# The plan

* prize
   * |
      63649 11004 02540 0205
      8376
      GS GC
* a rulebook for the GM
   * stat blocks with flavor text (+lorem ipsum)
   * QR codes that link to more info OR secret code
* character(s), abilities for player(s)
   * some QR codes relevant
      * https://daggerheartsrd.com/ancestries/clank/
      * ; https://daggerheartsrd.com/ancestries/katari/
      * https://daggerheartsrd.com/classes/bard/
      * ; https://daggerheartsrd.com/classes/rogue/
      * https://daggerheartsrd.com/weapons/legendary-returning-blade/
      * ; https://daggerheartsrd.com/weapons/ilmaris-rifle/
      * https://daggerheartsrd.com/consumables/stardrop/
      * ; https://daggerheartsrd.com/consumables/death-tea/
* character(s), abilities for GM
   * all QR codes relevant
      * https://daggerheartsrd.com/adversaries/tiny-red-ooze/
      * https://daggerheartsrd.com/adversaries/young-ice-dragon/
* short scenario
   * all GM aspects are relevant QR codes
   * only used player aspects are relevant QR codes
   * complete story to reveal relevant pieces
   * maps
      * https://i.pinimg.com/1200x/11/98/02/11980234db04345439af4ae5afcad494.jpg
      * https://i.pinimg.com/1200x/e8/a3/a6/e8a3a6339dcee89f3bf105b355156041.jpg
      * https://i.pinimg.com/736x/1b/51/48/1b5148d541deb8ea37901b9a46627d73.jpg

## Rulebook

Daggerheart but short

* GM says what may happen on fail
* GM rolls D20 to hit, Nat20 = maxRandomPossible + regular roll
* Players roll 2 D12s: hope and fear
   * if h == f = +you hope, -you stress, +bonus
   * elif h+f > N
      * h>f = +you hope
      * else = +gm fear
   * else
      * h>f = +you hope, +minor consequence determined by GM
      * else = +gm fear, +major consequence determined by GM
* GM can spend fear (bank cap 12) for extra turns
* Players can spend hope (bank cap 6) to grant advantage

## Story

Maybe I just let QT improvise...
