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# The plan
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* a rulebook for the GM
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* stat blocks with flavor text (+lorem ipsum)
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* QR codes that link to more info OR secret code
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* character(s), abilities for player(s)
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* some QR codes relevant
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* https://daggerheartsrd.com/consumables/stardrop/
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* character(s), abilities for GM
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* all QR codes relevant
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* https://daggerheartsrd.com/adversaries/tiny-red-ooze/
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* https://daggerheartsrd.com/adversaries/young-ice-dragon/
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* short scenario
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* all GM aspects are relevant QR codes
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* only used player aspects are relevant QR codes
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* complete story to reveal relevant pieces
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* maps
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## Rulebook
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Daggerheart but short
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* GM says what may happen on fail
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* GM rolls D20 to hit, Nat20 = maxRandomPossible + regular roll
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* Players roll 2 D12s: hope and fear
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* if h == f = +you hope, -you stress, +bonus
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* elif h+f > N
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* h>f = +you hope
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* else = +gm fear
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* else
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* h>f = +you hope, +minor consequence determined by GM
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* else = +gm fear, +major consequence determined by GM
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* GM can spend fear (bank cap 12) for extra turns
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* Players can spend hope (bank cap 6) to grant advantage
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## Story
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