<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
    <monster>
      <name>Wildfire Spirit (UA)</name>
    <size>S</size>
    <type>elemental</type>
    <alignment>Any Chaotic Alignment</alignment>
    <ac>13 (natural armor)</ac>
    <hp>0</hp>
    <speed>walk 20 ft., fly 30 ft.</speed>
    <str>10</str>
    <dex>14</dex>
    <con>14</con>
    <int>13</int>
    <wis>15</wis>
    <cha>11</cha>
    <save>Dex +4, Con +4, Wis +4</save>
    <skill>Nature +4</skill>
    <passive>12</passive>
    <languages>understands the languages you speak</languages>
    <cr></cr>
    <resist></resist>
    <immune>fire</immune>
    <vulnerable></vulnerable>
    <conditionImmune>charmed, frightened, grappled, prone, restrained</conditionImmune>
    <senses>darkvision 60 ft.</senses>
    <trait>
        <name>Hit Points</name>
      <text>equal to the Wildfire Spirit (UA)'s Constitution modifier + your Wisdom modifier + five times your level in this class</text>
      </trait>
    <trait>
        <name>Soul Bond</name>
      <text>The following numbers increase by 1 when your proficiency bonus increases by 1: the spirit's skill and saving throw bonuses above, the bonuses to hit and damage of its Flame Seed, and the bonus to damage of its Fiery Teleportation.</text>
      </trait>
    <action>
        <name>Flame Seed</name>
      <text>Ranged Weapon Attack: +4 to hit, range 30 ft., one target you can see. 1d6 + 2 fire damage.</text>
      </action>
    <action>
        <name>Fiery Teleportation (Recharges after a Short or Long Rest)</name>
      <text>The spirit and each willing creature of your choice within 5 feet of it teleport up to 30 feet to unoccupied spaces you can see. Each creature within 10 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take 1d6 + 2 fire damage.</text>
      </action>
    <description>
Source: Unearthed Arcana: Cleric Druid Wizard p. 3</description>
    <environment></environment>
    </monster>
  </compendium>
