From 21dfbbd85dc3a262020c89f6b7299bd33edc084d Mon Sep 17 00:00:00 2001 From: Sash Man Date: Sun, 22 Sep 2019 13:40:57 +0100 Subject: [PATCH] Finishing Ghosts of Saltmarsh --- FightClub5eXML/Sources/Core.xml | 252 ++++++++++++++++++++++++++++++++ 1 file changed, 252 insertions(+) diff --git a/FightClub5eXML/Sources/Core.xml b/FightClub5eXML/Sources/Core.xml index 253217b..cae1463 100644 --- a/FightClub5eXML/Sources/Core.xml +++ b/FightClub5eXML/Sources/Core.xml @@ -107296,6 +107296,139 @@ Khyber dragonshards are found deep in the earth, often near layers of magma. The charm person, fog cloud, greater invisibility, polymorph + + Skeletal Alchemist + M + undead + lawful evil + 11 + 32 (5d8+10) + 30 ft. + 9131514109 + + Arcana +4 + + bludgeoning + posion + exhaustion, poisoned + darkvision 60 ft. + 10 + understands all languages it spoke in life but can't speak + 1/2 + + Source + Ghosts of Saltmarsh, p. 253 + + + Magic Resistance + The skeletal alchemist has advantage on saving throws against spells and other magical effects. + + + Multiattack + The skeletal alchemist makes two Lob Acid attacks. + + + Claws + Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) slashing damage. + Claws|3|1d6+1 + + + Lob Acid + Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit 5 (1d8+1) acid damage. + Lob Acid|3|1d8+1 + + + + urban + + + Skeletal Juggernaut + L + undead + lawful evil + 13 (armor scraps) + 142 (19d10+38) + 30 ft. + 161415685 + + + + bludgeoning + posion + exhaustion, poisoned + darkvision 60 ft. + 9 + + 5 + + Source + Ghosts of Saltmarsh, p. 253 + + + Disassemble + If the juggernaut is reduced to 0 hit points, twelve skeletons rises from its remains. + + + Falling Apart + If the juggernaut does not have all of its hit points at the start of its turn it loses 10 hit points. + + + Multiattack + The skeletal juggernaut makes two claw attacks. + + + Claws + Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 12 (2d8+3) slashing damage. + Claws|4|2d8+3 + + + Avalanche of Bones (Recharges 5-6) + The juggernaut collapses into a large heap before quickly reforming. Each creature within 10 feet of the juggernaut must make a DC 14 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also knocked prone. + + + + urban + + + Skeletal Swarm + M + undead + lawful evil + 13 (armor scraps) + 60 (8d10+16) + 30 ft. + 121415685 + + + slashing, piercing + bludgeoning + posion + charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, restrained, stunned + darkvision 60 ft. + 9 + + 2 + + Source + Ghosts of Saltmarsh, p. 254 + + + Defeaning Clatter + Creatures are defeaned while in the swarm’s space. + + + Swarms + The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Small humanoid. The swarm can’t regain hit points or gain temporary hit points. + + + Slash + Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm’s space. Hit: 11 (2d8+2) slashing damage, or 6 (1d8+2) slashing damage if the swarm has half of its hit points or fewer. + Slash|4|2d8+2 + + + + urban + Skeleton M @@ -107473,6 +107606,61 @@ Khyber dragonshards are found deep in the earth, often near layers of magma. The chill touch, fire bolt, mage hand, poison spray, ray of frost, shocking grasp, magic missile, expeditious retreat, thunderwave, mirror image, scorching ray, fear, haste, dimension door, ice storm, cloudkill, cone of cold, eyebite, finger of death 4,3,3,3,2,1,1 + + Skum + M + aberation + lawful evil + 14 (natural armor) + 93 (11d8+44) + 20 ft., swim 40 ft. + 1911187129 + + Perception +4 + psychic + + + + darkvision 120 ft. + 14 + Common, Deep Speech, Telepathy 60 ft. + 5 + + Source + Ghosts of Saltmarsh, p. 254 + + Abolethic Vassal + THe skum is permanently charmed by its aboleth master. + + + Amphibious + The skum can breathe air and water. + + + Psychic Conditioning + The skum is immune to the frightened and charmed conditions unless they are effects created by the aboleth. + + + Water Dependency + The skum takes 6 (1d12) acid damage every 10 minutes it goes without exposure to water. + + + Multiattack + The skum makes three attacks: two with its trident and one with its Mind-Breaking Touch + + + Trident + Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit 7 (1d6+4) piercing damage. + Trident|7|1d6+4 + + + Mind-Breaking Touch + Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit 18 (4d8) psychic damage and the target has disadvantage on Wisdom saving throws until the end of the skum’s next turn. + Mind-Breaking Touch|7|4d8 + + + + Skyweaver M @@ -114173,6 +114361,70 @@ Khyber dragonshards are found deep in the earth, often near layers of magma. The guidance, thaumaturgy, charm person, create or destroy water, hold person, silence, dispel magic, tongues 4, 3, 2 + + Vampiric Jade Statue + L + construct + unaligned + 14 (natural armor) + 114 (12d10+48) + 30 ft. + 1614186105 + + + + force + lightning, poison + charmed, exhaustion, frightened, paralyzed, petrified, poisoned + darkvision 60 ft. + 10 + understands the language of its creator but can’t speak + 8 + + Source + Ghosts of Saltmarsh, p. 256 + + Immutable Form + The statue is immune to any spell or effect that would alter its form. + + + Legendary Resistance (3/Day) + If the statue fails a saving throw, it can choose to succeed instead. + + + Multiattack + The statue makes three attacks, one with its bite and two with its claws. + + + Bite + Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit 10 (2d6+3) piercing damage. If the target is a creature, that creature becomes cursed by the statue. The curse lasts for 10 minutes. While the creature is cursed the statue has advantage on all attack against it. + Bite|6|2d6+3 + + + Claws + Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit 10 (2d6+3) slashing damage. + Claws|6|2d6+3 + + + The statue can take 3 legendary actions, choosing from the options nelpw. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The statue regains spent legendary actions at the start of its turn. + + + Bite + The statue makes one bite attack. + + + Blood Reaper + All creatures currently cursed by the statue and within 20 feet of it take 5 necrotic damage. + + + Move + The statue moves up to its speed without provoking opportunity attacks. + + + + + + Vampiric Mist M