11|3d8 + 8
+ Razor-Leafed Branch|11|3d8+8
Flaying Leaves (Recharge 5-6)
@@ -10095,7 +10099,7 @@
celestial,tome of Beasts
neutral good
16 (natural armor)
- 99 (18d6 + 36)
+ 99 (18d6+36)
20 ft., fly 100 ft.
12
19
@@ -10104,7 +10108,7 @@
15
21
Dex +6, Con +4, Int +5, Wis +4, Cha +7
- Acrobatics +6, Arcana +5, Insight +4, Medicine +4, Nature +5, Perception +7, Religion +5
+ Acrobatics +6, Arcana +5, Insight +4, Medicine +4, Nature +5, Perception +7, Religion +5
lightning; bludgeoning, piercing, and slashing from nonmagical weapons
fire
charmed, frightened, invisible
@@ -10134,12 +10138,12 @@
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 4) piercing damage.
- Bite|6|1d8 + 4
+ Bite|6|1d8+4
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 4) slashing damage.
- Claw|6|2d8 + 4
+ Claw|6|2d8+4
Blinding Ray (Recharge 5-6)
@@ -10160,7 +10164,7 @@
4
16
6
- Perception +5
+ Perception +5
fire, poison
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
darkvision 60 ft.
@@ -10190,7 +10194,7 @@
Slam
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
- Slam|6|1d6 + 4
+ Slam|6|1d6+4
Combustion Touch (Recharge 5-6)
@@ -10203,7 +10207,7 @@
undead,tome of Beasts
chaotic evil
16 (natural armor)
- 187 (22d10 + 66)
+ 187 (22d10+66)
10 ft., Fly 60 ft.
11
18
@@ -10212,7 +10216,7 @@
13
10
Str +4, Dex +8
- Deception +4, Perception +5, Stealth +8
+ Deception +4, Perception +5, Stealth +8
radiant
cold, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
necrotic, poison
@@ -10244,7 +10248,7 @@
Bone Spur
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage plus 11 (2d10) necrotic damage. If both attacks hit a single creature in the same turn, it is grappled (escape DC 10). As a bonus action, the flutterflesh can choose whether this attack does bludgeoning, piercing, or slashing damage.
- Bone Spur|8|2d12 + 4
+ Bone Spur|8|2d12+4
Tormenting Gaze
@@ -10253,7 +10257,7 @@
Slash
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. On a critical hit, the target takes an additional 27 (5d10) slashing damage and must make a DC 12 Constitution saving throw. On a failure, the flutterflesh lops off and absorbs one of the target's limbs (chosen randomly) and heals hit points equal to the additional slashing damage it inflicted.
- Slash|8|2d6 + 4
+ Slash|8|2d6+4
@@ -10262,7 +10266,7 @@
humanoid,tome of Beasts
neutral evil
14 (studded leather)
- 68 (8d8 + 32)
+ 68 (8d8+32)
30 ft.
12
15
@@ -10271,7 +10275,7 @@
16
22
Dex +4, Wis +5
- Arcana +4, Deception +8, Perception +5
+ Arcana +4, Deception +8, Perception +5
cold
necrotic
frightened
@@ -10301,12 +10305,12 @@
Etheric Harpoon
Ranged Weapon Attack: +8 to hit, range 30 ft., one target. Hit: 10 (1d8 + 6) necrotic damage, and the target must make a successful DC 13 Wisdom saving throw or be grappled (escape DC 13). In addition, armor has no effect against the attack roll of an etheric harpoon; only the Dexterity modifier factored into the target's AC is considered.
- Etheric Harpoon|8|1d8 + 6
+ Etheric Harpoon|8|1d8+6
Psychic Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) psychic damage.
- Psychic Scimitar|4|1d6 + 2
+ Psychic Scimitar|4|1d6+2
Hooked Spider Net (Recharge 5-6)
@@ -10319,7 +10323,7 @@
giant,tome of Beasts
chaotic evil
15 (natural armor)
- 114 (12d10 +48)
+ 114 (12d10+48)
40 ft.
21
10
@@ -10343,12 +10347,12 @@
Boar Spear
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit:16 (2d10 + 5) piercing damage, and the forest marauder can choose to push the target 10 feet away if it fails a DC 16 Strength saving throw.
- Boar Spear|7|2d10 + 5
+ Boar Spear|7|2d10+5
Rock
Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 19 (3d8 + 5) bludgeoning damage.
- Rock|5|3d8 + 5
+ Rock|5|3d8+5
@@ -10357,7 +10361,7 @@
fey,tome of Beasts
neutral evil
15 (leather armor, shield)
- 18 (4d6 + 4)
+ 18 (4d6+4)
25 ft.
8
14
@@ -10365,7 +10369,7 @@
10
11
7
- Stealth +4
+ Stealth +4
cold
10
@@ -10382,17 +10386,17 @@
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Bite|4|1d4 + 2
+ Bite|4|1d4+2
Dagger
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Dagger|4|1d4 + 2
+ Dagger|4|1d4+2
Sling
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
- Sling|4|1d4 + 2
+ Sling|4|1d4+2
@@ -10401,7 +10405,7 @@
plant,tome of Beasts
unaligned
16
- 67 (9d8 + 27)
+ 67 (9d8+27)
10 ft., fly (varies; see Windborne ability)
20
20
@@ -10409,7 +10413,7 @@
1
11
1
- Stealth +7
+ Stealth +7
fire
bludgeoning and piercing from nonmagical weapons
cold
@@ -10437,7 +10441,7 @@
Tendril
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If two tendrils hit the same target in a single turn, the target is engulfed.
- Tendril|7|2d8 + 5
+ Tendril|7|2d8+5
Engulf
@@ -10454,7 +10458,7 @@
beast,tome of Beasts
unaligned
13 (natural armor)
- 18 (4d4 + 8)
+ 18 (4d4+8)
30 ft., swim 20 ft.
7
14
@@ -10475,7 +10479,7 @@
Whip-claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage, and the target is grappled (escape DC 8). While grappled, the target cannot speak or cast spells with verbal components.
- Whip-claw|4|1d6 + 2
+ Whip-claw|4|1d6+2
@@ -10484,7 +10488,7 @@
beast,tome of Beasts
unaligned
15 (natural armor)
- 126 (12d12 + 48)
+ 126 (12d12+48)
50 ft.
21
14
@@ -10492,7 +10496,7 @@
2
13
7
- Perception +4, Stealth +8
+ Perception +4, Stealth +8
14
-
@@ -10508,12 +10512,12 @@
Bite
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 5) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the gbahali can't bite another target.
- Bite|8|3d12 + 5
+ Bite|8|3d12+5
Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
- Claw|8|2d8 + 5
+ Claw|8|2d8+5
@@ -10522,7 +10526,7 @@
humanoid (gearforged),tome of Beasts
lawful neutral
18 (plate armor)
- 71 (11d8 + 22)
+ 71 (11d8+22)
30 ft.
20
9
@@ -10553,12 +10557,12 @@
Glaive
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) slashing damage.
- Glaive|8|1d10 + 5
+ Glaive|8|1d10+5
Javelin
Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
- Javelin|8|1d6 + 5
+ Javelin|8|1d6+5
Whirlwind (recharge 5-6)
@@ -10575,7 +10579,7 @@
elemental,tome of Beasts
chaotic evil
17 (natural armor)
- 172 (15d10 + 90)
+ 172 (15d10+90)
30 ft., fly 90 ft. (hover)
21
15
@@ -10623,7 +10627,7 @@
Scimitar
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, plus 3 (1d6) necrotic damage.
- Scimitar|9|2d6 + 5
+ Scimitar|9|2d6+5
Dust Devil
@@ -10636,7 +10640,7 @@
fey,tome of Beasts
neutral
14
- 77 (9d10 + 27)
+ 77 (9d10+27)
10 ft., climb 10 ft., swim 80 ft.
16
15
@@ -10663,12 +10667,12 @@
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Bite|5|1d6 + 3
+ Bite|5|1d6+3
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
- Claw|5|1d4 + 3
+ Claw|5|1d4+3
@@ -10702,12 +10706,12 @@
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
- Bite|4|2d6 + 2
+ Bite|4|2d6+2
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Claws|4|2d4 + 2
+ Claws|4|2d4+2
@@ -10716,7 +10720,7 @@
undead,tome of Beasts
neutral evil
18 (natural armor)
- 195 (26d6 + 104)
+ 195 (26d6+104)
30 ft.
10
20
@@ -10725,7 +10729,7 @@
15
18
Dex +9, Con +8, Wis +6, Cha +8
- Perception +6, Stealth +9
+ Perception +6, Stealth +9
cold, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
necrotic, poison
charmed, exhaustion, frightened, paralyzed, poisoned
@@ -10755,7 +10759,7 @@
Bite
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) plus 1d4 Strength damage, and the target must succeed on a DC 17 Constitution saving throw or be paralyzed for 1d4 + 1 rounds. If the target creature is humanoid, it must succeed on a second DC 19 Constitution saving throw or contract darakhul fever.
- Bite|9|3d8 + 5
+ Bite|9|3d8+5
Gravedust
@@ -10772,7 +10776,7 @@
undead,tome of Beasts
neutral evil
16 (scale mail; 18 with shield)
- 78 (12d8 + 24)
+ 78 (12d8+24)
30 ft.
16
17
@@ -10780,7 +10784,7 @@
14
12
12
- Deception +3, Stealth +5
+ Deception +3, Stealth +5
necrotic
poison
charmed, exhaustion, poisoned
@@ -10819,17 +10823,17 @@
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and if the target creature is humanoid it must succeed on a DC 11 Constitution saving throw or contract darakhul fever.
- Bite|5|2d8 + 3
+ Bite|5|2d8+3
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must make a successful DC 12 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a humanoid creature is paralyzed for 2 or more rounds (the victim fails at least 2 saving throws), consecutive or nonconsecutive, the creature contracts darakhul fever.
- Claw|5|2d6 + 3
+ Claw|5|2d6+3
War Pick
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
- War Pick|5|1d8 + 3
+ War Pick|5|1d8+3
@@ -10838,7 +10842,7 @@
undead,tome of Beasts
neutral evil
20 (natural armor)
- 204 (24d8 + 96)
+ 204 (24d8+96)
30 ft., burrow 15 ft.
18
14
@@ -10847,7 +10851,7 @@
17
21
Dex +8, Wis +9
- Deception +11, Insight +9, Perception +9, Persuasion +11
+ Deception +11, Insight +9, Perception +9, Persuasion +11
cold, necrotic
poison; bludgeoning, piercing, and slashing damage from nonmagical weapons.
charmed, exhaustion, frightened, poisoned
@@ -10903,7 +10907,7 @@
Bite
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and a creature must make a successful DC 18 Constitution saving throw or contract darakhul fever (see page 215).
- Bite|10|2d8 + 4
+ Bite|10|2d8+4
Claw
@@ -10913,7 +10917,7 @@
Scepter
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage plus 17 (5d6) necrotic damage.
- Scepter|10|1d10 + 4
+ Scepter|10|1d10+4
Blood Armor
@@ -10943,7 +10947,7 @@
undead,tome of Beasts
lawful evil
16 (breastplate)
- 93 (17d8 + 17)
+ 93 (17d8+17)
30 ft., burrow 15 ft.
16
14
@@ -10973,12 +10977,12 @@
Claws
Melee Weapon Attack: +5 to hit, reach, one target. Hit: 17 (4d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Claws|5|4d6 + 3
+ Claws|5|4d6+3
Light Crossbow
Ranged Weapon Attack: +4 to hit, range 80/320, one target. Hit: 8 (1d8 + 2) piercing damage.
- Light Crossbow|4|1d8 + 2
+ Light Crossbow|4|1d8+2
@@ -10987,7 +10991,7 @@
undead,tome of Beasts
lawful evil
16 (breastplate)
- 143 (22d8 + 44)
+ 143 (22d8+44)
30 ft., burrow 20 ft.
18
16
@@ -11012,22 +11016,22 @@
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is humanoid, it must succeed on a separate DC 13 Constitution saving throw or contract darakhul fever.
- Bite|7|3d8 + 4
+ Bite|7|3d8+4
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is humanoid, it must succeed on a separate DC 13 Constitution saving throw or contract darakhul fever.
- Claws|7|4d6 + 4
+ Claws|7|4d6+4
Glaive
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (1d10 + 4) slashing damage.
- Glaive|7|1d10 + 4
+ Glaive|7|1d10+4
Heavy Bone Crossbow
Ranged Weapon Attack: +6 to hit, range 100/400, one target. Hit: 8 (1d10 + 3) piercing damage.
- Heavy Bone Crossbow|6|1d10 + 3
+ Heavy Bone Crossbow|6|1d10+3
@@ -11036,7 +11040,7 @@
giant,tome of Beasts
neutral
17 (natural armor)
- 175 (14d12 + 84)
+ 175 (14d12+84)
40 ft.
27
10
@@ -11044,8 +11048,8 @@
13
18
15
- Str + 12, Con +10, Cha +6
- Perception +8, Stealth +4, Survival +8
+ Str +12, Con +10, Cha +6
+ Perception +8, Stealth +4, Survival +8
fire
18
@@ -11066,12 +11070,12 @@
Falchion
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 23 (6d4 + 8) slashing damage.
- Falchion|12|6d4 + 8
+ Falchion|12|6d4+8
Rock
Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
- Rock|12|4d10 + 8
+ Rock|12|4d10+8
@@ -11080,7 +11084,7 @@
giant,tome of Beasts
chaotic evil
14 (natural armor)
- 110 (13d10 + 39)
+ 110 (13d10+39)
20 ft.
20
6
@@ -11089,7 +11093,7 @@
13
8
Con +5
- Perception +3
+ Perception +3
poison
poisoned
@@ -11107,7 +11111,7 @@
Slam
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
- Slam|7|2d6 + 5
+ Slam|7|2d6+5
Squatting Pin
@@ -11120,7 +11124,7 @@
giant (shapechanger,tome of Beasts
titan), neutral
19 (natural armor)
- 241 (21d12 + 105)
+ 241 (21d12+105)
50 ft. (20 ft., fly 120 ft. in roc form)
25
10
@@ -11129,7 +11133,7 @@
17
20
Dex +6, Int +9, Wis +9, Cha +11
- Athletics +13, Perception +9, Survival +9
+ Athletics +13, Perception +9, Survival +9
lightning, thunder
cold; bludgeoning, piercing, and slashing from nonmagical weapons
exhaustion
@@ -11216,7 +11220,7 @@
giant,tome of Beasts
chaotic neutral
20 (natural armor)
- 407 (22d20 + 176)
+ 407 (22d20+176)
60 ft.
30
8
@@ -11225,7 +11229,7 @@
20
14
Con +14, Wis +11, Cha +8
- Arcana +10, History +10, Nature +10, Stealth +5
+ Arcana +10, History +10, Nature +10, Stealth +5
bludgeoning, piercing, and slashing from nonmagical weapons
darkvision 120 ft.
15
@@ -11261,12 +11265,12 @@
Greatclub
Melee Weapon Attack: +16 to hit, reach 30 ft., one target. Hit: 55 (10d8 + 10) bludgeoning damage.
- Greatclub|16|10d8 + 10
+ Greatclub|16|10d8+10
Rock
Ranged Weapon Attack: +16 to hit, range 90/240 ft., one target. Hit: 49 (6d12 + 10) bludgeoning damage.
- Rock|16|6d12 + 10
+ Rock|16|6d12+10
Frightful Presence
@@ -11299,7 +11303,7 @@
giant,tome of Beasts
neutral evil (50%) lawful evil (50%)
13 (chain shirt)
- 114 (12d10 + 48)
+ 114 (12d10+48)
40 ft.
19
10
@@ -11308,7 +11312,7 @@
15
11
Con +6
- Athletics +6, Perception +4
+ Athletics +6, Perception +4
darkvision 60 ft.
14
Common, Dwarven, Giant
@@ -11324,12 +11328,12 @@
Warhammer
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
- Warhammer|6|2d8 + 4
+ Warhammer|6|2d8+4
Rock
Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.
- Rock|6|2d10 + 4
+ Rock|6|2d10+4
Runic Blood (3/day)
@@ -11342,7 +11346,7 @@
beast,tome of Beasts
unaligned
15 (natural armor)
- 45 (7d10 + 7)
+ 45 (7d10+7)
30 ft, swim 50 ft
15
14
@@ -11350,7 +11354,7 @@
4
10
5
- Perception +2, Stealth +4
+ Perception +2, Stealth +4
Blindsight 30 ft.
12
-
@@ -11374,7 +11378,7 @@
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and the glass gator can't attack a different target.
- Claws|4|2d4 + 2
+ Claws|4|2d4+2
Constrict
@@ -11391,7 +11395,7 @@
construct,tome of Beasts
unaligned
16
- 63 (14d6 + 14)
+ 63 (14d6+14)
30 ft.
13
22
@@ -11400,7 +11404,7 @@
14
1
Dex +9
- Perception +5, Stealth +9
+ Perception +5, Stealth +9
cold, acid, fire; bludgeoning, piercing, and slashing from nonmagical weapons
necrotic, poison, psychic
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
@@ -11411,7 +11415,7 @@
Bite
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage, and the target must succeed on a DC 16 Dexterity saving throw or fall prone.
- Bite|9|2d8 + 6
+ Bite|9|2d8+6
Gnaw
@@ -11424,7 +11428,7 @@
humanoid (gnoll),tome of Beasts
chaotic evil
15 (chain shirt)
- 58 (9d8 + 18)
+ 58 (9d8+18)
30 ft.
16
14
@@ -11432,7 +11436,7 @@
8
12
9
- Athletics +5, Perception +5
+ Athletics +5, Perception +5
darkvision 60 ft.
15
Gnoll
@@ -11456,12 +11460,12 @@
Battleaxe
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used in two hands.
- Battleaxe|5|1d8 + 3
+ Battleaxe|5|1d8+3
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Bite|5|1d6 + 3
+ Bite|5|1d6+3
@@ -11470,7 +11474,7 @@
monstrosity,tome of Beasts
chaotic evil
14 (natural armor)
- 65 (10d8 + 20)
+ 65 (10d8+20)
40 ft.
19
14
@@ -11479,7 +11483,7 @@
13
8
Dex +4
- Acrobatics +4, Athletics +6, Stealth +6
+ Acrobatics +4, Athletics +6, Stealth +6
bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
charmed, frightened
darkvision 60 ft.
@@ -11497,12 +11501,12 @@
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
- Bite|6|1d6 + 4
+ Bite|6|1d6+4
Slam
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
- Slam|6|2d8 + 4
+ Slam|6|2d8+4
@@ -11511,7 +11515,7 @@
humanoid (goblinoid),tome of Beasts
neutral evil
14 (leather armor)
- 5 (1d6 + 2)
+ 5 (1d6+2)
40 ft.
8
16
@@ -11519,7 +11523,7 @@
10
8
8
- Stealth +7
+ Stealth +7
charmed, frightened
darkvision 60 ft.
9
@@ -11532,12 +11536,12 @@
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Shortsword|5|1d6 + 3
+ Shortsword|5|1d6+3
Light Crossbow
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Light Crossbow|5|1d6 + 3
+ Light Crossbow|5|1d6+3
@@ -11546,7 +11550,7 @@
construct,tome of Beasts
unaligned
20 (natural armor)
- 157 (15d10 + 75)
+ 157 (15d10+75)
30 ft.
22
9
@@ -11554,7 +11558,7 @@
5
11
1
- Perception +8
+ Perception +8
fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
charmed, exhausted, frightened, paralyzed, petrified, poisoned
truesight 120 ft.
@@ -11580,7 +11584,7 @@
Slam
Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.
- Slam|10|4d8 + 6
+ Slam|10|4d8+6
Gaze of Ancient Light (Recharge 6)
@@ -11601,7 +11605,7 @@
construct,tome of Beasts
unaligned
18 (natural armor)
- 161 (14d12 + 70)
+ 161 (14d12+70)
40 ft.
22
15
@@ -11610,7 +11614,7 @@
11
1
Con +9
- Athletics +10, Perception +4
+ Athletics +10, Perception +4
poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
charmed, exhausted, frightened, paralyzed, petrified, poisoned
darkvision 120 ft.
@@ -11640,7 +11644,7 @@
Slam
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 39 (6d10 + 6) bludgeoning damage.
- Slam|10|6d10 + 6
+ Slam|10|6d10+6
Thieving Whirlwind (Recharge 5-6)
@@ -11653,7 +11657,7 @@
construct,tome of Beasts
unaligned
17 (natural armor)
- 110 (11d10 + 55)
+ 110 (11d10+55)
20 ft.
20
9
@@ -11661,7 +11665,7 @@
3
11
1
- Athletics +9
+ Athletics +9
fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
darkvision 120 ft.
@@ -11691,7 +11695,7 @@
Slam
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 27 (5d8 + 5) bludgeoning damage and the target must make a successful DC 17 Constitution saving throw or gain one level of exhaustion.
- Slam|9|5d8 + 5
+ Slam|9|5d8+5
@@ -11700,7 +11704,7 @@
construct,tome of Beasts
unaligned
17 (natural armor)
- 231 (22d10 + 110)
+ 231 (22d10+110)
30 ft.
24
11
@@ -11737,7 +11741,7 @@
Slam
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage.
- Slam|12|4d8 + 7
+ Slam|12|4d8+7
Release Spell
@@ -11750,7 +11754,7 @@
construct,tome of Beasts
unaligned
18 (natural armor)
- 171 (18d10 + 72)
+ 171 (18d10+72)
40 ft.
26
12
@@ -11791,12 +11795,12 @@
Ax Arm
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage.
- Ax Arm|13|4d6 + 8
+ Ax Arm|13|4d6+8
Long Axe
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 40 (5d12 + 8) slashing damage.
- Long Axe|13|5d12 + 8
+ Long Axe|13|5d12+8
Steam Blast (Recharge 5-6)
@@ -11813,7 +11817,7 @@
undead,tome of Beasts
neutral evil
13
- 39 (6d8 + 12)
+ 39 (6d8+12)
30 ft.
12
16
@@ -11821,7 +11825,7 @@
6
12
14
- Stealth +5
+ Stealth +5
bludgeoning, necrotic
fire, poison
charmed, exhaustion, frightened, poisoned
@@ -11840,12 +11844,12 @@
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) slashing damage.
- Claw|5|1d6 + 3
+ Claw|5|1d6+3
Withering Turban
Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 5 (1d4 + 3) necrotic damage. If the target failed a saving throw against the Thirst trait at any point in this encounter, its hit point maximum is reduced by an amount equal to the damage it took from this attack. This reduction lasts until the target has no exhaustion levels.
- Withering Turban|5|1d4 + 3
+ Withering Turban|5|1d4+3
Drought (1/Day)
@@ -11858,7 +11862,7 @@
fey,tome of Beasts
chaotic evil
13
- 22 (5d4 + 10)
+ 22 (5d4+10)
20 ft., climb 10 ft., swim 10 ft.
10
16
@@ -11866,7 +11870,7 @@
12
9
12
- Stealth +5
+ Stealth +5
poisoned
darkvision 120 ft.
10
@@ -11889,12 +11893,12 @@
Bite
Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- Bite|5|1d4 + 3
+ Bite|5|1d4+3
Claws
Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
- Claws|5|1d6 + 3
+ Claws|5|1d6+3
Aura of Drunkenness
@@ -11907,7 +11911,7 @@
undead,tome of Beasts
chaotic evil
18 (natural armor)
- 136 (16d8 + 64)
+ 136 (16d8+64)
30 ft.
14
22
@@ -11916,7 +11920,7 @@
16
20
Dex +10, Con +8, Cha +9
- Acrobatics +10, Deception +9, Perception +7, Performance +9, Sleight of Hand +10, Stealth +10
+ Acrobatics +10, Deception +9, Perception +7, Performance +9, Sleight of Hand +10, Stealth +10
cold
necrotic, poison; bludgeoning, piercing, and slashing from nonmagical weapons
charmed, exhaustion, frightened, paralyzed, poisoned
@@ -11962,7 +11966,7 @@
giant,tome of Beasts
neutral evil
17 (natural armor)
- 270 (20d12 + 140)
+ 270 (20d12+140)
40 ft.
24
10
@@ -11971,7 +11975,7 @@
8
14
Str +12, Dex +4, Con +11, Cha +6
- Athletics +11, Perception +3, Stealth +4
+ Athletics +11, Perception +3, Stealth +4
poison
confusion, exhaustion, paralysis, poisoned
darkvision 240 ft.
@@ -11989,7 +11993,7 @@
Slam
Melee Weapon Attack: +11 to hit, reach 10 ft., one creature. Hit: 16 (2d8 + 7) bludgeoning damage. If a creature is hit by this attack twice in the same turn, the target must make a successful DC 19 Constitution saving throw or gain one level of exhaustion.
- Slam|11|2d8 + 7
+ Slam|11|2d8+7
Stomp
@@ -12010,7 +12014,7 @@
Grab
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: the target is grappled (escape DC 17).
- Grab|11|escape DC 17
+ Grab|11|
Swallow
@@ -12027,7 +12031,7 @@
fey,tome of Beasts
chaotic evil
16 (natural armor)
- 178 (21d8 + 84)
+ 178 (21d8+84)
30 ft., climb 30 ft.
20
16
@@ -12036,7 +12040,7 @@
21
17
Dex +7, Con +8, Cha +7
- Deception +7, Intimidation +7, Perception +9, Stealth +7
+ Deception +7, Intimidation +7, Perception +9, Stealth +7
charmed, poisoned
blood sense 90 ft., darkvision 60 ft.
19
@@ -12060,12 +12064,12 @@
Blood-Drinking Hair
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) piercing damage and a Medium or smaller target is grappled (escape DC 15). A grappled creature takes 13 (2d8 + 3) necrotic damage at the start of the hag's turns, and the hag heals half as many hit points. The hag gains excess healing as temporary hit points. The hag can grapple one or two creatures at a time. Also see Face Peel.
- Blood-Drinking Hair|9|3d8 + 5
+ Blood-Drinking Hair|9|3d8+5
Claws
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage.
- Claws|9|4d6 + 5
+ Claws|9|4d6+5
Call the Blood
@@ -12098,7 +12102,7 @@
fey,tome of Beasts
chaotic neutral
16 (natural armor)
- 168 (16d8 + 96)
+ 168 (16d8+96)
30 ft., fly 10 ft.
15
16
@@ -12133,12 +12137,12 @@
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (4d8 + 3) piercing damage, or 39 (8d8 + 3) piercing damage against a stunned target.
- Bite|6|4d8 + 3
+ Bite|6|4d8+3
Quarterstaff
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
- Quarterstaff|5|1d6 + 2
+ Quarterstaff|5|1d6+2
Reconfiguring Curse
@@ -12151,7 +12155,7 @@
fey,tome of Beasts
neutral evil
15 (natural armor)
- 119 (14d8 + 56)
+ 119 (14d8+56)
30 ft., swim 30 ft.
19
16
@@ -12159,7 +12163,7 @@
18
22
15
- Arcana +9, Deception +5, Insight +7, Perception +9
+ Arcana +9, Deception +5, Insight +7, Perception +9
charmed, poisoned
blood sense 90 ft., darkvision 60 ft.
16
@@ -12189,7 +12193,7 @@
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage.
- Claws|6|3d8 + 4
+ Claws|6|3d8+4
Siphoning Aura (Recharge 5-6)
@@ -12202,7 +12206,7 @@
monstrosity,tome of Beasts
chaotic evil
17 (natural armor)
- 112 (15d8 + 45)
+ 112 (15d8+45)
30 ft., burrow 30 ft.
18
15
@@ -12210,7 +12214,7 @@
16
14
16
- Deception +6, Perception +5, Stealth +5
+ Deception +6, Perception +5, Stealth +5
darkvision 120 ft.
15
Common, Dwarvish, Giant, Gnomish
@@ -12240,7 +12244,7 @@
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. If the target is a creature, it must make a successful DC 12 Constitution saving throw or gain one level of exhaustion.
- Claw|7|1d8 + 4
+ Claw|7|1d8+4
Scouring Sirocco (Recharge 5-6)
@@ -12257,7 +12261,7 @@
monstrosity,tome of Beasts
neutral evil
14
- 112 (15d8 + 45)
+ 112 (15d8+45)
20 ft., fly 80 ft. (hover).
12
17
@@ -12265,7 +12269,7 @@
11
14
14
- Performance +7, Stealth +6
+ Performance +7, Stealth +6
thunder
blindsight 60 ft.
12
@@ -12291,12 +12295,12 @@
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
- Claws|6|2d4 + 3
+ Claws|6|2d4+3
Talons
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
- Talons|6|2d6 + 3
+ Talons|6|2d6+3
Hovering Darkness
@@ -12313,7 +12317,7 @@
undead,tome of Beasts
lawful neutral
18 (natural armor)
- 136 (16d8 + 64)
+ 136 (16d8+64)
0 ft., fly 40 ft. (hover)
18
17
@@ -12322,7 +12326,7 @@
20
16
Dex +8, Con +9, Wis +10
- Arcana +7, History +7, Intimidation +8, Perception +10, Religion +12
+ Arcana +7, History +7, Intimidation +8, Perception +10, Religion +12
cold, lightning, necrotic
poison; bludgeoning, piercing, and slashing from nonmagical weapons
charmed, exhaustion, frightened, paralyzed, poisoned
@@ -12368,7 +12372,7 @@
Psychic Claw
Ranged Magical Attack: +10 to hit, range 40 ft., one target. Hit: 32 (6d8 + 5) psychic damage.
- Psychic Claw|10|6d8 + 5
+ Psychic Claw|10|6d8+5
@@ -12377,7 +12381,7 @@
fiend,tome of Beasts
neutral evil
15 (natural armor)
- 115 (10d12 + 50)
+ 115 (10d12+50)
30 ft., swim 30 ft, fly 50 ft.
22
12
@@ -12386,7 +12390,7 @@
17
16
Str +10, Con +9, Wis +7
- Arcana +6, Perception +7
+ Arcana +6, Perception +7
piercing, lightning
fire, poison
exhaustion, frightened, paralyzed, petrified, poisoned
@@ -12417,7 +12421,7 @@
Engulfing Protoplasm
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (2d12 + 6) slashing damage and the target must make a successful DC 17 Dexterity saving throw or be grappled by the herald of blood (escape DC 16). While grappled this way, the creature takes 39 (6d12) acid damage at the start of each of the herald's turns. The herald can have any number of creatures grappled this way.
- Engulfing Protoplasm|10|2d12 + 6
+ Engulfing Protoplasm|10|2d12+6
A herald of blood can take 3 legendary actions, choosing from the options below
@@ -12442,7 +12446,7 @@
fiend,tome of Beasts
neutral evil
15 (chain shirt)
- 105 (10d10 + 50)
+ 105 (10d10+50)
30 ft., swim 30 ft, fly 50 ft.
20
14
@@ -12451,7 +12455,7 @@
15
20
Str +8, Con +8, Cha +8
- Athletics +8, Deception +8, Perception +5
+ Athletics +8, Deception +8, Perception +5
bludgeoning, thunder
cold, lightning, necrotic, poison
exhaustion, frightened, paralyzed, petrified, poisoned
@@ -12486,7 +12490,7 @@
Shadow Sword
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (2d12 + 5) slashing damage.
- Shadow Sword|8|2d12 + 5
+ Shadow Sword|8|2d12+5
@@ -12495,7 +12499,7 @@
monstrosity,tome of Beasts
neutral
17 (natural armor)
- 161 (19d8 + 76)
+ 161 (19d8+76)
40 ft., climb 30 ft.
18
19
@@ -12504,7 +12508,7 @@
15
10
Dex +12
- Athletics +8, Perception +6, Stealth +8
+ Athletics +8, Perception +6, Stealth +8
darkvision 60 ft., tremorsense 30 ft.
20
understands Undercommon
@@ -12524,12 +12528,12 @@
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage. If the bite attack hits a target that's grappled by the horakh, the target must make a successful DC 16 Dexterity saving throw or one of its eyes is bitten out. A creature with just one remaining eye has disadvantage on ranged attack rolls and on Wisdom (Perception) checks that rely on sight. If both (or all) eyes are lost, the target is blinded. The regenerate spell and comparable magic can restore lost eyes. Also see Implant Egg, below.
- Bite|8|4d8 + 4
+ Bite|8|4d8+4
Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage. If both attacks hit the same Medium or smaller target in a single turn, the target is grappled (escape DC 14).
- Claw|8|3d8 + 4
+ Claw|8|3d8+4
Implant Egg
@@ -12542,7 +12546,7 @@
monstrosity,tome of Beasts
unaligned
16 (natural armor)
- 112 (15d10 + 30)
+ 112 (15d10+30)
30 ft.
20
16
@@ -12551,7 +12555,7 @@
14
10
Dex +6, Con +5, Wis +5
- Intimidation + 3, Perception +5, Stealth +6
+ Intimidation +3, Perception +5, Stealth +6
cold
fire
darkvision 60 ft.
@@ -12570,7 +12574,7 @@
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.
- Bite|8|3d10 + 5
+ Bite|8|3d10+5
Frost Breath (Recharge 5-6)
@@ -12583,7 +12587,7 @@
fey (shapechanger),tome of Beasts
chaotic neutral
15 (natural armor)
- 94 (9d12 + 36)
+ 94 (9d12+36)
40 ft.
21
10
@@ -12615,7 +12619,7 @@
Slam
Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
- Slam|8|3d8 + 5
+ Slam|8|3d8+5
Quick Step
@@ -12628,7 +12632,7 @@
celestial,tome of Beasts
chaotic good
18 (natural armor)
- 153 (18d10 + 54)
+ 153 (18d10+54)
40 ft., fly 40 ft.
20
14
@@ -12637,7 +12641,7 @@
20
18
Con +7, Wis +9, Cha +8
- Athletics +9, Insight +9, Perception +9
+ Athletics +9, Insight +9, Perception +9
lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
acid, psychic
blinded, charmed, deafened, exhaustion, frightened, stunned, unconscious
@@ -12697,7 +12701,7 @@
Slam
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.
- Slam|9|3d6 + 5
+ Slam|9|3d6+5
@@ -12706,7 +12710,7 @@
fey,tome of Beasts
lawful evil
16 (natural armor)
- 84 (13d8 + 26)
+ 84 (13d8+26)
30ft.
12
17
@@ -12715,7 +12719,7 @@
13
23
Con +5, Cha +9
- Deception +9, Persuasion +9, Stealth +6
+ Deception +9, Persuasion +9, Stealth +6
fire
bludgeoning, piercing, and slashing from nonmagical weapons
cold
@@ -12758,7 +12762,7 @@
Ice Dagger
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 3) piercing damage plus 3 (1d6) cold damage.
- Ice Dagger|6|1d4 + 3
+ Ice Dagger|6|1d4+3
Flurry-Form
@@ -12783,7 +12787,7 @@
construct,tome of Beasts
neutral evil
17 (natural armor)
- 90 (12d6 + 48)
+ 90 (12d6+48)
0 ft., fly 30 ft.
14
20
@@ -12792,7 +12796,7 @@
11
20
Wis +3
- Deception +8, Stealth +8
+ Deception +8, Stealth +8
fire
cold; bludgeoning, piercing, and slashing from nonmagical weapons
poison
@@ -12824,7 +12828,7 @@
Slam
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 18 (4d8) psychic damage.
- Slam|8|1d6 + 5
+ Slam|8|1d6+5
Seduce the Righteous
@@ -12837,7 +12841,7 @@
monstrosity,tome of Beasts
neutral
15 (chain shirt)
- 97 (15d8 + 30)
+ 97 (15d8+30)
30 ft.
17
14
@@ -12864,7 +12868,7 @@
Ceremonial Greatsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) slashing damage, and the target must make a successful DC 13 Constitution saving throw or take 5 (2d4) poison damage at the start of each of its turns. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Ceremonial Greatsword|5|2d6 + 3
+ Ceremonial Greatsword|5|2d6+3
Vomit Swarm (1/Day)
@@ -12882,7 +12886,7 @@
monstrosity,tome of Beasts
chaotic neutral
18 (natural armor)
- 222 (12d20 + 96)
+ 222 (12d20+96)
swim 100 ft.
30
14
@@ -12891,7 +12895,7 @@
18
8
Str +14, Con +12, Wis +8
- Athletics +14, Perception +8
+ Athletics +14, Perception +8
ability damage/drain
darkvision 90 ft.
18
@@ -12923,12 +12927,12 @@
Bite
Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 42 (5d12+ 10) piercing damage and the target is grappled (escape DC 20). If the target was already grappled from a previous bite, it's also swallowed whole (see below).
- Bite|14|5d12+ 10
+ Bite|14|5d12+10
Tail Slap
Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 31 (6d6 + 10) bludgeoning damage.
- Tail Slap|14|6d6 + 10
+ Tail Slap|14|6d6+10
Breach
@@ -12945,7 +12949,7 @@
dragon,tome of Beasts
neutral evil
18 (natural armor)
- 65 (10d6 + 30)
+ 65 (10d6+30)
20 ft., climb 20 ft., fly 10 ft.
14
18
@@ -12954,7 +12958,7 @@
13
13
Str +4, Dex +6, Con +5, Wis +3, Cha +3
- Acrobatics +6, Perception +3, Stealth +6
+ Acrobatics +6, Perception +3, Stealth +6
acid, lightning
blindsight 10 ft., darkvision 60 ft.
13
@@ -12971,12 +12975,12 @@
Jaws
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 2) piercing damage.
- Jaws|4|2d4 + 2
+ Jaws|4|2d4+2
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 2) slashing damage.
- Claws|4|2d6 + 2
+ Claws|4|2d6+2
@@ -12985,7 +12989,7 @@
fiend,tome of Beasts
neutral evil
14 (natural armor)
- 9 (2d6 + 2)
+ 9 (2d6+2)
30 ft., climb 30 ft.
8
17
@@ -12993,7 +12997,7 @@
13
7
13
- Perception +0, Stealth +5
+ Perception +0, Stealth +5
darkvision 120 ft.
10
Abyssal, Common, Infernal
@@ -13013,7 +13017,7 @@
Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- Dagger|5|1d4 + 3
+ Dagger|5|1d4+3
@@ -13022,7 +13026,7 @@
fey,tome of Beasts
chaotic neutral
15 (natural armor)
- 65 (10d8 + 20)
+ 65 (10d8+20)
30 ft.
13
18
@@ -13030,7 +13034,7 @@
12
16
21
- Deception +7, Persuasion +7, Stealth +6
+ Deception +7, Persuasion +7, Stealth +6
bludgeoning, piercing, and slashing from
darkvision 60 ft.
13
@@ -13054,7 +13058,7 @@
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Claw|6|2d6 + 4
+ Claw|6|2d6+4
Hidey-Hole
@@ -13067,7 +13071,7 @@
humanoid (kobold),tome of Beasts
lawful neutral
15 (studded leather)
- 44 (8d6 + 16)
+ 44 (8d6+16)
30 ft.
7
16
@@ -13076,7 +13080,7 @@
9
8
Dex +5
- Arcana +5, Medicine +3
+ Arcana +5, Medicine +3
poison
poisoned
darkvision 60 ft.
@@ -13102,12 +13106,12 @@
Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 5 (2d4) poison damage.
- Dagger|5|1d4 + 3
+ Dagger|5|1d4+3
Dart
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 5 (2d4) poison damage.
- Dart|5|1d4 + 3
+ Dart|5|1d4+3
Alchemical Protection (Recharge after a Short or Long Rest)
@@ -13124,7 +13128,7 @@
humanoid (kobold),tome of Beasts
lawful evil
17 (studded leather and shield)
- 82 (15d6 + 30)
+ 82 (15d6+30)
30 ft.
10
17
@@ -13133,7 +13137,7 @@
13
14
Dex +5, Cha +4
- Intimidation +6, Stealth +5
+ Intimidation +6, Stealth +5
charmed, frightened
darkvision 60 ft.
11
@@ -13154,12 +13158,12 @@
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on a success.
- Shortsword|5|1d6 + 3
+ Shortsword|5|1d6+3
Shortbow
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on a success.
- Shortbow|5|1d6 + 3
+ Shortbow|5|1d6+3
Inspiring Presence (Recharge after Short or Long Rest)
@@ -13176,7 +13180,7 @@
humanoid,tome of Beasts
lawful neutral
14 (leather)
- 36 (8d6 + 8)
+ 36 (8d6+8)
30 ft.
7
16
@@ -13184,7 +13188,7 @@
16
13
8
- Stealth +5
+ Stealth +5
darkvision 60 ft.
11
Common, Draconic
@@ -13224,12 +13228,12 @@
Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- Dagger|5|1d4 + 3
+ Dagger|5|1d4+3
Light Crossbow
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage, or one-half poison damage with a successful DC 13 Constitution saving throw.
- Light Crossbow|5|1d8 + 3
+ Light Crossbow|5|1d8+3
Shredder (Recharge 6)
@@ -13247,7 +13251,7 @@
beast,tome of Beasts
unaligned
16 (natural armor)
- 112 (15d10 + 30)
+ 112 (15d10+30)
10 ft., fly 60 ft.
19
18
@@ -13255,7 +13259,7 @@
2
10
7
- Perception +3
+ Perception +3
13
-
@@ -13279,12 +13283,12 @@
Bite
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained and the kongamato can't bite another target. When the kongamato moves, any target it is grappling moves with it.
- Bite|7|4d6 + 4
+ Bite|7|4d6+4
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.
- Claw|7|3d6 + 4
+ Claw|7|3d6+4
@@ -13293,7 +13297,7 @@
fiend,tome of Beasts
neutral evil
18 (natural armor)
- 135 (18d8 + 54)
+ 135 (18d8+54)
30 ft.
22
12
@@ -13302,7 +13306,7 @@
13
21
Dex +7, Wis +7, Cha +11
- Arcana +9, Insight +7, Perception +7
+ Arcana +9, Insight +7, Perception +7
cold, lightning
necrotic; bludgeoning, piercing, and slashing damage from nonmagical weapons
charmed, exhaustion, frightened
@@ -13355,12 +13359,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Longsword
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage or 11 (1d10 + 6) slashing damage if used in two hands plus 14 (4d6) necrotic damage.
- Longsword|12|1d8 + 6
+ Longsword|12|1d8+6
Drain Life
Melee Spell Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) necrotic damage. The target must succeed on a DC 19 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken from this attack, and Koschei regains an equal number of hit points. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
- Drain Life|11|4d6 + 6
+ Drain Life|11|4d6+6
Koschei can take 3 legendary actions, choosing from the options below
@@ -13385,7 +13389,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
monstrosity,tome of Beasts
neutral
15
- 44 (8d8 + 8)
+ 44 (8d8+8)
40 ft., climb 20 ft.
16
16
@@ -13415,12 +13419,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
- Bite|5|1d8 + 3
+ Bite|5|1d8+3
Claws
Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 14 (2d10 + 3) slashing damage.
- Claws|5|2d10 + 3
+ Claws|5|2d10+3
Slumbering Song
@@ -13433,7 +13437,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
monstrosity,tome of Beasts
neutral evil
16 (natural armor)
- 150 (12d12 + 72)
+ 150 (12d12+72)
20 ft., swim 30 ft.
24
12
@@ -13496,7 +13500,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
dragon,tome of Beasts
lawful neutral
13 (natural armor)
- 28 (8d4 + 8)
+ 28 (8d4+8)
15 ft., fly 40 ft. (hover)
7
12
@@ -13505,7 +13509,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
13
12
Dex +3, Wis +3, Cha +3
- Arcana +5, History +5, Nature +5, Perception +3, Religion +5
+ Arcana +5, History +5, Nature +5, Perception +3, Religion +5
paralyzed, unconscious
darkvision 60 ft.
13
@@ -13527,7 +13531,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
- Bite|3|1d4 + 1
+ Bite|3|1d4+1
@@ -13544,7 +13548,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
12
10
8
- Acrobatics +4, Stealth +4
+ Acrobatics +4, Stealth +4
darkvision 60 ft.
10
Common, Lemurfolk
@@ -13560,12 +13564,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Kukri Dagger
Melee Weapon Attack: +4 to hit, reach 5 ft., 20/60 range, one target. Hit: 4 (1d4 + 2) piercing damage.
- Kukri Dagger|4|1d4 + 2
+ Kukri Dagger|4|1d4+2
Blowgun
Ranged Weapon Attack: +4 to hit, range 25/100 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned and unconscious for 1d4 hours. Another creature can use an action to shake the target awake and end its unconsciousness but not the poisoning.
- Blowgun|4|1d4 + 2
+ Blowgun|4|1d4+2
@@ -13574,7 +13578,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
humanoid (lemurfolk),tome of Beasts
neutral
13 (16 with mage armor)
- 67 (15d6 + 15)
+ 67 (15d6+15)
20 ft., climb 10 ft., fly 40 ft.
9
16
@@ -13582,7 +13586,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
16
12
10
- Acrobatics +5, Stealth +5
+ Acrobatics +5, Stealth +5
darkvision 60 ft.
11
Common, Lemurfolk
@@ -13606,12 +13610,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Kukri Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., range 20/60, one target. Hit: 5 (1d4 + 3) piercing damage.
- Kukri Dagger|5|1d4 + 3
+ Kukri Dagger|5|1d4+3
Blowgun
Ranged Weapon Attack: +5 to hit, range 25/100 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned and unconscious for 1d4 hours. Another creature can use an action to shake the target awake and end its unconsciousness but not the poisoning.
- Blowgun|5|1d4 + 3
+ Blowgun|5|1d4+3
@@ -13620,7 +13624,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
monstrosity,tome of Beasts
chaotic neutral
14 (natural armor)
- 84 (13d8 + 26)
+ 84 (13d8+26)
30 ft.
16
12
@@ -13628,7 +13632,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
14
15
16
- Deception +5, Perception +4, Stealth +3, Survival +4
+ Deception +5, Perception +4, Stealth +3, Survival +4
darkvision 60 ft.
14
Common, Elvish, Sylvan
@@ -13658,7 +13662,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Club
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
- Club|5|1d6 + 3
+ Club|5|1d6+3
@@ -13675,7 +13679,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
14
12
8
- History +4, Investigation +4
+ History +4, Investigation +4
poison
charmed, poisoned
blindsight 60 ft., truesight 10 ft.
@@ -13701,7 +13705,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
undead,tome of Beasts
neutral evil
14
- 119 (14d8 + 56)
+ 119 (14d8+56)
30 ft., fly 50 ft.
10
18
@@ -13710,7 +13714,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
10
16
Dex +4, Con +4, Cha +3
- Acrobatics +6, Perception +4
+ Acrobatics +6, Perception +4
piercing and bludgeoning from nonmagical weapons
poison
exhaustion, poisoned
@@ -13725,7 +13729,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
- Bite|6|1d12 + 4
+ Bite|6|1d12+4
Ethereal Jaunt
@@ -13746,7 +13750,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
monstrosity,tome of Beasts
chaotic evil
15 (natural armor)
- 90 (12d8 + 36)
+ 90 (12d8+36)
40 ft.
16
18
@@ -13755,7 +13759,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
16
21
Dex +7, Cha +8
- Acrobatics +7, Perception +6, Stealth +10
+ Acrobatics +7, Perception +6, Stealth +10
darkvision 60 ft.
16
Common, Goblin, Void Speech
@@ -13782,7 +13786,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
- Claw|6|2d6 + 3
+ Claw|6|2d6+3
Disruptive Gaze
@@ -13795,7 +13799,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
dragon,tome of Beasts
neutral evil
15
- 136 (16d10 + 48)
+ 136 (16d10+48)
40 ft., swim 20 ft.
18
20
@@ -13804,7 +13808,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
12
8
Str +7, Dex +8, Con +6
- Acrobatics +8, Athletics +8, Perception +4, Stealth +9
+ Acrobatics +8, Athletics +8, Perception +4, Stealth +9
fire
cold
paralyzed, prone, unconscious
@@ -13830,17 +13834,17 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or contract lindwurm fever.
- Bite|7|2d8 + 4
+ Bite|7|2d8+4
Claws
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) slashing damage.
- Claws|7|3d8 + 4
+ Claws|7|3d8+4
Constrict
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the lindwurm can constrict only this target.
- Constrict|7|2d8 + 4
+ Constrict|7|2d8+4
@@ -13858,7 +13862,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
18
12
Dex +10, Con +3, Int +7, Wis +7, Cha +4
- Arcana +7, Insight +7, Perception +7
+ Arcana +7, Insight +7, Perception +7
acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
poison, psychic, radiant
blinded, charmed, exhaustion (see Lightform special ability), grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
@@ -13952,7 +13956,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
fey,tome of Beasts
chaotic evil
15 (18 mage armor)
- 76 (9d8 + 36)
+ 76 (9d8+36)
30 ft., swim 30 ft.
10
21
@@ -13961,7 +13965,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
16
23
Dex +8, Cha +9
- Deception +9, Performance +9, Persuasion +9
+ Deception +9, Performance +9, Persuasion +9
darkvision 60 ft.
13
Common, Sylvan
@@ -13990,7 +13994,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Dagger
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
- Dagger|8|1d4 + 5
+ Dagger|8|1d4+5
Charm
@@ -14007,7 +14011,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
monstrosity,tome of Beasts
neutral evil
13 (natural armor)
- 147 (14d12 + 56)
+ 147 (14d12+56)
40 ft.
19
12
@@ -14015,7 +14019,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
12
14
10
- Survival +5
+ Survival +5
12
Loxodan
@@ -14031,17 +14035,17 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Maul
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 25 (6d6 + 4) bludgeoning damage.
- Maul|7|6d6 + 4
+ Maul|7|6d6+4
Stomp
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage.
- Stomp|7|3d10 + 4
+ Stomp|7|3d10+4
Javelin
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
- Javelin|7|3d6 + 4
+ Javelin|7|3d6+4
@@ -14050,7 +14054,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
monstrosity,tome of Beasts
unaligned
15 (natural armor)
- 91 (14d8 + 28)
+ 91 (14d8+28)
10 ft., swim 60 ft.
18
19
@@ -14058,7 +14062,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
3
12
7
- Perception +3, Stealth +6
+ Perception +3, Stealth +6
darkvision 60 ft.
13
-
@@ -14082,7 +14086,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) slashing damage.
- Bite|6|3d10 + 4
+ Bite|6|3d10+4
Roar
@@ -14107,7 +14111,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
undead,tome of Beasts
lawful neutral
14 (natural armor)
- 120 (16d8 + 48)
+ 120 (16d8+48)
20 ft.
16
9
@@ -14116,7 +14120,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
16
14
Int +3, Cha +5
- History +3, Insight +6, Religion +3
+ History +3, Insight +6, Religion +3
cold, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
necrotic, poison
charmed, exhaustion, frightened, paralyzed, poisoned
@@ -14152,7 +14156,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Desiccating Touch
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 20 (5d6 + 3) necrotic damage.
- Desiccating Touch|7|5d6 + 3
+ Desiccating Touch|7|5d6+3
Xeric Aura
@@ -14161,7 +14165,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Xeric Blast
Ranged Spell Attack: +7 to hit, range 30/90 ft., one target. Hit: 13 (3d6 + 3) necrotic damage.
- Xeric Blast|7|3d6 + 3
+ Xeric Blast|7|3d6+3
@@ -14170,7 +14174,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
fey,tome of Beasts
neutral evil
16 (studded leather)
- 120 (16d8 + 48)
+ 120 (16d8+48)
40 ft., fly 30 ft.
19
19
@@ -14179,7 +14183,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
13
14
Dex +7, Con +6, Wis +4, Cha +5
- Perception +4
+ Perception +4
darkvision 60 ft.
14
Common, Giant, Ravenfolk, Sylvan
@@ -14209,7 +14213,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Longsword
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
- Longsword|7|1d8 + 4
+ Longsword|7|1d8+4
Shadow Call
@@ -14222,7 +14226,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
aberration (fey),tome of Beasts
neutral evil
16 (natural armor)
- 97 (13d6 + 52)
+ 97 (13d6+52)
20 ft., fly 30 ft.
8
18
@@ -14231,7 +14235,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
11
16
Dex +7, Con +7, Cha +6
- Acrobatics +7, Perception +6, Stealth +7
+ Acrobatics +7, Perception +6, Stealth +7
bludgeoning, piercing, and slashing from nonmagical weapons
darkvision 60 ft.
16
@@ -14264,12 +14268,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Claw
Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 round. The poison duration is cumulative with multiple failed saving throws.
- Claw|7|1d8 + 4
+ Claw|7|1d8+4
Whiptail Stinger
Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or take 1d6 poison damage. If the target is also poisoned by the mamura's claws, it takes another 1d6 poison damage at the start of each of its turns while the poisoning remains in effect.
- Whiptail Stinger|7|1d8 + 4
+ Whiptail Stinger|7|1d8+4
@@ -14278,7 +14282,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
undead,tome of Beasts
neutral evil
19 (natural armor)
- 207 (18d8 + 126)
+ 207 (18d8+126)
40 ft.
22
18
@@ -14313,12 +14317,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Khopesh of Oblivion
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage, and the target must succeed on a DC 17 Wisdom saving throw or some cherished material thing disappears from the universe, and only the target retains any memory of it. This item can be as large as a building, but it can't be a living entity and it can't be on the target's person or within the target's sight.
- Khopesh of Oblivion|11|3d8 + 6
+ Khopesh of Oblivion|11|3d8+6
Enervating Spiked Gauntlet
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) bludgeoning damage plus 11 (2d10) necrotic damage, and the target must succeed on a DC 17 Wisdom saving throw or gain 1 level of exhaustion. The target recovers from all exhaustion caused by the enervating spiked gauntlet at the end of its next long rest.
- Enervating Spiked Gauntlet|11|2d12 + 6
+ Enervating Spiked Gauntlet|11|2d12+6
Wail of the Forgotten (Recharge 6)
@@ -14331,7 +14335,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
undead,tome of Beasts
chaotic evil
17 (natural armor)
- 170 (20d8 + 80)
+ 170 (20d8+80)
30 ft.
20
15
@@ -14340,7 +14344,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
13
18
Str +9, Dex +6, Con +8, Cha +8
- Athletics +9, Nature +5, Perception +5
+ Athletics +9, Nature +5, Perception +5
acid, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical weapons
cold, lightning
darkvision 90 ft.
@@ -14370,7 +14374,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Slam
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage plus 11 (2d10) necrotic damage.
- Slam|9|4d8 + 5
+ Slam|9|4d8+5
@@ -14379,7 +14383,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
plant,tome of Beasts
neutral evil
17 (natural armor)
- 76 (8d8 + 40)
+ 76 (8d8+40)
30 ft., fly 60 ft.
16
19
@@ -14388,7 +14392,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
15
13
Str +6, Con +8, Cha +4
- Arcana +10, Deception +7, Medicine +5, Perception +5, Stealth +7
+ Arcana +10, Deception +7, Medicine +5, Perception +5, Stealth +7
radiant, cold
blindsight 30 ft., darkvision 240 ft.
15
@@ -14413,7 +14417,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage, and the target is grappled (escape DC 13). If both claw attacks strike the same target in a single turn, the target takes an additional 13 (2d12) psychic damage.
- Claw|7|3d6 + 4
+ Claw|7|3d6+4
Spore Release
@@ -14426,7 +14430,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
monstrosity,tome of Beasts
neutral
14 (natural armor)
- 85 (10d10 + 30)
+ 85 (10d10+30)
40 ft., burrow 20 ft., climb 30 ft.
18
14
@@ -14434,7 +14438,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
8
12
10
- Acrobatics +4
+ Acrobatics +4
poison; bludgeoning and slashing from nonmagical weapons
prone
darkvision 60 ft., tremorsense 30 ft.
@@ -14448,7 +14452,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Handaxe
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 2 (1d4) poison damage.
- Handaxe|6|2d6 + 4
+ Handaxe|6|2d6+4
@@ -14457,7 +14461,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
aberration (shapechanger),tome of Beasts
neutral
14 (natural armor)
- 32 (5d8 + 10)
+ 32 (5d8+10)
30 ft., fly 15 ft.
10
15
@@ -14490,7 +14494,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Pseudopod
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. If the mimic is in object form, the target is subjected to its Constrict Face trait.
- Pseudopod|4|1d6 + 2
+ Pseudopod|4|1d6+2
@@ -14499,7 +14503,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
plant,tome of Beasts
neutral
15 (natural armor)
- 82 (11d8 + 33)
+ 82 (11d8+33)
30 ft.
15
14
@@ -14526,7 +14530,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
- Claw|4|2d6 + 2
+ Claw|4|2d6+2
Acid Breath (Recharge 4-6)
@@ -14543,7 +14547,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
fey (shapechanger),tome of Beasts
neutral evil
13
- 78 (12d8 + 24)
+ 78 (12d8+24)
30 ft.
12
16
@@ -14551,7 +14555,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
10
14
20
- Deception +7, Performance +9, Perception +4
+ Deception +7, Performance +9, Perception +4
darkvision 60 ft.
14
Common, Sylvan
@@ -14577,7 +14581,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Slam
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
- Slam|5|1d6 + 3
+ Slam|5|1d6+3
Thirst Kiss
@@ -14594,7 +14598,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
fey,tome of Beasts
chaotic evil
13
- 22 (5d6 + 5)
+ 22 (5d6+5)
30 ft., swim 30 ft.
10
16
@@ -14602,7 +14606,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
10
12
8
- Perception +3, Stealth +5, Survival +3
+ Perception +3, Stealth +5, Survival +3
darkvision 60 ft.
13
Sylvan, Umbral
@@ -14626,12 +14630,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
- Claws|5|1d6 + 3
+ Claws|5|1d6+3
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Bite|5|1d6 + 3
+ Bite|5|1d6+3
Bog Spew (Recharge 5-6)
@@ -14648,7 +14652,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
aberration,tome of Beasts
neutral evil
16
- 91 (14d8 + 28)
+ 91 (14d8+28)
40 ft.
19
17
@@ -14656,7 +14660,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
11
17
17
- Perception +5, Stealth +7
+ Perception +5, Stealth +7
darkvision 60 ft.
15
Common, Sylvan, can speak with felines
@@ -14688,12 +14692,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
- Bite|6|1d8 + 4
+ Bite|6|1d8+4
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
- Claw|6|1d6 + 4
+ Claw|6|1d6+4
@@ -14702,7 +14706,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
construct,tome of Beasts
unaligned
17 (natural armor)
- 102 (12d10 + 36)
+ 102 (12d10+36)
40 ft.
19
12
@@ -14731,12 +14735,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Greatsword
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage plus 11 (2d10) cold or fire damage.
- Greatsword|7|3d6 + 4
+ Greatsword|7|3d6+4
Slam
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 11 (2d10) cold or fire damage.
- Slam|7|2d6 + 4
+ Slam|7|2d6+4
@@ -14745,7 +14749,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
construct,tome of Beasts
unaligned
14 (natural armor)
- 60 (8d10 + 16)
+ 60 (8d10+16)
40 ft.
18
12
@@ -14774,12 +14778,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Longsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 9 (2d8) cold or fire damage.
- Longsword|6|2d6 + 4
+ Longsword|6|2d6+4
Slam
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 9 (2d8) cold or fire damage.
- Slam|6|1d8 + 4
+ Slam|6|1d8+4
@@ -14788,7 +14792,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
aberration,tome of Beasts
chaotic evil
18 (natural armor)
- 264 (16d20 + 96)
+ 264 (16d20+96)
10 ft., burrow 20 ft.
23
16
@@ -14796,7 +14800,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
15
14
6
- Deception +8
+ Deception +8
bludgeoning from nonmagical weapons
acid
prone
@@ -14827,17 +14831,17 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Spike
Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 3 (1d6) acid damage.
- Spike|8|2d8 + 3
+ Spike|8|2d8+3
Tentacle
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 7 (2d6) acid damage.
- Tentacle|11|2d10 + 6
+ Tentacle|11|2d10+6
Filaments
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage plus 10 (3d6) acid damage, and the target is grappled (escape DC 16) and restrained.
- Filaments|11|3d10 + 6
+ Filaments|11|3d10+6
@@ -14846,7 +14850,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
plant (shapechanger),tome of Beasts
chaotic evil
13 (may be higher with armor)
- 33 (6d8 + 6)
+ 33 (6d8+6)
30 ft., swim 30 ft.
11
16
@@ -14873,7 +14877,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
- Claws|5|1d8 + 3
+ Claws|5|1d8+3
Trident
@@ -14883,7 +14887,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Shortbow
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Shortbow|5|1d6 + 3
+ Shortbow|5|1d6+3
@@ -14892,7 +14896,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
humanoid,tome of Beasts
chaotic neutral
15 (natural armor)
- 45 (10d6 + 10)
+ 45 (10d6+10)
30 ft.
14
14
@@ -14901,7 +14905,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
10
10
Str +4, Dex +4
- Perception +2, Stealth +4
+ Perception +2, Stealth +4
fire, poison
blind, poisoned
blindsight 60 ft.
@@ -14932,17 +14936,17 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Great Sword or Maul
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing or bludgeoning damage.
- Great Sword or Maul|4|2d6 + 2
+ Great Sword or Maul|4|2d6+2
Mushroom-Poisoned Javelin
Ranged Weapon Attack: +4 to hit, range 30 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 6 (1d12) poison damage and the target is poisoned until the start of the moss lurker's next turn. A successful DC 11 Constitution save halves the poison damage and prevents poisoning.
- Mushroom-Poisoned Javelin|4|1d6 + 2
+ Mushroom-Poisoned Javelin|4|1d6+2
Dropped Boulder
Ranged Weapon Attack: +4 to hit, range 100 ft. (vertically), one target. Hit: 10 (3d6) bludgeoning damage.
- Dropped Boulder|4|vertically
+ Dropped Boulder|4|3d6
@@ -14951,7 +14955,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
undead,tome of Beasts
lawful evil
11 (natural armor)
- 58 (9d8 + 18)
+ 58 (9d8+18)
20 ft.
16
8
@@ -14979,7 +14983,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Venomous Fist
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be affected by the Selket's venom curse (see above).
- Venomous Fist|5|2d6 + 3
+ Venomous Fist|5|2d6+3
@@ -14988,7 +14992,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
plant,tome of Beasts
neutral evil
15 (natural armor)
- 90 (12d8 + 36)
+ 90 (12d8+36)
20 ft.
12
10
@@ -15015,7 +15019,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Fist
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 11 (4d4 + 1) bludgeoning damage plus 10 (4d4) poison damage.
- Fist|3|4d4 + 1
+ Fist|3|4d4+1
Deathcap Spores (3/day)
@@ -15032,7 +15036,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
undead,tome of Beasts
chaotic evil
13 (natural armor)
- 45 (10d6 + 10)
+ 45 (10d6+10)
30 ft., burrow 10 ft.
15
10
@@ -15040,7 +15044,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
10
12
10
- Stealth +4
+ Stealth +4
bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
necrotic, poison
charmed, frightened, poisoned, stunned, unconscious
@@ -15055,12 +15059,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage, and the target is grappled (escape DC 12). If the target was grappled by the myling at the start of the myling's turn, the bite attack hits automatically.
- Bite|4|2d4 + 2
+ Bite|4|2d4+2
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage.
- Claw|4|2d6 + 1
+ Claw|4|2d6+1
Buried Alive
@@ -15073,7 +15077,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
dragon (shapechanger),tome of Beasts
lawful evil
17 (natural armor)
- 231 (22d10 + 110)
+ 231 (22d10+110)
40 ft., fly 120 ft.
20
16
@@ -15082,7 +15086,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
18
18
Dex +7, Con +9, Int +6, Wis +8, Cha +8
- Arcana +6, Deception +8, Insight +8, Perception +8,
+ Arcana +6, Deception +8, Insight +8, Perception +8
bludgeoning, piercing, and slashing from nonmagical weapons
paralyzed, poisoned, unconscious
darkvision 60 ft.
@@ -15114,12 +15118,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite (drake form only)
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) piercing damage.
- Bite (drake form only)|9|drake form only
+ Bite (drake form only)|9|3d12+5
Claw (drake form only)
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) slashing damage.
- Claw (drake form only)|9|drake form only
+ Claw (drake form only)|9|3d12+5
Poison Breath (Recharge 5-6)
@@ -15144,7 +15148,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
fey,tome of Beasts
neutral evil
17 (natural armor)
- 112 (15d8 + 45)
+ 112 (15d8+45)
30 ft., climb 30 ft.
17
19
@@ -15153,7 +15157,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
18
19
Dex +7
- Acrobatics +7, Insight +7, Perception +7
+ Acrobatics +7, Insight +7, Perception +7
acid, cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
poison
charmed, frightened, paralyzed, poisoned, unconscious
@@ -15195,7 +15199,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
- Claw|7|2d12 + 4
+ Claw|7|2d12+4
@@ -15204,7 +15208,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
monstrosity,tome of Beasts
chaotic evil
15 (natural armor)
- 114 (12d10 + 48)
+ 114 (12d10+48)
20 ft. (bipedal), 40 ft. (quadrupedal)
20
14
@@ -15212,7 +15216,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
10
15
16
- Perception +5, Stealth +5
+ Perception +5, Stealth +5
radiant; silvered weapons
lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
darkvision 60 ft.
@@ -15249,7 +15253,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
humanoid (shapechanger,tome of Beasts
nkosi), lawful neutral
15 (studded leather)
- 11 (2d8 + 2)
+ 11 (2d8+2)
30 ft.
16
16
@@ -15257,7 +15261,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
10
10
8
- Survival +2
+ Survival +2
darkvision 60 ft.
10
Common
@@ -15277,17 +15281,17 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Scimitar (Nkosi Form Only)
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
- Scimitar (Nkosi Form Only)|5|Nkosi Form Only
+ Scimitar (Nkosi Form Only)|5|1d6+3
Mambele Throwing Knife (Nkosi Form Only)
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Mambele Throwing Knife (Nkosi Form Only)|5|Nkosi Form Only
+ Mambele Throwing Knife (Nkosi Form Only)|5|1d6+3
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Bite|5|1d6 + 3
+ Bite|5|1d6+3
@@ -15296,7 +15300,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
humanoid (shapechanger,tome of Beasts
nkosi), lawful neutral
16 (studded leather)
- 93 (17d8 + 17)
+ 93 (17d8+17)
30 ft.
18
18
@@ -15304,7 +15308,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
10
10
14
- Survival +2
+ Survival +2
darkvision 60 ft.
10
Common
@@ -15332,17 +15336,17 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Scimitar (Nkosi Form Only)
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Scimitar (Nkosi Form Only)|6|Nkosi Form Only
+ Scimitar (Nkosi Form Only)|6|2d6+4
Mambele Throwing Knife (Nkosi Form Only)
Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
- Mambele Throwing Knife (Nkosi Form Only)|6|Nkosi Form Only
+ Mambele Throwing Knife (Nkosi Form Only)|6|1d6+4
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
- Bite|6|2d6 + 4
+ Bite|6|2d6+4
Pridelord's Roar (Recharges after a Short or Long Rest)
@@ -15355,7 +15359,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
beast,tome of Beasts
unaligned
11
- 42 (5d10 + 15)
+ 42 (5d10+15)
60 ft.
15
12
@@ -15382,7 +15386,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
- Claw|4|1d8 + 2
+ Claw|4|1d8+2
@@ -15391,7 +15395,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
humanoid (noctiny),tome of Beasts
neutral evil
13 (studded leather armor)
- 52 (8d8 + 16)
+ 52 (8d8+16)
30 ft.
12
13
@@ -15426,7 +15430,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Pact Staff
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage or 8 (1d8 + 4) bludgeoning damage if used in two hands.
- Pact Staff|3|1d6 + 4
+ Pact Staff|3|1d6+4
@@ -15435,7 +15439,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
swarm of Tiny aberrations,tome of Beasts
neutral evil
15
- 110 (13d10 + 39)
+ 110 (13d10+39)
5 ft., fly 40 ft. (hover)
10
20
@@ -15443,7 +15447,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
8
15
17
- Insight +6, Perception +6, Stealth +7
+ Insight +6, Perception +6, Stealth +7
bludgeoning, piercing, slashing
charmed, frightened, paralyzed, petrified, prone, restrained, stunned
darkvision 60 ft.
@@ -15469,7 +15473,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
ooze,tome of Beasts
unaligned
7
- 217 (14d20 + 70)
+ 217 (14d20+70)
20 ft., climb 20 ft., swim 20 ft.
18
5
@@ -15478,7 +15482,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
22
18
Int +5, Wis +10, Cha +8
- Deception +8, History +5, Insight +10, Perception +10
+ Deception +8, History +5, Insight +10, Perception +10
thunder
fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
acid
@@ -15506,7 +15510,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Pseudopod
Melee Weapon Attack: +8 to hit, reach 15 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage plus 10 (3d6) acid damage, and a target that's Large or smaller is grappled (escape DC 16) and restrained until the grapple ends. The oozasis has two pseudopods, each of which can grapple one target at a time.
- Pseudopod|8|2d8 + 4
+ Pseudopod|8|2d8+4
Engulf
@@ -15523,7 +15527,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
ooze,tome of Beasts
neutral evil
12 (natural armor)
- 115 (10d10 + 60)
+ 115 (10d10+60)
20 ft., swim 30 ft.
16
10
@@ -15531,7 +15535,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
4
2
1
- Stealth +3
+ Stealth +3
slashing, bludgeoning
acid, fire, poison
exhaustion, frightened, paralyzed, petrified, poisoned
@@ -15550,7 +15554,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Slam
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 3 (1d6) acid damage, and the target is grappled (escape DC 13).
- Slam|6|2d8 + 3
+ Slam|6|2d8+3
@@ -15559,7 +15563,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
aberration,tome of Beasts
chaotic neutral
15
- 39 (6d8 + 12)
+ 39 (6d8+12)
fly 50 ft. (hover)
1
20
@@ -15567,7 +15571,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
5
12
17
- Perception +3
+ Perception +3
thunder
acid, cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
poison
@@ -15612,7 +15616,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
fey,tome of Beasts
chaotic neutral
15 (natural armor)
- 90 (12d8 + 36)
+ 90 (12d8+36)
30 ft.
17
16
@@ -15620,7 +15624,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
8
10
14
- Athletics +5, Sleight of Hand +5, Stealth +5
+ Athletics +5, Sleight of Hand +5, Stealth +5
darkvision 60 ft.
10
Sylvan
@@ -15648,7 +15652,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Fist
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target is grappled (escape DC 13).
- Fist|5|2d6 + 3
+ Fist|5|2d6+3
Charming Touch (recharge 5-6)
@@ -15665,7 +15669,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
construct,tome of Beasts
unaligned
14 (natural armor)
- 95 (10d10 + 40)
+ 95 (10d10+40)
20 ft.
20
8
@@ -15706,7 +15710,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Slam
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
- Slam|8|3d8 + 5
+ Slam|8|3d8+5
@@ -15715,7 +15719,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
undead,tome of Beasts
neutral evil
13 (natural armor)
- 44 (8d8 + 8)
+ 44 (8d8+8)
30 ft.
17
8
@@ -15741,7 +15745,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Slam
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
- Slam|5|2d8 + 3
+ Slam|5|2d8+3
Vomit Leeches (Recharge 6)
@@ -15754,7 +15758,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
aberration,tome of Beasts
neutral evil
16 (natural armor)
- 110 (13d8 + 52)
+ 110 (13d8+52)
30 ft.
12
20
@@ -15763,7 +15767,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
13
16
Dex +8, Cha +6
- Acrobatics +11, Perception +4
+ Acrobatics +11, Perception +4
acid, cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
darkvision 60 ft.
14
@@ -15784,7 +15788,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) slashing damage.
- Claw|8|3d12 + 5
+ Claw|8|3d12+5
Deadly Gaze (recharge 5-6)
@@ -15810,7 +15814,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
16
12
11
- Arcana +5, Investigation +5
+ Arcana +5, Investigation +5
11
Common
@@ -15822,12 +15826,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- Scimitar|4|1d6 + 2
+ Scimitar|4|1d6+2
Shortbow
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Shortbow|4|1d6 + 2
+ Shortbow|4|1d6+2
@@ -15836,7 +15840,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
monstrosity,tome of Beasts
chaotic evil
14 (natural armor)
- 76 (9d8 + 36)
+ 76 (9d8+36)
30 ft., burrow 20 ft.
6
16
@@ -15844,7 +15848,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
11
15
16
- Stealth +6
+ Stealth +6
bludgeoning, piercing, slashing
poison
charmed, frightened, paralyzed, petrified, prone, restrained, stunned
@@ -15867,7 +15871,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and a bitten creature must succeed on a DC 15 Constitution saving throw or be infected with a disease. A diseased creature gains one level of exhaustion immediately. When the creature finishes a long rest, it must repeat the saving throw. On a failure, the creature gains another level of exhaustion. On a success, the disease does not progress. The creature recovers from the disease if its saving throw succeeds after two consecutive long rests or if it receives a lesser restoration spell or comparable magic. The creature then recovers from one level of exhaustion after each long rest.
- Bite|6|2d6 + 3
+ Bite|6|2d6+3
Summon Swarm (1/Day)
@@ -15884,7 +15888,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
celestial,tome of Beasts
chaotic neutral
14
- 42 (12d4 + 12)
+ 42 (12d4+12)
20 ft., climb 20 ft.
4
18
@@ -15893,7 +15897,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
10
18
Wis +4, Cha +6
- Deception +6, Persuasion +6, Stealth +6
+ Deception +6, Persuasion +6, Stealth +6
bludgeoning, piercing, and slashing damage from nonmagical weapons
darkvision 60 ft.
10
@@ -15938,7 +15942,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
14
10
10
- Perception +2
+ Perception +2
darkvision 60 ft.
12
Common
@@ -15954,12 +15958,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Dagger
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Dagger|4|1d4 + 2
+ Dagger|4|1d4+2
Light crossbow
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
- Light crossbow|4|1d8 + 2
+ Light crossbow|4|1d8+2
@@ -15968,7 +15972,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
humanoid (ratfolk),tome of Beasts
neutral
15 (studded leather armor)
- 18 (4d6 + 4)
+ 18 (4d6+4)
25 ft., swim 10 ft.
7
16
@@ -15976,7 +15980,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
14
10
10
- Acrobatics +5, Perception +2, Stealth +7
+ Acrobatics +5, Perception +2, Stealth +7
darkvision 60 ft.
12
Common, Thieves Cant
@@ -16000,17 +16004,17 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- Dagger|5|1d4 + 3
+ Dagger|5|1d4+3
Light Crossbow
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
- Light Crossbow|5|1d8 + 3
+ Light Crossbow|5|1d8+3
Rat Dagger Flurry
Ranged Weapon Attack: +5 to hit, range 20/60 ft., three targets. Hit: 7 (1d4 + 3) piercing damage.
- Rat Dagger Flurry|5|1d4 + 3
+ Rat Dagger Flurry|5|1d4+3
@@ -16019,7 +16023,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
plant,tome of Beasts
unaligned
15 (natural armor)
- 126 (12d10 + 60)
+ 126 (12d10+60)
30 ft.
20
10
@@ -16061,7 +16065,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bursting Pod
Melee Ranged Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, and the target and all creatures within 5 feet of it also take 5 (2d4) piercing damage, or half as much piercing damage with a successful DC 15 Dexterity saving throw.
- Bursting Pod|8|1d6 + 5
+ Bursting Pod|8|1d6+5
Lamenting Engulfment
@@ -16074,7 +16078,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
humanoid (kenku),tome of Beasts
neutral
14 (studded leather armor)
- 21 (6d8 . 6)
+ 21 (6d8-6)
30 ft.
10
14
@@ -16082,8 +16086,8 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
10
15
12
- Dex+4, Con +1, Wis +4, Cha +3
- Deception +3, Perception +6, Stealth +6
+ Dex +4, Con +1, Wis +4, Cha +3
+ Deception +3, Perception +6, Stealth +6
darkvision 120 ft.
16
Common, Feather Speech, Huginn
@@ -16107,12 +16111,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Peck
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Peck|4|1d4 + 2
+ Peck|4|1d4+2
Rapier
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+ 2) piercing damage.
- Rapier|4|1d8+ 2
+ Rapier|4|1d8+2
@@ -16121,7 +16125,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
humanoid (kenku),tome of Beasts
neutral
15 (studded leather armor)
- 78 (12d8 + 24)
+ 78 (12d8+24)
30 ft.
12
16
@@ -16129,8 +16133,8 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
10
13
10
- Dex+5, Wis +3, Cha +2
- Deception +2, Perception +5, Stealth +5
+ Dex +5, Wis +3, Cha +2
+ Deception +2, Perception +5, Stealth +5
darkvision 120 ft.
15
Common, Feather Speech, Huginn
@@ -16158,17 +16162,17 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Peck
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- Peck|5|1d4 + 3
+ Peck|5|1d4+3
Radiant Runespear
Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d12 + 1) piercing damage plus 2 (1d4) radiant damage.
- Radiant Runespear|3|1d12 + 1
+ Radiant Runespear|3|1d12+1
Rapier
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
- Rapier|5|1d8 + 3
+ Rapier|5|1d8+3
Odin's Call
@@ -16181,7 +16185,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
humanoid (kenku),tome of Beasts
neutral
14 (studded leather armor)
- 88 (16d8 + 16)
+ 88 (16d8+16)
30 ft.
10
14
@@ -16189,8 +16193,8 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
12
18
14
- Str +3, Dex+5, Wis +7
- Intimidate +5, Perception +10
+ Str +3, Dex +5, Wis +7
+ Intimidation +5, Perception +10
darkvision 120 ft.
20
Common, Feather Speech, Huginn
@@ -16227,7 +16231,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
fey,tome of Beasts
neutral evil
15 (natural armor)
- 105 (14d8 + 42)
+ 105 (14d8+42)
40 ft.
20
10
@@ -16236,7 +16240,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
13
8
Con +6
- Athletics +8, Intimidation +5
+ Athletics +8, Intimidation +5
bludgeoning, piercing, and slashing damage from nonmagical weapons
charmed, frightened
darkvision 60 ft.
@@ -16262,12 +16266,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage and the creature is bleeding profusely. A bleeding creature must make a successful DC 15 Constitution saving throw at the start of its turn or take 10 (3d6) necrotic damage and continue bleeding. On a successful save the creature takes no necrotic damage and the effect ends. A creature takes only 10 necrotic damage per turn from this effect no matter how many times it's been bitten, and a single successful saving throw ends all bleeding. Spending an action to make a successful DC 15 Wisdom (Medicine) check or any amount of magical healing also stops the bleeding. Constructs and undead are immune to the bleeding effect.
- Bite|8|2d8 + 5
+ Bite|8|2d8+5
Pike
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
- Pike|8|1d10 + 5
+ Pike|8|1d10+5
@@ -16276,7 +16280,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
aberration,tome of Beasts
chaotic neutral
15 (natural armor)
- 110 (13d10 + 39)
+ 110 (13d10+39)
40 ft.
18
10
@@ -16310,12 +16314,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Tusks
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
- Tusks|7|2d8 + 4
+ Tusks|7|2d8+4
Tentacle
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the rift swine can't use this tentacle against another target.
- Tentacle|7|2d6 + 4
+ Tentacle|7|2d6+4
@@ -16324,7 +16328,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
elemental,tome of Beasts
neutral
15 (natural armor)
- 105 (10d10 + 50)
+ 105 (10d10+50)
30 ft., swim 30 ft, burrow (snow, ice) 30 ft.
20
14
@@ -16353,13 +16357,13 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Tendril
Melee Weapon Attack. +8 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) slashing damage. If both tendril attacks hit the same target in a single turn, that target is grappled (escape DC 15). The rime worm can grapple one creature at a time, and it can't use its tendril or devour attacks against a different target while it has a creature grappled.
- Tendril|8|1d6 + 5
+ Tendril|8|1d6+5
Devour
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage. If the target was grappled by the rime worm, it takes an additional 13 (2d12) cold damage.
- Devour|8|2d12 + 5
+ Devour|8|2d12+5
Black Ice Spray (Recharge 5-6)
@@ -16372,7 +16376,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
elemental,tome of Beasts
neutral
13 (natural armor)
- 45 (6d8 + 18)
+ 45 (6d8+18)
30 ft., swim 30 ft, burrow (snow, ice) 20 ft.
16
12
@@ -16401,12 +16405,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Tendril
Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
- Tendril|5|1d6 + 3
+ Tendril|5|1d6+3
Gnash
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
- Gnash|5|2d8 + 3
+ Gnash|5|2d8+3
@@ -16415,7 +16419,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
undead,tome of Beasts
chaotic evil
15 (studded leather)
- 168 (16d10 + 80)
+ 168 (16d10+80)
40 ft.
19
16
@@ -16424,7 +16428,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
7
6
Dex +6
- Perception +1
+ Perception +1
darkvision 120 ft.
11
any languages it knew in life
@@ -16452,7 +16456,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Blade
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) slashing damage.
- Blade|7|2d10 + 4
+ Blade|7|2d10+4
@@ -16469,8 +16473,8 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
10
9
8
- Dexterity +4, Constitution +2
- Acrobatics +4, Stealth +6
+ Dex +4, Con +2
+ Acrobatics +4, Stealth +6
darkvision 60 ft., tremorsense 10 ft.
9
Common
@@ -16486,12 +16490,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Shortsword|4|1d6 + 2
+ Shortsword|4|1d6+2
Dart
Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Dart|4|1d4 + 2
+ Dart|4|1d4+2
@@ -16500,7 +16504,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
humanoid (roachling),tome of Beasts
chaotic neutral
15 (natural armor)
- 63 (14d6 + 14)
+ 63 (14d6+14)
25 ft.
10
16
@@ -16508,8 +16512,8 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
10
10
10
- Dexterity +5, Constitution +3
- Acrobatics +5, Stealth +7
+ Dex +5, Con +3
+ Acrobatics +5, Stealth +7
darkvision 60 ft., tremorsense 10 ft.
9
Common
@@ -16529,12 +16533,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Begrimed Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage.
- Begrimed Shortsword|5|1d6 + 3
+ Begrimed Shortsword|5|1d6+3
Begrimed Dart
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (2d6) poison damage.
- Begrimed Dart|5|1d4 + 2
+ Begrimed Dart|5|1d4+2
@@ -16543,7 +16547,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
undead,tome of Beasts
neutral evil
15
- 82 (11d10 + 22)
+ 82 (11d10+22)
0 ft., fly 60 ft. (hover)
14
20
@@ -16573,7 +16577,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Wind of Decay
Melee Weapon Attack: +8 to hit, reach 0 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 14 (4d6) necrotic damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be cursed with tomb rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies and its body turns to dust. The curse lasts until removed by the remove curse spell or comparable magic.
- Wind of Decay|8|2d6 + 5
+ Wind of Decay|8|2d6+5
@@ -16582,7 +16586,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
undead,tome of Beasts
chaotic evil
14 (natural armor)
- 88 (16d8 + 16)
+ 88 (16d8+16)
30 ft., swim 40 ft.
17
13
@@ -16613,7 +16617,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Breathless Kiss
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: the target is grappled (escape DC 13) and the rusalka draws all the air from the target's lungs with a kiss. If the rusalka has movement remaining, she drags the grappled creature into deep water, where it begins suffocating.
- Breathless Kiss|6|escape DC 13
+ Breathless Kiss|6|
Drowning Hair (1/Day)
@@ -16626,7 +16630,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
undead,tome of Beasts
neutral evil
15 (natural armor)
- 105 (14d8 + 42)
+ 105 (14d8+42)
30 ft., burrow 30 ft.
18
12
@@ -16664,7 +16668,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Slam
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the sand silhouette engulfs it.
- Slam|7|3d6 + 4
+ Slam|7|3d6+4
Engulf
@@ -16681,7 +16685,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
celestial,tome of Beasts
chaotic neutral
14
- 82 (11d8 + 33)
+ 82 (11d8+33)
40 ft.
11
19
@@ -16723,7 +16727,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Claw|7|2d6 + 4
+ Claw|7|2d6+4
@@ -16732,7 +16736,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
dragon,tome of Beasts
unaligned
15 (natural armor)
- 142 (15d10 + 60)
+ 142 (15d10+60)
20 ft., burrow 40 ft.
20
12
@@ -16740,7 +16744,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
5
13
8
- Perception +7, Stealth +4
+ Perception +7, Stealth +4
darkvision 60 ft., tremorsense 120 ft.
17
6
@@ -16755,17 +16759,17 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage.
- Bite|8|2d6 + 5
+ Bite|8|2d6+5
Gore
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage.
- Gore|8|1d12 + 5
+ Gore|8|1d12+5
Stinger
Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 12 (2d6 + 5) piercing damage plus 24 (7d6) poison damage, or half as much poison damage with a successful DC 15 Constitution saving throw. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned and paralyzed for 1 hour. Regaining hit points doesn't end the poisoning or paralysis.
- Stinger|8|2d6 + 5
+ Stinger|8|2d6+5
@@ -16774,7 +16778,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
ooze,tome of Beasts
chaotic evil
13 (natural)
- 67 (15d6 + 15)
+ 67 (15d6+15)
20 ft., climb 20 ft.
14
6
@@ -16804,7 +16808,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Slam
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 12), and the sap demon uses Soul Sap on it as a bonus action.
- Slam|4|2d8 + 2
+ Slam|4|2d8+2
Soul Sap
@@ -16817,7 +16821,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
undead,tome of Beasts
neutral evil
11
- 105 (14d8 + 42)
+ 105 (14d8+42)
20 ft.
14
12
@@ -16826,7 +16830,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
12
12
Wis +4, Cha +4
- Stealth +4
+ Stealth +4
acid, necrotic
poison
blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
@@ -16845,7 +16849,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Slam
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 14 (4d6) acid damage.
- Slam|5|2d6 + 2
+ Slam|5|2d6+2
Frightful Presence
@@ -16862,7 +16866,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
elemental,tome of Beasts
neutral evil
16 (natural armor)
- 172 (15d12 + 75)
+ 172 (15d12+75)
20 ft., burrow 20 ft., swim 20 ft.
22
6
@@ -16870,7 +16874,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
5
12
9
- Perception +5, Stealth +2 (+6 in sand, mud, or
+ Perception +5, Stealth +2
thunder
fire; bludgeoning, piercing, and slashing from nonmagical weapons
acid, poison
@@ -16886,6 +16890,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Earth Glide
The sathaq worm can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
+ Stealth +6 in sand, mud, or stone terrain
Siege Monster
@@ -16894,7 +16899,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the sathaq worm. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the worm, and takes 7 (2d6) bludgeoning damage plus 7 (2d6) slashing damage plus 7 (2d6) acid damage at the start of each of the sathaq worm's turns. The sathaq worm can have only one creature swallowed at a time. If the sathaq worm takes 20 damage or more on a single turn from a creature inside it, the sathaq worm must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in a space within 5 feet of the sathaq worm. If the sathaq worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.
- Bite|10|4d8 + 6
+ Bite|10|4d8+6
@@ -16903,7 +16908,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
beast,tome of Beasts
neutral evil
17 (natural armor)
- 115 (1d10 + 60)
+ 115 (1d10+60)
40 ft., climb 20 ft.
22
14
@@ -16912,7 +16917,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
10
13
Dex +5, Con +9
- Perception +3
+ Perception +3
bludgeoning, piercing, and slashing from nonmagical weapons
charmed, frightened
darkvision 60 ft.
@@ -16933,12 +16938,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) piercing damage.
- Bite|9|2d12 + 6
+ Bite|9|2d12+6
Claw
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 38 (5d12 + 6) slashing damage.
- Claw|9|5d12 + 6
+ Claw|9|5d12+6
@@ -16947,7 +16952,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
fey,tome of Beasts
chaotic evil
16 (natural armor)
- 153 (18d6 + 72)
+ 153 (18d6+72)
20 ft., climb 15 ft.
19
15
@@ -16980,12 +16985,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Heavy Pick
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
- Heavy Pick|7|1d8 + 4
+ Heavy Pick|7|1d8+4
Hand Crossbow
Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Hand Crossbow|5|1d6 + 2
+ Hand Crossbow|5|1d6+2
@@ -16994,7 +16999,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
beast,tome of Beasts
unaligned
14 (natural armor)
- 90 (12d10 + 24)
+ 90 (12d10+24)
40 ft.
15
14
@@ -17018,7 +17023,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Sting
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target takes 7 (2d6) poison damage and is blinded for 1d3 hours; a successful DC 12 Constitution saving throw reduces damage by half and prevents blindness. If the target fails the saving throw by 5 or more, the target is also paralyzed while poisoned. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
- Sting|4|1d10 + 2
+ Sting|4|1d10+2
@@ -17060,7 +17065,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
fey,tome of Beasts
chaotic evil
15 (natural armor)
- 76 (9d8 + 36)
+ 76 (9d8+36)
40 ft.
18
15
@@ -17069,7 +17074,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
14
19
Dex +4, Con +6, Cha +6
- Perception +6, Performance +8
+ Perception +6, Performance +8
bludgeoning, piercing, and slashing from nonmagical weapons
acid, lightning
darkvision 60 ft.
@@ -17089,12 +17094,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Dagger
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage, plus sleep poison.
- Dagger|6|1d4 + 4
+ Dagger|6|1d4+4
Short Bow
Ranged Weapon Attack: +4 to hit, range 80/320, one target. Hit: 5 (1d6 + 2) piercing damage plus sleep poison.
- Short Bow|4|1d6 + 2
+ Short Bow|4|1d6+2
Sleep Poison
@@ -17111,7 +17116,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
beast,tome of Beasts
unaligned
15 (natural armor)
- 85 (10d10 + 30)
+ 85 (10d10+30)
40 ft., swim 30 ft.
17
16
@@ -17119,7 +17124,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
2
12
6
- Perception +3, Stealth +5
+ Perception +3, Stealth +5
poison
poisoned
darkvision 60 ft.
@@ -17141,12 +17146,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
- Bite|5|2d6 + 3
+ Bite|5|2d6+3
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
- Claw|5|2d8 + 3
+ Claw|5|2d8+3
Musk (Recharges after a Short or Long Rest)
@@ -17159,7 +17164,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
construct,tome of Beasts
unaligned
17 (natural armor)
- 102 (12d8 + 48)
+ 102 (12d8+48)
40 ft.
14
20
@@ -17196,7 +17201,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Nabboot
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) bludgeoning damage plus 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be cursed with tomb taint. The cursed target's speed is reduced to half, and its hit point maximum decreases by 3 (1d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies and its body turns to dust. The curse lasts until removed by the remove curse spell or comparable magic.
- Nabboot|8|1d4 + 5
+ Nabboot|8|1d4+5
Telekinesis
@@ -17209,7 +17214,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
monstrosity,tome of Beasts
neutral
14 (natural)
- 97 (13d10 + 26)
+ 97 (13d10+26)
50 ft.
14
15
@@ -17217,7 +17222,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
8
10
16
- Stealth +4
+ Stealth +4
darkvision 60 ft.
12
understands Elvish and Umbral but can't speak
@@ -17247,12 +17252,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Gore
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
- Gore|4|1d8 + 2
+ Gore|4|1d8+2
Hooves
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) bludgeoning damage.
- Hooves|4|3d6 + 2
+ Hooves|4|3d6+2
@@ -17261,7 +17266,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
fey,tome of Beasts
chaotic evil
14
- 135 (18d8 + 54)
+ 135 (18d8+54)
0 ft., fly 40 ft. (hover)
20
18
@@ -17270,7 +17275,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
14
19
Dex +7, Con +6
- Stealth +7
+ Stealth +7
darkvision 60 ft.
12
Common, Elvish, Umbral, Void Speech
@@ -17303,12 +17308,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
- Bite|8|2d8 + 5
+ Bite|8|2d8+5
Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage.
- Claw|8|2d10 + 5
+ Claw|8|2d10+5
Shadow Push (Recharge 5-6)
@@ -17321,7 +17326,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
fey,tome of Beasts
neutral evil
14 (natural armor)
- 75 (10d8 + 30)
+ 75 (10d8+30)
30 ft., swim 20 ft.
17
15
@@ -17329,7 +17334,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
13
9
7
- Perception +1, Stealth +4
+ Perception +1, Stealth +4
charmed, unconscious
Darkvision 60 ft.
11
@@ -17360,12 +17365,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Bite|5|1d6 + 3
+ Bite|5|1d6+3
Claws
Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 12 (2d8 + 3) slashing damage and the target is grappled (escape DC 13), restrained, and poisoned (DC 13 Strength saving throw negates, lasts while grappled and 1 round after). The shellycoat can shift the position of a grappled creature by up to 15 feet as a bonus action. While it has a creature grappled, the shellycoat can use its claws attack only against the grappled creature.
- Claws|5|2d8 + 3
+ Claws|5|2d8+3
@@ -17374,7 +17379,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
aberration,tome of Beasts
chaotic neutral
18 (natural armor)
- 387 (25d12 + 225)
+ 387 (25d12+225)
50 ft., climb 30 ft., swim 30 ft.
26
14
@@ -17382,7 +17387,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
12
16
13
- Perception +9
+ Perception +9
fire, bludgeoning, piercing
cold, thunder, slashing
blinded, deafened, prone, stunned, unconscious
@@ -17421,7 +17426,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Slam
Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage, and the target is grappled (escape DC 18) and restrained. The shoggoth can grapple any number of creatures simultaneously, and this has no effect on its number of attacks.
- Slam|14|4d10 + 8
+ Slam|14|4d10+8
@@ -17438,7 +17443,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
2
10
8
- Stealth +3
+ Stealth +3
radiant
acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
necrotic, poison
@@ -17466,7 +17471,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Strength Drain
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) necrotic damage, and the target's Strength score is reduced by one-half that amount. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
- Strength Drain|3|1d4 + 1
+ Strength Drain|3|1d4+1
@@ -17475,7 +17480,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
celestial,tome of Beasts
neutral
20 (natural armor)
- 162 (25d8 +50)
+ 162 (25d8+50)
30 ft., fly 30 ft.
6
12
@@ -17484,7 +17489,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
20
20
Int +8, Wis +10, Cha +10
- History +8, Insight +15, Perception +15
+ History +8, Insight +15, Perception +15
radiant
fire, lightning, psychic
truesight 60 ft.
@@ -17518,7 +17523,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Inexorable Threads
Melee Weapon Attack: +9 to hit, reach 30 ft., one target. Hit: 27 (5d8 + 5) radiant damage, and the target is "one step closer to death." If the target is reduced to 0 hit points, it's treated as if it's already failed one death saving throw. This effect is cumulative; each inexorable threads hit adds one unsuccessful death saving throw. If a character who's been hit three or more times by inexorable threads is reduced to 0 hit points, he or she dies immediately. This effect lasts until the character completes a long rest.
- Inexorable Threads|9|5d8 + 5
+ Inexorable Threads|9|5d8+5
Bind Fates (1/Day)
@@ -17535,7 +17540,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
undead,tome of Beasts
lawful evil
13 (natural armor)
- 45 (6d10 + 12)
+ 45 (6d10+12)
30 ft., swim 30 ft.
16
10
@@ -17543,7 +17548,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
6
8
4
- Perception +1, Stealth +2
+ Perception +1, Stealth +2
bludgeoning
cold, necrotic, poison
exhaustion, poisoned
@@ -17558,12 +17563,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the sharkjaw skeleton can bite only the grappled creature and has advantage on attack rolls to do so.
- Bite|5|1d8 + 3
+ Bite|5|1d8+3
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
- Claw|5|2d8 + 3
+ Claw|5|2d8+3
@@ -17572,7 +17577,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
plant,tome of Beasts
unaligned
16 (natural armor)
- 119 (14d10 + 42)
+ 119 (14d10+42)
30 ft.
20
12
@@ -17581,7 +17586,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
8
5
Con +12
- bludgeoning,
+ bludgeoning
poison
deafened, exhaustion, poisoned
darkvision 60 ft.
@@ -17599,12 +17604,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage.
- Bite|8|3d10 + 5
+ Bite|8|3d10+5
Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage.
- Claw|8|3d8 + 5
+ Claw|8|3d8+5
@@ -17613,7 +17618,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
ooze,tome of Beasts
unaligned
14 (natural armor)
- 95 (10d10 + 40)
+ 95 (10d10+40)
30 ft.
15
11
@@ -17642,12 +17647,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 5 (1d10) acid damage, and the target is grappled (escape DC 12). The skitterhaunt has two claws, each of which can grapple one target.
- Claw|4|1d8 + 2
+ Claw|4|1d8+2
Sting
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) acid damage.
- Sting|4|1d10 + 2
+ Sting|4|1d10+2
Acid Spray (Recharge 6)
@@ -17660,7 +17665,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
elemental,tome of Beasts
chaotic neutral
19
- 225 (18d12 + 108)
+ 225 (18d12+108)
0 ft., fly 60 ft. (hover)
20
19
@@ -17693,7 +17698,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Slam
Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 31 (4d12 + 5) bludgeoning damage plus 9 (2d8) piercing damage.
- Slam|10|4d12 + 5
+ Slam|10|4d12+5
Static Shock (Recharge 5-6)
@@ -17706,7 +17711,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
beast,tome of Beasts
unaligned
13
- 18 (4d6 + 4)
+ 18 (4d6+4)
30 ft.
4
16
@@ -17734,7 +17739,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
beast,tome of Beasts
unaligned
14 (natural armor)
- 38 (4d10 + 16)
+ 38 (4d10+16)
30 ft., climb 10 ft., swim 30 ft.
12
11
@@ -17749,7 +17754,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) piercing damage, and the target must make a successful DC 14 Constitution saving throw or become poisoned. While poisoned this way, the target is blind and takes 7 (2d6) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.
- Bite|3|2d8 + 1
+ Bite|3|2d8+1
@@ -17758,7 +17763,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
monstrosity,tome of Beasts
chaotic evil
17 (natural armor)
- 175 (14d12 + 84)
+ 175 (14d12+84)
60 ft., burrow 15 ft. (30 ft. in ice or snow)
26
16
@@ -17767,7 +17772,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
18
14
Dex +7, Con +10, Wis +8
- Arcana +7, Intimidation +6, Religion +12
+ Arcana +7, Intimidation +6, Religion +12
psychic, radiant
cold, lightning, poison; bludgeoning, piercing, and slashing from nonmagical weapons
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
@@ -17807,12 +17812,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 18). If the target was already grappled, it is swallowed instead. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects from outside the son of Fenris, and it takes 28 (8d6) acid damage at the start of each of the son of Fenris's turns. It can swallow only one creature at a time. If it takes 45 damage or more on a single turn from the swallowed creature, it must succeed on a DC 17 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the son of Fenris. If the son of Fenris dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.
- Bite|12|2d10 + 8
+ Bite|12|2d10+8
Slam
Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) bludgeoning damage.
- Slam|12|2d10 + 8
+ Slam|12|2d10+8
Acid Breath (Recharge 5-6)
@@ -17825,7 +17830,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
fiend,tome of Beasts
neutral evil
16
- 104 (16d8 + 32)
+ 104 (16d8+32)
30 ft., fly 100 ft.
13
22
@@ -17834,7 +17839,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
11
11
Dex +9, Con +5, Cha +3
- Intimidation +3, Perception +3, Stealth +9
+ Intimidation +3, Perception +3, Stealth +9
bludgeoning, piercing, and slashing from nonmagical weapons
poison
paralyzed, poisoned, stunned, unconscious
@@ -17857,7 +17862,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Claw
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) psychic damage, or half as much psychic damage with a successful DC 15 Constitution saving throw.
- Claw|9|2d6 + 6
+ Claw|9|2d6+6
Soul Drain
@@ -17870,7 +17875,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
elemental,tome of Beasts
chaotic neutral
16 (natural armor)
- 84 (13d4 + 52)
+ 84 (13d4+52)
10 ft., fly 60 ft. (hover)
4
20
@@ -17904,7 +17909,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
undead,tome of Beasts
neutral evil
14
- 110 (13d8 + 52)
+ 110 (13d8+52)
0 ft., fly 60 ft. (hover)
6
18
@@ -17949,7 +17954,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Spectral Rend
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) necrotic damage. If the target is a creature, it must succeed on a DC 14 Wisdom saving throw or be frightened and have its speed reduced to 0; both effects last until the end of its next turn.
- Spectral Rend|7|2d8 + 4
+ Spectral Rend|7|2d8+4
@@ -17958,7 +17963,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
monstrosity,tome of Beasts
neutral evil
17 (natural armor)
- 171 (18d10 + 72)
+ 171 (18d10+72)
40 ft., fly 70 ft.
20
14
@@ -17966,7 +17971,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
18
18
18
- Arcana +9, History +9, Perception +9, Religion +9
+ Arcana +9, History +9, Perception +9, Religion +9
bludgeoning, piercing, and slashing from nonmagical weapons
psychic, poison
poisoned
@@ -18003,12 +18008,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.
- Bite|10|3d10 + 5
+ Bite|10|3d10+5
Claws
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 32 (6d8 + 5) slashing damage.
- Claws|10|6d8 + 5
+ Claws|10|6d8+5
Rake
@@ -18037,7 +18042,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
monstrosity,tome of Beasts
neutral evil
15
- 119 (14d10 + 42)
+ 119 (14d10+42)
50 ft., climb 50 ft.
15
20
@@ -18046,7 +18051,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
14
8
Dex +9, Cha +3
- Perception +6
+ Perception +6
poison
poisoned
blindsight 10 ft., darkvision 60 ft.
@@ -18076,7 +18081,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 13 (3d8) poison damage, or half poison damage with a successful DC 15 Constitution saving throw. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned and paralyzed for 1 hour, even after regaining hit points. While using Ghostwalk, the spider's bite and poison do half damage to targets that aren't affected by Ghostly Snare (see below).
- Bite|9|2d10 + 5
+ Bite|9|2d10+5
Ghostly Snare (During Ghostwalk Only, Recharge 5-6)
@@ -18089,7 +18094,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
beast,tome of Beasts
unaligned
18 (natural armor)
- 75 (10d10 + 20)
+ 75 (10d10+20)
40 ft., climb 40 ft.
17
17
@@ -18097,7 +18102,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
4
13
6
- Stealth +5
+ Stealth +5
blindsight 10 ft., darkvision 60 ft.
11
3
@@ -18128,7 +18133,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage plus 22 (5d8) poison damage, or half as much poison damage with a successful DC 12 Constitution saving throw. A target dropped to 0 hit points by this attack is stable but poisoned and paralyzed for 1 hour, even after regaining hit points.
- Bite|5|1d10 + 3
+ Bite|5|1d10+3
@@ -18145,7 +18150,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
1
10
2
- Perception +2, Stealth +5
+ Perception +2, Stealth +5
psychic
charmed, frightened
darkvision 60 ft.
@@ -18168,7 +18173,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Swingline
Ranged Weapon Attack: +5 to hit, range 60 ft., one target. Hit: the spider immediately moves the full length of the webbing (up to 60 feet) to the target and delivers a bite with advantage. This attack can be used only if the spider is higher than its target and at least 10 feet away.
- Swingline|5|up to 60 feet
+ Swingline|5|
@@ -18177,7 +18182,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
beast,tome of Beasts
unaligned
15 (natural armor)
- 105 (14d10 + 28)
+ 105 (14d10+28)
30 ft., burrow 20 ft.
20
17
@@ -18185,7 +18190,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
4
12
4
- Perception +4, Stealth +6
+ Perception +4, Stealth +6
darkvision 60 ft., tremorsense 60 ft.
14
-
@@ -18209,12 +18214,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Impaling Leg
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage. If the sand spider scores a critical hit with this attack, it rolls damage dice three times instead of twice. If both impaling leg attacks hit the same target, the second hit does an extra 11 (1d12 + 5) piercing damage.
- Impaling Leg|8|1d12 + 5
+ Impaling Leg|8|1d12+5
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage plus 13 (3d8) poison damage, or half as much poison damage with a successful DC 13 Constitution saving throw.
- Bite|8|2d10 + 5
+ Bite|8|2d10+5
Trapdoor Ambush
@@ -18227,7 +18232,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
aberration,tome of Beasts
chaotic evil
15 (natural armor)
- 144 (17d10 + 51)
+ 144 (17d10+51)
30 ft., climb 20 ft.
14
16
@@ -18236,7 +18241,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
10
10
Dex +6, Con +6, Int +6
- Athletics +5, Perception +3, Stealth +6
+ Athletics +5, Perception +3, Stealth +6
poison
charmed, poisoned, unconscious
darkvision 240 ft.
@@ -18269,17 +18274,17 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage plus 4 (1d8) poison damage.
- Claw|6|2d10 + 3
+ Claw|6|2d10+3
Spit Venom
Ranged Weapon Attack: +6 to hit, range 60 ft., one target. Hit: 16 (3d8 + 3) poison damage, and the target must make a successful DC 14 Constitution saving throw or be poisoned and blinded until the end of its next turn.
- Spit Venom|6|3d8 + 3
+ Spit Venom|6|3d8+3
Staff of Leng
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 13 (2d12) psychic damage, and the target must make a successful DC 15 Wisdom saving throw or be stunned until the start of the spider's next turn.
- Staff of Leng|5|2d6 + 2
+ Staff of Leng|5|2d6+2
Ancient Hatred
@@ -18292,7 +18297,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
construct,tome of Beasts
unaligned
13 (natural armor)
- 54 (12d6 + 12)
+ 54 (12d6+12)
30 ft., climb 20 ft.
10
12
@@ -18300,7 +18305,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
3
10
1
- Stealth +3
+ Stealth +3
fire
poison, psychic
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
@@ -18327,12 +18332,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Sickle Claw
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) slashing damage.
- Sickle Claw|3|2d8 + 1
+ Sickle Claw|3|2d8+1
Razor Line (Recharge 5-6)
Melee Weapon Attack: +3 to hit, reach 15 ft., one target. Hit: 3 (1d4 + 1) slashing damage, and the target is grappled (escape DC 10). Instead of moving, the spider thief can retract the razor line and pull itself onto the grappled creature (the spider thief enters and remains in the target's space). The spider thief's sickle claw attacks have advantage against a grappled creature in the same space. If the grappled creature escapes, the spider thief immediately displaces into an unoccupied space within 5 feet.
- Razor Line (Recharge 5-6)|3|Recharge 5-6
+ Razor Line (Recharge 5-6)|3|
@@ -18341,7 +18346,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
fey,tome of Beasts
chaotic neutral
16 (natural armor)
- 38 (11d4 + 22)
+ 38 (11d4+22)
20 ft.
3
18
@@ -18383,7 +18388,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
fiend,tome of Beasts
chaotic evil
17 (natural armor)
- 187 (15d10 + 105)
+ 187 (15d10+105)
30 ft., swim 30 ft., fly 50 ft.
25
15
@@ -18392,7 +18397,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
18
23
Str +12, Con +12, Int +15, Wis +9
- Arcana +15, Perception +14
+ Arcana +15, Perception +14
bludgeoning, piercing, slashing
cold, fire, lightning, poison, psychic
exhaustion, frightened, paralyzed, petrified, poisoned
@@ -18423,12 +18428,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Disintegrating Gaze (Recharge 5-6)
Ranged Spell Attack: +15 to hit, range 60 ft., one target in line of sight. Hit: 32 (5d12) necrotic damage, and the target must make a successful DC 20 Constitution saving throw or dissipate into vapor as if affected by a gaseous form spell. An affected creature repeats the saving throw at the end of each of its turns; on a success, the effect ends on that creature, but on a failure, the creature takes another 32 (5d12) necrotic damage and remains gaseous. A creature reduced to 0 hit points by this necrotic damage is permanently disintegrated and can be restored only by a wish or comparable magic that doesn't require some portion of a corpse to work.
- Disintegrating Gaze (Recharge 5-6)|15|Recharge 5-6
+ Disintegrating Gaze (Recharge 5-6)|15|
Dimensional Stomp
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d20 + 7) bludgeoning damage, and the target must make a successful DC 15 Dexterity saving throw or be teleported to a new location as if affected by the dimension door spell. The destination is chosen by the star spawn, but it cannot be in the same space as another object or creature.
- Dimensional Stomp|12|2d20 + 7
+ Dimensional Stomp|12|2d20+7
@@ -18445,7 +18450,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
8
15
6
- Perception +4, Stealth +5
+ Perception +4, Stealth +5
darkvision 120 ft.
14
Common, Elvish
@@ -18479,7 +18484,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
fiend,tome of Beasts
neutral evil
18 (natural armor)
- 190 (20d8 + 100)
+ 190 (20d8+100)
40 ft., climb 40 ft.
22
18
@@ -18488,7 +18493,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
16
15
Str +11, Dex +9, Con +10, Cha +7
- Deception +12
+ Deception +12
acid, fire; bludgeoning and piercing from nonmagical weapons
cold, poison
poisoned
@@ -18515,12 +18520,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) piercing damage.
- Bite|11|4d6 + 6
+ Bite|11|4d6+6
Claw
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 29 (5d8 + 6) slashing damage.
- Claw|11|5d8 + 6
+ Claw|11|5d8+6
Hobble
@@ -18533,7 +18538,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
humanoid (subek),tome of Beasts
lawful neutral
17 (natural armor)
- 76 (8d10 + 32)
+ 76 (8d10+32)
30 ft., swim 20 ft.
19
10
@@ -18541,7 +18546,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
14
13
13
- History +5, Investigation +5
+ History +5, Investigation +5
darkvision 60 ft.
11
Common
@@ -18565,12 +18570,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
- Bite|7|2d6 + 4
+ Bite|7|2d6+4
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage.
- Claws|7|4d8 + 4
+ Claws|7|4d8+4
Thrash
@@ -18592,7 +18597,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
1
12
4
- Stealth +6
+ Stealth +6
darkvision 60 ft.
11
-
@@ -18617,7 +18622,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
swarm of Tiny elementals,tome of Beasts
neutral evil
15
- 90 (12d8 + 36)
+ 90 (12d8+36)
30 ft., fly 30 ft. (hover)
10
20
@@ -18660,7 +18665,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
swarm of Tiny beasts,tome of Beasts
unaligned
15 (natural armor)
- 75 (10d8 + 30)
+ 75 (10d8+30)
20 ft., burrow 5 ft., climb 20ft.
3
16
@@ -18668,7 +18673,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
1
13
2
- Perception +3, Stealth +5
+ Perception +3, Stealth +5
bludgeoning, piercing, slashing
charmed, frightened, paralyzed, petrified, prone, restrained, stunned
blindsight 10 ft., darkvision 30 ft., tremorsense 30 ft.
@@ -18703,7 +18708,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
swarm of Tiny beasts,tome of Beasts
unaligned
13
- 38 (7d8 + 7)
+ 38 (7d8+7)
20 ft., burrow 5 ft., fly 30 ft.
3
16
@@ -18711,7 +18716,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
1
13
2
- Perception +3, Stealth +5
+ Perception +3, Stealth +5
bludgeoning, piercing, slashing
charmed, frightened, paralyzed, petrified, prone, restrained, stunned
blindsight 10 ft., darkvision 30 ft.
@@ -18746,7 +18751,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
6
13
10
- Stealth +5
+ Stealth +5
fire
cold; bludgeoning, piercing, and slashing
charmed, frightened, paralyzed, petrified, prone, restrained, stunned
@@ -18782,7 +18787,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
swarm of Medium undead,tome of Beasts
neutral evil
16 (natural armor)
- 97 (15d10 + 15)
+ 97 (15d10+15)
50 ft., fly 50 ft. (hover)
14
16
@@ -18791,7 +18796,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
10
12
Str +5, Dex +6
- Perception +3, Stealth +6
+ Perception +3, Stealth +6
necrotic; bludgeoning, piercing, slashing
cold
exhaustion, frightened, paralyzed, petrified, poisoned
@@ -18827,7 +18832,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
celestial,tome of Beasts
good
15 (natural armor)
- 97 (15d8 + 30)
+ 97 (15d8+30)
30 ft.
18
14
@@ -18836,7 +18841,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
14
10
Str +7, Con +5, Int +2, Wis +5
- Perception +5
+ Perception +5
bludgeoning, piercing, and slashing from nonmagical weapons
darkvision 60 ft.
15
@@ -18857,7 +18862,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage plus 9 (2d4 + 4) bludgeoning damage, and the target is grappled (escape DC 14). The target must also make a successful DC 15 Constitution saving throw or be stunned until the end of its next turn.
- Bite|7|3d8 + 4
+ Bite|7|3d8+4
Slam
@@ -18871,7 +18876,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
elemental,tome of Beasts
chaotic neutral
17
- 149 (13d12 + 65)
+ 149 (13d12+65)
0 ft., fly 100 ft. (hover)
22
24
@@ -18880,7 +18885,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
11
14
Int +4, Wis +4, Cha +6
- Perception +4
+ Perception +4
lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
poison
fire
@@ -18933,7 +18938,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
celestial (titan),tome of Beasts
neutral good
15 (breastplate)
- 198 (12d20 + 72)
+ 198 (12d20+72)
50 ft.
27
13
@@ -18942,7 +18947,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
16
20
Con +10, Wis +7, Cha +9
- Athletics +14, Intimidation +9, Perception +7
+ Athletics +14, Intimidation +9, Perception +7
bludgeoning, piercing, and slashing from nonmagical weapons
darkvision 120 ft.
17
@@ -18965,12 +18970,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Greatsword
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 38 (8d6 + 8) slashing damage.
- Greatsword|12|8d6 + 8
+ Greatsword|12|8d6+8
Longbow
Ranged Weapon Attack: +5 to hit, range 150/640 ft., one target. Hit: 19 (4d8 + 1) piercing damage.
- Longbow|5|4d8 + 1
+ Longbow|5|4d8+1
Eldritch Singularity (Recharge 5-6)
@@ -18983,7 +18988,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
giant,tome of Beasts
chaotic evil
12 (crude armored coat)
- 161 (14d12 + 70)
+ 161 (14d12+70)
40 ft.
24
6
@@ -18991,7 +18996,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
6
9
7
- Intimidation +1, Perception +2
+ Intimidation +1, Perception +2
darkvision 60 ft.
12
Titan
@@ -19007,12 +19012,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Greatclub
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
- Greatclub|10|3d8 + 7
+ Greatclub|10|3d8+7
Rock
Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
- Rock|10|4d10 + 7
+ Rock|10|4d10+7
Earthstrike (Recharge 4-6)
@@ -19029,7 +19034,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
beast,tome of Beasts
unaligned
14 (natural armor)
- 232 (15d20 + 75)
+ 232 (15d20+75)
40 ft., climb 40 ft., swim 40 ft.
26
10
@@ -19038,7 +19043,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
10
3
Dex +5, Wis +5
- Perception +5
+ Perception +5
blindsight 10 ft.
15
-
@@ -19063,7 +19068,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Constrict
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 27 (3d12 + 8) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the titanoboa can't constrict another target.
- Constrict|13|3d12 + 8
+ Constrict|13|3d12+8
@@ -19072,7 +19077,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
construct,tome of Beasts
neutral evil
16 (natural armor)
- 184 (16d12 + 80)
+ 184 (16d12+80)
30 ft.
24
10
@@ -19081,7 +19086,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
10
10
Str +10, Con +8, Dex +3
- Perception +3
+ Perception +3
necrotic
fire, cold, poison
exhaustion, frightened, paralyzed, petrified, poisoned
@@ -19120,7 +19125,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
monstrosity,tome of Beasts
lawful evil
17
- 157 (15d10 + 75)
+ 157 (15d10+75)
40 ft., fly 60 ft.
17
24
@@ -19129,7 +19134,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
16
18
Dex +12, Con +10, Wis +8, Cha +9
- Perception +8
+ Perception +8
poison
charmed, poisoned
darkvision 60 ft.
@@ -19166,12 +19171,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Scimitar
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
- Scimitar|12|2d6 + 7
+ Scimitar|12|2d6+7
Stinger
Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (1d6 + 7) piercing damage, and the target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Stinger|12|1d6 + 7
+ Stinger|12|1d6+7
Glitter Dust
@@ -19204,7 +19209,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
monstrosity,tome of Beasts
lawful evil
15
- 58 (9d6 + 27)
+ 58 (9d6+27)
20 ft., fly 60 ft.
12
20
@@ -19227,22 +19232,22 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d4 + 5) piercing damage.
- Bite|7|1d4 + 5
+ Bite|7|1d4+5
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage.
- Claws|7|2d4 + 5
+ Claws|7|2d4+5
Stinger
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d4 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw against poison or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Stinger|7|1d4 + 5
+ Stinger|7|1d4+5
Prepare Host
Melee Weapon Attack: +7 to hit, reach 5 ft., one paralyzed creature. Hit: 10 (2d4 + 5) piercing damage, and the target is paralyzed for 8 hours. The paralysis can be ended with a successful DC 20 Wisdom (Medicine) check or by a spell or magical effect that cures disease. (Because only paralyzed creatures can be targeted, a hit by this attack is automatically a critical hit; bonus damage is included in the damage listing.)
- Prepare Host|7|2d4 + 5
+ Prepare Host|7|2d4+5
@@ -19251,7 +19256,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
monstrosity,tome of Beasts
lawful evil
13
- 22 (4d6 + 8)
+ 22 (4d6+8)
20 ft.
8
16
@@ -19274,12 +19279,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
- Claws|5|2d4 + 3
+ Claws|5|2d4+3
Light Crossbow
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
- Light Crossbow|5|1d8 + 3
+ Light Crossbow|5|1d8+3
@@ -19288,7 +19293,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
humanoid (tosculi),tome of Beasts
lawful evil
16 (natural armor)
- 97 (13d8 + 39)
+ 97 (13d8+39)
30 ft., fly 60 ft.
14
18
@@ -19296,7 +19301,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
12
14
12
- Perception +6, Stealth +7
+ Perception +6, Stealth +7
darkvision 60 ft.
16
Gnoll, Infernal, Tosculi
@@ -19324,12 +19329,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
- Claws|7|1d6 + 4
+ Claws|7|1d6+4
Longbow
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 17 (3d8 + 4) piercing damage.
- Longbow|7|3d8 + 4
+ Longbow|7|3d8+4
@@ -19338,7 +19343,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
ooze,tome of Beasts
unaligned
13 (natural armor)
- 22 (4d4 + 12)
+ 22 (4d4+12)
15 ft., climb 10 ft.
4
6
@@ -19346,7 +19351,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
1
1
10
- Deception +4
+ Deception +4
blindsight 60 ft.
10
-
@@ -19374,7 +19379,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
plant,tome of Beasts
neutral
17 (natural armor)
- 105 (10d12 + 40)
+ 105 (10d12+40)
30 ft.
21
8
@@ -19407,12 +19412,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Slam
Melee Weapon Attack: +8 to hit, reach 5 ft., single target. Hit: 15 (3d6 + 5) bludgeoning damage.
- Slam|8|3d6 + 5
+ Slam|8|3d6+5
Rock
Ranged Weapon Attack: +8 to hit, range 60/180 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
- Rock|8|3d10 + 5
+ Rock|8|3d10+5
@@ -19421,7 +19426,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
giant,tome of Beasts
chaotic evil
15 (natural armor)
- 126 (12d10 + 60)
+ 126 (12d10+60)
20 ft., swim 40 ft.
20
13
@@ -19429,7 +19434,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
8
10
6
- Perception +3
+ Perception +3
darkvision 60 ft.
13
Common, Giant
@@ -19453,7 +19458,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.
- Bite|8|1d8 + 5
+ Bite|8|1d8+5
Claws
@@ -19468,7 +19473,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
humanoid (trollkin),tome of Beasts
neutral
14 (hide armor)
- 82 (11d8 + 33)
+ 82 (11d8+33)
30 ft.
19
13
@@ -19477,7 +19482,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
12
13
Con +5, Wis +3, Cha +3
- Intimidation +5, Survival +3
+ Intimidation +5, Survival +3
darkvision 60 ft.
11
Common, Trollkin
@@ -19497,22 +19502,22 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
- Bite|6|1d4 + 4
+ Bite|6|1d4+4
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
- Claw|6|1d4 + 4
+ Claw|6|1d4+4
Battleaxe
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage if used with two hands. Using the battleaxe two-handed prevents using the handaxe.
- Battleaxe|6|1d8 + 4
+ Battleaxe|6|1d8+4
Handaxe
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
- Handaxe|6|1d6 + 4
+ Handaxe|6|1d6+4
Howl of Battle (Recharge 6)
@@ -19525,7 +19530,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
aberration,tome of Beasts
lawful good
14 (natural armor)
- 102 (12d10 + 36)
+ 102 (12d10+36)
5 ft., fly 20 ft. (hover)
17
12
@@ -19554,7 +19559,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Tentacles
Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage plus 10 (3d6) lightning damage. The target is also grappled (escape DC 13). Until this grapple ends, the target is restrained. While grappling the target, the tusked skyfish can't use this attack against other targets. When the tusked skyfish moves, a Medium or smaller target it is grappling moves with it.
- Tentacles|5|3d6 + 3
+ Tentacles|5|3d6+3
Stench Spray (Recharge 5-6)
@@ -19567,7 +19572,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
celestial,tome of Beasts
lawful neutral
14 (natural armor)
- 40 (9d4 + 18)
+ 40 (9d4+18)
30 ft., fly 60 ft.
6
15
@@ -19575,7 +19580,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
10
14
9
- Perception +4
+ Perception +4
fire; bludgeoning, piercing, and slashing damage from nonmagical weapons
poison
poisoned
@@ -19594,7 +19599,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) poison damage, and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target takes 9 (2d8) fire damage at the start of its turn. A poisoned creature repeats the saving throw at the end of its turn, ending the effect on a success.
- Bite|4|1d6 + 2
+ Bite|4|1d6+2
Searing Breath (Recharge 5-6)
@@ -19611,7 +19616,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
aberration,tome of Beasts
chaotic evil
19 (natural armor)
- 256 (19d12 + 133)
+ 256 (19d12+133)
40 ft., climb 20 ft.
24
15
@@ -19620,7 +19625,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
14
20
Dex +8, Con +13, Wis +9, Cha +11
- Perception +8, Stealth +8
+ Perception +8, Stealth +8
cold, lightning; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
thunder
frightened
@@ -19654,7 +19659,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Tentacle
Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained. Each of its four tentacles can grapple one target.
- Tentacle|13|3d8 + 7
+ Tentacle|13|3d8+7
Paralyzing Gaze (Recharge 5-6)
@@ -19683,7 +19688,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
construct,tome of Beasts
unaligned
18 (natural armor)
- 105 (10d10 + 50)
+ 105 (10d10+50)
30 ft.
21
17
@@ -19692,7 +19697,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
19
9
Dex +7, Cha +3
- Arcana +4, History +4, Perception +8
+ Arcana +4, History +4, Perception +8
poison; bludgeoning, piercing, and slashing from nonmagical weapons
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
darkvision 60 ft.
@@ -19726,12 +19731,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Medjai's Scepter
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) poison damage.
- Medjai's Scepter|9|2d6 + 5
+ Medjai's Scepter|9|2d6+5
Khopesh
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
- Khopesh|9|2d6 + 5
+ Khopesh|9|2d6+5
@@ -19740,7 +19745,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
undead,tome of Beasts
lawful evil
15 (chain shirt)
- 120 (16d8 + 48)
+ 120 (16d8+48)
30 ft.
20
14
@@ -19781,12 +19786,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Greataxe
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage plus 3 (1d6) necrotic damage.
- Greataxe|7|1d12 + 5
+ Greataxe|7|1d12+5
Longbow
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
- Longbow|4|1d8 + 2
+ Longbow|4|1d8+2
Corpse Breath (Recharge 5-6)
@@ -19803,7 +19808,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
celestial,tome of Beasts
neutral
16 (chain mail) or 18 (chain mail with shield)
- 112 (15d8 + 45)
+ 112 (15d8+45)
30 ft., fly 30 ft.
18
18
@@ -19812,7 +19817,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
19
18
Str +12, Dex +12, Con +11, Int +5, Wis +8, Cha +12
- Perception +8
+ Perception +8
acid, cold, fire, lightning, thunder
bludgeoning, piercing, and slashing from nonmagical weapons
frightened
@@ -19843,12 +19848,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Longsword
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage if used with two hands, plus 11 (2d10) radiant damage.
- Longsword|8|1d8 + 4
+ Longsword|8|1d8+4
Spear
Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 11 (2d10) radiant damage.
- Spear|8|1d6 + 4
+ Spear|8|1d6+4
A valkyrie can take 3 legendary actions, choosing from the options below
@@ -19873,7 +19878,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
fiend,tome of Beasts
chaotic evil
14
- 84 (13d8 + 26)
+ 84 (13d8+26)
0 ft., fly 40 ft. (hover)
1
18
@@ -19882,7 +19887,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
14
19
Dex +7, Cha +7
- Perception +5, Stealth +7
+ Perception +5, Stealth +7
acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
cold, necrotic, poison
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
@@ -19915,7 +19920,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Umbral Grasp
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) cold damage and the target's Strength score is reduced by 1d6. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a shadow rises from the corpse 1d4 hours later.
- Umbral Grasp|7|4d6 + 4
+ Umbral Grasp|7|4d6+4
@@ -19924,7 +19929,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
monstrosity,tome of Beasts
chaotic neutral
14 (natural armor)
- 127 (15d10 + 45)
+ 127 (15d10+45)
50 ft., climb 30 ft.
15
18
@@ -19932,7 +19937,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
10
13
14
- Perception +4, Stealth +7
+ Perception +4, Stealth +7
darkvision 60 ft.
14
Common, Sylvan
@@ -19953,12 +19958,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) piercing damage.
- Bite|7|3d8 + 4
+ Bite|7|3d8+4
Claw
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
- Claw|7|2d8 + 4
+ Claw|7|2d8+4
Poison Breath (Recharge 5-6)
@@ -19971,7 +19976,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
plant,tome of Beasts
unaligned
15 (natural armor)
- 203 (14d20 + 56)
+ 203 (14d20+56)
0 ft., burrow 5 ft.
20
10
@@ -19979,7 +19984,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
2
14
2
- Perception +6
+ Perception +6
fire, bludgeoning, piercing
charmed, blinded, deafened, frightened, prone
tremorsense 60 ft.
@@ -20029,7 +20034,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
fey,tome of Beasts
lawful neutral
15
- 77 (14d8 + 14)
+ 77 (14d8+14)
30 ft.
12
20
@@ -20038,7 +20043,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
14
16
Dex +8, Con +4, Wis +5, Cha +6
- Animal Handling +8, Insight +5, Intimidation +6, Perception +8, Stealth +8
+ Animal Handling +8, Insight +5, Intimidation +6, Perception +8, Stealth +8
bludgeoning, piercing, and slashing from nonmagical weapons
darkvision 60 ft.
18
@@ -20069,12 +20074,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
+1 Shortsword
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage.
- +1 Shortsword|9|1d6 + 6
+ +1 Shortsword|9|1d6+6
+1 Shortbow
Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 9 (1d6 + 6) piercing damage.
- +1 Shortbow|9|1d6 + 6
+ +1 Shortbow|9|1d6+6
Fascinate (1/Day)
@@ -20099,7 +20104,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
10
8
10
- Athletics +3, Stealth +6
+ Athletics +3, Stealth +6
bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered or made of cold iron
frightened
60 ft.
@@ -20137,12 +20142,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Straight Razor
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
- Straight Razor|6|1d4 + 4
+ Straight Razor|6|1d4+4
Unclean Cut
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature that is grappled by the vile barber, incapacitated, or restrained. Hit: 6 (1d4 + 4) slashing damage plus 7 (2d6) necrotic damage. The creature and all its allies who see this attack must make successful DC 15 Wisdom saving throws or become frightened for 1d4 rounds.
- Unclean Cut|6|1d4 + 4
+ Unclean Cut|6|1d4+4
@@ -20151,7 +20156,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
plant,tome of Beasts
lawful neutral
16 (natural armor)
- 105 (14d8 + 42)
+ 105 (14d8+42)
30 ft.
12
20
@@ -20189,7 +20194,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
- Claw|8|1d6 + 5
+ Claw|8|1d6+5
Spore Sacs (1/week)
@@ -20198,7 +20203,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Tendril
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 7 (1d4 + 5) slashing damage plus 3 (1d6) poison damage.
- Tendril|8|1d4 + 5
+ Tendril|8|1d4+5
Awaken the Green (1/Day)
@@ -20211,7 +20216,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
plant,tome of Beasts
lawful neutral
13 (studded leather armor)
- 34 (4d8 + 16)
+ 34 (4d8+16)
30 ft.
16
12
@@ -20248,12 +20253,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Assegai
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
- Assegai|5|1d6 + 3
+ Assegai|5|1d6+3
Hurl Thorns
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and the thorn explodes in a 10-foot-radius sphere centered on the target. Every creature in the affected area other than the original target takes 4 (1d8) piercing damage, or half damage with a successful DC 13 Dexterity saving throw.
- Hurl Thorns|5|2d8 + 3
+ Hurl Thorns|5|2d8+3
@@ -20271,7 +20276,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
16
10
Con +4, Int +6, Wis +7, Cha +4
- Stealth +10
+ Stealth +10
necrotic
exhaustion, petrified, prone
truesight 60 ft.
@@ -20304,7 +20309,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Tendril
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) slashing damage plus 11 (2d10) necrotic damage.
- Tendril|10|1d8 + 6
+ Tendril|10|1d8+6
Necrotic Burst (Recharge 5-6)
@@ -20317,7 +20322,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
monstrosity,tome of Beasts
chaotic neutral
14
- 58 (9d8 + 18)
+ 58 (9d8+18)
40 ft., climb 20 ft., swim 20 ft.
14
18
@@ -20325,7 +20330,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
12
14
16
- Deception +5, Persuasion +5
+ Deception +5, Persuasion +5
darkvision 60 ft.
12
Common
@@ -20360,7 +20365,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
monstrosity,tome of Beasts
unaligned
14 (natural armor)
- 97 (13d10 + 26)
+ 97 (13d10+26)
5 ft., fly 50 ft., swim 40 ft.
16
14
@@ -20396,7 +20401,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Stinger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the creature takes 7 (2d6) poison damage at the start of its turn. A poisoned creature repeats the saving throw at the end of its turn, ending the effect on a success.
- Stinger|5|1d6 + 3
+ Stinger|5|1d6+3
Swallow
@@ -20409,7 +20414,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
beast,tome of Beasts
unaligned
13
- 6 (4d4 . 4)
+ 6 (4d4-4)
30 ft., climb 30 ft., swim 20 ft.
4
16
@@ -20417,7 +20422,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
2
12
8
- Perception +3, Sleight of Hand +5
+ Perception +3, Sleight of Hand +5
darkvision 60 ft.
13
-
@@ -20438,7 +20443,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
swarm of Tiny beasts,tome of Beasts
unaligned
14 (natural armor)
- 63 (14d10 . 14)
+ 63 (14d10-14)
30 ft., climb 30 ft., swim 20 ft.
10
16
@@ -20446,7 +20451,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
2
12
7
- Perception +3, Sleight of Hand +5
+ Perception +3, Sleight of Hand +5
bludgeoning, piercing, slashing
charmed, frightened, paralyzed, petrified, prone, restrained, stunned
darkvision 60 ft.
@@ -20477,7 +20482,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
monstrosity,tome of Beasts
neutral
14 (natural armor)
- 114 (12d10 + 48)
+ 114 (12d10+48)
40 ft., climb 40 ft.
18
16
@@ -20485,7 +20490,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
8
14
8
- Acrobatics +6, Athletics +7, Intimidation +2, Perception +5, Stealth +6
+ Acrobatics +6, Athletics +7, Intimidation +2, Perception +5, Stealth +6
darkvision 60 ft.
15
Common
@@ -20505,7 +20510,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or contract the arcane wasting disease (see sidebar).
- Bite|7|2d8 + 4
+ Bite|7|2d8+4
Claw
@@ -20531,7 +20536,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
10
13
7
- Perception +3
+ Perception +3
poison, radiant
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
darkvision 60 ft.
@@ -20553,7 +20558,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Light Ray
Ranged Weapon Attack: +6 to hit, range 30 ft., one target. Hit: 6 (1d4 + 4) radiant damage.
- Light Ray|6|1d4 + 4
+ Light Ray|6|1d4+4
Flash (Recharge 5-6)
@@ -20565,21 +20570,21 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
M
undead,tome of Beasts
chaotic evil
- 12
- 97 (13d8 + 39)
- 30 ft.
+ 12
+ 97 (13d8+39)
+ 30 ft.
10
14
16
11
16
8
- Medicine +6, Religion +3
+ Medicine +6, Religion +3
necrotic; bludgeoning, piercing, and slashing from nonmagical weapons
radiant
darkvision 60 ft.
13
- the languages it knew in life
+ the languages it knew in life
5
Innate Spellcasting
@@ -20605,7 +20610,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
construct,tome of Beasts
unaligned
15 (natural armor)
- 18 (4d6 + 4)
+ 18 (4d6+4)
25 ft., climb 15 ft.
10
15
@@ -20613,7 +20618,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
4
10
7
- charmed, exhaustion, frightened,
+ charmed, exhaustion, frightened
blindsight 120 ft.
10
Understands the languages of its creator but can't
@@ -20643,7 +20648,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
aberration,tome of Beasts
neutral evil
19 (natural and mystic armor)
- 133 (14d10 + 56)
+ 133 (14d10+56)
50 ft., climb 30 ft.
17
21
@@ -20652,7 +20657,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
16
15
Cha +5
- Insight + 6, Perception +6, Stealth +8
+ Insight +6, Perception +6, Stealth +8
darkvision 60 ft., tremorsense 120 ft.
16
Common, Deep Speech, Undercommon
@@ -20664,12 +20669,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
- Claw|8|2d6 + 5
+ Claw|8|2d6+5
Stinger
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage, and the target must succeed on a DC 15 Charisma saving throw or have its fate corrupted. A creature with corrupted fate has disadvantage on Charisma checks and Charisma saving throws, and it is immune to divination spells and to effects that sense emotions or read thoughts. The target's fate can be restored by a dispel evil and good spell or comparable magic.
- Stinger|8|2d6 + 5
+ Stinger|8|2d6+5
Seize Strand
@@ -20686,7 +20691,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
beast,tome of Beasts
unaligned
17 (natural armor)
- 231 (14d20 + 84)
+ 231 (14d20+84)
50 ft.
28
10
@@ -20719,12 +20724,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Gore
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage.
- Gore|13|4d8 + 9
+ Gore|13|4d8+9
Stomp
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 31 (4d10 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.
- Stomp|13|4d10 + 9
+ Stomp|13|4d10+9
Destroying Bellow (Recharge 5-6)
@@ -20737,7 +20742,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
monstrosity (titan),tome of Beasts
unaligned
25 (natural armor)
- 507 (26d20 + 234)
+ 507 (26d20+234)
10 ft., swim 50 ft.
30
3
@@ -20776,12 +20781,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 26 (3d10 + 10) piercing damage and the target is grappled (escape DC 20). Until the grapple ends, the target is restrained and the zaratan can't bite another target.
- Bite|18|3d10 + 10
+ Bite|18|3d10+10
Flipper
Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage and the target must succeed on a DC 26 Strength saving throw or be pushed 10 feet away from the zaratan.
- Flipper|18|2d8 + 10
+ Flipper|18|2d8+10
Swallow
@@ -20810,7 +20815,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
giant,tome of Beasts
chaotic evil
17 (natural armor)
- 76 (9d8 + 36)
+ 76 (9d8+36)
40 ft.
13
18
@@ -20818,7 +20823,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
6
9
7
- Perception +1
+ Perception +1
darkvision 60 ft.
11
Giant
@@ -20830,12 +20835,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a Medium or smaller creature grappled by the zimwi, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the zimwi, and it takes 14 (4d6) acid damage at the start of each of the zimwi's turns. If the zimwi's stomach takes 20 damage or more on a single turn from a creature inside it, the zimwi must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 5 feet of the zimwi. Damage done to a zimwi's stomach does not harm the zimwi. The zimwi's stomach is larger on the inside than the outside. It can have two Medium creatures or four Small or smaller creatures swallowed at one time. If the zimwi dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
- Bite|6|2d8 + 4
+ Bite|6|2d8+4
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, and if the target is a Medium or smaller creature and the zimwi isn't already grappling a creature, it is grappled (escape DC 11).
- Claws|6|2d6 + 4
+ Claws|6|2d6+4
@@ -20844,7 +20849,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
dragon,tome of Beasts
chaotic evil
18 (natural armor)
- 189 (18d12 + 72)
+ 189 (18d12+72)
30 ft., fly 50 ft., swim 30 ft.
22
13
@@ -20853,7 +20858,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
16
12
Con +9, Wis +8, Cha +6
- Perception +8
+ Perception +8
cold, fire
paralyzed, unconscious
blindsight 60 ft., darkvision 90 ft.
@@ -20891,17 +20896,17 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 19 (2d12 + 6) piercing damage.
- Bite|11|2d12 + 6
+ Bite|11|2d12+6
Claws
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) slashing damage.
- Claws|11|2d12 + 6
+ Claws|11|2d12+6
Tail
Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
- Tail|11|2d8 + 6
+ Tail|11|2d8+6
Fire Breath (Recharge 5-6)
@@ -20930,7 +20935,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
dragon,tome of Beasts
chaotic evil
16 (natural armor)
- 105 (14d8 + 42), regeneration 5/round
+ 105 (14d8+42)
30 ft., swim 20 ft.
16
10
@@ -20959,17 +20964,17 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage.
- Bite|6|2d12 + 3
+ Bite|6|2d12+3
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
- Claws|11|2d12 + 6
+ Claws|11|2d12+6
Tail
Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
- Tail|11|2d8 + 6
+ Tail|11|2d8+6
Fire Breath (Recharge 5-6)
@@ -20978,11 +20983,11 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bandit Lord
- m
+ M
Humanoid (Any Race),tome of Beasts
any non-lawful
16 (breastplate)
- 91 (14d8 + 28)
+ 91 (14d8+28)
30 ft.
16
15
@@ -20991,7 +20996,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
11
14
Str +5, Dex +4, Wis +2
- Athletics +5, Deception +4, Intimidation +4
+ Athletics +5, Deception +4, Intimidation +4
10
any two languages
@@ -21007,12 +21012,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Greatsword
Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 10 (2d6 + 3) slashing damage.
- Greatsword|5|2d6 + 3
+ Greatsword|5|2d6+3
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- Dagger|5|1d4 + 3
+ Dagger|5|1d4+3
Leadership (Recharges after a Short or Long Rest)
@@ -21029,11 +21034,11 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Black Knight Commander
- m
+ M
Humanoid (Any Race),tome of Beasts
lawful evil
18 (plate)
- 78 (12d8 + 24)
+ 78 (12d8+24)
30 ft.
18
10
@@ -21041,8 +21046,8 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
12
13
15
- Str +7, Wis +4, Cha +5,
- Animal Handling + 4, Athletics +7, Intimidation +5
+ Str +7, Wis +4, Cha +5
+ Animal Handling +4, Athletics +7, Intimidation +5
11
any two languages
5
@@ -21066,12 +21071,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Mace
Melee Weapon Attack: +8 to hit, reach 5 ft, one target. Hit: 8 (1d6 + 5) bludgeoning damage.
- Mace|8|1d6 + 5
+ Mace|8|1d6+5
Lance
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage.
- Lance|8|1d12 + 5
+ Lance|8|1d12+5
Frightful Charge (Recharges after a Short or Long Rest)
@@ -21082,11 +21087,11 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
City Watch Captian
- m
+ M
Humanoid (Any Race),tome of Beasts
lawful neutral
17 (scale mail)
- 91 (14d8 + 28)
+ 91 (14d8+28)
30 ft.
13
16
@@ -21094,7 +21099,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
10
11
13
- Perception +2
+ Perception +2
12
one language (usually Common)
4
@@ -21109,17 +21114,17 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Rapier
Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 6 (1d6 + 3) piercing damage.
- Rapier|5|1d6 + 3
+ Rapier|5|1d6+3
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- Dagger|5|1d4 + 3
+ Dagger|5|1d4+3
Light Crossbow
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
- Light Crossbow|5|1d8 + 3
+ Light Crossbow|5|1d8+3
Disarming Attack
@@ -21133,11 +21138,11 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Devilbound Gnomish Prince
- s
+ S
Humanoid (gnome),tome of Beasts
any evil
12 (15 with mage armor)
- 104 (19d6 + 38)
+ 104 (19d6+38)
25 ft.
10
14
@@ -21184,12 +21189,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Dagger
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Dagger|6|1d4 + 2
+ Dagger|6|1d4+2
Dwarven Ringmage
- m
+ M
Humanoid (dwarf),tome of Beasts
any
16 (breastplate)
@@ -21242,7 +21247,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Elvish Veteran Archer
- m
+ M
Humanoid (elf),tome of Beasts
chaotic good or chaotic neutral
15 (studded leather)
@@ -21290,12 +21295,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Shortsword
Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 7 (1d6 + 4) piercing damage.
- Shortsword|6|1d6 + 4
+ Shortsword|6|1d6+4
Longbow
Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
- Longbow|6|1d8 + 4
+ Longbow|6|1d8+4
Volley (Recharge 6)
@@ -21304,7 +21309,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Ghost Knight
- m
+ M
undead,tome of Beasts
lawful evil
17 (half plate)
@@ -21347,22 +21352,22 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
- Bite|6|2d6 + 3
+ Bite|6|2d6+3
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Claws|6|2d4 + 3
+ Claws|6|2d4+3
Battleaxe
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used with two hands, plus 10 (3d6) necrotic damage.
- Battleaxe|6|1d8 + 3
+ Battleaxe|6|1d8+3
Lance
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 10 (3d6) necrotic damage.
- Lance|6|1d12 + 3
+ Lance|6|1d12+3
@@ -21372,7 +21377,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
giant,tome of Beasts
chaotic evil
17 (splint)
- 127 (15d10 + 45)
+ 127 (15d10+45)
40 ft.
20
8
@@ -21403,12 +21408,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Greatclub
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
- Greatclub|8|2d8 + 5
+ Greatclub|8|2d8+5
Javelin
Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
- Javelin|8|2d6 + 5
+ Javelin|8|2d6+5
@@ -21417,7 +21422,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
humanoid (any race),tome of Beasts
neutral
13 (leather armor)
- 19 (3d8 + 6)
+ 19 (3d8+6)
30 ft.
11
14
@@ -21425,7 +21430,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
10
13
10
- Animal Handling +2, Deception +2, Perception +3, Stealth +4
+ Animal Handling +2, Deception +2, Perception +3, Stealth +4
poison
15
Common
@@ -21441,12 +21446,12 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) poison damage.
- Scimitar|4|1d6 + 2
+ Scimitar|4|1d6+2
Sling
Melee Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
- Sling|4|1d4 + 2
+ Sling|4|1d4+2
@@ -21457,7 +21462,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Humanoid (dwarf),tome of Beasts
any chaotic
16 (chain shirt, shield)
- 76(9d8+36)
+ 76 (9d8+36)
35 ft.
18
12
@@ -21509,7 +21514,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
Emerald Order Cult Leader
- m
+ M
Humanoid (any race),tome of Beasts
lawful neutral or evil
14 (breastplate)
@@ -21618,4 +21623,4 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
The vampire warlock uses call the blood.
-
\ No newline at end of file
+
diff --git a/FightClub5eXML/Sources/UnearthedArcana/2020-02-04_2020SubclassesPart2.xml b/FightClub5eXML/Sources/UnearthedArcana/2020-02-04_2020SubclassesPart2.xml
index 6d723a6..d29d397 100644
--- a/FightClub5eXML/Sources/UnearthedArcana/2020-02-04_2020SubclassesPart2.xml
+++ b/FightClub5eXML/Sources/UnearthedArcana/2020-02-04_2020SubclassesPart2.xml
@@ -151,7 +151,7 @@
- Sorcerer
+ Sorcerer