# Core Gameplay Loop

The core gameplay loop is the procedure that drives every scene, both in and out of combat:

1. Set the scene
2. Ask and answer questions
3. Build on the fiction
4. Go back to step 1

## Hope & Fear

**Hope and Fear** are metacurrencies representing the cosmic forces that shape the events of your table’s story. Hope powers PC abilities and features, while Fear powers the abilities of the GM and the adversaries and environments they control.

### Hope

Every PC starts with 2 Hope at character creation and gains more throughout play. A PC can have a maximum of 6 Hope at one time, and Hope carries over between sessions.

Players can spend Hope to:

* Activate a Hope Feature

### Fear

The GM gains Fear whenever a player rolls with Fear and can spend Fear at any time to make or enhance a GM move or to use a Fear Feature.

